; This is a hack to enable half A press runs ; This is really "jump alwayl held" so the A button will still be ; accessible for menus. ; This looks at every place the game checks to see whether jump is held ; and ensures the game thinks jump is held. ; Jump held this frame - true ; Jump newly held this frame - false ; Jump held last frame - true ; notes ; $8B - P1 input ; $8F - P1 newly pressed buttons ; $97 - P1 input last frame lorom org $9BBD4B BIT #$0000 org $908FE6 LDA $09B4 org $909050 LDA $09B4 org $909CE0 BIT #$0000 org $909CEA BIT #$0000 org $909D16 BIT #$0000 org $909D1F BIT #$0000 org $909E07 BIT #$0000 org $909E11 BIT #$0000 org $909E3D BIT #$0000 org $909E46 BIT #$0000 org $90A4BF AND #$0000 org $90E935 ORA #$0000 org $90EAB8 LDA $09B4 org $90EAC0 LDA $09B4 org $9180E4 BIT #$0000 org $918212 BIT #$0000 org $918280 NOP NOP org $91EA65 LDA $09B4 org $91F263 NOP NOP org $91F908 LDA $09B4