lorom ;Samus animations master disassembly; ;$91:8000 checks movement type, and goes to 91:(8014,X), X being 2x movement type. ORG $918014 ;optimizing transition routine pointer table for extra space DW MT_00, MT_01, MT_02, MT_03, MT_04, MT_05, MT_06, MT_07, MT_08, MT_09, MT_0A DW MT_0B, MT_0C, MT_0D, MT_0E, MT_0F, MT_10, MT_11, MT_12, MT_13, MT_14, MT_15 DW MT_16, MT_17, MT_18, MT_19, MT_1A, MT_1B MT_00: ;standing PHP : REP #$30 : LDA $0A1C : BEQ + CMP #$009B : BEQ + BRA ++ + LDA $0E18 : BNE +++ ++ JSR $81A9 +++ PLP : RTS MT_01: ;Walking/running MT_02: ;normal jump MT_03: ;spin jump MT_04: ;morph ball on ground MT_05: ;crouch MT_06: ;falling MT_08: ;morph ball in air MT_0A: ;Hurt MT_10: ;moonwalking MT_11: ;spring ball on ground MT_12: ;spring ball in air MT_13: ;falling with spring ball MT_14: ;wall jump MT_15: ;Ran into a wall MT_16: ;Grappling MT_19: ;Spin back MT_1A: ;Grabbed by Draygon MT_1B: ;Superjump / Drained by Metroid / Damaged by MB's attacks / CF PHP : REP #$30 : JSR $81A9 : PLP MT_07: ;Glitchy (morph ball/spinjump), unused? MT_09: ;Glitchy morph ball, unused? MT_0B: ;Can fire grapple beam, not moving. (unused?) MT_0C: ;Can fire grapple beam and change pose, no MT_ment. (unused?) MT_0D: ;Can change pose, no MT_ment or firing. (unused?) MT_0F: ;Standing/crouching, and crouching/morphball RTS MT_0E: ;turning around MT_17: ;turning in air (jumping) MT_18: ;turning while falling JSR $81A9 : RTS PadByte $FF : Pad $9181A9 ;$138 bytes of freespace now ;---------------------------------------------------------------------------------------------------------- org $919EE2 ;original transition table disassembly by Kej DW T00,T01,T02,T03,T04,T05,T06,T07,T08,T09,T0A,T0B,T0C,T0D,T0E,T0F DW T10,T11,T12,T13,T14,T15,T16,T17,T18,T19,T1A,T1B,T1C,T1D,T1E,T1F DW T20,T21,T22,T23,T24,T25,T26,T27,T28,T29,T2A,T2B,T2C,T2D,T2E,T2F DW T30,T31,T32,T33,T34,T35,T36,T37,T38,T39,T3A,T3B,T3C,T3D,T3E,T3F DW T40,T41,T42,T43,T44,T45,T46,T47,T48,T49,T4A,T4B,T4C,T4D,T4E,T4F DW T50,T51,T52,T53,T54,T55,T56,T57,T58,T59,T5A,T5B,T5C,T5D,T5E,T5F DW T60,T61,T62,T63,T64,T65,T66,T67,T68,T69,T6A,T6B,T6C,T6D,T6E,T6F DW T70,T71,T72,T73,T74,T75,T76,T77,T78,T79,T7A,T7B,T7C,T7D,T7E,T7F DW T80,T81,T82,T83,T84,T85,T86,T87,T88,T89,T8A,T8B,T8C,T8D,T8E,T8F DW T90,T91,T92,T93,T94,T95,T96,T97,T98,T99,T9A,T9B,T9C,T9D,T9E,T9F DW TA0,TA1,TA2,TA3,TA4,TA5,TA6,TA7,TA8,TA9,TAA,TAB,TAC,TAD,TAE,TAF DW TB0,TB1,TB2,TB3,TB4,TB5,TB6,TB7,TB8,TB9,TBA,TBB,TBC,TBD,TBE,TBF DW TC0,TC1,TC2,TC3,TC4,TC5,TC6,TC7,TC8,TC9,TCA,TCB,TCC,TCD,TCE,TCF DW TD0,TD1,TD2,TD3,TD4,TD5,TD6,TD7,TD8,TD9,TDA,TDB,TDC,TDD,TDE,TDF DW TE0,TE1,TE2,TE3,TE4,TE5,TE6,TE7,TE8,TE9,TEA,TEB,TEC,TED,TEE,TEF DW TF0,TF1,TF2,TF3,TF4,TF5,TF6,TF7,TF8,TF9,TFA,TFB,TFC T00: ;00:;Facing forward, ala Elevator pose (power suit) T9B: ;9B:;Facing forward, ala Elevator pose (Varia and/or Gravity Suit) DW $0000,$0100,$0026 DW $0000,$0200,$0025 DW $FFFF T01: ;01:;Facing right, normal T03: ;03:;Facing right, aiming up T05: ;05:;Facing right, aiming upright T07: ;07:;Facing right, aiming Downright TA4: ;A4:;Landing from normal jump, facing right TA6: ;A6:;Landing from spin jump, facing right TE0: ;E0:;Landing from normal jump, facing right and aiming up TE2: ;E2:;Landing from normal jump, facing right and aiming upright TE4: ;E4:;Landing from normal jump, facing right and aiming Downright TE6: ;E6:;Landing from normal jump, facing right, firing DW $0080,$0800,$0055 DW $0080,$0010,$0057 DW $0080,$0020,$0059 DW $0080,$0000,$004B DW $0400,$0030,$00F1 DW $0400,$0010,$00F3 DW $0400,$0020,$00F5 DW $0400,$0000,$0035 DW $0000,$0260,$0078 DW $0000,$0250,$0076 DW $0000,$0230,$0025 DW $0000,$0030,$0003 DW $0000,$0110,$000F DW $0000,$0120,$0011 DW $0000,$0900,$000F DW $0000,$0500,$0011 DW $0000,$0240,$004A DW $0000,$0200,$0025 DW $0000,$0800,$0003 DW $0000,$0010,$0005 DW $0000,$0020,$0007 DW $0000,$0100,$0009 DW $FFFF T02: ;02:;Facing left, normal T04: ;04:;Facing left, aiming up T06: ;06:;Facing left, aiming upleft T08: ;08:;Facing left, aiming Downleft TA5: ;A5:;Landing from normal jump, facing left TA7: ;A7:;Landing from spin jump, facing left TE1: ;E1:;Landing from normal jump, facing left and aiming up TE3: ;E3:;Landing from normal jump, facing left and aiming upleft TE5: ;E5:;Landing from normal jump, facing left and aiming Downleft TE7: ;E7:;Landing from normal jump, facing left, firing DW $0080,$0800,$0056 DW $0080,$0010,$0058 DW $0080,$0020,$005A DW $0080,$0000,$004C DW $0400,$0030,$00F2 DW $0400,$0010,$00F4 DW $0400,$0020,$00F6 DW $0400,$0000,$0036 DW $0000,$0160,$0077 DW $0000,$0150,$0075 DW $0000,$0140,$0049 DW $0000,$0100,$0026 DW $0000,$0030,$0004 DW $0000,$0210,$0010 DW $0000,$0220,$0012 DW $0000,$0A00,$0010 DW $0000,$0600,$0012 DW $0000,$0800,$0004 DW $0000,$0010,$0006 DW $0000,$0020,$0008 DW $0000,$0200,$000A DW $FFFF T09: ;09:;Moving right, not aiming T0D: ;0D:;Moving right, aiming straight up (unused?) T0F: ;0F:;Moving right, aiming upright T11: ;11:;Moving right, aiming Downright DW $0400,$0000,$0035 DW $0080,$0000,$0019 DW $0000,$0110,$000F DW $0000,$0120,$0011 DW $0000,$0900,$000F DW $0000,$0500,$0011 DW $0000,$0140,$000B DW $0000,$0100,$0009 DW $0000,$0200,$0025 DW $0000,$0800,$0003 DW $0000,$0010,$0005 DW $0000,$0020,$0007 DW $FFFF T0A: ;0A:;Moving left, not aiming T0E: ;0E:;Moving left, aiming straight up (unused?) T10: ;10:;Moving left, aiming upleft T12: ;12:;Moving left, aiming Downleft DW $0400,$0000,$0036 DW $0080,$0000,$001A DW $0000,$0210,$0010 DW $0000,$0220,$0012 DW $0000,$0A00,$0010 DW $0000,$0600,$0012 DW $0000,$0240,$000C DW $0000,$0200,$000A DW $0000,$0100,$0026 DW $0000,$0800,$0004 DW $0000,$0010,$0006 DW $0000,$0020,$0008 DW $FFFF T0B: ;0B:;Moving right, gun extended forward (not aiming) DW $0400,$0000,$0035 DW $0080,$0000,$0019 DW $0000,$0110,$000F DW $0000,$0120,$0011 DW $0000,$0900,$000F DW $0000,$0500,$0011 DW $0000,$0100,$000B DW $0000,$0200,$0025 DW $0000,$0800,$0003 DW $0000,$0010,$0005 DW $0000,$0020,$0007 DW $FFFF T0C: ;0C:;Moving left, gun extended forward (not aiming) DW $0400,$0000,$0036 DW $0080,$0000,$001A DW $0000,$0210,$0010 DW $0000,$0220,$0012 DW $0000,$0A00,$0010 DW $0000,$0600,$0012 DW $0000,$0200,$000C DW $0000,$0100,$0026 DW $0000,$0800,$0004 DW $0000,$0010,$0006 DW $0000,$0020,$0008 DW $FFFF T13: ;13:;Normal jump facing right, gun extended, not aiming or moving DW $0000,$0900,$0069 DW $0000,$0500,$006B DW $0000,$0190,$0069 DW $0000,$01A0,$006B DW $0000,$0200,$002F DW $0000,$0800,$0015 DW $0000,$0400,$0017 DW $0000,$0010,$0069 DW $0000,$0020,$006B DW $0000,$0100,$0051 DW $0000,$0040,$0013 DW $FFFF T14: ;14:;Normal jump facing left, gun extended, not aiming or moving DW $0000,$0A00,$006A DW $0000,$0600,$006C DW $0000,$0290,$006A DW $0000,$02A0,$006C DW $0000,$0100,$0030 DW $0000,$0800,$0016 DW $0000,$0400,$0018 DW $0000,$0010,$006A DW $0000,$0020,$006C DW $0000,$0200,$0052 DW $0000,$0040,$0014 DW $FFFF T15: ;15:;Normal jump facing right, aiming up T4D: ;4D:;Normal jump facing right, gun not extended, not aiming, not moving T51: ;51:;Normal jump facing right, moving forward (gun extended) T69: ;69:;Normal jump facing right, aiming upright. Moving optional T6B: ;6B:;Normal jump facing right, aiming Downright. Moving optional DW $0000,$0900,$0069 DW $0000,$0500,$006B DW $0000,$0190,$0069 DW $0000,$01A0,$006B DW $0000,$0200,$002F DW $0000,$0800,$0015 DW $0000,$0400,$0017 DW $0000,$0010,$0069 DW $0000,$0020,$006B DW $0000,$0100,$0051 DW $0000,$00C0,$0013 DW $0000,$0080,$004D DW $0000,$0040,$0013 DW $FFFF T16: ;16:;Normal jump facing left, aiming up T4E: ;4E:;Normal jump facing left, gun not extended, not aiming, not moving T52: ;52:;Normal jump facing left, moving forward (gun extended) T6A: ;6A:;Normal jump facing left, aiming upleft. Moving optional T6C: ;6C:;Normal jump facing left, aiming Downleft. Moving optional DW $0000,$0A00,$006A DW $0000,$0600,$006C DW $0000,$0290,$006A DW $0000,$02A0,$006C DW $0000,$0100,$0030 DW $0000,$0800,$0016 DW $0000,$0400,$0018 DW $0000,$0010,$006A DW $0000,$0020,$006C DW $0000,$0200,$0052 DW $0000,$00C0,$0014 DW $0000,$0080,$004E DW $0000,$0040,$0014 DW $FFFF T17: ;17:;Normal jump facing right, aiming Down DW $0400,$0000,$0037 DW $0000,$0900,$0069 DW $0000,$0500,$006B DW $0000,$0190,$0069 DW $0000,$01A0,$006B DW $0000,$0200,$002F DW $0000,$0800,$0015 DW $0000,$0400,$0017 DW $0000,$0010,$0069 DW $0000,$0020,$006B DW $0000,$0100,$0051 DW $0000,$00C0,$0013 DW $0000,$0080,$0017 DW $0000,$0040,$0013 DW $FFFF T18: ;18:;Normal jump facing left, aiming Down DW $0400,$0000,$0038 DW $0000,$0A00,$006A DW $0000,$0600,$006C DW $0000,$0290,$006A DW $0000,$02A0,$006C DW $0000,$0100,$0030 DW $0000,$0800,$0016 DW $0000,$0400,$0018 DW $0000,$0010,$006A DW $0000,$0020,$006C DW $0000,$0200,$0052 DW $0000,$00C0,$0014 DW $0000,$0080,$0018 DW $0000,$0040,$0014 DW $FFFF T19: ;19:;Spin jump right DW $0040,$0000,$0013 DW $0000,$0840,$0015 DW $0000,$0440,$0017 DW $0000,$0050,$0069 DW $0000,$0060,$006B DW $0000,$0180,$0019 DW $0000,$0800,$0015 DW $0000,$0010,$0069 DW $0000,$0020,$006B DW $0000,$0400,$0017 DW $0000,$0100,$0019 DW $0000,$0200,$001A DW $FFFF T1A: ;1A:;Spin jump left DW $0040,$0000,$0014 DW $0000,$0840,$0016 DW $0000,$0440,$0018 DW $0000,$0050,$006A DW $0000,$0060,$006C DW $0000,$0280,$001A DW $0000,$0800,$0016 DW $0000,$0010,$006A DW $0000,$0020,$006C DW $0000,$0400,$0018 DW $0000,$0200,$001A DW $0000,$0100,$0019 DW $FFFF T1B: ;1B:;Space jump right DW $0040,$0000,$0013 DW $0000,$0840,$0015 DW $0000,$0440,$0017 DW $0000,$0050,$0069 DW $0000,$0060,$006B DW $0000,$0180,$001B DW $0000,$0800,$0015 DW $0000,$0010,$0069 DW $0000,$0020,$006B DW $0000,$0400,$0017 DW $0000,$0100,$001B DW $0000,$0200,$001C DW $FFFF T1C: ;1C:;Space jump left DW $0040,$0000,$0014 DW $0000,$0840,$0016 DW $0000,$0440,$0018 DW $0000,$0050,$006A DW $0000,$0060,$006C DW $0000,$0280,$001C DW $0000,$0800,$0016 DW $0000,$0010,$006A DW $0000,$0020,$006C DW $0000,$0400,$0018 DW $0000,$0200,$001C DW $0000,$0100,$001B DW $FFFF T1D: ;1D:;Facing right as morphball, no springball T1E: ;1E:;Moving right as a morphball on ground without springball DW $0800,$0000,$003D DW $0080,$0000,$003D T1F: ;1F:;Moving left as a morphball on ground without springball T41: ;41:;Staying still with morphball, facing left, no springball DW $0800,$0000,$003E DW $0080,$0000,$003E DW $0000,$0100,$001E DW $0000,$0200,$001F DW $FFFF T20: ;20:;Spinjump right. Unused? T21: ;21:;Spinjump right. Unused? T22: ;22:;Spinjump right. Unused? T23: ;23:;Spinjump right. Unused? T24: ;24:;Spinjump right. Unused? T2F: ;2F:;starting with normal jump facing right, turning left T30: ;30:;starting with normal jump facing left, turning right T33: ;33:;Spinjump right. Unused? T34: ;34:;Spinjump right. Unused? T35: ;35:;Crouch transition, facing right T36: ;36:;Crouch transition, facing left T37: ;37:;Morphing into ball, facing right. Ground and mid-air T38: ;38:;Morphing into ball, facing left. Ground and mid-air T39: ;39:;Midair morphing into ball, facing right? May be unused T3A: ;3A:;Midair morphing into ball, facing left? May be unused T3B: ;3B:;Standing from crouching, facing right T3C: ;3C:;Standing from crouching, facing left T3D: ;3D:;Demorph while facing right. Mid-air and on ground T3E: ;3E:;Demorph while facing left. Mid-air and on ground T3F: ;3F:;Some transition with morphball, facing right. Maybe unused T40: ;40:;Some transition with morphball, facing left. Maybe unused T42: ;42:;Spinjump right. Unused? T43: ;43:;starting from crouching right, turning left T44: ;44:;starting from crouching left, turning right T47: ;47:;Standing, facing right. Unused? T48: ;48:;Standing, facing left. Unused? T4B: ;4B:;Normal jump transition from ground(standing or crouching), facing right T4C: ;4C:;Normal jump transition from ground(standing or crouching), facing left T55: ;55:;Normal jump transition from ground, facing right and aiming up T56: ;56:;Normal jump transition from ground, facing left and aiming up T57: ;57:;Normal jump transition from ground, facing right and aiming upright T58: ;58:;Normal jump transition from ground, facing left and aiming upleft T59: ;59:;Normal jump transition from ground, facing right and aiming Downright T5A: ;5A:;Normal jump transition from ground, facing left and aiming Downleft T5B: ;5B:;Something for grapple (wall jump?), probably unused T5C: ;5C:;Something for grapple (wall jump?), probably unused T5D: ;5D:;Broken grapple? Facing clockwise, maybe unused T5E: ;5E:;Broken grapple? Facing clockwise, maybe unused T5F: ;5F:;Broken grapple? Facing clockwise, maybe unused T60: ;60:;Better broken grapple. Facing clockwise, maybe unused T61: ;61:;Nearly normal grapple. Facing clockwise, maybe unused T62: ;62:;Nearly normal grapple. Facing counterclockwise, maybe unused T63: ;63:;Facing left on grapple blocks, ready to jump. Unused? T64: ;64:;Facing right on grapple blocks, ready to jump. Unused? T65: ;65:;Glitchy jump, facing left. Used by unused grapple jump? T66: ;66:;Glitchy jump, facing right. Used by unused grapple jump? T87: ;87:;Turning from right to left while falling T88: ;88:;Turning from left to right while falling T8F: ;8F:;Turning around from right to left while aiming straight up in midair T90: ;90:;Turning around from left to right while aiming straight up in midair T91: ;91:;Turning around from right to left while aiming Down or diagonal Down in midair T92: ;92:;Turning around from left to right while aiming Down or diagonal Down in midair T93: ;93:;Turning around from right to left while aiming straight up while falling T94: ;94:;Turning around from left to right while aiming straight up while falling T95: ;95:;Turning around from right to left while aiming Down or diagonal Down while falling T96: ;96:;Turning around from left to right while aiming Down or diagonal Down while falling T97: ;97:;Turning around from right to left while aiming straight up while crouching T98: ;98:;Turning around from left to right while aiming straight up while crouching T99: ;99:;Turning around from right to left while aiming diagonal Down while crouching T9A: ;9A:;Turning around from left to right while aiming diagonal Down while crouching T9C: ;9C:;Turning around from right to left while aiming diagonal up while standing T9D: ;9D:;Turning around from left to right while aiming diagonal up while standing T9E: ;9E:;Turning around from right to left while aiming diagonal up in midair T9F: ;9F:;Turning around from left to right while aiming diagonal up in midair TA0: ;A0:;Turning around from right to left while aiming diagonal up while falling TA1: ;A1:;Turning around from left to right while aiming diagonal up while falling TA2: ;A2:;Turn around from right to left while aiming diagonal up while crouching TA3: ;A3:;Turn around from left to right while aiming diagonal up while crouching TA8: ;A8:;Just standing, facing right. Unused? (Grapple movement) TA9: ;A9:;Just standing, facing left. Unused? (Grapple movement) TAA: ;AA:;Just standing, facing right aiming Downright. Unused? (Grapple movement) TAB: ;AB:;Just standing, facing left aiming Downleft. Unused? (Grapple movement) TAC: ;AC:;jumping, facing right, gun extended. Unused? (Grapple movement) TAD: ;AD:;jumping, facing left, gun extended. Unused? (Grapple movement) TAE: ;AE:;jumping, facing right, aiming Down. Unused? (Grapple movement) TAF: ;AF:;jumping, facing left, aiming Down. Unused? (Grapple movement) TB0: ;B0:;jumping, facing right, aiming Downright. Unused? (Grapple movement) TB1: ;B1:;jumping, facing left, aiming Downleft. Unused? (Grapple movement) TB2: ;B2:;Grapple, facing clockwise TB3: ;B3:;Grapple, facing counterclockwise TB4: ;B4:;Crouching, facing right. Unused? (Grapple movement) TB5: ;B5:;Crouching, facing left. Unused? (Grapple movement) TB6: ;B6:;Crouching, facing right, aiming Downright. Unused? (Grapple movement) TB7: ;B7:;Crouching, facing left, aiming Downleft. Unused? (Grapple movement) TB8: ;B8:;Grapple, attached to a wall on right, facing left TB9: ;B9:;Grapple, attached to a wall on left, facing right TC5: ;C5:;Morph ball, facing right. Unused? (Grabbed by Draygon movement) TC6: ;C6:;Morph ball, facing left. Unused? (Grabbed by Draygon movement) TC9: ;C9:;Horizontal super jump, right TCA: ;CA:;Horizontal super jump, left TCB: ;CB:;Vertical super jump, facing right TCC: ;CC:;Vertical super jump, facing left TCD: ;CD:;Diagonal super jump, right TCE: ;CE:;Diagonal super jump, left TD3: ;D3:;Crystal flash, facing right TD4: ;D4:;Crystal flash, facing left TD5: ;D5:;X-raying right, standing TD6: ;D6:;X-raying left, standing TD7: ;D7:;Crystal flash ending, facing right TD8: ;D8:;Crystal flash ending, facing left TD9: ;D9:;X-raying right, crouching TDA: ;DA:;X-raying left, crouching TDB: ;DB:;Standing transition to morphball, facing right? Unused? TDC: ;DC:;Standing transition to morphball, facing left? Unused? TDD: ;DD:;Morphball transition to standing, facing right? Unused? TDE: ;DE:;Morphball transition to standing, facing left? Unused? TE8: ;E8:;Samus exhausted(Metroid drain, MB attack), facing right TE9: ;E9:;Samus exhausted(Metroid drain, MB attack), facing left TEA: ;EA:;Samus exhausted, looking up to watch Metroid attack MB, facing right TEB: ;EB:;Samus exhausted, looking up to watch Metroid attack MB, facing left TF1: ;F1:;Crouch transition, facing right and aiming up TF2: ;F2:;Crouch transition, facing left and aiming up TF3: ;F3:;Crouch transition, facing right and aiming upright TF4: ;F4:;Crouch transition, facing left and aiming upleft TF5: ;F5:;Crouch transition, facing right and aiming Downright TF6: ;F6:;Crouch transition, facing left and aiming Downleft TF7: ;F7:;Crouching to standing, facing right and aiming up TF8: ;F8:;Crouching to standing, facing left and aiming up TF9: ;F9:;Crouching to standing, facing right and aiming upright TFA: ;FA:;Crouching to standing, facing left and aiming upleft TFB: ;FB:;Crouching to standing, facing right and aiming Downright TFC: ;FC:;Crouching to standing, facing left and aiming Downleft DW $FFFF T25: ;25:;starting standing right, turning left DW $0000,$0280,$001A DW $0080,$0000,$004C DW $0000,$0200,$0025 DW $FFFF T26: ;26:;starting standing left, turning right DW $0000,$0180,$0019 DW $0080,$0000,$004B DW $0000,$0100,$0026 DW $FFFF T27: ;27:;Crouching, facing right T71: ;71:;Standing to crouching, facing right and aiming upright T73: ;73:;Standing to crouching, facing right and aiming Downright T85: ;85:;Crouching, facing right aiming up DW $0800,$0030,$00F7 DW $0800,$0010,$00F9 DW $0800,$0020,$00FB DW $0800,$0000,$003B DW $0200,$0000,$0043 DW $0400,$0000,$0037 DW $0080,$0000,$004B DW $0000,$0030,$0085 DW $0000,$0100,$0001 DW $0000,$0010,$0071 DW $0000,$0020,$0073 DW $FFFF T28: ;28:;Crouching, facing left T72: ;72:;Standing to crouching, facing left and aiming upleft T74: ;74:;Standing to crouching, facing left and aiming Downleft T86: ;86:;Crouching, facing left aiming up DW $0800,$0030,$00F8 DW $0800,$0010,$00FA DW $0800,$0020,$00FC DW $0800,$0000,$003C DW $0100,$0000,$0044 DW $0400,$0000,$0038 DW $0080,$0000,$004C DW $0000,$0030,$0086 DW $0000,$0200,$0002 DW $0000,$0010,$0072 DW $0000,$0020,$0074 DW $FFFF T29: ;29:;Falling facing right, normal pose T2B: ;2B:;Falling facing right, aiming up T6D: ;6D:;Falling facing right, aiming upright T6F: ;6F:;Falling facing right, aiming Downright DW $0000,$0900,$006D DW $0000,$0500,$006F DW $0000,$0200,$0087 DW $0000,$0800,$002B DW $0000,$0400,$002D DW $0000,$0010,$006D DW $0000,$0020,$006F DW $0000,$0040,$0067 DW $0000,$0100,$0029 DW $FFFF T2A: ;2A:;Falling facing left, normal pose T2C: ;2C:;Falling facing left, aiming up T6E: ;6E:;Falling facing left, aiming upleft T70: ;70:;Falling facing left, aiming Downleft DW $0000,$0A00,$006E DW $0000,$0600,$0070 DW $0000,$0100,$0088 DW $0000,$0800,$002C DW $0000,$0400,$002E DW $0000,$0010,$006E DW $0000,$0020,$0070 DW $0000,$0040,$0068 DW $0000,$0200,$002A DW $FFFF T2D: ;2D:;Falling facing right, aiming Down DW $0400,$0000,$0037 DW $0000,$0900,$006D DW $0000,$0500,$006F DW $0000,$0800,$002B DW $0000,$0400,$002D DW $0000,$0200,$0087 DW $0000,$0010,$006D DW $0000,$0020,$006F DW $0000,$0040,$0067 DW $0000,$0100,$0029 DW $FFFF T2E: ;2E:;Falling facing left, aiming Down DW $0400,$0000,$0038 DW $0000,$0A00,$006E DW $0000,$0600,$0070 DW $0000,$0800,$002C DW $0000,$0400,$002E DW $0000,$0100,$0088 DW $0000,$0010,$006E DW $0000,$0020,$0070 DW $0000,$0040,$0068 DW $0000,$0200,$002A DW $FFFF T31: ;31:;Midair morphball facing right without springball DW $0800,$0000,$003D DW $0080,$0000,$003D T32: ;32:;Midair morphball facing left without springball DW $0800,$0000,$003E DW $0080,$0000,$003E DW $0000,$0100,$0031 DW $0000,$0200,$0032 DW $FFFF T45: ;45:;running, facing right, shooting left. Unused? (Fast moonwalk) DW $0000,$0240,$0045 DW $0000,$0100,$0009 DW $0000,$0200,$0025 DW $FFFF T46: ;46:;running, facing left, shooting right. Unused? (Fast moonwalk) DW $0000,$0140,$0046 DW $0000,$0200,$000A DW $0000,$0100,$0026 DW $FFFF T49: ;49:;Moonwalk, facing left T75: ;75:;Moonwalk, facing left aiming upleft T77: ;77:;Moonwalk, facing left aiming Downleft DW $0400,$0000,$0036 DW $0080,$0000,$00C0 DW $0000,$0160,$0077 DW $0000,$0150,$0075 DW $0000,$0140,$0049 DW $0000,$0200,$000A DW $0000,$0100,$0026 DW $FFFF T4A: ;4A:;Moonwalk, facing right T76: ;76:;Moonwalk, facing right aiming upright T78: ;78:;Moonwalk, facing right aiming Downright DW $0400,$0000,$0035 DW $0080,$0000,$00BF DW $0000,$0250,$0076 DW $0000,$0260,$0078 DW $0000,$0240,$004A DW $0000,$0100,$0009 DW $0000,$0200,$0025 DW $FFFF T4F: ;4F:;Hurt roll back, moving right/facing left DW $0000,$0280,$0052 DW $0000,$0180,$004F DW $0000,$0080,$004E DW $FFFF T50: ;50:;Hurt roll back, moving left/facing right DW $0000,$0280,$0050 DW $0000,$0180,$0051 DW $0000,$0080,$004D DW $FFFF T53: ;53:;Hurt, facing right DW $0000,$0280,$0050 DW $FFFF T54: ;54:;Hurt, facing left DW $0000,$0180,$004F DW $FFFF T67: ;67:;Facing right, falling, fired a shot DW $0000,$0900,$006D DW $0000,$0500,$006F DW $0000,$0800,$002B DW $0000,$0400,$002D DW $0000,$0200,$0087 DW $0000,$0010,$006D DW $0000,$0020,$006F DW $0000,$0040,$0067 DW $0000,$0100,$0067 DW $FFFF T68: ;68:;Facing left, falling, fired a shot DW $0000,$0A00,$006E DW $0000,$0600,$0070 DW $0000,$0800,$002C DW $0000,$0400,$002E DW $0000,$0100,$0088 DW $0000,$0010,$006E DW $0000,$0020,$0070 DW $0000,$0040,$0068 DW $0000,$0200,$0068 DW $FFFF T79: ;79:;Spring ball on ground, facing right T7B: ;7B:;Spring ball on ground, moving right DW $0800,$0000,$003D DW $0080,$0000,$007F T7A: ;7A:;Spring ball on ground, facing left T7C: ;7C:;Spring ball on ground, moving left DW $0800,$0000,$003E DW $0080,$0000,$0080 DW $0000,$0100,$007B DW $0000,$0200,$007C DW $FFFF T7D: ;7D:;Spring ball falling, facing/moving right DW $0800,$0000,$003D T7E: ;7E:;Spring ball falling, facing/moving left DW $0800,$0000,$003E DW $0000,$0100,$007D DW $0000,$0200,$007E DW $FFFF T7F: ;7F:;Spring ball jump in air, facing/moving right DW $0800,$0000,$003D T80: ;80:;Spring ball jump in air, facing/moving left DW $0800,$0000,$003E DW $0000,$0100,$007F DW $0000,$0200,$0080 DW $FFFF T81: ;81:;Screw attack right DW $0040,$0000,$0013 DW $0000,$0840,$0015 DW $0000,$0440,$0017 DW $0000,$0050,$0069 DW $0000,$0060,$006B DW $0000,$0180,$0081 DW $0000,$0800,$0015 DW $0000,$0010,$0069 DW $0000,$0020,$006B DW $0000,$0400,$0017 DW $0000,$0100,$0081 DW $0000,$0200,$0082 DW $FFFF T82: ;82:;Screw attack left DW $0040,$0000,$0014 DW $0000,$0840,$0016 DW $0000,$0440,$0018 DW $0000,$0050,$006A DW $0000,$0060,$006C DW $0000,$0280,$0082 DW $0000,$0800,$0016 DW $0000,$0010,$006A DW $0000,$0020,$006C DW $0000,$0400,$0018 DW $0000,$0200,$0082 DW $0000,$0100,$0081 DW $FFFF T83: ;83:;Walljump right DW $0400,$0000,$0037 DW $0000,$0200,$001A DW $0000,$0010,$0069 DW $0000,$0020,$006B DW $0000,$0040,$0013 DW $0000,$0080,$0083 DW $FFFF T84: ;84:;Walljump left DW $0400,$0000,$0038 DW $0000,$0100,$0019 DW $0000,$0010,$006A DW $0000,$0020,$006C DW $0000,$0040,$0014 DW $0000,$0080,$0084 DW $FFFF T89: ;89:;Ran into a wall on right (facing right) TCF: ;CF:;Samus ran right into a wall, is still holding right and is now aiming diagonal up TD1: ;D1:;Samus ran right into a wall, is still holding right and is now aiming diagonal Down DW $0080,$0000,$004B DW $0000,$0900,$000F DW $0000,$0500,$0011 DW $0400,$0000,$0035 DW $0000,$0220,$0078 DW $0000,$0210,$0076 DW $0000,$0800,$0003 DW $0000,$0010,$0005 DW $0000,$0020,$0007 DW $0000,$0200,$0025 DW $0000,$0100,$0009 DW $FFFF T8A: ;8A:;Ran into a wall on left (facing left) TD0: ;D0:;Samus ran left into a wall, is still holding left and is now aiming diagonal up TD2: ;D2:;Samus ran left into a wall, is still holding left and is now aiming diagonal Down DW $0080,$0000,$004C DW $0000,$0A00,$0010 DW $0000,$0600,$0012 DW $0400,$0000,$0036 DW $0000,$0120,$0077 DW $0000,$0110,$0075 DW $0000,$0800,$0004 DW $0000,$0010,$0006 DW $0000,$0020,$0008 DW $0000,$0100,$0026 DW $0000,$0200,$000A DW $FFFF T8B: ;8B:;Turning around from right to left while aiming straight up while standing T8D: ;8D:;Turn around from right to left while aiming diagonal Down while standing TBF: ;8F:;Turning around from right to left while aiming straight up in midair TC1: ;C1:;jump/Turn right to left while moonwalking and aiming diagonal up. TC3: ;C3:;jump/Turn right to left while moonwalking and aiming diagonal Down. DW $0080,$0200,$001A DW $0080,$0000,$004C DW $FFFF T8C: ;8C:;Turning around from left to right while aiming straight up while standing T8E: ;8E:;Turn around from left to right while aiming diagonal Down while standing TC0: ;C0:;jump/Turn left to right while moonwalking. TC2: ;C2:;jump/Turn left to right while moonwalking and aiming diagonal up. TC4: ;C4:;jump/Turn left to right while moonwalking and aiming diagonal Down. DW $0080,$0100,$0019 DW $0080,$0000,$004B DW $FFFF TBA: ;BA:;Grabbed by Draygon, facing left, not moving TBB: ;BB:;Grabbed by Draygon, facing left aiming upleft, not moving TBC: ;BC:;Grabbed by Draygon, facing left and firing TBD: ;BD:;Grabbed by Draygon, facing left aiming Downleft, not moving TBE: ;BE:;Grabbed by Draygon, facing left, moving DW $0000,$0A40,$00BB DW $0000,$0640,$00BD DW $0000,$0240,$00BC DW $0000,$0010,$00BB DW $0000,$0020,$00BD DW $0000,$0040,$00BC DW $0000,$0200,$00BE DW $0000,$0100,$00BE DW $0000,$0800,$00BE DW $0000,$0400,$00BE DW $FFFF TC7: ;C7:;Super jump windup, facing right DW $0000,$0880,$00CB DW $0000,$0090,$00CD DW $0000,$0180,$00C9 DW $FFFF TC8: ;C8:;Super jump windup, facing left DW $0000,$0880,$00CC DW $0000,$0090,$00CE DW $0000,$0280,$00CA DW $FFFF TDF: ;DF:;Samus is facing left as a morphball. Unused? (Grabbed by Draygon movement) DW $0800,$0000,$00DE DW $FFFF TEC: ;EC:;Grabbed by Draygon, facing right. Not moving TED: ;ED:;Grabbed by Draygon, facing right aiming upright. Not moving TEE: ;EE:;Grabbed by Draygon, facing right and firing. TEF: ;EF:;Grabbed by Draygon, facing right aiming Downright. Not moving TF0: ;F0:;Grabbed by Draygon, facing right. Moving DW $0000,$0940,$00ED DW $0000,$0540,$00EF DW $0000,$0140,$00EE DW $0000,$0010,$00ED DW $0000,$0020,$00EF DW $0000,$0040,$00EE DW $0000,$0200,$00F0 DW $0000,$0100,$00F0 DW $0000,$0800,$00F0 DW $0000,$0400,$00F0 DW $FFFF PadByte $FF : Pad $91B00F ;$46E bytes of freespace now ;Transition Table ends right at start of Animation Frame Timer Table ORG $91B010 ;ANIMATION FRAME TIMER TABLE ;animation frame delays are positive bytes ;negative bytes are used as code indexes, high nybble is ignored, low nybble is routine index ;0-5 all CLC and RTS. (Stop at last frame) ;6 causes heavy breathing(goto next animation loop) when low on health (SEC). Else go back to start of current animation loop ;7 is used only when Samus is exhausted (MB or Metroid attack)(SEC). (Put #$94CB into $0A58, goto next animation loop) ;8 makes a lot of checks: If $0A60 is #$E91D or $0A28 is 4B, 4C, 19, or 1A, do nothing. Else put #$E926 into $0A60 and use the argument ; for $0A2C (same as D) ;9 checks Samus's equipment, if a certain item bit isn't equipped(first 2 bytes of argument), use 3rd byte of argument for $0A2C if ; Samus is moving vertically, 4th if not, 5th if item is equipped and Samus is moving vertically, 6th if not moving but equipped. ; 0A32 = #$0003, CLC. Only used by Springball, currently. ;A If Samus isn't falling, use 1st byte of argument for $0A2C, else use second. 0A32 = #$0003, CLC ;B is used by walljumps only, I think. Hardcoded stuff, switches to screw attack, space jump, or spinjump depending on FX3, Gravity Suit, ; screw attack, and space jump. ;C checks Samus's equipment, if a certain item bit isn't equipped(first 2 bytes of argument), use 3rd byte of argument for $0A2C, ; else use 4th byte of argument for $0A2C. 0A32 = #$0003, CLC. Springball ;D uses the next byte in the animation frame list for $0A2C, 0A32 = #$0003. ;E backtracks by the argument's amount of frames (SEC). A targeted loop, basically. ;F loops back to frame 0. SEC. Straightforward loop. DW FD_00, FD_01, FD_02, FD_03, FD_04, FD_05, FD_06, FD_07, FD_08, FD_09, FD_0A, FD_0B, FD_0C, FD_0D, FD_0E, FD_0F DW FD_10, FD_11, FD_12, FD_13, FD_14, FD_15, FD_16, FD_17, FD_18, FD_19, FD_1A, FD_1B, FD_1C, FD_1D, FD_1E, FD_1F DW FD_20, FD_21, FD_22, FD_23, FD_24, FD_25, FD_26, FD_27, FD_28, FD_29, FD_2A, FD_2B, FD_2C, FD_2D, FD_2E, FD_2F DW FD_30, FD_31, FD_32, FD_33, FD_34, FD_35, FD_36, FD_37, FD_38, FD_39, FD_3A, FD_3B, FD_3C, FD_3D, FD_3E, FD_3F DW FD_40, FD_41, FD_42, FD_43, FD_44, FD_45, FD_46, FD_47, FD_48, FD_49, FD_4A, FD_4B, FD_4C, FD_4D, FD_4E, FD_4F DW FD_50, FD_51, FD_52, FD_53, FD_54, FD_55, FD_56, FD_57, FD_58, FD_59, FD_5A, FD_5B, FD_5C, FD_5D, FD_5E, FD_5F DW FD_60, FD_61, FD_62, FD_63, FD_64, FD_65, FD_66, FD_67, FD_68, FD_69, FD_6A, FD_6B, FD_6C, FD_6D, FD_6E, FD_6F DW FD_70, FD_71, FD_72, FD_73, FD_74, FD_75, FD_76, FD_77, FD_78, FD_79, FD_7A, FD_7B, FD_7C, FD_7D, FD_7E, FD_7F DW FD_80, FD_81, FD_82, FD_83, FD_84, FD_85, FD_86, FD_87, FD_88, FD_89, FD_8A, FD_8B, FD_8C, FD_8D, FD_8E, FD_8F DW FD_90, FD_91, FD_92, FD_93, FD_94, FD_95, FD_96, FD_97, FD_98, FD_99, FD_9A, FD_9B, FD_9C, FD_9D, FD_9E, FD_9F DW FD_A0, FD_A1, FD_A2, FD_A3, FD_A4, FD_A5, FD_A6, FD_A7, FD_A8, FD_A9, FD_AA, FD_AB, FD_AC, FD_AD, FD_AE, FD_AF DW FD_B0, FD_B1, FD_B2, FD_B3, FD_B4, FD_B5, FD_B6, FD_B7, FD_B8, FD_B9, FD_BA, FD_BB, FD_BC, FD_BD, FD_BE, FD_BF DW FD_C0, FD_C1, FD_C2, FD_C3, FD_C4, FD_C5, FD_C6, FD_C7, FD_C8, FD_C9, FD_CA, FD_CB, FD_CC, FD_CD, FD_CE, FD_CF DW FD_D0, FD_D1, FD_D2, FD_D3, FD_D4, FD_D5, FD_D6, FD_D7, FD_D8, FD_D9, FD_DA, FD_DB, FD_DC, FD_DD, FD_DE, FD_DF DW FD_E0, FD_E1, FD_E2, FD_E3, FD_E4, FD_E5, FD_E6, FD_E7, FD_E8, FD_E9, FD_EA, FD_EB, FD_EC, FD_ED, FD_EE, FD_EF DW FD_F0, FD_F1, FD_F2, FD_F3, FD_F4, FD_F5, FD_F6, FD_F7, FD_F8, FD_F9, FD_FA, FD_FB, FD_FC ;$B20A FD_09: ;Moving right, not aiming FD_0A: ;Moving left, not aiming FD_0B: ;Moving right, gun extended forward (not aiming) FD_0C: ;Moving left, gun extended forward (not aiming) FD_0D: ;Moving right, aiming straight up (unused?) FD_0E: ;Moving left, aiming straight up (unused?) FD_0F: ;Moving right, aiming upright FD_10: ;Moving left, aiming upleft FD_11: ;Moving right, aiming Downright FD_12: ;Moving left, aiming Downleft FD_45: ;running, facing right, shooting left. Unused? (Fast moonwalk) FD_46: ;running, facing left, shooting right. Unused? (Fast moonwalk) DB $02, $03, $02, $03, $02, $03, $02, $03, $02, $03, $FF DB $04, $04, $04, $04, $04, $04, $03, $04, $04, $03, $FF DB $0A, $FF ;$B222 FD_03:;Facing right, aiming up FD_04:;Facing left, aiming up FD_85:;Crouching, facing right aiming up FD_86:;Crouching, facing left aiming up DB $02, $10, $FE, $01 ;$B226 FD_49: ;Moonwalk, facing left FD_4A: ;Moonwalk, facing right FD_75: ;Moonwalk, facing left aiming upleft FD_76: ;Moonwalk, facing right aiming upright FD_77: ;Moonwalk, facing left aiming Downleft FD_78: ;Moonwalk, facing right aiming Downright DB $10, $10, $10, $10, $10, $10, $FF ;$B22D FD_A4: ;Landing from normal jump, facing right FD_E6: ;Landing from normal jump, facing right, firing DB $05, $02, $F8, $01 ;$B231 FD_A5: ;Landing from normal jump, facing left FD_E7: ;Landing from normal jump, facing left, firing DB $05, $02, $F8, $02 ;$B235 FD_A6: ;Landing from spin jump, facing right DB $03, $05, $02, $F8, $01 ;$B23A FD_A7: ;Landing from spin jump, facing left DB $03, $05, $02, $F8, $02 ;$B23F FD_E0: ;Landing from normal jump, facing right and aiming up DB $05, $02, $F8, $03 ;$B243 FD_E1: ;Landing from normal jump, facing left and aiming up DB $05, $02, $F8, $04 ;$B247 FD_E2: ;Landing from normal jump, facing right and aiming upright DB $05, $02, $F8, $05 ;$B24B FD_E3: ;Landing from normal jump, facing left and aiming upleft DB $05, $02, $F8, $06 ;$B24F FD_E4: ;Landing from normal jump, facing right and aiming downright DB $05, $02, $F8, $07 ;$B253 FD_E5: ;Landing from normal jump, facing left and aiming downleft DB $05, $02, $F8, $08 ;$B257 FD_E8: ;Samus exhausted(Metroid drain, MB attack), facing right DB $02, $02, $02, $10, $F7, $01, $FE, $01, $10, $10, $10, $10, $FE, $04, $03, $FD, $01 ;$B268 FD_E9: ;Samus exhausted(Metroid drain, MB attack), facing left DB $02, $02, $10, $F7, $01, $FE, $01, $08, $10, $10, $10, $10, $FE, $04, $10, $10 DB $10, $FD, $02, $10, $10, $10, $10, $10, $FE, $0E, $10, $FE, $11, $10, $FE, $01 ;$B288 FD_EA: ;Samus exhausted, looking up to watch Metroid attack MB, facing right DB $10, $10, $10, $10, $FF, $03, $FD, $01 ;$B290 FD_EB: ;Samus exhausted, looking up to watch Metroid attack MB, facing left DB $10, $10, $10, $10, $FF, $03, $FD, $02 ;$B298 FD_01: ;Facing right, normal FD_02: ;Facing left, normal DB $0A, $0A, $0A, $0A, $F6, $08, $08, $08, $08, $FE, $04 ;$B2A3 FD_27: ;Crouching, facing right FD_28: ;Crouching, facing left DB $0A, $0A, $0A, $0A, $F6, $08, $08, $08, $08, $FE, $04 ;$B2AE FD_D5: ;X-raying right, standing FD_D6: ;X-raying left, standing FD_D9: ;X-raying right, crouching FD_DA: ;X-raying left, crouching DB $0F, $0F, $0F, $0F, $0F, $FF ;$B2B4 FD_05: ;Facing right, aiming upright FD_06: ;Facing left, aiming upleft FD_07: ;Facing right, aiming downright FD_08: ;Facing left, aiming downleft FD_47: ;Standing, facing right. Unused? FD_48: ;Standing, facing left. Unused? FD_71: ;Standing to crouching, facing right and aiming upright FD_72: ;Standing to crouching, facing left and aiming upleft FD_73: ;Standing to crouching, facing right and aiming downright FD_74: ;Standing to crouching, facing left and aiming downleft FD_89: ;Ran into a wall on right (facing right) FD_8A: ;Ran into a wall on left (facing left) FD_B4: ;Crouching, facing right. Unused? (Grapple movement) FD_B5: ;Crouching, facing left. Unused? (Grapple movement) FD_B6: ;Crouching, facing right, aiming downright. Unused? (Grapple movement) FD_B7: ;Crouching, facing left, aiming downleft. Unused? (Grapple movement) FD_B8: ;Grapple, attached to a wall on right, facing left FD_B9: ;Grapple, attached to a wall on left, facing right FD_BA: ;Grabbed by Draygon, facing left, not moving FD_BB: ;Grabbed by Draygon, facing left aiming upleft, not moving FD_BC: ;Grabbed by Draygon, facing left and firing FD_BD: ;Grabbed by Draygon, facing left aiming downleft, not moving FD_CF: ;Samus ran right into a wall, is still holding right and is now aiming diagonal up FD_D0: ;Samus ran left into a wall, is still holding left and is now aiming diagonal up FD_D1: ;Samus ran right into a wall, is still holding right and is now aiming diagonal down FD_D2: ;Samus ran left into a wall, is still holding left and is now aiming diagonal down FD_EC: ;Grabbed by Draygon, facing right. Not moving FD_ED: ;Grabbed by Draygon, facing right aiming upright. Not moving FD_EE: ;Grabbed by Draygon, facing right and firing. FD_EF: ;Grabbed by Draygon, facing right aiming downright. Not moving DB $10, $FF ;$B2B6 FD_A8: ;Just standing, facing right. Unused? (Grapple movement) FD_A9: ;Just standing, facing left. Unused? (Grapple movement) FD_AA: ;Just standing, facing right aiming downright. Unused? (Grapple movement) FD_AB: ;Just standing, facing left aiming downleft. Unused? (Grapple movement) DB $10, $FF ;$B2B8 FD_AC: ;Jumping, facing right, gun extended. Unused? (Grapple movement) FD_AD: ;Jumping, facing left, gun extended. Unused? (Grapple movement) DB $02, $10, $FE, $01 ;$B2BC FD_AE: ;Jumping, facing right, aiming down. Unused? (Grapple movement) FD_AF: ;Jumping, facing left, aiming down. Unused? (Grapple movement) DB $02, $10, $FE, $01 ;$B2C0 FD_B0: ;Jumping, facing right, aiming downright. Unused? (Grapple movement) FD_B1: ;Jumping, facing left, aiming downleft. Unused? (Grapple movement) DB $02, $10, $FE, $01 ;$B2C4 FD_B2: ;Grapple, facing clockwise FD_B3: ;Grapple, facing counterclockwise DB $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 DB $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 DB $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 DB $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 DB $08, $08, $FE, $01 ;$B308 FD_4B: ;Normal jump transition from ground(standing or crouching), facing right DB $01, $FD, $4D ;$B30B FD_4C: ;Normal jump transition from ground(standing or crouching), facing left DB $01, $FD, $4E ;$B30E FD_55: ;Normal jump transition from ground, facing right and aiming up DB $01, $FD, $15, $00 ;$B312 FD_56: ;Normal jump transition from ground, facing left and aiming up DB $01, $FD, $16, $00 ;$B316 FD_57: ;Normal jump transition from ground, facing right and aiming upright DB $01, $FD, $69, $00 ;$B31A FD_58: ;Normal jump transition from ground, facing left and aiming upleft DB $01, $FD, $6A, $00 ;$B31E FD_59: ;Normal jump transition from ground, facing right and aiming downright DB $01, $FD, $6B, $00 ;$B322 FD_5A: ;Normal jump transition from ground, facing left and aiming downleft DB $01, $FD, $6C, $00 ;$B326 FD_4D: ;Normal jump facing right, gun not extended, not aiming, not moving FD_4E: ;Normal jump facing left, gun not extended, not aiming, not moving FD_C7: ;Super jump windup, facing right FD_C8: ;Super jump windup, facing left DB $03, $04, $04, $04, $04, $50, $FE, $01 ;$B32E FD_4F: ;Hurt roll back, moving right/facing left FD_50: ;Hurt roll back, moving left/facing right DB $08, $02, $02, $02, $02, $02, $02, $02, $02, $02, $FE, $01 ;$B33A FD_15: ;Normal jump facing right, aiming up FD_16: ;Normal jump facing left, aiming up DB $02, $10, $FE, $01 ;$B33E FD_17: ;Normal jump facing right, aiming down FD_18: ;Normal jump facing left, aiming down DB $02, $10, $FE, $01 ;$B342 FD_51: ;Normal jump facing right, moving forward (gun extended) FD_52: ;Normal jump facing left, moving forward (gun extended) DB $02, $03, $FE, $01 ;$B346 FD_13: ;Normal jump facing right, gun extended, not aiming or moving FD_14: ;Normal jump facing left, gun extended, not aiming or moving FD_69: ;Normal jump facing right, aiming upright. Moving optional FD_6A: ;Normal jump facing left, aiming upleft. Moving optional FD_6B: ;Normal jump facing right, aiming downright. Moving optional FD_6C: ;Normal jump facing left, aiming downleft. Moving optional DB $02, $10, $FE, $01 ;$B34A FD_29: ;Falling facing right, normal pose FD_2A: ;Falling facing left, normal pose DB $08, $06, $06, $FE, $01, $08, $10, $FE, $01 ;$B353 FD_67: ;Facing right, falling, fired a shot FD_68: ;Facing left, falling, fired a shot DB $08, $06, $06, $FE, $01, $08, $10, $FE, $01 ;$B35C FD_2B: ;Falling facing right, aiming up FD_2C: ;Falling facing left, aiming up DB $02, $10, $10, $FE, $01 ;$B361 FD_6D: ;Falling facing right, aiming upright FD_6E: ;Falling facing left, aiming upleft FD_6F: ;Falling facing right, aiming downright FD_70: ;Falling facing left, aiming downleft DB $02, $F0, $10, $FE, $01 ;$B366 FD_2D: ;Falling facing right, aiming down FD_2E: ;Falling facing left, aiming down DB $02, $10, $FE, $01 ;$B36A FD_53: ;Hurt, facing right FD_54: ;Hurt, facing left DB $02, $10, $FE, $01, $06, $06, $06, $08, $FF, $08, $08, $FF, $0A, $FF ;$B378 FD_1D: ;Facing right as morphball, no springball FD_1E: ;Moving right as a morphball on ground without springball FD_1F: ;Moving left as a morphball on ground without springball FD_20: ;Spinjump right. Unused? FD_21: ;Spinjump right. Unused? FD_22: ;Spinjump right. Unused? FD_23: ;Spinjump right. Unused? FD_24: ;Spinjump right. Unused? FD_31: ;Midair morphball facing right without springball FD_32: ;Midair morphball facing left without springball FD_33: ;Spinjump right. Unused? FD_34: ;Spinjump right. Unused? FD_41: ;Staying still with morphball, facing left, no springball FD_42: ;Spinjump right. Unused? FD_5B: ;Something for grapple (wall jump?), probably unused FD_5C: ;Something for grapple (wall jump?), probably unused FD_5D: ;Broken grapple? Facing clockwise, maybe unused FD_5E: ;Broken grapple? Facing clockwise, maybe unused FD_5F: ;Broken grapple? Facing clockwise, maybe unused FD_60: ;Better broken grapple. Facing clockwise, maybe unused FD_61: ;Nearly normal grapple. Facing clockwise, maybe unused FD_62: ;Nearly normal grapple. Facing counterclockwise, maybe unused FD_79: ;Spring ball on ground, facing right FD_7A: ;Spring ball on ground, facing left FD_7B: ;Spring ball on ground, moving right FD_7C: ;Spring ball on ground, moving left FD_7D: ;Spring ball falling, facing/moving right FD_7E: ;Spring ball falling, facing/moving left FD_7F: ;Spring ball jump in air, facing/moving right FD_80: ;Spring ball jump in air, facing/moving left FD_C5: ;Morph ball, facing right. Unused? (Grabbed by Draygon movement) FD_DF: ;Samus is facing left as a morphball. Unused? (Grabbed by Draygon movement) DB $03, $03, $03, $03, $03, $03, $03, $03, $FF, $03, $FE, $0A ;$B384 FD_19: ;Spin Jump right FD_1A: ;Spin Jump left DB $04, $03, $02, $03, $02, $03, $02, $03, $02, $FE, $08, $08, $FF ;$B391 FD_1B: ;Space jump right FD_1C: ;Space jump left DB $04, $01, $01, $01, $01, $01, $01, $01, $01, $FE, $08, $08, $FF ;$B39E FD_81: ;Screw attack right FD_82: ;Screw attack left DB $04, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01 DB $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $FE, $18, $08, $FF ;$B3BB FD_25: ;Starting standing right, turning left DB $02, $02, $02, $F8, $02 ;$B3C0 FD_26: ;Starting standing left, turning right DB $02, $02, $02, $F8, $01 ;$B3C5 FD_2F: ;Starting with normal jump facing right, turning left DB $02, $02, $02, $F8, $52 ;$B3CA FD_30: ;Starting with normal jump facing left, turning right DB $02, $02, $02, $F8, $51 ;$B3CF FD_43: ;Starting from crouching right, turning left DB $02, $02, $02, $F8, $28 ;$B3D4 FD_44: ;Starting from crouching left, turning right DB $02, $02, $02, $F8, $27 ;$B3D9 FD_87: ;Turning from right to left while falling DB $02, $02, $02, $F8, $2A ;$B3DE FD_88: ;Turning from left to right while falling DB $02, $02, $02, $F8, $29 ;$B3E3 FD_8B: ;Turning around from right to left while aiming straight up while standing DB $02, $02, $02, $F8, $04 ;$B3E8 FD_8C: ;Turning around from left to right while aiming straight up while standing DB $02, $02, $02, $F8, $03 ;$B3ED FD_8D: ;Turn around from right to left while aiming diagonal down while standing DB $02, $02, $02, $F8, $08 ;$B3F2 FD_8E: ;Turn around from left to right while aiming diagonal down while standing DB $02, $02, $02, $F8, $07 ;$B3F7 FD_8F: ;Turning around from right to left while aiming straight up in midair DB $02, $02, $02, $F8, $16 ;$B3FC FD_90: ;Turning around from left to right while aiming straight up in midair DB $02, $02, $02, $F8, $15 ;$B401 FD_91: ;Turning around from right to left while aiming down or diagonal down in midair DB $02, $02, $02, $F8, $18 ;$B406 FD_92: ;Turning around from left to right while aiming down or diagonal down in midair DB $02, $02, $02, $F8, $17 ;$B40B FD_93: ;Turning around from right to left while aiming straight up while falling DB $02, $02, $02, $F8, $2C ;$B410 FD_94: ;Turning around from left to right while aiming straight up while falling DB $02, $02, $02, $F8, $2B ;$B415 FD_95: ;Turning around from right to left while aiming down or diagonal down while falling DB $02, $02, $02, $F8, $2E ;$B41A FD_96: ;Turning around from left to right while aiming down or diagonal down while falling DB $02, $02, $02, $F8, $2D ;$B41F FD_97: ;Turning around from right to left while aiming straight up while crouching DB $02, $02, $02, $F8, $86 ;$B424 FD_98: ;Turning around from left to right while aiming straight up while crouching DB $02, $02, $02, $F8, $85 ;$B429 FD_99: ;Turning around from right to left while aiming diagonal down while crouching DB $02, $02, $02, $F8, $74 ;$B42E FD_9A: ;Turning around from left to right while aiming diagonal down while crouching DB $02, $02, $02, $F8, $73 ;$B433 FD_9C: ;Turning around from right to left while aiming diagonal up while standing DB $02, $02, $02, $F8, $06 ;$B438 FD_9D: ;Turning around from left to right while aiming diagonal up while standing DB $02, $02, $02, $F8, $05 ;$B43D FD_9E: ;Turning around from right to left while aiming diagonal up in midair DB $02, $02, $02, $F8, $6A ;$B442 FD_9F: ;Turning around from left to right while aiming diagonal up in midair DB $02, $02, $02, $F8, $69 ;$B447 FD_A0: ;Turning around from right to left while aiming diagonal up while falling DB $02, $02, $02, $F8, $6E ;$B44C FD_A1: ;Turning around from left to right while aiming diagonal up while falling DB $02, $02, $02, $F8, $6D ;$B451 FD_A2: ;Turn around from right to left while aiming diagonal up while crouching DB $02, $02, $02, $F8, $72 ;$B456 FD_A3: ;Turn around from left to right while aiming diagonal up while crouching DB $02, $02, $02, $F8, $71 ;$B45B FD_BF: ;Jump/Turn right to left while moonwalking. DB $02, $02, $02, $F8, $1A ;$B460 FD_C0: ;Jump/Turn left to right while moonwalking. DB $02, $02, $02, $F8, $19 ;$B465 FD_C1: ;Jump/Turn right to left while moonwalking and aiming diagonal up. DB $02, $02, $02, $F8, $1A ;$B46A FD_C2: ;Jump/Turn left to right while moonwalking and aiming diagonal up. DB $02, $02, $02, $F8, $19 ;$B46F FD_C3: ;Jump/Turn right to left while moonwalking and aiming diagonal down. DB $02, $02, $02, $F8, $1A ;$B474 FD_C4: ;Jump/Turn left to right while moonwalking and aiming diagonal down. DB $02, $02, $02, $F8, $19 ;$B479 FD_C6: ;Morph ball, facing left. Unused? (Grabbed by Draygon movement) DB $02, $02, $02, $FD, $BA ;$B47E FD_63: ;Facing left on grapple blocks, ready to jump. Unused? DB $04, $03, $FE, $01 ;$B482 FD_64: ;Facing right on grapple blocks, ready to jump. Unused? DB $04, $03, $FE, $01 ;$B486 FD_65: ;Glitchy jump, facing left. Used by unused grapple jump? FD_66: ;Glitchy jump, facing right. Used by unused grapple jump? DB $03, $02, $02, $02, $02, $02, $02, $02, $02, $FE, $08 ;$B491 FD_83: ;Walljump right FD_84: ;Walljump left DB $05, $05, $FB, $03, $02, $03, $02, $03, $02, $03, $02, $FE, $08, $02, $01, $02 DB $01, $02, $01, $02, $01, $FE, $08, $01, $01, $01, $01, $01, $01, $01, $01, $01 DB $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $FE, $18 ;$B4C2 FD_35: ;Crouch transition, facing right DB $03, $FD, $27 ;$B4C5 FD_36: ;Crouch transition, facing left DB $03, $FD, $28 ;$B4C8 FD_37: ;Morphing into ball, facing right. Ground and mid-air DB $03, $03, $F9 DW $0002 DB $1D, $31, $79, $7D ;$B4D1 FD_38: ;Morphing into ball, facing left. Ground and mid-air DB $03, $03, $F9 DW $0002 DB $41, $32, $7A, $7E ;$B4DA FD_39: ;Midair morphing into ball, facing right? May be unused DB $00, $FD, $20 ;$B4DD FD_3A: ;Midair morphing into ball, facing left? May be unused DB $00, $FD, $42 ;$B4E0 FD_3B: ;Standing from crouching, facing right DB $03, $FD, $01 ;$B4E3 FD_3C: ;Standing from crouching, facing left DB $03, $FD, $02 ;$B4E6 FD_3D: ;Demorph while facing right. Mid-air and on ground DB $03, $03, $FD, $27 ;$B4EA FD_3E: ;Demorph while facing left. Mid-air and on ground DB $03, $03, $FD, $28 ;$B4EE FD_3F: ;Some transition with morphball, facing right. Maybe unused DB $00, $FC DW $0002 DB $1D, $79 ;$B4F4 FD_40: ;Some transition with morphball, facing left. Maybe unused DB $00, $FC DW $0002 DB $41, $7A ;$B4FA FD_DB: ;Standing transition to morphball, facing right? Unused? DB $03, $03, $03, $F9 DW $0002 DB $1D, $31, $79, $7D ;$B504 FD_DC: ;Standing transition to morphball, facing left? Unused? DB $03, $03, $03, $F9 DW $0002 DB $DF, $DF, $DF, $DF ;$B50E FD_DD: ;Morphball transition to standing, facing right? Unused? DB $03, $03, $03, $FD, $01 ;$B513 FD_DE: ;Morphball transition to standing, facing left? Unused? DB $03, $03, $03, $FD, $BA ;$B518 FD_F1: ;Crouch transition, facing right and aiming up DB $03, $FD, $85 ;$B51B FD_F2: ;Crouch transition, facing left and aiming up DB $03, $FD, $86 ;$B51E FD_F3: ;Crouch transition, facing right and aiming upright DB $03, $FD, $71 ;$B521 FD_F4: ;Crouch transition, facing left and aiming upleft DB $03, $FD, $72 ;$B524 FD_F5: ;Crouch transition, facing right and aiming downright DB $03, $FD, $73 ;$B527 FD_F6: ;Crouch transition, facing left and aiming downleft DB $03, $FD, $74 ;$B52A FD_F7: ;Crouching to standing, facing right and aiming up DB $03, $FD, $03 ;$B52D FD_F8: ;Crouching to standing, facing left and aiming up DB $03, $FD, $04 ;$B530 FD_F9: ;Crouching to standing, facing right and aiming upright DB $03, $FD, $05 ;$B533 FD_FA: ;Crouching to standing, facing left and aiming upleft DB $03, $FD, $06 ;$B536 FD_FB: ;Crouching to standing, facing right and aiming downright DB $03, $FD, $07 ;$B539 FD_FC: ;Crouching to standing, facing left and aiming downleft DB $03, $FD, $08 ;$B53C FD_BE: ;Grabbed by Draygon, facing left, moving FD_F0: ;Grabbed by Draygon, facing right. Moving DB $06, $06, $06, $06, $06, $06, $FF ;$B543 FD_C9: ;Horizontal super jump, right FD_CA: ;Horizontal super jump, left FD_CB: ;Vertical super jump, facing right FD_CC: ;Vertical super jump, facing left FD_CD: ;Diagonal super jump, right FD_CE: ;Diagonal super jump, left DB $08, $FF ;$B545 FD_D3: ;Crystal flash, facing right DB $03, $03, $01, $01, $FE, $02, $0C, $0C, $0C, $0C, $FE, $04, $03, $03, $03, $FD, $01 ;$B556 FD_D4: ;Crystal flash, facing left DB $03, $03, $01, $01, $FE, $02, $0C, $0C, $0C, $0C, $FE, $04, $03, $03, $03, $FD, $02 ;$B567 FD_D7: ;Crystal flash ending, facing right FD_D8: ;Crystal flash ending, facing left DB $02, $02, $02, $02, $02, $02, $FE, $01 ;$B56F FD_00: ;Facing forward, ala Elevator pose. FD_9B: ;Facing forward, ala Elevator pose... with the Varia and/or Gravity Suit. DB $08, $FF ;$B571 ;FOLLOWING IS APPARENTLY UNUSED? THIS IS NEVER POINTED TO... DB $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03 DB $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03 DB $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03 DB $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03 DB $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03 DB $03, $03, $03, $03, $03, $03, $03, $03, $03, $33, $02, $02, $02, $30, $FE, $01 org $91B5D1 ;Pointed to by $908517 LDA $91B5D1[$91:B5D1] ;Pointed to by $908566 LDA $91B5D1[$91:B5D1] DW $B5D3 ;$B5D3 UNKNOWN WHAT ANIMATION THIS IS FOR DB $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $FF org $91B5DE ;Pointed to by $90850F LDA $91B5DE,x[$91:B5DE] ;used to increase animation speed while running with speedbooster DW $B5E8, $B5F3, $B5FE, $B609, $B614 org $91B5E8 DB $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $FF org $91B5F3 DB $02, $03, $02, $03, $02, $03, $02, $03, $02, $03, $FF org $91B5FE DB $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $FF org $91B609 DB $01, $02, $01, $02, $01, $02, $01, $02, $01, $02, $FF org $91B614 DB $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $FF org $91B61F ;Pointed to by $9097A2 LDA $91B61F[$91:B61F] DB $01, $00, $01, $00, $01, $00, $01, $00, $02, $00 ;this animation timer bleeds over into the pose definition table... >.> ;Animation Frame Timer Table ends right at start of Pose Definiton Table ORG $91B629 ;POSE DEFINITIONS ;First byte is the direction Samus is facing. ;Second byte is the movement type. They're often used together for simplicity. ;Third byte is used as value for 0A28 if button check reaches an FFFF (see TransitionTable.txt) ;Fourth byte is direction for firing shots. ;Fifth byte is vertical displacement. Samus's hitbox is not affected, but her graphic is, and her shots are displaced as well ;Sixth byte unused. ;Seventh byte is vertical radius. ;Eighth byte is unused. DB $00, $00, $FF, $FF, $08, $00, $18, $00 ;T00:;Facing forward, ala Elevator pose (power suit) DB $08, $00, $FF, $02, $06, $00, $15, $00 ;T01:;Facing right, normal DB $04, $00, $FF, $07, $06, $00, $15, $00 ;T02:;Facing left, normal DB $08, $00, $01, $00, $06, $00, $15, $00 ;T03:;Facing right, aiming up DB $04, $00, $02, $09, $06, $00, $15, $00 ;T04:;Facing left, aiming up DB $08, $00, $01, $01, $06, $00, $15, $00 ;T05:;Facing right, aiming upright DB $04, $00, $02, $08, $06, $00, $15, $00 ;T06:;Facing left, aiming upleft DB $08, $00, $01, $03, $06, $00, $15, $00 ;T07:;Facing right, aiming Downright DB $04, $00, $02, $06, $06, $00, $15, $00 ;T08:;Facing left, aiming Downleft DB $08, $01, $01, $02, $06, $00, $15, $00 ;T09:;Moving right, not aiming DB $04, $01, $02, $07, $06, $00, $15, $00 ;T0A:;Moving left, not aiming DB $08, $01, $01, $02, $06, $00, $15, $00 ;T0B:;Moving right, gun extended forward (not aiming) DB $04, $01, $02, $07, $06, $00, $15, $00 ;T0C:;Moving left, gun extended forward (not aiming) DB $08, $01, $01, $00, $06, $00, $15, $00 ;T0D:;Moving right, aiming straight up (unused?) DB $04, $01, $02, $09, $06, $00, $15, $00 ;T0E:;Moving left, aiming straight up (unused?) DB $08, $01, $01, $01, $06, $00, $15, $00 ;T0F:;Moving right, aiming upright DB $04, $01, $02, $08, $06, $00, $15, $00 ;T10:;Moving left, aiming upleft DB $08, $01, $01, $03, $06, $00, $15, $00 ;T11:;Moving right, aiming Downright DB $04, $01, $02, $06, $06, $00, $15, $00 ;T12:;Moving left, aiming Downleft DB $08, $02, $FF, $02, $08, $00, $13, $00 ;T13:;Normal jump facing right, gun extended, not aiming or moving DB $04, $02, $FF, $07, $08, $00, $13, $00 ;T14:;Normal jump facing left, gun extended, not aiming or moving DB $08, $02, $51, $00, $08, $00, $13, $00 ;T15:;Normal jump facing right, aiming up DB $04, $02, $52, $09, $08, $00, $13, $00 ;T16:;Normal jump facing left, aiming up DB $08, $02, $FF, $04, $06, $00, $0A, $00 ;T17:;Normal jump facing right, aiming Down DB $04, $02, $FF, $05, $06, $00, $0A, $00 ;T18:;Normal jump facing left, aiming Down DB $08, $03, $FF, $FF, $00, $00, $0C, $00 ;T19:;Spin jump right DB $04, $03, $FF, $FF, $00, $00, $0C, $00 ;T1A:;Spin jump left DB $08, $03, $FF, $FF, $00, $00, $0C, $00 ;T1B:;Space jump right DB $04, $03, $FF, $FF, $00, $00, $0C, $00 ;T1C:;Space jump left DB $08, $04, $FF, $FF, $00, $00, $07, $00 ;T1D:;Facing right as morphball, no springball DB $08, $04, $1D, $FF, $00, $00, $07, $00 ;T1E:;Moving right as a morphball on ground without springball DB $04, $04, $41, $FF, $00, $00, $07, $00 ;T1F:;Moving left as a morphball on ground without springball DB $08, $07, $FF, $FF, $00, $00, $07, $00 ;T20:;Spinjump right. Unused? DB $01, $07, $20, $FF, $00, $00, $07, $00 ;T21:;Spinjump right. Unused? DB $02, $07, $20, $FF, $00, $00, $07, $00 ;T22:;Spinjump right. Unused? DB $04, $07, $42, $FF, $00, $00, $07, $00 ;T23:;Spinjump right. Unused? DB $08, $07, $20, $FF, $00, $00, $07, $00 ;T24:;Spinjump right. Unused? DB $04, $0E, $FF, $FB, $06, $00, $15, $00 ;T25:;starting standing right, turning left DB $08, $0E, $FF, $FB, $06, $00, $15, $00 ;T26:;starting standing left, turning right DB $08, $05, $27, $02, $00, $00, $10, $00 ;T27:;Crouching, facing right DB $04, $05, $28, $07, $00, $00, $10, $00 ;T28:;Crouching, facing left DB $08, $06, $FF, $02, $08, $00, $13, $00 ;T29:;Falling facing right, normal pose DB $04, $06, $FF, $07, $08, $00, $13, $00 ;T2A:;Falling facing left, normal pose DB $08, $06, $29, $00, $08, $00, $13, $00 ;T2B:;Falling facing right, aiming up DB $04, $06, $2A, $09, $08, $00, $13, $00 ;T2C:;Falling facing left, aiming up DB $08, $06, $FF, $04, $06, $00, $0A, $00 ;T2D:;Falling facing right, aiming Down DB $04, $06, $FF, $05, $06, $00, $0A, $00 ;T2E:;Falling facing left, aiming Down DB $04, $17, $FF, $FB, $08, $00, $13, $00 ;T2F:;starting with normal jump facing right, turning left DB $08, $17, $FF, $FB, $08, $00, $13, $00 ;T30:;starting with normal jump facing left, turning right DB $08, $08, $FF, $FF, $00, $00, $07, $00 ;T31:;Midair morphball facing right without springball DB $04, $08, $FF, $FF, $00, $00, $07, $00 ;T32:;Midair morphball facing left without springball DB $08, $09, $FF, $FF, $00, $00, $07, $00 ;T33:;Spinjump right. Unused? DB $04, $09, $FF, $FF, $00, $00, $07, $00 ;T34:;Spinjump right. Unused? DB $08, $0F, $FF, $02, $00, $00, $10, $00 ;T35:;Crouch transition, facing right DB $04, $0F, $FF, $07, $00, $00, $10, $00 ;T36:;Crouch transition, facing left DB $08, $0F, $FF, $FF, $00, $00, $07, $00 ;T37:;Morphing into ball, facing right. Ground and mid-air DB $04, $0F, $FF, $FF, $00, $00, $07, $00 ;T38:;Morphing into ball, facing left. Ground and mid-air DB $08, $0F, $FF, $FF, $00, $00, $07, $00 ;T39:;Midair morphing into ball, facing right? May be unused DB $04, $0F, $FF, $FF, $00, $00, $07, $00 ;T3A:;Midair morphing into ball, facing left? May be unused DB $08, $0F, $FF, $02, $06, $00, $15, $00 ;T3B:;Standing from crouching, facing right DB $04, $0F, $FF, $07, $06, $00, $15, $00 ;T3C:;Standing from crouching, facing left DB $08, $0F, $FF, $FF, $00, $00, $10, $00 ;T3D:;Demorph while facing right. Mid-air and on ground DB $04, $0F, $FF, $FF, $00, $00, $10, $00 ;T3E:;Demorph while facing left. Mid-air and on ground DB $08, $0F, $FF, $FF, $00, $00, $07, $00 ;T3F:;Some transition with morphball, facing right. Maybe unused DB $04, $0F, $FF, $FF, $00, $00, $07, $00 ;T40:;Some transition with morphball, facing left. Maybe unused DB $04, $04, $FF, $FF, $00, $00, $07, $00 ;T41:;Staying still with morphball, facing left, no springball DB $04, $07, $FF, $FF, $00, $00, $07, $00 ;T42:;Spinjump right. Unused? DB $04, $0E, $FF, $FB, $00, $00, $10, $00 ;T43:;starting from crouching right, turning left DB $08, $0E, $FF, $FB, $00, $00, $10, $00 ;T44:;starting from crouching left, turning right DB $08, $01, $01, $07, $06, $00, $15, $00 ;T45:;running, facing right, shooting left. Unused? (Fast moonwalk) DB $04, $01, $02, $02, $06, $00, $15, $00 ;T46:;running, facing left, shooting right. Unused? (Fast moonwalk) DB $08, $00, $FF, $02, $06, $00, $15, $00 ;T47:;Standing, facing right. Unused? DB $04, $00, $FF, $07, $06, $00, $15, $00 ;T48:;Standing, facing left. Unused? DB $08, $10, $02, $07, $06, $00, $15, $00 ;T49:;Moonwalk, facing left DB $04, $10, $01, $02, $06, $00, $15, $00 ;T4A:;Moonwalk, facing right DB $08, $02, $FF, $02, $03, $00, $13, $00 ;T4B:;Normal jump transition from ground(standing or crouching), facing right DB $04, $02, $FF, $07, $03, $00, $13, $00 ;T4C:;Normal jump transition from ground(standing or crouching), facing left DB $08, $02, $FF, $02, $08, $00, $13, $00 ;T4D:;Normal jump facing right, gun not extended, not aiming, not moving DB $04, $02, $FF, $07, $08, $00, $13, $00 ;T4E:;Normal jump facing left, gun not extended, not aiming, not moving DB $08, $19, $4E, $FF, $08, $00, $13, $00 ;T4F:;Hurt roll back, moving right/facing left DB $04, $19, $4D, $FF, $08, $00, $13, $00 ;T50:;Hurt roll back, moving left/facing right DB $08, $02, $FF, $02, $08, $00, $13, $00 ;T51:;Normal jump facing right, moving forward (gun extended) DB $04, $02, $FF, $07, $08, $00, $13, $00 ;T52:;Normal jump facing left, moving forward (gun extended) DB $08, $0A, $FF, $FF, $06, $00, $15, $00 ;T53:;Hurt, facing right DB $04, $0A, $FF, $FF, $06, $00, $15, $00 ;T54:;Hurt, facing left DB $08, $02, $FF, $00, $03, $00, $13, $00 ;T55:;Normal jump transition from ground, facing right and aiming up DB $04, $02, $FF, $09, $03, $00, $13, $00 ;T56:;Normal jump transition from ground, facing left and aiming up DB $08, $02, $FF, $01, $03, $00, $13, $00 ;T57:;Normal jump transition from ground, facing right and aiming upright DB $04, $02, $FF, $08, $03, $00, $13, $00 ;T58:;Normal jump transition from ground, facing left and aiming upleft DB $08, $02, $FF, $03, $03, $00, $13, $00 ;T59:;Normal jump transition from ground, facing right and aiming Downright DB $04, $02, $FF, $06, $03, $00, $13, $00 ;T5A:;Normal jump transition from ground, facing left and aiming Downleft DB $08, $16, $FF, $FF, $10, $00, $10, $00 ;T5B:;Something for grapple (wall jump?), probably unused DB $04, $16, $FF, $FF, $10, $00, $10, $00 ;T5C:;Something for grapple (wall jump?), probably unused DB $08, $0B, $5D, $FF, $10, $00, $10, $00 ;T5D:;Broken grapple? Facing clockwise, maybe unused DB $04, $0B, $5E, $FF, $10, $00, $10, $00 ;T5E:;Broken grapple? Facing clockwise, maybe unused DB $08, $0B, $5F, $FF, $10, $00, $10, $00 ;T5F:;Broken grapple? Facing clockwise, maybe unused DB $04, $0B, $60, $FF, $10, $00, $10, $00 ;T60:;Better broken grapple. Facing clockwise, maybe unused DB $08, $16, $B2, $FF, $10, $00, $10, $00 ;T61:;Nearly normal grapple. Facing clockwise, maybe unused DB $04, $16, $B3, $FF, $10, $00, $10, $00 ;T62:;Nearly normal grapple. Facing counterclockwise, maybe unused DB $08, $0D, $FF, $FF, $0C, $00, $0C, $00 ;T63:;Facing left on grapple blocks, ready to jump. Unused? DB $04, $0D, $FF, $FF, $0C, $00, $0C, $00 ;T64:;Facing right on grapple blocks, ready to jump. Unused? DB $08, $0D, $29, $FF, $0C, $00, $0C, $00 ;T65:;Glitchy jump, facing left. Used by unused grapple jump? DB $04, $0D, $2A, $FF, $0C, $00, $0C, $00 ;T66:;Glitchy jump, facing right. Used by unused grapple jump? DB $08, $06, $FF, $02, $08, $00, $13, $00 ;T67:;Facing right, falling, fired a shot DB $04, $06, $FF, $07, $08, $00, $13, $00 ;T68:;Facing left, falling, fired a shot DB $08, $02, $51, $01, $08, $00, $13, $00 ;T69:;Normal jump facing right, aiming upright. Moving optional DB $04, $02, $52, $08, $08, $00, $13, $00 ;T6A:;Normal jump facing left, aiming upleft. Moving optional DB $08, $02, $51, $03, $08, $00, $13, $00 ;T6B:;Normal jump facing right, aiming Downright. Moving optional DB $04, $02, $52, $06, $08, $00, $13, $00 ;T6C:;Normal jump facing left, aiming Downleft. Moving optional DB $08, $06, $29, $01, $08, $00, $13, $00 ;T6D:;Falling facing right, aiming upright DB $04, $06, $2A, $08, $08, $00, $13, $00 ;T6E:;Falling facing left, aiming upleft DB $08, $06, $29, $03, $08, $00, $13, $00 ;T6F:;Falling facing right, aiming Downright DB $04, $06, $2A, $06, $08, $00, $13, $00 ;T70:;Falling facing left, aiming Downleft DB $08, $05, $27, $01, $00, $00, $10, $00 ;T71:;Standing to crouching, facing right and aiming upright DB $04, $05, $28, $08, $00, $00, $10, $00 ;T72:;Standing to crouching, facing left and aiming upleft DB $08, $05, $27, $03, $00, $00, $10, $00 ;T73:;Standing to crouching, facing right and aiming Downright DB $04, $05, $28, $06, $00, $00, $10, $00 ;T74:;Standing to crouching, facing left and aiming Downleft DB $08, $10, $06, $08, $06, $00, $15, $00 ;T75:;Moonwalk, facing left aiming upleft DB $04, $10, $05, $01, $06, $00, $15, $00 ;T76:;Moonwalk, facing right aiming upright DB $08, $10, $08, $06, $06, $00, $15, $00 ;T77:;Moonwalk, facing left aiming Downleft DB $04, $10, $07, $03, $06, $00, $15, $00 ;T78:;Moonwalk, facing right aiming Downright DB $08, $11, $FF, $FF, $00, $00, $07, $00 ;T79:;Spring ball on ground, facing right DB $04, $11, $FF, $FF, $00, $00, $07, $00 ;T7A:;Spring ball on ground, facing left DB $08, $11, $79, $FF, $00, $00, $07, $00 ;T7B:;Spring ball on ground, moving right DB $04, $11, $7A, $FF, $00, $00, $07, $00 ;T7C:;Spring ball on ground, moving left DB $08, $13, $FF, $FF, $00, $00, $07, $00 ;T7D:;Spring ball falling, facing/moving right DB $04, $13, $FF, $FF, $00, $00, $07, $00 ;T7E:;Spring ball falling, facing/moving left DB $08, $12, $FF, $FF, $00, $00, $07, $00 ;T7F:;Spring ball jump in air, facing/moving right DB $04, $12, $FF, $FF, $00, $00, $07, $00 ;T80:;Spring ball jump in air, facing/moving left DB $08, $03, $FF, $FF, $00, $00, $0C, $00 ;T81:;Screw attack right DB $04, $03, $FF, $FF, $00, $00, $0C, $00 ;T82:;Screw attack left DB $08, $14, $19, $FF, $08, $00, $13, $00 ;T83:;Walljump right DB $04, $14, $1A, $FF, $08, $00, $13, $00 ;T84:;Walljump left DB $08, $05, $27, $00, $00, $00, $10, $00 ;T85:;Crouching, facing right aiming up DB $04, $05, $28, $09, $00, $00, $10, $00 ;T86:;Crouching, facing left aiming up DB $04, $18, $FF, $FB, $08, $00, $13, $00 ;T87:;Turning from right to left while falling DB $08, $18, $FF, $FB, $08, $00, $13, $00 ;T88:;Turning from left to right while falling DB $08, $15, $FF, $02, $06, $00, $15, $00 ;T89:;Ran into a wall on right (facing right) DB $04, $15, $FF, $07, $06, $00, $15, $00 ;T8A:;Ran into a wall on left (facing left) DB $04, $0E, $FF, $FA, $06, $00, $15, $00 ;T8B:;Turning around from right to left while aiming straight up while standing DB $08, $0E, $FF, $FA, $06, $00, $15, $00 ;T8C:;Turning around from left to right while aiming straight up while standing DB $04, $0E, $FF, $FC, $06, $00, $15, $00 ;T8D:;Turn around from right to left while aiming diagonal Down while standing DB $08, $0E, $FF, $FC, $06, $00, $15, $00 ;T8E:;Turn around from left to right while aiming diagonal Down while standing DB $04, $17, $FF, $FA, $08, $00, $13, $00 ;T8F:;Turning around from right to left while aiming straight up in midair DB $08, $17, $FF, $FA, $08, $00, $13, $00 ;T90:;Turning around from left to right while aiming straight up in midair DB $04, $17, $FF, $FC, $08, $00, $13, $00 ;T91:;Turning around from right to left while aiming Down or diagonal Down in midair DB $08, $17, $FF, $FC, $08, $00, $13, $00 ;T92:;Turning around from left to right while aiming Down or diagonal Down in midair DB $04, $18, $FF, $FA, $08, $00, $13, $00 ;T93:;Turning around from right to left while aiming straight up while falling DB $08, $18, $FF, $FA, $08, $00, $13, $00 ;T94:;Turning around from left to right while aiming straight up while falling DB $04, $18, $FF, $FC, $08, $00, $13, $00 ;T95:;Turning around from right to left while aiming Down or diagonal Down while falling DB $08, $18, $FF, $FC, $08, $00, $13, $00 ;T96:;Turning around from left to right while aiming Down or diagonal Down while falling DB $04, $17, $28, $FA, $00, $00, $10, $00 ;T97:;Turning around from right to left while aiming straight up while crouching DB $08, $17, $28, $FA, $00, $00, $10, $00 ;T98:;Turning around from left to right while aiming straight up while crouching DB $04, $17, $28, $FC, $00, $00, $10, $00 ;T99:;Turning around from right to left while aiming diagonal Down while crouching DB $08, $17, $28, $FC, $00, $00, $10, $00 ;T9A:;Turning around from left to right while aiming diagonal Down while crouching DB $00, $00, $FF, $FF, $08, $00, $18, $00 ;T9B:;Facing forward, ala Elevator pose (Varia and/or Gravity Suit) DB $04, $0E, $FF, $FA, $06, $00, $15, $00 ;T9C:;Turning around from right to left while aiming diagonal up while standing DB $08, $0E, $FF, $FA, $06, $00, $15, $00 ;T9D:;Turning around from left to right while aiming diagonal up while standing DB $04, $17, $FF, $FA, $08, $00, $13, $00 ;T9E:;Turning around from right to left while aiming diagonal up in midair DB $08, $17, $FF, $FA, $08, $00, $13, $00 ;T9F:;Turning around from left to right while aiming diagonal up in midair DB $04, $18, $FF, $FA, $08, $00, $13, $00 ;TA0:;Turning around from right to left while aiming diagonal up while falling DB $08, $18, $FF, $FA, $08, $00, $13, $00 ;TA1:;Turning around from left to right while aiming diagonal up while falling DB $04, $17, $28, $FA, $00, $00, $10, $00 ;TA2:;Turn around from right to left while aiming diagonal up while crouching DB $08, $17, $28, $FA, $00, $00, $10, $00 ;TA3:;Turn around from left to right while aiming diagonal up while crouching DB $08, $00, $FF, $02, $03, $00, $15, $00 ;TA4:;Landing from normal jump, facing right DB $04, $00, $FF, $07, $03, $00, $15, $00 ;TA5:;Landing from normal jump, facing left DB $08, $00, $FF, $02, $03, $00, $15, $00 ;TA6:;Landing from spin jump, facing right DB $04, $00, $FF, $07, $03, $00, $15, $00 ;TA7:;Landing from spin jump, facing left DB $08, $16, $01, $02, $06, $00, $15, $00 ;TA8:;Just standing, facing right. Unused? (Grapple movement) DB $04, $16, $02, $07, $06, $00, $15, $00 ;TA9:;Just standing, facing left. Unused? (Grapple movement) DB $08, $16, $07, $03, $06, $00, $15, $00 ;TAA:;Just standing, facing right aiming Downright. Unused? (Grapple movement) DB $04, $16, $08, $06, $06, $00, $15, $00 ;TAB:;Just standing, facing left aiming Downleft. Unused? (Grapple movement) DB $08, $16, $67, $02, $08, $00, $13, $00 ;TAC:;jumping, facing right, gun extended. Unused? (Grapple movement) DB $04, $16, $68, $07, $08, $00, $13, $00 ;TAD:;jumping, facing left, gun extended. Unused? (Grapple movement) DB $08, $16, $2D, $04, $06, $00, $0A, $00 ;TAE:;jumping, facing right, aiming Down. Unused? (Grapple movement) DB $04, $16, $2E, $05, $06, $00, $0A, $00 ;TAF:;jumping, facing left, aiming Down. Unused? (Grapple movement) DB $08, $16, $6F, $03, $08, $00, $13, $00 ;TB0:;jumping, facing right, aiming Downright. Unused? (Grapple movement) DB $04, $16, $70, $06, $08, $00, $13, $00 ;TB1:;jumping, facing left, aiming Downleft. Unused? (Grapple movement) DB $08, $16, $B2, $FF, $10, $00, $11, $00 ;TB2:;Grapple, facing clockwise DB $04, $16, $B3, $FF, $10, $00, $11, $00 ;TB3:;Grapple, facing counterclockwise DB $08, $16, $27, $02, $00, $00, $10, $00 ;TB4:;Crouching, facing right. Unused? (Grapple movement) DB $04, $16, $28, $07, $00, $00, $10, $00 ;TB5:;Crouching, facing left. Unused? (Grapple movement) DB $08, $16, $27, $03, $00, $00, $10, $00 ;TB6:;Crouching, facing right, aiming Downright. Unused? (Grapple movement) DB $04, $16, $28, $06, $00, $00, $10, $00 ;TB7:;Crouching, facing left, aiming Downleft. Unused? (Grapple movement) DB $08, $16, $FF, $03, $00, $00, $10, $00 ;TB8:;Grapple, attached to a wall on right, facing left DB $04, $16, $FF, $06, $00, $00, $10, $00 ;TB9:;Grapple, attached to a wall on left, facing right DB $04, $1A, $FF, $07, $06, $00, $15, $00 ;TBA:;Grabbed by Draygon, facing left, not moving DB $04, $1A, $BA, $08, $06, $00, $15, $00 ;TBB:;Grabbed by Draygon, facing left aiming upleft, not moving DB $04, $1A, $BA, $07, $06, $00, $15, $00 ;TBC:;Grabbed by Draygon, facing left and firing DB $04, $1A, $BA, $06, $06, $00, $15, $00 ;TBD:;Grabbed by Draygon, facing left aiming Downleft, not moving DB $04, $1A, $BA, $FF, $06, $00, $15, $00 ;TBE:;Grabbed by Draygon, facing left, moving DB $04, $0E, $FF, $FB, $06, $00, $15, $00 ;TBF:;jump/Turn right to left while moonwalking. DB $08, $0E, $FF, $FB, $06, $00, $15, $00 ;TC0:;jump/Turn left to right while moonwalking. DB $04, $0E, $FF, $FA, $08, $00, $15, $00 ;TC1:;jump/Turn right to left while moonwalking and aiming diagonal up. DB $08, $0E, $FF, $FA, $08, $00, $15, $00 ;TC2:;jump/Turn left to right while moonwalking and aiming diagonal up. DB $04, $0E, $FF, $FC, $08, $00, $15, $00 ;TC3:;jump/Turn right to left while moonwalking and aiming diagonal Down. DB $08, $0E, $FF, $FC, $08, $00, $15, $00 ;TC4:;jump/Turn left to right while moonwalking and aiming diagonal Down. DB $04, $1A, $FF, $FF, $00, $00, $07, $00 ;TC5:;Morph ball, facing right. Unused? (Grabbed by Draygon movement) DB $04, $1A, $FF, $FB, $06, $00, $15, $00 ;TC6:;Morph ball, facing left. Unused? (Grabbed by Draygon movement) DB $08, $1B, $FF, $FF, $08, $00, $13, $00 ;TC7:;Super jump windup, facing right DB $04, $1B, $FF, $FF, $08, $00, $13, $00 ;TC8:;Super jump windup, facing left DB $08, $1B, $FF, $02, $08, $00, $13, $00 ;TC9:;Horizontal super jump, right DB $04, $1B, $FF, $07, $08, $00, $13, $00 ;TCA:;Horizontal super jump, left DB $08, $1B, $FF, $00, $08, $00, $13, $00 ;TCB:;Vertical super jump, facing right DB $04, $1B, $FF, $09, $08, $00, $13, $00 ;TCC:;Vertical super jump, facing left DB $08, $1B, $FF, $01, $08, $00, $13, $00 ;TCD:;Diagonal super jump, right DB $04, $1B, $FF, $08, $08, $00, $13, $00 ;TCE:;Diagonal super jump, left DB $08, $15, $89, $01, $06, $00, $15, $00 ;TCF:;Samus ran right into a wall, is still holding right and is now aiming diagonal up DB $04, $15, $8A, $08, $06, $00, $15, $00 ;TD0:;Samus ran left into a wall, is still holding left and is now aiming diagonal up DB $08, $15, $89, $03, $06, $00, $15, $00 ;TD1:;Samus ran right into a wall, is still holding right and is now aiming diagonal Down DB $04, $15, $8A, $06, $06, $00, $15, $00 ;TD2:;Samus ran left into a wall, is still holding left and is now aiming diagonal Down DB $08, $1B, $FF, $FF, $06, $00, $15, $00 ;TD3:;Crystal flash, facing right DB $04, $1B, $FF, $FF, $06, $00, $15, $00 ;TD4:;Crystal flash, facing left DB $08, $00, $FF, $02, $06, $00, $15, $00 ;TD5:;X-raying right, standing DB $04, $00, $FF, $07, $06, $00, $15, $00 ;TD6:;X-raying left, standing DB $08, $0A, $FF, $02, $06, $00, $15, $00 ;TD7:;Crystal flash ending, facing right DB $04, $0A, $FF, $07, $06, $00, $15, $00 ;TD8:;Crystal flash ending, facing left DB $08, $05, $FF, $02, $00, $00, $10, $00 ;TD9:;X-raying right, crouching DB $04, $05, $FF, $07, $00, $00, $10, $00 ;TDA:;X-raying left, crouching DB $08, $0F, $FF, $FF, $00, $00, $07, $00 ;TDB:;Standing transition to morphball, facing right? Unused? DB $04, $0F, $FF, $FF, $00, $00, $07, $00 ;TDC:;Standing transition to morphball, facing left? Unused? DB $08, $0F, $FF, $FF, $06, $00, $15, $00 ;TDD:;Morphball transition to standing, facing right? Unused? DB $04, $0F, $FF, $FF, $06, $00, $15, $00 ;TDE:;Morphball transition to standing, facing left? Unused? DB $04, $1A, $FF, $FF, $00, $00, $07, $00 ;TDF:;Samus is facing left as a morphball. Unused? (Grabbed by Draygon movement) DB $08, $00, $FF, $00, $03, $00, $15, $00 ;TE0:;Landing from normal jump, facing right and aiming up DB $04, $00, $FF, $09, $03, $00, $15, $00 ;TE1:;Landing from normal jump, facing left and aiming up DB $08, $00, $FF, $01, $03, $00, $15, $00 ;TE2:;Landing from normal jump, facing right and aiming upright DB $04, $00, $FF, $08, $03, $00, $15, $00 ;TE3:;Landing from normal jump, facing left and aiming upleft DB $08, $00, $FF, $03, $03, $00, $15, $00 ;TE4:;Landing from normal jump, facing right and aiming Downright DB $04, $00, $FF, $06, $03, $00, $15, $00 ;TE5:;Landing from normal jump, facing left and aiming Downleft DB $08, $00, $FF, $02, $03, $00, $15, $00 ;TE6:;Landing from normal jump, facing right, firing DB $04, $00, $FF, $07, $03, $00, $15, $00 ;TE7:;Landing from normal jump, facing left, firing DB $08, $1B, $FF, $FF, $FC, $00, $15, $00 ;TE8:;Samus exhausted(Metroid drain, MB attack), facing right DB $04, $1B, $FF, $FF, $FC, $00, $15, $00 ;TE9:;Samus exhausted(Metroid drain, MB attack), facing left DB $08, $1B, $FF, $FF, $FC, $00, $15, $00 ;TEA:;Samus exhausted, looking up to watch Metroid attack MB, facing right DB $04, $1B, $FF, $FF, $FC, $00, $15, $00 ;TEB:;Samus exhausted, looking up to watch Metroid attack MB, facing left DB $08, $1A, $FF, $02, $06, $00, $15, $00 ;TEC:;Grabbed by Draygon, facing right. Not moving DB $08, $1A, $EC, $01, $06, $00, $15, $00 ;TED:;Grabbed by Draygon, facing right aiming upright. Not moving DB $08, $1A, $EC, $02, $06, $00, $15, $00 ;TEE:;Grabbed by Draygon, facing right and firing. DB $08, $1A, $EC, $03, $06, $00, $15, $00 ;TEF:;Grabbed by Draygon, facing right aiming Downright. Not moving DB $08, $1A, $EC, $FF, $06, $00, $15, $00 ;TF0:;Grabbed by Draygon, facing right. Moving DB $08, $0F, $FF, $00, $08, $00, $10, $00 ;TF1:;Crouch transition, facing right and aiming up DB $04, $0F, $FF, $09, $08, $00, $10, $00 ;TF2:;Crouch transition, facing left and aiming up DB $08, $0F, $FF, $01, $08, $00, $10, $00 ;TF3:;Crouch transition, facing right and aiming upright DB $04, $0F, $FF, $08, $08, $00, $10, $00 ;TF4:;Crouch transition, facing left and aiming upleft DB $08, $0F, $FF, $03, $08, $00, $10, $00 ;TF5:;Crouch transition, facing right and aiming Downright DB $04, $0F, $FF, $06, $08, $00, $10, $00 ;TF6:;Crouch transition, facing left and aiming Downleft DB $08, $0F, $FF, $00, $03, $00, $15, $00 ;TF7:;Crouching to standing, facing right and aiming up DB $04, $0F, $FF, $09, $03, $00, $15, $00 ;TF8:;Crouching to standing, facing left and aiming up DB $08, $0F, $FF, $01, $03, $00, $15, $00 ;TF9:;Crouching to standing, facing right and aiming upright DB $04, $0F, $FF, $08, $03, $00, $15, $00 ;TFA:;Crouching to standing, facing left and aiming upleft DB $08, $0F, $FF, $03, $03, $00, $15, $00 ;TFB:;Crouching to standing, facing right and aiming Downright DB $04, $0F, $FF, $06, $03, $00, $15, $00 ;TFC:;Crouching to standing, facing left and aiming Downleft ;Pose Definition Table ends @ $91BE11 ;-------------------------------------------------------------------------------------------------- ;master tilemap pointer table ORG $92808D ;these are never pointed to directly? DW TM_000, TM_001 ;8091 P00_UT: ;00:;Facing forward, ala Elevator pose (power suit) DW TM_035, $0000, TM_070, TM_06F, TM_071, TM_06F, TM_072, TM_06F DW TM_070, TM_06F, TM_071, TM_06F, TM_072, TM_06F, TM_070, TM_06F DW TM_071, TM_06F, TM_072, TM_06F, TM_070, TM_06F, TM_071, TM_06F DW TM_072, TM_06F, TM_070, TM_06F, TM_071, TM_06F, TM_072, TM_06F DW TM_070, TM_06F, TM_071, TM_06F, TM_072, TM_06F, TM_070, TM_06F DW TM_071, TM_06F, TM_072, TM_06F, TM_070, TM_06F, TM_071, TM_06F DW TM_072, TM_06F, TM_070, TM_06F, TM_071, TM_06F, TM_072, TM_06F DW TM_070, TM_06F, TM_071, TM_06F, TM_072, TM_06F, TM_070, TM_06F DW TM_071, TM_06F, TM_072, TM_06F, TM_070, TM_06F, TM_071, TM_06F DW TM_072, TM_06F, TM_070, TM_06F, TM_071, TM_06F, TM_072, TM_06F DW TM_073, TM_06F, TM_074, TM_06F, TM_075, TM_06F, TM_076, TM_06F DW TM_077, TM_06F, TM_075, TM_06F, TM_076, TM_06F, TM_077, TM_06F ;8151 P00_LT: ;00:;Facing forward, ala Elevator pose (power suit) DW TM_0D4, $0000, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106 DW TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106 DW TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106 DW TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106 DW TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106 DW TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106 DW TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106 DW TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106 DW TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106 DW TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106 DW TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106 DW TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106, TM_106 ;8211 P9B_UT: ;Facing forward, ala Elevator pose (Varia and/or Gravity Suit) DW TM_029, $0000, TM_070, TM_06F, TM_071, TM_06F, TM_072, TM_06F DW TM_070, TM_06F, TM_071, TM_06F, TM_072, TM_06F, TM_070, TM_06F DW TM_071, TM_06F, TM_072, TM_06F, TM_070, TM_06F, TM_071, TM_06F DW TM_072, TM_06F, TM_070, TM_06F, TM_071, TM_06F, TM_072, TM_06F DW TM_070, TM_06F, TM_071, TM_06F, TM_072, TM_06F, TM_070, TM_06F DW TM_071, TM_06F, TM_072, TM_06F, TM_070, TM_06F, TM_071, TM_06F DW TM_072, TM_06F, TM_070, TM_06F, TM_071, TM_06F, TM_072, TM_06F DW TM_070, TM_06F, TM_071, TM_06F, TM_072, TM_06F, TM_070, TM_06F DW TM_071, TM_06F, TM_072, TM_06F, TM_070, TM_06F, TM_071, TM_06F DW TM_072, TM_06F, TM_070, TM_06F, TM_071, TM_06F, TM_072, TM_06F DW TM_073, TM_06F, TM_074, TM_06F, TM_075, TM_06F, TM_076, TM_06F DW TM_077, TM_06F, TM_075, TM_06F, TM_076, TM_06F, TM_077, TM_06F ;82D1 P9B_LT: ;Facing forward, ala Elevator pose (Varia and/or Gravity Suit) DW TM_0D5, $0000, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107 DW TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107 DW TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107 DW TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107 DW TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107 DW TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107 DW TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107 DW TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107 DW TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107 DW TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107 DW TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107 DW TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107, TM_107 DW TM_002, TM_003, TM_004, TM_005, TM_1C1, TM_1C2, TM_1C3, TM_1C4 DW TM_1C5, TM_1C6, TM_1C7, TM_1C8, TM_1C9, TM_1CA, TM_1CB, TM_1CC DW TM_1CD, TM_1CE, TM_1CF, TM_1D0, TM_1D1, TM_1D2, TM_006, TM_006 ;83C1 P01_UT: ;Facing right, normal P47_UT: ;Standing, facing right. Unused? P89_UT: ;Ran into a wall on right (facing right) PA8_UT: ;Just standing, facing right. Unused? (Grapple movement) DW TM_067, TM_068, TM_069, TM_068, $0000, TM_067, TM_068, TM_06D, TM_068 ;83D3 P02_UT: ;Facing left, normal P48_UT: ;Standing, facing left. Unused? P8A_UT: ;Ran into a wall on left (facing left) PA9_UT: ;Just standing, facing left. Unused? (Grapple movement) DW TM_06A, TM_06B, TM_06C, TM_06B, $0000, TM_06A, TM_06B, TM_06E, TM_06B, TM_006 ;83E7 P03_UT: ;Facing right, aiming up DW TM_018, TM_01C ;83EB P04_UT: ;Facing left, aiming up DW TM_019, TM_01D ;83EF P05_UT: ;Facing right, aiming upright P57_UT: ;Normal jump transition from ground, facing right and aiming upright PCF_UT: ;Samus ran right into a wall, is still holding right and is now aiming diagonal up PE2_UT: ;Landing from normal jump, facing right and aiming upright PF3_UT: ;Crouch transition, facing right and aiming upright PF9_UT: ;Crouching to standing, facing right and aiming upright DW TM_018, TM_018 ;83F3 P06_UT: ;Facing left, aiming upleft P58_UT: ;Normal jump transition from ground, facing left and aiming upleft PD0_UT: ;Samus ran left into a wall, is still holding left and is now aiming diagonal up PE3_UT: ;Landing from normal jump, facing left and aiming upleft PF4_UT: ;Crouch transition, facing left and aiming upleft PFA_UT: ;Crouching to standing, facing left and aiming upleft DW TM_019, TM_019 ;83F7 P07_UT: ;Facing right, aiming Downright P59_UT: ;Normal jump transition from ground, facing right and aiming Downright PAA_UT: ;Just standing, facing right aiming Downright. Unused? (Grapple movement) PD1_UT: ;Samus ran right into a wall, is still holding right and is now aiming diagonal Down PE4_UT: ;Landing from normal jump, facing right and aiming Downright PF5_UT: ;Crouch transition, facing right and aiming Downright PFB_UT: ;Crouching to standing, facing right and aiming Downright DW TM_014, TM_014 ;83FB P08_UT: ;Facing left, aiming Downleft P5A_UT: ;Normal jump transition from ground, facing left and aiming Downleft PAB_UT: ;Just standing, facing left aiming Downleft. Unused? (Grapple movement) PD2_UT: ;Samus ran left into a wall, is still holding left and is now aiming diagonal Down PE5_UT: ;Landing from normal jump, facing left and aiming Downleft PF6_UT: ;Crouch transition, facing left and aiming Downleft PFC_UT: ;Crouching to standing, facing left and aiming Downleft DW TM_015, TM_015 ;83FF PA4_UT: ;Landing from normal jump, facing right DW TM_040, TM_043 ;8403 PA5_UT: ;Landing from normal jump, facing left DW TM_041, TM_044 ;8407 PA6_UT: ;Landing from spin jump, facing right DW TM_043, TM_040, TM_043 ;840d PA7_UT: ;Landing from spin jump, facing left DW TM_044, TM_041, TM_044 ;8413 PD5_UT: ;X-raying right, standing PD9_UT: ;X-raying right, crouching DW TM_048, TM_047, TM_016, TM_049, TM_04A ;841d PD6_UT: ;X-raying left, standing PDA_UT: ;X-raying left, crouching DW TM_04C, TM_04B, TM_017, TM_04D, TM_04E ;8427 P55_UT: ;55: Normal jump transition from ground, facing right and aiming up PE0_UT: ;E0: Landing from normal jump, facing right and aiming up PF1_UT: ;F1: Crouch transition, facing right and aiming up PF7_UT: ;F7: Crouching to standing, facing right and aiming up DW TM_01C, TM_01C ;842b P56_UT: ;56: Normal jump transition from ground, facing left and aiming up PE1_UT: ;E1: Landing from normal jump, facing left and aiming up PF2_UT: ;F2: Crouch transition, facing left and aiming up PF8_UT: ;F8: Crouching to standing, facing left and aiming up DW TM_01D, TM_01D ;842f PE6_UT: ;E6: Landing from normal jump, facing right, firing DW TM_016, TM_016 ;8433 PE7_UT: ;E7: Landing from normal jump, facing left, firing DW TM_017, TM_017 ;8437 P49_UT: ;49: Moonwalk, facing left DW TM_017, TM_056, TM_056, TM_017, TM_056, TM_056 ;8443 P4A_UT: ;4A: Moonwalk, facing right DW TM_016, TM_055, TM_055, TM_016, TM_055, TM_055 ;844f P75_UT: ;75: Moonwalk, facing left aiming upleft DW TM_021, TM_050, TM_050, TM_021, TM_050, TM_050 ;845b P76_UT: ;76: Moonwalk, facing right aiming upright DW TM_020, TM_04F, TM_04F, TM_020, TM_04F, TM_04F ;8467 P77_UT: ;77: Moonwalk, facing left aiming Downleft DW TM_013, TM_046, TM_046, TM_013, TM_046, TM_046 ;8473 P78_UT: ;78: Moonwalk, facing right aiming Downright DW TM_012, TM_045, TM_045, TM_012, TM_045, TM_045 ;847f P09_UT: ;09: Moving right, not aiming DW TM_006, TM_031, TM_008, TM_009, TM_007, TM_006, TM_032, TM_00B, TM_01E, TM_00A ;8493 P0A_UT: ;0A: Moving left, not aiming DW TM_00C, TM_033, TM_00E, TM_00F, TM_00D, TM_00C, TM_034, TM_011, TM_01F, TM_010 ;84a7 P0B_UT: ;0B: Moving right, gun extended forward (not aiming) DW TM_078, TM_086, TM_07A, TM_07B, TM_079, TM_078, TM_07C, TM_07D, TM_084, TM_07C ;84bb P0C_UT: ;0C: Moving left, gun extended forward (not aiming) DW TM_07E, TM_087, TM_081, TM_080, TM_07F, TM_07E, TM_082, TM_085, TM_083, TM_082 ;84cf P0D_UT: ;0D: Moving right, aiming straight up (unused?) DW TM_01C, TM_01C, TM_04D, TM_059, TM_04D, TM_01C, TM_01C, TM_04D, TM_059, TM_04D ;84e3 P0E_UT: ;0E: Moving left, aiming straight up (unused?) DW TM_01D, TM_01D, TM_04E, TM_05A, TM_04E, TM_01D, TM_01D, TM_04E, TM_05A, TM_04E ;84f7 P0F_UT: ;0F: Moving right, aiming upright DW TM_020, TM_020, TM_04F, TM_051, TM_04F, TM_020, TM_020, TM_04F, TM_051, TM_04F ;850b P10_UT: ;10: Moving left, aiming upleft DW TM_021, TM_021, TM_050, TM_052, TM_050, TM_021, TM_021, TM_050, TM_052, TM_050 ;851f P11_UT: ;11: Moving right, aiming Downright DW TM_012, TM_012, TM_045, TM_053, TM_045, TM_012, TM_012, TM_045, TM_053, TM_045 ;8533 P12_UT: ;12: Moving left, aiming Downleft DW TM_013, TM_013, TM_046, TM_054, TM_046, TM_013, TM_013, TM_046, TM_054, TM_046 ;8547 P45_UT: ;45: running, facing right, shooting left. Unused? (Fast moonwalk) DW TM_01B, TM_01B, TM_04C, TM_058, TM_04C, TM_01B, TM_01B, TM_04C, TM_058, TM_04C ;855b P46_UT: ;46: running, facing left, shooting right. Unused? (Fast moonwalk) DW TM_01A, TM_01A, TM_04B, TM_057, TM_04B, TM_01A, TM_01A, TM_04B, TM_057, TM_04B ;856f P17_UT: ;17: Normal jump facing right, aiming Down PAE_UT: ;AE: jumping, facing right, aiming Down. Unused? (Grapple movement) DW TM_012, TM_03C ;8573 P18_UT: ;18: Normal jump facing left, aiming Down PAF_UT: ;AF: jumping, facing left, aiming Down. Unused? (Grapple movement) DW TM_013, TM_03D ;8577 P13_UT: ;13: Normal jump facing right, gun extended, not aiming or moving PAC_UT: ;AC: jumping, facing right, gun extended. Unused? (Grapple movement) DW TM_016, TM_016 ;857b P14_UT: ;14: Normal jump facing left, gun extended, not aiming or moving PAD_UT: ;AD: jumping, facing left, gun extended. Unused? (Grapple movement) DW TM_017, TM_017 ;857f P15_UT: ;15: Normal jump facing right, aiming up DW TM_018, TM_01C ;8583 P16_UT: ;16: Normal jump facing left, aiming up DW TM_019, TM_01D ;8587 P69_UT: ;69: Normal jump facing right, aiming upright. Moving optional DW TM_020, TM_020 ;858b P6A_UT: ;6A: Normal jump facing left, aiming upleft. Moving optional DW TM_021, TM_021 ;858f P6B_UT: ;6B: Normal jump facing right, aiming Downright. Moving optional PB0_UT: ;B0: jumping, facing right, aiming Downright. Unused? (Grapple movement) DW TM_012, TM_012 ;8593 P6C_UT: ;6C: Normal jump facing left, aiming Downleft. Moving optional PB1_UT: ;B1: jumping, facing left, aiming Downleft. Unused? (Grapple movement) DW TM_013, TM_013 ;8597 P51_UT: ;51: Normal jump facing right, moving forward (gun extended) DW TM_016, TM_016 ;859b P52_UT: ;52: Normal jump facing left, moving forward (gun extended) DW TM_017, TM_017 ;859f P4B_UT: ;4B: Normal jump transition from ground(standing or crouching), facing right DW TM_040 ;85a1 P4C_UT: ;4C: Normal jump transition from ground(standing or crouching), facing left DW TM_041 ;85a3 P4D_UT: ;4D: Normal jump facing right, gun not extended, not aiming, not moving PC7_UT: ;C7: Super jump windup, facing right DW TM_00A, TM_00B, TM_00A, TM_006, TM_007, TM_01A ;85af P4E_UT: ;4E: Normal jump facing left, gun not extended, not aiming, not moving PC8_UT: ;C8: Super jump windup, facing left DW TM_010, TM_011, TM_010, TM_00C, TM_00D, TM_01B ;85bb P4F_UT: ;4F: Hurt roll back, moving right/facing left DW TM_044, TM_044, TM_17C, TM_17B, TM_17A, TM_179, TM_178, TM_177, TM_176, TM_05A ;85cf P50_UT: ;50: Hurt roll back, moving left/facing right DW TM_043, TM_043, TM_18E, TM_18D, TM_18C, TM_18B, TM_18A, TM_189, TM_188, TM_058 ;85e3 P63_UT: ;63: Facing left on grapple blocks, ready to jump. Unused? DW TM_038, TM_030 ;85e7 P64_UT: ;64: Facing right on grapple blocks, ready to jump. Unused? DW TM_039, TM_02F ;85eb P65_UT: ;65: Glitchy jump, facing left. Used by unused grapple jump? DW TM_036, TM_187, TM_188, TM_189, TM_18A, TM_18B, TM_18C, TM_18D, TM_18E ;85fd P66_UT: ;66: Glitchy jump, facing right. Used by unused grapple jump? DW TM_037, TM_175, TM_176, TM_177, TM_178, TM_179, TM_17A, TM_17B, TM_17C ;860f P83_UT: ;83: Walljump right DW TM_036, TM_043, $0000, TM_187, TM_188, TM_189, TM_18A, TM_18B DW TM_18C, TM_18D, TM_18E, $0000, $0000, TM_193, TM_193, TM_193 DW TM_193, TM_193, TM_193, TM_193, TM_193, $0000, $0000, TM_18F DW TM_18F, TM_18F, TM_193, TM_193, TM_193, TM_190, TM_190, TM_190 DW TM_193, TM_193, TM_193, TM_191, TM_191, TM_191, TM_193, TM_193 DW TM_193, TM_192, TM_192, TM_192, TM_193, TM_193, TM_193 ;866d P84_UT: ;84: Walljump left DW TM_037, TM_044, $0000, TM_175, TM_176, TM_177, TM_178, TM_179 DW TM_17A, TM_17B, TM_17C, $0000, $0000, TM_181, TM_181, TM_181 DW TM_181, TM_181, TM_181, TM_181, TM_181, $0000, $0000, TM_17D DW TM_17D, TM_17D, TM_181, TM_181, TM_181, TM_17E, TM_17E, TM_17E DW TM_181, TM_181, TM_181, TM_17F, TM_17F, TM_17F, TM_181, TM_181 DW TM_181, TM_180, TM_180, TM_180, TM_181, TM_181, TM_181 ;86cb P53_UT: ;53: Hurt, facing right DW TM_023, TM_023 ;86cf P54_UT: ;54: Hurt, facing left DW TM_022, TM_022, TM_022, TM_023, TM_025, TM_025, TM_029, TM_024 DW TM_024, TM_028, TM_02B, TM_02D, TM_02A, TM_02C ;86eb P5B_UT: ;5B: Something for grapple (wall jump?), probably unused PB8_UT: ;B8: Grapple, attached to a wall on right, facing left DW TM_030 ;86ed P5C_UT: ;5C: Something for grapple (wall jump?), probably unused PB9_UT: ;B9: Grapple, attached to a wall on left, facing right DW TM_02F ;86ef P5D_UT: ;5D: Broken grapple? Facing clockwise, maybe unused P5E_UT: ;5E: Broken grapple? Facing clockwise, maybe unused P5F_UT: ;5F: Broken grapple? Facing clockwise, maybe unused DW TM_03D ;86f1 P60_UT: ;60: Better broken grapple. Facing clockwise, maybe unused DW TM_03C ;86f3 P61_UT: ;61: Nearly normal grapple. Facing clockwise, maybe unused PB2_UT: ;B2: Grapple, facing clockwise DW TM_0B0, TM_0AF, TM_0AE, TM_0AD, TM_0AC, TM_0AB, TM_0AA, TM_0A9 DW TM_0A8, TM_097, TM_096, TM_095, TM_094, TM_093, TM_092, TM_091 DW TM_090, TM_08F, TM_08E, TM_08D, TM_08C, TM_08B, TM_08A, TM_089 DW TM_088, TM_0B7, TM_0B6, TM_0B5, TM_0B4, TM_0B3, TM_0B2, TM_0B1 DW TM_0B0, TM_0AF, TM_0AE, TM_0AD, TM_0AC, TM_0AB, TM_0AA, TM_0A9 DW TM_0A8, TM_097, TM_096, TM_095, TM_094, TM_093, TM_092, TM_091 DW TM_090, TM_08F, TM_08E, TM_08D, TM_08C, TM_08B, TM_08A, TM_089 DW TM_088, TM_0B7, TM_0B6, TM_0B5, TM_0B4, TM_0B3, TM_0B2, TM_0B1 DW TM_090, TM_090 ;8777 P62_UT: ;62: Nearly normal grapple. Facing counterclockwise, maybe unused PB3_UT: ;B3: Grapple, facing counterclockwise DW TM_0C0, TM_0C1, TM_0C2, TM_0C3, TM_0C4, TM_0C5, TM_0C6, TM_0C7 DW TM_098, TM_099, TM_09A, TM_09B, TM_09C, TM_09D, TM_09E, TM_09F DW TM_0A0, TM_0A1, TM_0A2, TM_0A3, TM_0A4, TM_0A5, TM_0A6, TM_0A7 DW TM_0B8, TM_0B9, TM_0BA, TM_0BB, TM_0BC, TM_0BD, TM_0BE, TM_0BF DW TM_0C0, TM_0C1, TM_0C2, TM_0C3, TM_0C4, TM_0C5, TM_0C6, TM_0C7 DW TM_098, TM_099, TM_09A, TM_09B, TM_09C, TM_09D, TM_09E, TM_09F DW TM_0A0, TM_0A1, TM_0A2, TM_0A3, TM_0A4, TM_0A5, TM_0A6, TM_0A7 DW TM_0B8, TM_0B9, TM_0BA, TM_0BB, TM_0BC, TM_0BD, TM_0BE, TM_0BF DW TM_0A0, TM_0A0 ;87fb P29_UT: ;29: Falling facing right, normal pose DW TM_043, TM_057, TM_058, $0000, $0000, TM_057, TM_043 ;8809 P2A_UT: ;2A: Falling facing left, normal pose DW TM_044, TM_059, TM_05A, $0000, $0000, TM_059, TM_044 ;8817 P67_UT: ;67: Facing right, falling, fired a shot DW TM_016, TM_016, TM_016, $0000, $0000, TM_016, TM_016 ;8825 P68_UT: ;68: Facing left, falling, fired a shot DW TM_017, TM_017, TM_017, $0000, $0000, TM_017, TM_017 ;8833 P2B_UT: ;2B: Falling facing right, aiming up DW TM_018, TM_01C, TM_01C ;8839 P2C_UT: ;2C: Falling facing left, aiming up DW TM_019, TM_01D, TM_01D ;883f P2D_UT: ;2D: Falling facing right, aiming Down DW TM_012, TM_03C ;8843 P2E_UT: ;2E: Falling facing left, aiming Down DW TM_013, TM_03D ;8847 P6D_UT: ;6D: Falling facing right, aiming upright DW TM_020, TM_020, TM_020 ;884d P6E_UT: ;6E: Falling facing left, aiming upleft DW TM_021, TM_021, TM_021 ;8853 P6F_UT: ;6F: Falling facing right, aiming Downright DW TM_012, TM_012, TM_012 ;8859 P70_UT: ;70: Falling facing left, aiming Downleft DW TM_013, TM_013, TM_013 ;885f P71_UT: ;71: Standing to crouching, facing right and aiming upright DW TM_018 ;8861 P72_UT: ;72: Standing to crouching, facing left and aiming upleft DW TM_019 ;8863 P73_UT: ;73: Standing to crouching, facing right and aiming Downright PB6_UT: ;B6: Crouching, facing right, aiming Downright. Unused? (Grapple movement) DW TM_014 ;8865 P74_UT: ;74: Standing to crouching, facing left and aiming Downleft PB7_UT: ;B7: Crouching, facing left, aiming Downleft. Unused? (Grapple movement) DW TM_015 ;8867 P85_UT: ;85: Crouching, facing right aiming up DW TM_018, TM_01C ;886b P86_UT: ;86: Crouching, facing left aiming up DW TM_019, TM_01D ;886f P27_UT: ;27: Crouching, facing right PB4_UT: ;B4: Crouching, facing right. Unused? (Grapple movement) DW TM_067, TM_068, TM_069, TM_068, $0000, TM_067, TM_068, TM_06D, TM_068 ;8881 P28_UT: ;28: Crouching, facing left PB5_UT: ;B5: Crouching, facing left. Unused? (Grapple movement) DW TM_06A, TM_06B, TM_06C, TM_06B, $0000, TM_06A, TM_06B, TM_06E, TM_06B ;8893 P35_UT: ;35: Crouch transition, facing right P3B_UT: ;3B: Standing from crouching, facing right DW TM_016 ;8895 P36_UT: ;36: Crouch transition, facing left P3C_UT: ;3C: Standing from crouching, facing left DW TM_017 ;8897 P37_UT: ;37: Morphing into ball, facing right. Ground and mid-air P37_LT: ;37: Morphing into ball, facing right. Ground and mid-air DW TM_186, TM_185 ;889b P38_UT: ;38: Morphing into ball, facing left. Ground and mid-air P38_LT: ;38: Morphing into ball, facing left. Ground and mid-air DW TM_184, TM_183 ;889f P3D_UT: ;3D: Demorph while facing right. Mid-air and on ground P3D_LT: ;3D: Demorph while facing right. Mid-air and on ground DW TM_185, TM_186 ;88a3 P3E_UT: ;3E: Demorph while facing left. Mid-air and on ground P3E_LT: ;3E: Demorph while facing left. Mid-air and on ground DW TM_183, TM_184 ;88a7 PDB_UT: ;DB: Standing transition to morphball, facing right? Unused? DW TM_016, TM_186, TM_185 ;88ad PDC_UT: ;DC: Standing transition to morphball, facing left? Unused? DW TM_017, TM_184, TM_183 ;88b3 PDD_UT: ;DD: Morphball transition to standing, facing right? Unused? DW TM_185, TM_186, TM_016 ;88b9 PDE_UT: ;DE: Morphball transition to standing, facing left? Unused? DW TM_183, TM_184, TM_017 ;88bf P25_UT: ;25: starting standing right, turning left P2F_UT: ;2F: starting with normal jump facing right, turning left P43_UT: ;43: starting from crouching right, turning left P87_UT: ;87: Turning from right to left while falling PBF_UT: ;BF: jump/Turn right to left while moonwalking. PC6_UT: ;C6: Morph ball, facing left. Unused? (Grabbed by Draygon movement) DW TM_02B, TM_02E, TM_02A ;88c5 P26_UT: ;26: starting standing left, turning right P30_UT: ;30: starting with normal jump facing left, turning right P44_UT: ;44: starting from crouching left, turning right P88_UT: ;88: Turning from left to right while falling PC0_UT: ;C0: jump/Turn left to right while moonwalking. DW TM_02A, TM_02E, TM_02B ;88cb P8B_UT: ;8B: Turning around from right to left while aiming straight up while standing P8F_UT: ;8F: Turning around from right to left while aiming straight up in midair P93_UT: ;93: Turning around from right to left while aiming straight up while falling P97_UT: ;97: Turning around from right to left while aiming straight up while crouching P9C_UT: ;9C: Turning around from right to left while aiming diagonal up while standing P9E_UT: ;9E: Turning around from right to left while aiming diagonal up in midair PA0_UT: ;A0: Turning around from right to left while aiming diagonal up while falling PA2_UT: ;A2: Turn around from right to left while aiming diagonal up while crouching PC1_UT: ;C1: jump/Turn right to left while moonwalking and aiming diagonal up. DW TM_02D, TM_026, TM_02C ;88d1 P8C_UT: ;8C: Turning around from left to right while aiming straight up while standing P90_UT: ;90: Turning around from left to right while aiming straight up in midair P94_UT: ;94: Turning around from left to right while aiming straight up while falling P98_UT: ;98: Turning around from left to right while aiming straight up while crouching P9D_UT: ;9D: Turning around from left to right while aiming diagonal up while standing P9F_UT: ;9F: Turning around from left to right while aiming diagonal up in midair PA1_UT: ;A1: Turning around from left to right while aiming diagonal up while falling PA3_UT: ;A3: Turn around from left to right while aiming diagonal up while crouching PC2_UT: ;C2: jump/Turn left to right while moonwalking and aiming diagonal up. DW TM_02C, TM_026, TM_02D ;88d7 P8D_UT: ;8D: Turn around from right to left while aiming diagonal Down while standing P91_UT: ;91: Turning around from right to left while aiming Down or diagonal Down in midair P95_UT: ;95: Turning around from right to left while aiming Down or diagonal Down while falling P99_UT: ;99: Turning around from right to left while aiming diagonal Down while crouching PC3_UT: ;C3: jump/Turn right to left while moonwalking and aiming diagonal Down. DW TM_03B, TM_027, TM_03A ;88dd P8E_UT: ;8E: Turn around from left to right while aiming diagonal Down while standing P92_UT: ;92: Turning around from left to right while aiming Down or diagonal Down in midair P96_UT: ;96: Turning around from left to right while aiming Down or diagonal Down while falling P9A_UT: ;9A: Turning around from left to right while aiming diagonal Down while crouching PC4_UT: ;C4: jump/Turn left to right while moonwalking and aiming diagonal Down. DW TM_03A, TM_027, TM_03B ;88e3 PEC_UT: ;EC: Grabbed by Draygon, facing right. Not moving DW TM_043 ;88e5 PED_UT: ;ED: Grabbed by Draygon, facing right aiming upright. Not moving DW TM_020 ;88e7 PEE_UT: ;EE: Grabbed by Draygon, facing right and firing. DW TM_016 ;88e9 PEF_UT: ;EF: Grabbed by Draygon, facing right aiming Downright. Not moving DW TM_012 ;88eb PBA_UT: ;BA: Grabbed by Draygon, facing left, not moving DW TM_044 ;88ed PBB_UT: ;BB: Grabbed by Draygon, facing left aiming upleft, not moving DW TM_021 ;88ef PBC_UT: ;BC: Grabbed by Draygon, facing left and firing DW TM_017 ;88f1 PBD_UT: ;BD: Grabbed by Draygon, facing left aiming Downleft, not moving DW TM_013 ;88f3 PF0_UT: ;F0: Grabbed by Draygon, facing right. Moving DW TM_007, TM_008, TM_006, TM_00A, TM_00B, TM_006 ;88ff PBE_UT: ;BE: Grabbed by Draygon, facing left, moving DW TM_00D, TM_00E, TM_00C, TM_010, TM_011, TM_00C ;890b PC9_UT: ;C9: Horizontal super jump, right DW TM_038 ;890d PCA_UT: ;CA: Horizontal super jump, left DW TM_039 ;890f PCD_UT: ;CD: Diagonal super jump, right DW TM_038 ;8911 PCE_UT: ;CE: Diagonal super jump, left DW TM_039 ;8913 PD3_UT: ;D3: Crystal flash, facing right DW TM_185, TM_186, TM_199, TM_186, $0000, $0000, TM_199, TM_19A DW TM_19B, TM_19A, $0000, $0000, TM_186, TM_186, TM_016 ;8931 PD4_UT: ;D4: Crystal flash, facing left DW TM_183, TM_184, TM_196, TM_184, $0000, $0000, TM_196, TM_197 DW TM_198, TM_197, $0000, $0000, TM_184, TM_184, TM_017 ;894f PD7_UT: ;D7: Crystal flash ending, facing right DW TM_16D, TM_185, TM_186, TM_016, TM_023, TM_023 ;895b PD8_UT: ;D8: Crystal flash ending, facing left DW TM_174, TM_183, TM_184, TM_017, TM_022, TM_022 ;8967 PE8_UT: ;E8: Samus exhausted(Metroid drain, MB attack), facing right DW TM_16D, TM_185, TM_186, TM_023, TM_023, TM_023, TM_023, TM_023 DW TM_05E, TM_05F, TM_060, TM_05F, $0000, $0000, TM_016 ;8985 PE9_UT: ;E9: Samus exhausted(Metroid drain, MB attack), facing left DW TM_183, TM_184, TM_022, TM_022, TM_022, TM_022, TM_022, TM_05C DW TM_05B, TM_05C, TM_05D, TM_05C, $0000, $0000, TM_05C, TM_062 DW TM_042, $0000, $0000, TM_05C, TM_062, TM_042, TM_062, TM_05C DW $0000, $0000, TM_05B, $0000, $0000, TM_05B, $0000, $0000 ;89c5 PEA_UT: ;EA: Samus exhausted, looking up to watch Metroid attack MB, facing right DW TM_064, TM_065, TM_066, TM_065, $0000, TM_016 ;89d1 PEB_UT: ;EB: Samus exhausted, looking up to watch Metroid attack MB, facing left DW TM_061, TM_062, TM_063, TM_062, $0000, TM_017, TM_0C8, TM_0C8 ;89e1 P01_LT: ;01: Facing right, normal P47_LT: ;47: Standing, facing right. Unused? P89_LT: ;89: Ran into a wall on right (facing right) PA8_LT: ;A8: Just standing, facing right. Unused? (Grapple movement) DW TM_0CE, TM_0D6, TM_0D7, TM_0D6, $0000, TM_0CE, TM_0D6, TM_0D7, TM_0D6 ;89f3 P02_LT: ;02: Facing left, normal P48_LT: ;48: Standing, facing left. Unused? P8A_LT: ;8A: Ran into a wall on left (facing left) PA9_LT: ;A9: Just standing, facing left. Unused? (Grapple movement) DW TM_110, TM_0D8, TM_0E5, TM_0D8, $0000, TM_110, TM_0D8, TM_0E5, TM_0D8, TM_0CE, TM_0CE, TM_110, TM_110 ;8a0d P03_LT: ;03: Facing right, aiming up P05_LT: ;05: Facing right, aiming upright P07_LT: ;07: Facing right, aiming Downright PAA_LT: ;AA: Just standing, facing right aiming Downright. Unused? (Grapple movement) PCF_LT: ;CF: Samus ran right into a wall, is still holding right and is now aiming diagonal up PD1_LT: ;D1: Samus ran right into a wall, is still holding right and is now aiming diagonal Down DW TM_108, TM_108 ;8a11 P04_LT: ;04: Facing left, aiming up P06_LT: ;06: Facing left, aiming upleft P08_LT: ;08: Facing left, aiming Downleft PAB_LT: ;AB: Just standing, facing left aiming Downleft. Unused? (Grapple movement) PD0_LT: ;D0: Samus ran left into a wall, is still holding left and is now aiming diagonal up PD2_LT: ;D2: Samus ran left into a wall, is still holding left and is now aiming diagonal Down DW TM_109, TM_109, TM_0C8 ;8a17 PA4_LT: ;A4: Landing from normal jump, facing right PE0_LT: ;E0: Landing from normal jump, facing right and aiming up PE2_LT: ;E2: Landing from normal jump, facing right and aiming upright PE4_LT: ;E4: Landing from normal jump, facing right and aiming Downright PE6_LT: ;E6: Landing from normal jump, facing right, firing DW TM_0EE, TM_0CE ;8a1b PA5_LT: ;A5: Landing from normal jump, facing left PE1_LT: ;E1: Landing from normal jump, facing left and aiming up PE3_LT: ;E3: Landing from normal jump, facing left and aiming upleft PE5_LT: ;E5: Landing from normal jump, facing left and aiming Downleft PE7_LT: ;E7: Landing from normal jump, facing left, firing DW TM_0EF, TM_110 ;8a1f PA6_LT: ;A6: Landing from spin jump, facing right DW TM_100, TM_0EE, TM_0CE ;8a25 PA7_LT: ;A7: Landing from spin jump, facing left DW TM_101, TM_0EF, TM_110 ;8a2b PD5_LT: ;D5: X-raying right, standing DW TM_0CE, TM_0CE, TM_0CE, TM_0CE, TM_0CE ;8a35 PD6_LT: ;D6: X-raying left, standing DW TM_110, TM_110, TM_110, TM_110, TM_110 ;8a3f PD9_LT: ;D9: X-raying right, crouching DW TM_111, TM_111, TM_111, TM_111, TM_111 ;8a49 PDA_LT: ;DA: X-raying left, crouching DW TM_0CF, TM_0CF, TM_0CF, TM_0CF, TM_0CF ;8a53 P09_LT: ;09: Moving right, not aiming P0B_LT: ;0B: Moving right, gun extended forward (not aiming) P0D_LT: ;0D: Moving right, aiming straight up (unused?) P0F_LT: ;0F: Moving right, aiming upright P11_LT: ;11: Moving right, aiming Downright P45_LT: ;45: running, facing right, shooting left. Unused? (Fast moonwalk) DW TM_0C8, TM_0D0, TM_0C9, TM_0D1, TM_0CA, TM_0CB, TM_0D2, TM_0CC, TM_0D3, TM_0CD ;8a67 P0A_LT: ;0A: Moving left, not aiming P0C_LT: ;0C: Moving left, gun extended forward (not aiming) P0E_LT: ;0E: Moving left, aiming straight up (unused?) P10_LT: ;10: Moving left, aiming upleft P12_LT: ;12: Moving left, aiming Downleft P46_LT: ;46: running, facing left, shooting right. Unused? (Fast moonwalk) DW TM_10A, TM_112, TM_10B, TM_113, TM_10C, TM_10D, TM_114, TM_10E, TM_115, TM_10F ;8a7b P49_LT: ;49: Moonwalk, facing left P75_LT: ;75: Moonwalk, facing left aiming upleft P77_LT: ;77: Moonwalk, facing left aiming Downleft DW TM_117, TM_118, TM_0FC, TM_116, TM_119, TM_0FD ;8a87 P4A_LT: ;4A: Moonwalk, facing right P76_LT: ;76: Moonwalk, facing right aiming upright P78_LT: ;78: Moonwalk, facing right aiming Downright DW TM_0EB, TM_0EC, TM_0FE, TM_0E8, TM_0ED, TM_0FF ;8a93 P17_LT: ;17: Normal jump facing right, aiming Down PAE_LT: ;AE: jumping, facing right, aiming Down. Unused? (Grapple movement) DW TM_0F2, TM_0F8 ;8a97 P18_LT: ;18: Normal jump facing left, aiming Down PAF_LT: ;AF: jumping, facing left, aiming Down. Unused? (Grapple movement) DW TM_0F3, TM_0F9 ;8a9b P13_LT: ;13: Normal jump facing right, gun extended, not aiming or moving PAC_LT: ;AC: jumping, facing right, gun extended. Unused? (Grapple movement) DW TM_0F2, TM_100 ;8a9f P14_LT: ;14: Normal jump facing left, gun extended, not aiming or moving PAD_LT: ;AD: jumping, facing left, gun extended. Unused? (Grapple movement) DW TM_0F3, TM_101 ;8aa3 P15_LT: ;15: Normal jump facing right, aiming up DW TM_0F2, TM_0DB ;8aa7 P16_LT: ;16: Normal jump facing left, aiming up DW TM_0F3, TM_0DC ;8aab P51_LT: ;51: Normal jump facing right, moving forward (gun extended) DW TM_0F2, TM_100 ;8aaf P52_LT: ;52: Normal jump facing left, moving forward (gun extended) DW TM_0F3, TM_101 ;8ab3 P69_LT: ;69: Normal jump facing right, aiming upright. Moving optional DW TM_0F2, TM_0DB ;8ab7 P6A_LT: ;6A: Normal jump facing left, aiming upleft. Moving optional DW TM_0F3, TM_0DC ;8abb P6B_LT: ;6B: Normal jump facing right, aiming Downright. Moving optional PB0_LT: ;B0: jumping, facing right, aiming Downright. Unused? (Grapple movement) DW TM_0F2, TM_100 ;8abf P6C_LT: ;6C: Normal jump facing left, aiming Downleft. Moving optional PB1_LT: ;B1: jumping, facing left, aiming Downleft. Unused? (Grapple movement) DW TM_0F3, TM_101 ;8ac3 P4B_LT: ;4B: Normal jump transition from ground(standing or crouching), facing right P55_LT: ;55: Normal jump transition from ground, facing right and aiming up P57_LT: ;57: Normal jump transition from ground, facing right and aiming upright P59_LT: ;59: Normal jump transition from ground, facing right and aiming Downright DW TM_0EE ;8ac5 P4C_LT: ;4C: Normal jump transition from ground(standing or crouching), facing left P56_LT: ;56: Normal jump transition from ground, facing left and aiming up P58_LT: ;58: Normal jump transition from ground, facing left and aiming upleft P5A_LT: ;5A: Normal jump transition from ground, facing left and aiming Downleft DW TM_0EF ;8ac7 P4D_LT: ;4D: Normal jump facing right, gun not extended, not aiming, not moving PC7_LT: ;C7: Super jump windup, facing right DW TM_0CB, TM_0F6, TM_0F0, TM_0F0, TM_0F2, TM_0F4 ;8ad3 P4E_LT: ;4E: Normal jump facing left, gun not extended, not aiming, not moving PC8_LT: ;C8: Super jump windup, facing left DW TM_10D, TM_0F7, TM_0F1, TM_0F1, TM_0F3, TM_0F5 ;8adf P4F_LT: ;4F: Hurt roll back, moving right/facing left DW TM_0D9, TM_0F3, $0000, $0000, $0000, $0000, $0000, $0000, $0000, TM_101 ;8af3 P50_LT: ;50: Hurt roll back, moving left/facing right DW TM_0DA, TM_0F2, $0000, $0000, $0000, $0000, $0000, $0000, $0000, TM_100 ;8b07 P63_LT: ;63: Facing left on grapple blocks, ready to jump. Unused? DW TM_0FC, TM_0E2 ;8b0b P64_LT: ;64: Facing right on grapple blocks, ready to jump. Unused? DW TM_0FD, TM_0E1 ;8b0f P65_LT: ;65: Glitchy jump, facing left. Used by unused grapple jump? DW TM_0FA, TM_175, TM_176, TM_177, TM_178, TM_179, TM_17A, TM_17B, TM_17C ;8b21 P66_LT: ;66: Glitchy jump, facing right. Used by unused grapple jump? DW TM_0FB, TM_187, TM_188, TM_189, TM_18A, TM_18B, TM_18C, TM_18D, TM_18E ;8b33 P83_LT: ;83: Walljump right DW TM_0FA, TM_100, $0000, $0000, $0000, $0000, $0000, $0000 DW $0000, $0000, $0000, $0000, $0000, TM_1A7, TM_1A8, TM_1A9 DW TM_1AA, TM_1AB, TM_1AC, TM_1AD, TM_1AE, $0000, $0000, TM_1A7 DW TM_1A8, TM_1A9, TM_1AA, TM_1AB, TM_1AC, TM_1AD, TM_1AE, TM_1A7 DW TM_1A8, TM_1A9, TM_1AA, TM_1AB, TM_1AC, TM_1AD, TM_1AE, TM_1A7 DW TM_1A8, TM_1A9, TM_1AA, TM_1AB, TM_1AC, TM_1AD, TM_1AE ;8b91 P84_LT: ;84: Walljump left DW TM_0FB, TM_101, $0000, $0000, $0000, $0000, $0000, $0000 DW $0000, $0000, $0000, $0000, $0000, TM_19F, TM_1A0, TM_1A1 DW TM_1A2, TM_1A3, TM_1A4, TM_1A5, TM_1A6, $0000, $0000, TM_19F DW TM_1A0, TM_1A1, TM_1A2, TM_1A3, TM_1A4, TM_1A5, TM_1A6, TM_19F DW TM_1A0, TM_1A1, TM_1A2, TM_1A3, TM_1A4, TM_1A5, TM_1A6, TM_19F DW TM_1A0, TM_1A1, TM_1A2, TM_1A3, TM_1A4, TM_1A5, TM_1A6 ;8bef P53_LT: ;53: Hurt, facing right DW TM_0F4, TM_102 ;8bf3 P54_LT: ;54: Hurt, facing left DW TM_0F5, TM_103 ;8bf7 P5B_LT: ;5B: Something for grapple (wall jump?), probably unused PB8_LT: ;B8: Grapple, attached to a wall on right, facing left DW TM_0E2 ;8bf9 P5C_LT: ;5C: Something for grapple (wall jump?), probably unused PB9_LT: ;B9: Grapple, attached to a wall on left, facing right DW TM_0E1 ;8bfb P5D_LT: ;5D: Broken grapple? Facing clockwise, maybe unused P5E_LT: ;5E: Broken grapple? Facing clockwise, maybe unused P5F_LT: ;5F: Broken grapple? Facing clockwise, maybe unused P60_LT: ;60: Better broken grapple. Facing clockwise, maybe unused P61_LT: ;61: Nearly normal grapple. Facing clockwise, maybe unused PB2_LT: ;B2: Grapple, facing clockwise DW TM_135, TM_134, TM_133, TM_132, TM_132, TM_131, TM_131, TM_130 DW TM_130, TM_130, TM_123, TM_123, TM_122, TM_122, TM_121, TM_120 DW TM_11F, TM_11E, TM_11D, TM_11C, TM_11C, TM_11B, TM_11B, TM_11A DW TM_11A, TM_11A, TM_139, TM_139, TM_138, TM_138, TM_137, TM_136 DW TM_13F, TM_13E, TM_13D, TM_13C, TM_13C, TM_13B, TM_13B, TM_13A DW TM_13A, TM_13A, TM_12F, TM_12F, TM_12E, TM_12E, TM_12D, TM_12C DW TM_12B, TM_12A, TM_129, TM_128, TM_128, TM_127, TM_127, TM_126 DW TM_126, TM_126, TM_142, TM_142, TM_141, TM_141, TM_140, TM_13F DW TM_124, TM_125 ;8c7f P62_LT: ;62: Nearly normal grapple. Facing counterclockwise, maybe unused PB3_LT: ;B3: Grapple, facing counterclockwise DW TM_15E, TM_15F, TM_160, TM_161, TM_161, TM_162, TM_162, TM_143 DW TM_143, TM_143, TM_144, TM_144, TM_145, TM_145, TM_146, TM_147 DW TM_148, TM_149, TM_14A, TM_14B, TM_14B, TM_14C, TM_14C, TM_159 DW TM_159, TM_159, TM_15A, TM_15A, TM_15B, TM_15B, TM_15C, TM_15D DW TM_168, TM_169, TM_16A, TM_16B, TM_16B, TM_16C, TM_16C, TM_14F DW TM_14F, TM_14F, TM_150, TM_150, TM_151, TM_151, TM_152, TM_153 DW TM_154, TM_155, TM_156, TM_157, TM_157, TM_158, TM_158, TM_163 DW TM_163, TM_163, TM_164, TM_164, TM_165, TM_165, TM_166, TM_167 DW TM_14D, TM_14E ;8d03 P29_LT: ;29: Falling facing right, normal pose P67_LT: ;67: Facing right, falling, fired a shot DW TM_0F2, TM_0F4, TM_0F4, $0000, $0000, TM_0F2, TM_100 ;8d11 P2A_LT: ;2A: Falling facing left, normal pose P68_LT: ;68: Facing left, falling, fired a shot DW TM_0F3, TM_0F5, TM_0F5, $0000, $0000, TM_0F3, TM_101 ;8d1f P2D_LT: ;2D: Falling facing right, aiming Down DW TM_0F2, TM_0F8 ;8d23 P2E_LT: ;2E: Falling facing left, aiming Down DW TM_0F3, TM_0F9 ;8d27 P2B_LT: ;2B: Falling facing right, aiming up DW TM_0F2, TM_0F4, TM_100 ;8d2d P2C_LT: ;2C: Falling facing left, aiming up DW TM_0F3, TM_0F5, TM_101 ;8d33 P6D_LT: ;6D: Falling facing right, aiming upright DW TM_0F2, TM_0F4, TM_100 ;8d39 P6E_LT: ;6E: Falling facing left, aiming upleft DW TM_0F3, TM_0F5, TM_101 ;8d3f P6F_LT: ;6F: Falling facing right, aiming Downright DW TM_0F2, TM_0F4, TM_100 ;8d45 P70_LT: ;70: Falling facing left, aiming Downleft DW TM_0F3, TM_0F5, TM_101 ;8d4b P27_LT: ;27: Crouching, facing right PB4_LT: ;B4: Crouching, facing right. Unused? (Grapple movement) DW TM_111, TM_111, TM_111, TM_111, $0000, TM_111, TM_111, TM_111, TM_111 ;8d5d P28_LT: ;28: Crouching, facing left PB5_LT: ;B5: Crouching, facing left. Unused? (Grapple movement) DW TM_0CF, TM_0CF, TM_0CF, TM_0CF, $0000, TM_0CF, TM_0CF, TM_0CF, TM_0CF ;8d6f P71_LT: ;71: Standing to crouching, facing right and aiming upright DW TM_111 ;8d71 P72_LT: ;72: Standing to crouching, facing left and aiming upleft DW TM_0CF ;8d73 P73_LT: ;73: Standing to crouching, facing right and aiming Downright PB6_LT: ;B6: Crouching, facing right, aiming Downright. Unused? (Grapple movement) DW TM_111 ;8d75 P74_LT: ;74: Standing to crouching, facing left and aiming Downleft PB7_LT: ;B7: Crouching, facing left, aiming Downleft. Unused? (Grapple movement) DW TM_0CF ;8d77 P85_LT: ;85: Crouching, facing right aiming up DW TM_111, TM_111 ;8d7b P86_LT: ;86: Crouching, facing left aiming up DW TM_0CF, TM_0CF ;8d7f P35_LT: ;35: Crouch transition, facing right P3B_LT: ;3B: Standing from crouching, facing right PF1_LT: ;F1: Crouch transition, facing right and aiming up PF3_LT: ;F3: Crouch transition, facing right and aiming upright PF5_LT: ;F5: Crouch transition, facing right and aiming Downright PF7_LT: ;F7: Crouching to standing, facing right and aiming up PF9_LT: ;F9: Crouching to standing, facing right and aiming upright PFB_LT: ;FB: Crouching to standing, facing right and aiming Downright DW TM_0EE ;8d81 P36_LT: ;36: Crouch transition, facing left P3C_LT: ;3C: Standing from crouching, facing left PF2_LT: ;F2: Crouch transition, facing left and aiming up PF4_LT: ;F4: Crouch transition, facing left and aiming upleft PF6_LT: ;F6: Crouch transition, facing left and aiming Downleft PF8_LT: ;F8: Crouching to standing, facing left and aiming up PFA_LT: ;FA: Crouching to standing, facing left and aiming upleft PFC_LT: ;FC: Crouching to standing, facing left and aiming Downleft DW TM_0EF, $0000, $0000 ;8d87 PDB_LT: ;DB: Standing transition to morphball, facing right? Unused? DW TM_0EE, $0000, $0000 ;8d8d PDC_LT: ;DC: Standing transition to morphball, facing left? Unused? DW TM_0EE ;8d8f PDD_LT: ;DD: Morphball transition to standing, facing right? Unused? DW $0000, $0000, TM_0EE ;8d95 PDE_LT: ;DE: Morphball transition to standing, facing left? Unused? DW $0000, $0000, TM_0EE ;8d9b P25_LT: ;25: starting standing right, turning left P8B_LT: ;8B: Turning around from right to left while aiming straight up while standing P8D_LT: ;8D: Turn around from right to left while aiming diagonal Down while standing P9C_LT: ;9C: Turning around from right to left while aiming diagonal up while standing PBF_LT: ;BF: jump/Turn right to left while moonwalking. PC1_LT: ;C1: jump/Turn right to left while moonwalking and aiming diagonal up. PC3_LT: ;C3: jump/Turn right to left while moonwalking and aiming diagonal Down. PC6_LT: ;C6: Morph ball, facing left. Unused? (Grabbed by Draygon movement) DW TM_0DE, TM_0E9, TM_0DD ;8da1 P26_LT: ;26: starting standing left, turning right P8C_LT: ;8C: Turning around from left to right while aiming straight up while standing P8E_LT: ;8E: Turn around from left to right while aiming diagonal Down while standing P9D_LT: ;9D: Turning around from left to right while aiming diagonal up while standing PC0_LT: ;C0: jump/Turn left to right while moonwalking. PC2_LT: ;C2: jump/Turn left to right while moonwalking and aiming diagonal up. PC4_LT: ;C4: jump/Turn left to right while moonwalking and aiming diagonal Down. DW TM_0DD, TM_0E9, TM_0DE ;8da7 P2F_LT: ;2F: starting with normal jump facing right, turning left P43_LT: ;43: starting from crouching right, turning left P87_LT: ;87: Turning from right to left while falling P8F_LT: ;8F: Turning around from right to left while aiming straight up in midair P91_LT: ;91: Turning around from right to left while aiming Down or diagonal Down in midair P93_LT: ;93: Turning around from right to left while aiming straight up while falling P95_LT: ;95: Turning around from right to left while aiming Down or diagonal Down while falling P97_LT: ;97: Turning around from right to left while aiming straight up while crouching P99_LT: ;99: Turning around from right to left while aiming diagonal Down while crouching P9E_LT: ;9E: Turning around from right to left while aiming diagonal up in midair PA0_LT: ;A0: Turning around from right to left while aiming diagonal up while falling PA2_LT: ;A2: Turn around from right to left while aiming diagonal up while crouching DW TM_0E0, TM_0EA, TM_0DF ;8dad P30_LT: ;30: starting with normal jump facing left, turning right P44_LT: ;44: starting from crouching left, turning right P90_LT: ;90: Turning around from left to right while aiming straight up in midair P92_LT: ;92: Turning around from left to right while aiming Down or diagonal Down in midair P98_LT: ;98: Turning around from left to right while aiming straight up while crouching P9A_LT: ;9A: Turning around from left to right while aiming diagonal Down while crouching P9F_LT: ;9F: Turning around from left to right while aiming diagonal up in midair PA3_LT: ;A3: Turn around from left to right while aiming diagonal up while crouching DW TM_0DF, TM_0EA, TM_0E0, TM_0E0, TM_0EA, TM_0DF ;8db9 P88_LT: ;88: Turning from left to right while falling P94_LT: ;94: Turning around from left to right while aiming straight up while falling P96_LT: ;96: Turning around from left to right while aiming Down or diagonal Down while falling PA1_LT: ;A1: Turning around from left to right while aiming diagonal up while falling DW TM_0DF, TM_0EA, TM_0E0 ;8dbf PEC_LT: ;EC: Grabbed by Draygon, facing right. Not moving PED_LT: ;ED: Grabbed by Draygon, facing right aiming upright. Not moving PEE_LT: ;EE: Grabbed by Draygon, facing right and firing. PEF_LT: ;EF: Grabbed by Draygon, facing right aiming Downright. Not moving DW TM_102 ;8dc1 PBA_LT: ;BA: Grabbed by Draygon, facing left, not moving PBB_LT: ;BB: Grabbed by Draygon, facing left aiming upleft, not moving PBC_LT: ;BC: Grabbed by Draygon, facing left and firing PBD_LT: ;BD: Grabbed by Draygon, facing left aiming Downleft, not moving DW TM_103 ;8dc3 PF0_LT: ;F0: Grabbed by Draygon, facing right. Moving DW TM_0F4, TM_102, TM_100, TM_0F4, TM_0F6, TM_0F0 ;8dcf PBE_LT: ;BE: Grabbed by Draygon, facing left, moving DW TM_0F5, TM_103, TM_101, TM_0F5, TM_0F7, TM_0F1 ;8ddb PC9_LT: ;C9: Horizontal super jump, right DW TM_0E3 ;8ddd PCA_LT: ;CA: Horizontal super jump, left DW TM_0E4 ;8ddf PCD_LT: ;CD: Diagonal super jump, right DW TM_0E3 ;8de1 PCE_LT: ;CE: Diagonal super jump, left DW TM_0E4 ;8de3 PD3_LT: ;D3: Crystal flash, facing right DW TM_19C, TM_19D, TM_19E, TM_19E, $0000, $0000, TM_19E, TM_19E DW TM_19E, TM_19E, $0000, $0000, TM_19D, TM_19C, TM_0EE ;8e01 PD4_LT: ;D4: Crystal flash, facing left DW TM_19C, TM_19D, TM_19E, TM_19E, $0000, $0000, TM_19E, TM_19E DW TM_19E, TM_19E, $0000, $0000, TM_19D, TM_19C, TM_0EF ;8e1f PD7_LT: ;D7: Crystal flash ending, facing right DW $0000, $0000, $0000, TM_0EE, TM_0F4, TM_102 ;8e2b PD8_LT: ;D8: Crystal flash ending, facing left DW $0000, $0000, $0000, TM_0EF, TM_0F5, TM_103 ;8e37 PE8_LT: ;E8: Samus exhausted(Metroid drain, MB attack), facing right DW $0000, $0000, $0000, TM_0F4, TM_0F4, TM_0F4, TM_0F4, TM_0F4 DW TM_105, TM_105, TM_105, TM_105, $0000, $0000, TM_0EE ;8e55 PE9_LT: ;E9: Samus exhausted(Metroid drain, MB attack), facing left DW $0000, $0000, TM_0F5, TM_0F5, TM_0F5, TM_0F5, TM_0F5, TM_0EF DW TM_104, TM_104, TM_104, TM_104, $0000, $0000, TM_101, TM_0EF DW TM_109, $0000, $0000, TM_101, TM_0EF, TM_109, TM_0EF, TM_101 DW $0000, $0000, TM_104, $0000, $0000, TM_104, $0000, $0000 ;8e95 PEA_LT: ;EA: Samus exhausted, looking up to watch Metroid attack MB, facing right DW TM_105, TM_105, TM_105, TM_105, $0000, TM_0EE ;8ea1 PEB_LT: ;EB: Samus exhausted, looking up to watch Metroid attack MB, facing left DW TM_104, TM_104, TM_104, TM_104, $0000, TM_0EF ;8ead P1D_UT: ;1D: Facing right as morphball, no springball P31_UT: ;31: Midair morphball facing right without springball P32_UT: ;32: Midair morphball facing left without springball P3F_UT: ;3F: Some transition with morphball, facing right. Maybe unused P40_UT: ;40: Some transition with morphball, facing left. Maybe unused P1D_LT: ;1D: Facing right as morphball, no springball P31_LT: ;31: Midair morphball facing right without springball P32_LT: ;32: Midair morphball facing left without springball P3F_LT: ;3F: Some transition with morphball, facing right. Maybe unused P40_LT: ;40: Some transition with morphball, facing left. Maybe unused DW TM_16D, TM_171, TM_16E, TM_172, TM_16F, TM_173, TM_170, TM_174, $0000, TM_182 ;8ec1 P41_UT: ;41: Staying still with morphball, facing left, no springball PC5_UT: ;C5: Morph ball, facing right. Unused? (Grabbed by Draygon movement) PDF_UT: ;DF: Samus is facing left as a morphball. Unused? (Grabbed by Draygon movement) P41_LT: ;41: Staying still with morphball, facing left, no springball PC5_LT: ;C5: Morph ball, facing right. Unused? (Grabbed by Draygon movement) PDF_LT: ;DF: Samus is facing left as a morphball. Unused? (Grabbed by Draygon movement) DW TM_174, TM_170, TM_173, TM_16F, TM_172, TM_16E, TM_171, TM_16D, $0000, TM_182 ;8ed5 P1E_UT: ;1E: Moving right as a morphball on ground without springball P1E_LT: ;1E: Moving right as a morphball on ground without springball DW TM_16D, TM_171, TM_16E, TM_172, TM_16F, TM_173, TM_170, TM_174, $0000, TM_182 ;8ee9 P1F_UT: ;1F: Moving left as a morphball on ground without springball P1F_LT: ;1F: Moving left as a morphball on ground without springball DW TM_174, TM_170, TM_173, TM_16F, TM_172, TM_16E, TM_171, TM_16D, $0000, TM_182 ;8efd P79_UT: ;79: Spring ball on ground, facing right P7B_UT: ;7B: Spring ball on ground, moving right P7D_UT: ;7D: Spring ball falling, facing/moving right P7F_UT: ;7F: Spring ball jump in air, facing/moving right P79_LT: ;79: Spring ball on ground, facing right P7B_LT: ;7B: Spring ball on ground, moving right P7D_LT: ;7D: Spring ball falling, facing/moving right P7F_LT: ;7F: Spring ball jump in air, facing/moving right DW TM_16D, TM_171, TM_16E, TM_172, TM_16F, TM_173, TM_170, TM_174, $0000, TM_182 ;8f11 P7A_UT: ;7A: Spring ball on ground, facing left P7C_UT: ;7C: Spring ball on ground, moving left P7E_UT: ;7E: Spring ball falling, facing/moving left P80_UT: ;80: Spring ball jump in air, facing/moving left P7A_LT: ;7A: Spring ball on ground, facing left P7C_LT: ;7C: Spring ball on ground, moving left P7E_LT: ;7E: Spring ball falling, facing/moving left P80_LT: ;80: Spring ball jump in air, facing/moving left DW TM_174, TM_170, TM_173, TM_16F, TM_172, TM_16E, TM_171, TM_16D, $0000, TM_182 ;8f25 P19_UT: ;19: Spin jump right P20_UT: ;20: Spinjump right. Unused? P21_UT: ;21: Spinjump right. Unused? P22_UT: ;22: Spinjump right. Unused? P23_UT: ;23: Spinjump right. Unused? P24_UT: ;24: Spinjump right. Unused? P33_UT: ;33: Spinjump right. Unused? P34_UT: ;34: Spinjump right. Unused? P39_UT: ;39: Midair morphing into ball, facing right? May be unused P3A_UT: ;3A: Midair morphing into ball, facing left? May be unused P42_UT: ;42: Spinjump right. Unused? P20_LT: ;20: Spinjump right. Unused? P21_LT: ;21: Spinjump right. Unused? P22_LT: ;22: Spinjump right. Unused? P23_LT: ;23: Spinjump right. Unused? P24_LT: ;24: Spinjump right. Unused? P33_LT: ;33: Spinjump right. Unused? P34_LT: ;34: Spinjump right. Unused? P39_LT: ;39: Midair morphing into ball, facing right? May be unused P3A_LT: ;3A: Midair morphing into ball, facing left? May be unused P42_LT: ;42: Spinjump right. Unused? DW TM_043, TM_187, TM_188, TM_189, TM_18A, TM_18B, TM_18C, TM_18D, TM_18E, $0000, $0000, TM_03E ;8f3d P19_LT: ;19: Spin jump right DW TM_100, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, TM_0E6 ;8f55 P1A_UT: ;1A: Spin jump left DW TM_044, TM_175, TM_176, TM_177, TM_178, TM_179, TM_17A, TM_17B, TM_17C, $0000, $0000, TM_03F ;8f6d P1A_LT: ;1A: Spin jump left DW TM_101, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, TM_0E7 ;8f85 P1B_UT: ;1B: Space jump right DW TM_043, TM_193, TM_193, TM_193, TM_193, TM_193, TM_193, TM_193, TM_193, $0000, $0000, TM_03E ;8f9d P1B_LT: ;1B: Space jump right DW TM_100, TM_1A7, TM_1A8, TM_1A9, TM_1AA, TM_1AB, TM_1AC, TM_1AD, TM_1AE, $0000, $0000, TM_0E6 ;8fb5 P1C_UT: ;1C: Space jump left DW TM_044, TM_181, TM_181, TM_181, TM_181, TM_181, TM_181, TM_181, TM_181, $0000, $0000, TM_03F ;8fcd P1C_LT: ;1C: Space jump left DW TM_101, TM_19F, TM_1A0, TM_1A1, TM_1A2, TM_1A3, TM_1A4, TM_1A5, TM_1A6, $0000, $0000, TM_0E7 ;8fe5 P81_UT: ;81: Screw attack right DW TM_043, TM_18F, TM_18F, TM_18F, TM_193, TM_193, TM_193, TM_190 DW TM_190, TM_190, TM_193, TM_193, TM_193, TM_191, TM_191, TM_191 DW TM_193, TM_193, TM_193, TM_192, TM_192, TM_192, TM_193, TM_193 DW TM_193, $0000, $0000, TM_03E ;901d P81_LT: ;81: Screw attack right DW TM_100, TM_1A7, TM_1A8, TM_1A9, TM_1AA, TM_1AB, TM_1AC, TM_1AD DW TM_1AE, TM_1A7, TM_1A8, TM_1A9, TM_1AA, TM_1AB, TM_1AC, TM_1AD DW TM_1AE, TM_1A7, TM_1A8, TM_1A9, TM_1AA, TM_1AB, TM_1AC, TM_1AD DW TM_1AE, $0000, $0000, TM_0E6 ;9055 P82_UT: ;82: Screw attack left DW TM_044, TM_17D, TM_17D, TM_17D, TM_181, TM_181, TM_181, TM_17E DW TM_17E, TM_17E, TM_181, TM_181, TM_181, TM_17F, TM_17F, TM_17F DW TM_181, TM_181, TM_181, TM_180, TM_180, TM_180, TM_181, TM_181 DW TM_181, $0000, $0000, TM_03F ;908d P82_LT: ;82: Screw attack left DW TM_101, TM_19F, TM_1A0, TM_1A1, TM_1A2, TM_1A3, TM_1A4, TM_1A5 DW TM_1A6, TM_19F, TM_1A0, TM_1A1, TM_1A2, TM_1A3, TM_1A4, TM_1A5 DW TM_1A6, TM_19F, TM_1A0, TM_1A1, TM_1A2, TM_1A3, TM_1A4, TM_1A5 DW TM_1A6, $0000, $0000, TM_0E7 ;90c5 this is never pointed to? DW TM_1B8, TM_1B9, TM_1BA, TM_1BB, TM_1BC, TM_1BD, TM_1BE, TM_1BF DW TM_1C0, TM_1AF, TM_1B0, TM_1B1, TM_1B2, TM_1B3, TM_1B4, TM_1B5 DW TM_1B6, TM_1B7 ;90E9 PCB_UT: ;CB: Vertical super jump, facing right PCB_LT: ;CB: Vertical super jump, facing right DW TM_194 ;90EB PCC_UT: ;CC: Vertical super jump, facing left PCC_LT: ;CC: Vertical super jump, facing left DW TM_195 ORG $9290ED ;tilemaps here for some reason... ;90ED TM_000: DW $0001 DB $FC, $01, $FC, $5A, $31 ;90F4 TM_001: DW $0019 DB $39, $00, $E8, $36, $31 DB $31, $00, $E8, $44, $31 DB $29, $00, $E8, $31, $31 DB $21, $00, $E8, $34, $31 DB $19, $00, $E8, $33, $31 DB $10, $00, $08, $4B, $31 DB $08, $00, $08, $3D, $31 DB $00, $00, $08, $3E, $31 DB $F8, $01, $08, $38, $31 DB $F0, $01, $08, $43, $31 DB $E8, $01, $08, $3F, $31 DB $E0, $01, $08, $3E, $31 DB $10, $00, $F8, $4A, $31 DB $08, $00, $F8, $3D, $31 DB $00, $00, $F8, $3E, $31 DB $F8, $01, $F8, $38, $31 DB $F0, $01, $F8, $43, $31 DB $E8, $01, $F8, $3F, $31 DB $E0, $01, $F8, $3E, $31 DB $08, $00, $E8, $3B, $31 DB $00, $00, $E8, $30, $31 DB $F8, $01, $E8, $44, $31 DB $F0, $01, $E8, $42, $31 DB $E8, $01, $E8, $38, $31 DB $E0, $01, $E8, $45, $31 ;9173 ;unused? this is never pointed to DW $0001 DB $00, $00, $00, $5F, $3A ;917A TM_002: DW $0010 DB $18, $00, $00, $17, $38 DB $10, $00, $00, $16, $38 DB $08, $00, $00, $15, $38 DB $00, $00, $00, $14, $38 DB $F8, $01, $00, $13, $38 DB $F0, $01, $00, $12, $38 DB $E8, $01, $00, $11, $38 DB $E0, $01, $00, $10, $38 DB $18, $00, $F8, $07, $38 DB $10, $00, $F8, $06, $38 DB $08, $00, $F8, $05, $38 DB $00, $00, $F8, $04, $38 DB $F8, $01, $F8, $03, $38 DB $F0, $01, $F8, $02, $38 DB $E8, $01, $F8, $01, $38 DB $E0, $01, $F8, $00, $38 ;91CC TM_003: DW $0010 DB $18, $00, $00, $1F, $38 DB $10, $00, $00, $1E, $38 DB $08, $00, $00, $1D, $38 DB $00, $00, $00, $1C, $38 DB $F8, $01, $00, $1B, $38 DB $F0, $01, $00, $1A, $38 DB $E8, $01, $00, $19, $38 DB $E0, $01, $00, $18, $38 DB $18, $00, $F8, $0F, $38 DB $10, $00, $F8, $0E, $38 DB $08, $00, $F8, $0D, $38 DB $00, $00, $F8, $0C, $38 DB $F8, $01, $F8, $0B, $38 DB $F0, $01, $F8, $0A, $38 DB $E8, $01, $F8, $09, $38 DB $E0, $01, $F8, $08, $38 ;921E TM_004: DW $0008 DB $18, $00, $00, $37, $3C DB $10, $00, $00, $36, $3C DB $08, $00, $00, $35, $3C DB $00, $00, $00, $34, $3C DB $F8, $01, $00, $33, $3C DB $F0, $01, $00, $32, $3C DB $E8, $01, $00, $31, $3C DB $E0, $01, $00, $30, $3C ;9248 TM_005: DW $0005 DB $00, $00, $00, $24, $3A DB $F8, $01, $00, $23, $3A DB $F0, $01, $00, $22, $3A DB $E8, $01, $00, $21, $3A DB $E0, $01, $00, $20, $3A ORG $929263 ;upper half indexing DW P00_UT-$808D/2, P01_UT-$808D/2, P02_UT-$808D/2, P03_UT-$808D/2, P04_UT-$808D/2, P05_UT-$808D/2, P06_UT-$808D/2, P07_UT-$808D/2, P08_UT-$808D/2, P09_UT-$808D/2, P0A_UT-$808D/2, P0B_UT-$808D/2, P0C_UT-$808D/2, P0D_UT-$808D/2, P0E_UT-$808D/2, P0F_UT-$808D/2 DW P10_UT-$808D/2, P11_UT-$808D/2, P12_UT-$808D/2, P13_UT-$808D/2, P14_UT-$808D/2, P15_UT-$808D/2, P16_UT-$808D/2, P17_UT-$808D/2, P18_UT-$808D/2, P19_UT-$808D/2, P1A_UT-$808D/2, P1B_UT-$808D/2, P1C_UT-$808D/2, P1D_UT-$808D/2, P1E_UT-$808D/2, P1F_UT-$808D/2 DW P20_UT-$808D/2, P21_UT-$808D/2, P22_UT-$808D/2, P23_UT-$808D/2, P24_UT-$808D/2, P25_UT-$808D/2, P26_UT-$808D/2, P27_UT-$808D/2, P28_UT-$808D/2, P29_UT-$808D/2, P2A_UT-$808D/2, P2B_UT-$808D/2, P2C_UT-$808D/2, P2D_UT-$808D/2, P2E_UT-$808D/2, P2F_UT-$808D/2 DW P30_UT-$808D/2, P31_UT-$808D/2, P32_UT-$808D/2, P33_UT-$808D/2, P34_UT-$808D/2, P35_UT-$808D/2, P36_UT-$808D/2, P37_UT-$808D/2, P38_UT-$808D/2, P39_UT-$808D/2, P3A_UT-$808D/2, P3B_UT-$808D/2, P3C_UT-$808D/2, P3D_UT-$808D/2, P3E_UT-$808D/2, P3F_UT-$808D/2 DW P40_UT-$808D/2, P41_UT-$808D/2, P42_UT-$808D/2, P43_UT-$808D/2, P44_UT-$808D/2, P45_UT-$808D/2, P46_UT-$808D/2, P47_UT-$808D/2, P48_UT-$808D/2, P49_UT-$808D/2, P4A_UT-$808D/2, P4B_UT-$808D/2, P4C_UT-$808D/2, P4D_UT-$808D/2, P4E_UT-$808D/2, P4F_UT-$808D/2 DW P50_UT-$808D/2, P51_UT-$808D/2, P52_UT-$808D/2, P53_UT-$808D/2, P54_UT-$808D/2, P55_UT-$808D/2, P56_UT-$808D/2, P57_UT-$808D/2, P58_UT-$808D/2, P59_UT-$808D/2, P5A_UT-$808D/2, P5B_UT-$808D/2, P5C_UT-$808D/2, P5D_UT-$808D/2, P5E_UT-$808D/2, P5F_UT-$808D/2 DW P60_UT-$808D/2, P61_UT-$808D/2, P62_UT-$808D/2, P63_UT-$808D/2, P64_UT-$808D/2, P65_UT-$808D/2, P66_UT-$808D/2, P67_UT-$808D/2, P68_UT-$808D/2, P69_UT-$808D/2, P6A_UT-$808D/2, P6B_UT-$808D/2, P6C_UT-$808D/2, P6D_UT-$808D/2, P6E_UT-$808D/2, P6F_UT-$808D/2 DW P70_UT-$808D/2, P71_UT-$808D/2, P72_UT-$808D/2, P73_UT-$808D/2, P74_UT-$808D/2, P75_UT-$808D/2, P76_UT-$808D/2, P77_UT-$808D/2, P78_UT-$808D/2, P79_UT-$808D/2, P7A_UT-$808D/2, P7B_UT-$808D/2, P7C_UT-$808D/2, P7D_UT-$808D/2, P7E_UT-$808D/2, P7F_UT-$808D/2 DW P80_UT-$808D/2, P81_UT-$808D/2, P82_UT-$808D/2, P83_UT-$808D/2, P84_UT-$808D/2, P85_UT-$808D/2, P86_UT-$808D/2, P87_UT-$808D/2, P88_UT-$808D/2, P89_UT-$808D/2, P8A_UT-$808D/2, P8B_UT-$808D/2, P8C_UT-$808D/2, P8D_UT-$808D/2, P8E_UT-$808D/2, P8F_UT-$808D/2 DW P90_UT-$808D/2, P91_UT-$808D/2, P92_UT-$808D/2, P93_UT-$808D/2, P94_UT-$808D/2, P95_UT-$808D/2, P96_UT-$808D/2, P97_UT-$808D/2, P98_UT-$808D/2, P99_UT-$808D/2, P9A_UT-$808D/2, P9B_UT-$808D/2, P9C_UT-$808D/2, P9D_UT-$808D/2, P9E_UT-$808D/2, P9F_UT-$808D/2 DW PA0_UT-$808D/2, PA1_UT-$808D/2, PA2_UT-$808D/2, PA3_UT-$808D/2, PA4_UT-$808D/2, PA5_UT-$808D/2, PA6_UT-$808D/2, PA7_UT-$808D/2, PA8_UT-$808D/2, PA9_UT-$808D/2, PAA_UT-$808D/2, PAB_UT-$808D/2, PAC_UT-$808D/2, PAD_UT-$808D/2, PAE_UT-$808D/2, PAF_UT-$808D/2 DW PB0_UT-$808D/2, PB1_UT-$808D/2, PB2_UT-$808D/2, PB3_UT-$808D/2, PB4_UT-$808D/2, PB5_UT-$808D/2, PB6_UT-$808D/2, PB7_UT-$808D/2, PB8_UT-$808D/2, PB9_UT-$808D/2, PBA_UT-$808D/2, PBB_UT-$808D/2, PBC_UT-$808D/2, PBD_UT-$808D/2, PBE_UT-$808D/2, PBF_UT-$808D/2 DW PC0_UT-$808D/2, PC1_UT-$808D/2, PC2_UT-$808D/2, PC3_UT-$808D/2, PC4_UT-$808D/2, PC5_UT-$808D/2, PC6_UT-$808D/2, PC7_UT-$808D/2, PC8_UT-$808D/2, PC9_UT-$808D/2, PCA_UT-$808D/2, PCB_UT-$808D/2, PCC_UT-$808D/2, PCD_UT-$808D/2, PCE_UT-$808D/2, PCF_UT-$808D/2 DW PD0_UT-$808D/2, PD1_UT-$808D/2, PD2_UT-$808D/2, PD3_UT-$808D/2, PD4_UT-$808D/2, PD5_UT-$808D/2, PD6_UT-$808D/2, PD7_UT-$808D/2, PD8_UT-$808D/2, PD9_UT-$808D/2, PDA_UT-$808D/2, PDB_UT-$808D/2, PDC_UT-$808D/2, PDD_UT-$808D/2, PDE_UT-$808D/2, PDF_UT-$808D/2 DW PE0_UT-$808D/2, PE1_UT-$808D/2, PE2_UT-$808D/2, PE3_UT-$808D/2, PE4_UT-$808D/2, PE5_UT-$808D/2, PE6_UT-$808D/2, PE7_UT-$808D/2, PE8_UT-$808D/2, PE9_UT-$808D/2, PEA_UT-$808D/2, PEB_UT-$808D/2, PEC_UT-$808D/2, PED_UT-$808D/2, PEE_UT-$808D/2, PEF_UT-$808D/2 DW PF0_UT-$808D/2, PF1_UT-$808D/2, PF2_UT-$808D/2, PF3_UT-$808D/2, PF4_UT-$808D/2, PF5_UT-$808D/2, PF6_UT-$808D/2, PF7_UT-$808D/2, PF8_UT-$808D/2, PF9_UT-$808D/2, PFA_UT-$808D/2, PFB_UT-$808D/2, PFC_UT-$808D/2 ;ends @ $92945C ORG $92945D ;lower half indexing DW P00_LT-$808D/2, P01_LT-$808D/2, P02_LT-$808D/2, P03_LT-$808D/2, P04_LT-$808D/2, P05_LT-$808D/2, P06_LT-$808D/2, P07_LT-$808D/2, P08_LT-$808D/2, P09_LT-$808D/2, P0A_LT-$808D/2, P0B_LT-$808D/2, P0C_LT-$808D/2, P0D_LT-$808D/2, P0E_LT-$808D/2, P0F_LT-$808D/2 DW P10_LT-$808D/2, P11_LT-$808D/2, P12_LT-$808D/2, P13_LT-$808D/2, P14_LT-$808D/2, P15_LT-$808D/2, P16_LT-$808D/2, P17_LT-$808D/2, P18_LT-$808D/2, P19_LT-$808D/2, P1A_LT-$808D/2, P1B_LT-$808D/2, P1C_LT-$808D/2, P1D_LT-$808D/2, P1E_LT-$808D/2, P1F_LT-$808D/2 DW P20_LT-$808D/2, P21_LT-$808D/2, P22_LT-$808D/2, P23_LT-$808D/2, P24_LT-$808D/2, P25_LT-$808D/2, P26_LT-$808D/2, P27_LT-$808D/2, P28_LT-$808D/2, P29_LT-$808D/2, P2A_LT-$808D/2, P2B_LT-$808D/2, P2C_LT-$808D/2, P2D_LT-$808D/2, P2E_LT-$808D/2, P2F_LT-$808D/2 DW P30_LT-$808D/2, P31_LT-$808D/2, P32_LT-$808D/2, P33_LT-$808D/2, P34_LT-$808D/2, P35_LT-$808D/2, P36_LT-$808D/2, P37_LT-$808D/2, P38_LT-$808D/2, P39_LT-$808D/2, P3A_LT-$808D/2, P3B_LT-$808D/2, P3C_LT-$808D/2, P3D_LT-$808D/2, P3E_LT-$808D/2, P3F_LT-$808D/2 DW P40_LT-$808D/2, P41_LT-$808D/2, P42_LT-$808D/2, P43_LT-$808D/2, P44_LT-$808D/2, P45_LT-$808D/2, P46_LT-$808D/2, P47_LT-$808D/2, P48_LT-$808D/2, P49_LT-$808D/2, P4A_LT-$808D/2, P4B_LT-$808D/2, P4C_LT-$808D/2, P4D_LT-$808D/2, P4E_LT-$808D/2, P4F_LT-$808D/2 DW P50_LT-$808D/2, P51_LT-$808D/2, P52_LT-$808D/2, P53_LT-$808D/2, P54_LT-$808D/2, P55_LT-$808D/2, P56_LT-$808D/2, P57_LT-$808D/2, P58_LT-$808D/2, P59_LT-$808D/2, P5A_LT-$808D/2, P5B_LT-$808D/2, P5C_LT-$808D/2, P5D_LT-$808D/2, P5E_LT-$808D/2, P5F_LT-$808D/2 DW P60_LT-$808D/2, P61_LT-$808D/2, P62_LT-$808D/2, P63_LT-$808D/2, P64_LT-$808D/2, P65_LT-$808D/2, P66_LT-$808D/2, P67_LT-$808D/2, P68_LT-$808D/2, P69_LT-$808D/2, P6A_LT-$808D/2, P6B_LT-$808D/2, P6C_LT-$808D/2, P6D_LT-$808D/2, P6E_LT-$808D/2, P6F_LT-$808D/2 DW P70_LT-$808D/2, P71_LT-$808D/2, P72_LT-$808D/2, P73_LT-$808D/2, P74_LT-$808D/2, P75_LT-$808D/2, P76_LT-$808D/2, P77_LT-$808D/2, P78_LT-$808D/2, P79_LT-$808D/2, P7A_LT-$808D/2, P7B_LT-$808D/2, P7C_LT-$808D/2, P7D_LT-$808D/2, P7E_LT-$808D/2, P7F_LT-$808D/2 DW P80_LT-$808D/2, P81_LT-$808D/2, P82_LT-$808D/2, P83_LT-$808D/2, P84_LT-$808D/2, P85_LT-$808D/2, P86_LT-$808D/2, P87_LT-$808D/2, P88_LT-$808D/2, P89_LT-$808D/2, P8A_LT-$808D/2, P8B_LT-$808D/2, P8C_LT-$808D/2, P8D_LT-$808D/2, P8E_LT-$808D/2, P8F_LT-$808D/2 DW P90_LT-$808D/2, P91_LT-$808D/2, P92_LT-$808D/2, P93_LT-$808D/2, P94_LT-$808D/2, P95_LT-$808D/2, P96_LT-$808D/2, P97_LT-$808D/2, P98_LT-$808D/2, P99_LT-$808D/2, P9A_LT-$808D/2, P9B_LT-$808D/2, P9C_LT-$808D/2, P9D_LT-$808D/2, P9E_LT-$808D/2, P9F_LT-$808D/2 DW PA0_LT-$808D/2, PA1_LT-$808D/2, PA2_LT-$808D/2, PA3_LT-$808D/2, PA4_LT-$808D/2, PA5_LT-$808D/2, PA6_LT-$808D/2, PA7_LT-$808D/2, PA8_LT-$808D/2, PA9_LT-$808D/2, PAA_LT-$808D/2, PAB_LT-$808D/2, PAC_LT-$808D/2, PAD_LT-$808D/2, PAE_LT-$808D/2, PAF_LT-$808D/2 DW PB0_LT-$808D/2, PB1_LT-$808D/2, PB2_LT-$808D/2, PB3_LT-$808D/2, PB4_LT-$808D/2, PB5_LT-$808D/2, PB6_LT-$808D/2, PB7_LT-$808D/2, PB8_LT-$808D/2, PB9_LT-$808D/2, PBA_LT-$808D/2, PBB_LT-$808D/2, PBC_LT-$808D/2, PBD_LT-$808D/2, PBE_LT-$808D/2, PBF_LT-$808D/2 DW PC0_LT-$808D/2, PC1_LT-$808D/2, PC2_LT-$808D/2, PC3_LT-$808D/2, PC4_LT-$808D/2, PC5_LT-$808D/2, PC6_LT-$808D/2, PC7_LT-$808D/2, PC8_LT-$808D/2, PC9_LT-$808D/2, PCA_LT-$808D/2, PCB_LT-$808D/2, PCC_LT-$808D/2, PCD_LT-$808D/2, PCE_LT-$808D/2, PCF_LT-$808D/2 DW PD0_LT-$808D/2, PD1_LT-$808D/2, PD2_LT-$808D/2, PD3_LT-$808D/2, PD4_LT-$808D/2, PD5_LT-$808D/2, PD6_LT-$808D/2, PD7_LT-$808D/2, PD8_LT-$808D/2, PD9_LT-$808D/2, PDA_LT-$808D/2, PDB_LT-$808D/2, PDC_LT-$808D/2, PDD_LT-$808D/2, PDE_LT-$808D/2, PDF_LT-$808D/2 DW PE0_LT-$808D/2, PE1_LT-$808D/2, PE2_LT-$808D/2, PE3_LT-$808D/2, PE4_LT-$808D/2, PE5_LT-$808D/2, PE6_LT-$808D/2, PE7_LT-$808D/2, PE8_LT-$808D/2, PE9_LT-$808D/2, PEA_LT-$808D/2, PEB_LT-$808D/2, PEC_LT-$808D/2, PED_LT-$808D/2, PEE_LT-$808D/2, PEF_LT-$808D/2 DW PF0_LT-$808D/2, PF1_LT-$808D/2, PF2_LT-$808D/2, PF3_LT-$808D/2, PF4_LT-$808D/2, PF5_LT-$808D/2, PF6_LT-$808D/2, PF7_LT-$808D/2, PF8_LT-$808D/2, PF9_LT-$808D/2, PFA_LT-$808D/2, PFB_LT-$808D/2, PFC_LT-$808D/2 ;ends @ $929656 ;TILEMAPS!!!!!!!!!! ;9657 TM_006: DW $0002 DB $FB, $C3, $F8, $00, $28 DB $FB, $C3, $F0, $02, $28 ;9663 TM_007: DW $0002 DB $FB, $C3, $F7, $00, $28 DB $FB, $C3, $EF, $02, $28 ;966f TM_008: DW $0003 DB $FF, $C3, $F7, $00, $28 DB $07, $00, $EF, $04, $28 DB $F7, $C3, $EF, $02, $28 ;9680 TM_009: DW $0003 DB $08, $00, $EE, $04, $28 DB $00, $C2, $F6, $00, $28 DB $F8, $C3, $EE, $02, $28 ;9691 TM_00A: DW $0002 DB $F9, $C3, $F7, $00, $28 DB $F9, $C3, $EF, $02, $28 ;969d TM_00B: DW $0003 DB $FE, $C3, $EF, $00, $28 DB $F6, $C3, $F7, $02, $28 DB $F6, $C3, $EF, $04, $28 ;96ae TM_00C: DW $0002 DB $F5, $C3, $F8, $00, $28 DB $F5, $C3, $F0, $02, $28 ;96ba TM_00D: DW $0002 DB $F5, $C3, $F7, $00, $28 DB $F5, $C3, $EF, $02, $28 ;96c6 TM_00E: DW $0003 DB $F1, $C3, $F7, $00, $28 DB $F9, $C3, $EF, $02, $28 DB $F1, $C3, $EF, $04, $28 ;96d7 TM_00F: DW $0003 DB $F0, $C3, $F6, $00, $28 DB $F0, $C3, $EE, $02, $28 DB $F8, $C3, $EE, $04, $28 ;96e8 TM_010: DW $0002 DB $F7, $C3, $F7, $00, $28 DB $F7, $C3, $EF, $02, $28 ;96f4 TM_011: DW $0003 DB $FA, $C3, $F7, $00, $28 DB $02, $00, $EF, $04, $28 DB $F2, $C3, $EF, $02, $28 ;9705 TM_012: DW $0006 DB $FD, $01, $FB, $02, $28 DB $05, $00, $F3, $03, $28 DB $FD, $01, $F3, $04, $28 DB $0B, $00, $01, $05, $28 DB $07, $00, $FD, $06, $28 DB $FA, $C3, $F0, $00, $28 ;9725 TM_013: DW $0006 DB $ED, $01, $01, $02, $68 DB $F1, $01, $FD, $03, $68 DB $FC, $01, $FB, $04, $28 DB $F4, $01, $F3, $05, $28 DB $FC, $01, $F3, $06, $28 DB $F6, $C3, $F0, $00, $28 ;9745 TM_014: DW $0005 DB $06, $00, $01, $04, $28 DB $FE, $C3, $F1, $00, $28 DB $F6, $C3, $F1, $02, $28 DB $0D, $00, $03, $05, $28 DB $09, $00, $FF, $06, $28 ;9760 TM_015: DW $0005 DB $EF, $01, $FF, $04, $68 DB $F0, $01, $01, $05, $28 DB $F0, $C3, $F1, $00, $28 DB $EB, $01, $03, $06, $68 DB $F8, $C3, $F1, $02, $28 ;977b TM_016: DW $0005 DB $01, $00, $00, $02, $28 DB $F9, $01, $00, $03, $28 DB $F9, $C3, $F0, $00, $28 DB $0A, $00, $FD, $04, $28 DB $02, $00, $FD, $05, $28 ;9796 TM_017: DW $0005 DB $FF, $01, $00, $02, $28 DB $F7, $01, $00, $03, $28 DB $F7, $C3, $F0, $00, $28 DB $EE, $01, $FD, $04, $68 DB $F6, $01, $FD, $05, $68 ;97b1 TM_018: DW $0004 DB $0A, $00, $EE, $04, $68 DB $FF, $C3, $F1, $00, $28 DB $0E, $00, $EA, $05, $68 DB $F7, $C3, $F1, $02, $28 ;97c7 TM_019: DW $0004 DB $EA, $01, $E9, $04, $28 DB $F1, $C3, $F1, $00, $28 DB $EE, $01, $ED, $05, $28 DB $F9, $C3, $F1, $02, $28 ;97dd TM_01A: DW $0003 DB $FF, $C3, $F8, $00, $28 DB $07, $00, $F0, $04, $28 DB $F7, $C3, $F0, $02, $28 ;97ee TM_01B: DW $0003 DB $F1, $C3, $F8, $00, $28 DB $F9, $C3, $F0, $02, $28 DB $F1, $C3, $F0, $04, $28 ;97ff TM_01C: DW $0005 DB $F9, $01, $F9, $02, $28 DB $F9, $01, $F1, $03, $28 DB $FE, $01, $E1, $04, $28 DB $FE, $01, $E9, $05, $28 DB $F9, $C3, $F1, $00, $28 ;981a TM_01D: DW $0005 DB $FF, $01, $F9, $02, $28 DB $FF, $01, $F1, $03, $28 DB $FA, $01, $E1, $04, $68 DB $F7, $C3, $F1, $00, $28 DB $FA, $01, $E9, $05, $68 ;9835 TM_01E: DW $0003 DB $FF, $C3, $EE, $00, $28 DB $F7, $01, $FE, $04, $28 DB $F7, $C3, $EE, $02, $28 ;9846 TM_01F: DW $0003 DB $F1, $C3, $EE, $00, $28 DB $01, $00, $FE, $04, $28 DB $F9, $C3, $EE, $02, $28 ;9857 TM_020: DW $0005 DB $0C, $00, $EA, $02, $68 DB $FD, $01, $F8, $03, $28 DB $FD, $01, $F0, $04, $28 DB $08, $00, $EE, $05, $68 DB $FB, $C3, $F0, $00, $28 ;9872 TM_021: DW $0006 DB $FB, $01, $FB, $02, $28 DB $FB, $01, $F3, $03, $28 DB $F3, $01, $F3, $04, $28 DB $EC, $01, $EA, $05, $28 DB $F0, $01, $EE, $06, $28 DB $F5, $C3, $F0, $00, $28 ;9892 TM_022: DW $0005 DB $F7, $01, $F1, $06, $68 DB $F3, $01, $F5, $07, $68 DB $F3, $C3, $F0, $00, $28 DB $FB, $C3, $E8, $02, $28 DB $FB, $C3, $F0, $04, $28 ;98ad TM_023: DW $0005 DB $04, $00, $F4, $06, $68 DB $00, $00, $F8, $07, $68 DB $F5, $C3, $E8, $00, $68 DB $FD, $C3, $F0, $02, $68 DB $F5, $C3, $F0, $04, $68 ;98c8 ;unused? DW $0007 DB $F5, $01, $F3, $02, $28 DB $FD, $01, $F3, $03, $28 DB $E7, $01, $FB, $04, $68 DB $F6, $C3, $F0, $00, $28 DB $EF, $01, $FB, $05, $68 DB $FE, $01, $00, $06, $28 DB $F6, $01, $00, $07, $28 ;98ed ;unused? DW $0007 DB $FD, $01, $FB, $02, $28 DB $04, $00, $F3, $03, $28 DB $FC, $01, $F3, $04, $28 DB $11, $00, $FB, $05, $28 DB $02, $00, $00, $06, $28 DB $FA, $C3, $F0, $00, $28 DB $09, $00, $FB, $07, $28 ;9912 TM_024: DW $0004 DB $F9, $C3, $F8, $00, $28 DB $F9, $C3, $F0, $02, $28 DB $0A, $00, $FE, $04, $28 DB $02, $00, $FE, $05, $28 ;9928 TM_025: DW $0004 DB $F7, $C3, $F8, $00, $28 DB $F7, $C3, $F0, $02, $28 DB $EE, $01, $FE, $04, $68 DB $F6, $01, $FE, $05, $68 ;993e TM_026: DW $0004 DB $F4, $01, $E8, $06, $28 DB $FC, $C3, $E8, $00, $28 DB $FC, $C3, $F0, $02, $28 DB $F4, $C3, $F0, $04, $28 ;9954 TM_027: DW $0005 DB $F4, $01, $00, $06, $28 DB $04, $00, $F8, $07, $28 DB $FC, $C3, $E8, $00, $28 DB $F4, $C3, $E8, $02, $28 DB $F4, $C3, $F0, $04, $28 ;996f TM_028: DW $0001 DB $F8, $01, $F8, $00, $2C ;9976 TM_029: DW $0002 DB $FF, $C3, $F0, $00, $68 DB $F0, $C3, $F0, $00, $28 ;9982 TM_02A: DW $0004 DB $04, $00, $E8, $04, $28 DB $FC, $01, $E8, $05, $28 DB $FC, $C3, $F0, $00, $28 DB $F4, $C3, $F0, $02, $28 ;9998 TM_02B: DW $0004 DB $F5, $01, $E8, $04, $68 DB $FD, $01, $E8, $05, $68 DB $F2, $C3, $F0, $00, $28 DB $FA, $C3, $F0, $02, $28 ;99ae TM_02C: DW $0006 DB $F3, $01, $E8, $02, $28 DB $03, $00, $E8, $03, $28 DB $FB, $01, $E8, $04, $28 DB $03, $00, $F8, $05, $28 DB $03, $00, $F0, $06, $28 DB $F3, $C3, $F0, $00, $28 ;99ce TM_02D: DW $0005 DB $04, $00, $E8, $02, $28 DB $FC, $01, $E8, $03, $28 DB $F4, $01, $F8, $04, $28 DB $F4, $01, $F0, $05, $28 DB $FC, $C3, $F0, $00, $28 ;99e9 TM_02E: DW $0004 DB $04, $00, $E8, $06, $28 DB $F4, $C3, $E8, $00, $28 DB $F4, $C3, $F0, $02, $28 DB $FC, $C3, $F0, $04, $28 ;99ff TM_02F: DW $0006 DB $E2, $01, $F4, $04, $68 DB $EA, $01, $F4, $05, $68 DB $EC, $C3, $F0, $00, $28 DB $04, $00, $08, $06, $28 DB $04, $00, $00, $07, $28 DB $FC, $C3, $F0, $02, $28 ;9a1f TM_030: DW $0006 DB $15, $00, $F4, $04, $28 DB $0D, $00, $F4, $05, $28 DB $F4, $01, $08, $06, $28 DB $F4, $01, $00, $07, $28 DB $04, $C2, $F0, $00, $28 DB $F4, $C3, $F0, $02, $28 ;9a3f TM_031: DW $0002 DB $FA, $C3, $F8, $00, $28 DB $FA, $C3, $F0, $02, $28 ;9a4b TM_032: DW $0002 DB $F8, $C3, $F8, $00, $28 DB $F8, $C3, $F0, $02, $28 ;9a57 TM_033: DW $0002 DB $F6, $C3, $F8, $00, $28 DB $F6, $C3, $F0, $02, $28 ;9a63 TM_034: DW $0002 DB $F8, $C3, $F8, $00, $28 DB $F8, $C3, $F0, $02, $28 ;9a6f TM_035: DW $0002 DB $FC, $C3, $F0, $00, $28 DB $F4, $C3, $F0, $02, $28 ;9a7b TM_036: DW $0002 DB $FC, $C3, $F0, $00, $28 DB $04, $C2, $F0, $02, $28 ;9a87 TM_037: DW $0002 DB $F4, $C3, $F0, $00, $68 DB $EC, $C3, $F0, $02, $68 ;9a93 TM_038: DW $0005 DB $ED, $01, $F8, $06, $68 DB $F1, $01, $F4, $07, $68 DB $00, $C2, $F8, $00, $68 DB $F0, $C3, $F0, $02, $68 DB $00, $C2, $F0, $04, $68 ;9aae TM_039: DW $0005 DB $F6, $01, $FC, $06, $68 DB $F2, $01, $00, $07, $68 DB $F0, $C3, $F8, $00, $28 DB $00, $C2, $F0, $02, $28 DB $F0, $C3, $F0, $04, $28 ;9ac9 ;unused? DW $0001 DB $F8, $01, $F8, $00, $38 ;9ad0 ;unused? DW $0001 DB $F8, $01, $F8, $00, $38 ;9ad7 TM_03A: DW $0006 DB $F8, $01, $00, $02, $28 DB $04, $00, $E8, $03, $28 DB $FC, $01, $E8, $04, $28 DB $04, $00, $F8, $05, $28 DB $04, $00, $F0, $06, $28 DB $F4, $C3, $F0, $00, $28 ;9af7 TM_03B: DW $0006 DB $F7, $01, $00, $02, $28 DB $F6, $01, $E8, $03, $68 DB $FE, $01, $E8, $04, $68 DB $F3, $01, $F8, $05, $28 DB $F3, $01, $F0, $06, $28 DB $FB, $C3, $F0, $00, $28 ;9b17 TM_03C: DW $0004 DB $FF, $01, $05, $04, $E8 DB $FF, $01, $0D, $05, $E8 DB $F8, $C3, $F0, $00, $28 DB $F8, $C3, $F8, $02, $28 ;9b2d TM_03D: DW $0004 DB $F8, $01, $05, $04, $A8 DB $F8, $01, $0D, $05, $A8 DB $F8, $C3, $F0, $00, $28 DB $F8, $C3, $F8, $02, $28 ;9b43 TM_03E: DW $0004 DB $F4, $C3, $F0, $00, $28 DB $0C, $00, $08, $04, $28 DB $0C, $00, $00, $05, $28 DB $04, $C2, $F0, $02, $28 ;9b59 TM_03F: DW $0004 DB $FC, $C3, $F0, $00, $28 DB $EC, $01, $08, $04, $28 DB $EC, $01, $00, $05, $28 DB $EC, $C3, $F0, $02, $28 ;9b6f TM_040: DW $0003 DB $01, $00, $FE, $02, $28 DB $F9, $01, $FE, $03, $28 DB $F7, $C3, $F0, $00, $28 ;9b80 TM_041: DW $0002 DB $F9, $C3, $F8, $00, $28 DB $F9, $C3, $F0, $02, $28 ;9b8c ;unused? DW $0004 DB $FE, $01, $03, $04, $28 DB $FA, $01, $FF, $05, $28 DB $F7, $C3, $F8, $00, $28 DB $F7, $C3, $F0, $02, $28 ;9ba2 TM_042: DW $0002 DB $F9, $C3, $F8, $00, $28 DB $F9, $C3, $F0, $02, $28 ;9bae TM_043: DW $0003 DB $FB, $01, $00, $02, $28 DB $F7, $01, $FC, $03, $28 DB $F7, $C3, $F0, $00, $28 ;9bbf TM_044: DW $0002 DB $F9, $C3, $F8, $00, $28 DB $F9, $C3, $F0, $02, $28 ;9bcb TM_045: DW $0006 DB $FD, $01, $F9, $02, $28 DB $05, $00, $F1, $03, $28 DB $FD, $01, $F1, $04, $28 DB $0B, $00, $00, $05, $28 DB $07, $00, $FC, $06, $28 DB $FA, $C3, $EF, $00, $28 ;9beb TM_046: DW $0006 DB $F1, $01, $FC, $02, $68 DB $ED, $01, $00, $03, $68 DB $FC, $01, $F9, $04, $28 DB $F4, $01, $F1, $05, $28 DB $FC, $01, $F1, $06, $28 DB $F6, $C3, $EF, $00, $28 ;9c0b TM_047: DW $0005 DB $F9, $01, $F0, $02, $68 DB $01, $00, $F0, $03, $68 DB $F9, $C3, $F8, $00, $28 DB $0A, $00, $FD, $04, $28 DB $02, $00, $FD, $05, $28 ;9c26 TM_048: DW $0005 DB $F9, $01, $F0, $02, $68 DB $01, $00, $F0, $03, $68 DB $F9, $C3, $F8, $00, $28 DB $0A, $00, $FD, $04, $28 DB $02, $00, $FD, $05, $28 ;9c41 TM_049: DW $0005 DB $F9, $01, $F0, $02, $68 DB $01, $00, $F0, $03, $68 DB $F9, $C3, $F8, $00, $28 DB $0A, $00, $FD, $04, $28 DB $02, $00, $FD, $05, $28 ;9c5c TM_04A: DW $0005 DB $F9, $01, $F0, $02, $68 DB $01, $00, $F0, $03, $68 DB $F9, $C3, $F8, $00, $28 DB $0A, $00, $FD, $04, $28 DB $02, $00, $FD, $05, $28 ;9c77 TM_04B: DW $0005 DB $F7, $01, $F0, $02, $28 DB $FF, $01, $F0, $03, $28 DB $F7, $C3, $F8, $00, $28 DB $EE, $01, $FD, $04, $68 DB $F6, $01, $FD, $05, $68 ;9c92 TM_04C: DW $0005 DB $F7, $01, $F0, $02, $28 DB $FF, $01, $F0, $03, $28 DB $F7, $C3, $F8, $00, $28 DB $EE, $01, $FD, $04, $68 DB $F6, $01, $FD, $05, $68 ;9cad TM_04D: DW $0005 DB $FF, $01, $F0, $02, $28 DB $F7, $01, $F0, $03, $28 DB $F7, $C3, $F8, $00, $28 DB $EE, $01, $FD, $04, $68 DB $F6, $01, $FD, $05, $68 ;9cc8 TM_04E: DW $0005 DB $FF, $01, $F0, $02, $28 DB $F7, $01, $F0, $03, $28 DB $F7, $C3, $F8, $00, $28 DB $EE, $01, $FD, $04, $68 DB $F6, $01, $FD, $05, $68 ;9ce3 TM_04F: DW $0005 DB $0C, $00, $E9, $02, $68 DB $FD, $01, $F6, $03, $28 DB $FD, $01, $EE, $04, $28 DB $08, $00, $ED, $05, $68 DB $FB, $C3, $EF, $00, $28 ;9cfe TM_050: DW $0006 DB $FB, $01, $F9, $02, $28 DB $FB, $01, $F1, $03, $28 DB $F3, $01, $F1, $04, $28 DB $EC, $01, $E9, $05, $28 DB $F0, $01, $ED, $06, $28 DB $F5, $C3, $EF, $00, $28 ;9d1e ;unused? DW $0007 DB $F5, $01, $F1, $02, $28 DB $FD, $01, $F1, $03, $28 DB $E7, $01, $FA, $04, $68 DB $F6, $C3, $EF, $00, $28 DB $EF, $01, $FA, $05, $68 DB $FE, $01, $FF, $06, $28 DB $F6, $01, $FF, $07, $28 ;9d43 ;unused? DW $0007 DB $FC, $01, $F9, $02, $28 DB $04, $00, $F1, $03, $28 DB $FC, $01, $F1, $04, $28 DB $11, $00, $FA, $05, $28 DB $02, $00, $FF, $06, $28 DB $FA, $C3, $EF, $00, $28 DB $09, $00, $FA, $07, $28 ;9d68 ;unused? DW $0007 DB $F5, $01, $F1, $02, $28 DB $FD, $01, $F1, $03, $28 DB $E7, $01, $F9, $04, $68 DB $F6, $C3, $EE, $00, $28 DB $EF, $01, $F9, $05, $68 DB $FE, $01, $FE, $06, $28 DB $F6, $01, $FE, $07, $28 ;9d8d ;unused? DW $0007 DB $FC, $01, $F9, $02, $28 DB $04, $00, $F1, $03, $28 DB $FC, $01, $F1, $04, $28 DB $11, $00, $F9, $05, $28 DB $02, $00, $FE, $06, $28 DB $FA, $C3, $EE, $00, $28 DB $09, $00, $F9, $07, $28 ;9db2 TM_051: DW $0005 DB $0C, $00, $E8, $02, $68 DB $FD, $01, $F6, $03, $28 DB $FD, $01, $EE, $04, $28 DB $08, $00, $EC, $05, $68 DB $FB, $C3, $EE, $00, $28 ;9dcd TM_052: DW $0006 DB $FB, $01, $F9, $02, $28 DB $FB, $01, $F1, $03, $28 DB $F3, $01, $F1, $04, $28 DB $EC, $01, $E8, $05, $28 DB $F0, $01, $EC, $06, $28 DB $F5, $C3, $EE, $00, $28 ;9ded TM_053: DW $0006 DB $FD, $01, $F9, $02, $28 DB $05, $00, $F1, $03, $28 DB $FD, $01, $F1, $04, $28 DB $0B, $00, $FF, $05, $28 DB $07, $00, $FB, $06, $28 DB $FA, $C3, $EE, $00, $28 ;9e0d TM_054: DW $0006 DB $F1, $01, $FB, $02, $68 DB $FC, $01, $F9, $03, $28 DB $F4, $01, $F1, $04, $28 DB $FC, $01, $F1, $05, $28 DB $ED, $01, $FF, $06, $68 DB $F6, $C3, $EE, $00, $28 ;9e2d TM_055: DW $0005 DB $01, $00, $FF, $02, $28 DB $F9, $01, $FF, $03, $28 DB $F9, $C3, $EF, $00, $28 DB $0A, $00, $FC, $04, $28 DB $02, $00, $FC, $05, $28 ;9e48 TM_056: DW $0005 DB $FF, $01, $FF, $02, $28 DB $F7, $01, $FF, $03, $28 DB $F7, $C3, $EF, $00, $28 DB $EE, $01, $FC, $04, $68 DB $F6, $01, $FC, $05, $68 ;9e63 TM_057: DW $0006 DB $05, $00, $F7, $02, $28 DB $FD, $01, $F7, $03, $28 DB $F9, $01, $F5, $04, $28 DB $F9, $01, $F7, $05, $68 DB $F9, $01, $EF, $06, $68 DB $FA, $C3, $F0, $00, $68 ;9e83 TM_058: DW $0005 DB $05, $00, $EF, $02, $28 DB $FD, $01, $EF, $03, $28 DB $F9, $01, $F6, $04, $68 DB $F9, $01, $EE, $05, $68 DB $FA, $C3, $F0, $00, $68 ;9e9e TM_059: DW $0005 DB $FD, $01, $F6, $02, $28 DB $F5, $01, $F6, $03, $28 DB $FE, $01, $F7, $04, $28 DB $FE, $01, $EF, $05, $28 DB $F6, $C3, $F0, $00, $28 ;9eb9 TM_05A: DW $0005 DB $F9, $01, $F0, $02, $28 DB $F1, $01, $F0, $03, $28 DB $FE, $01, $F6, $04, $28 DB $FE, $01, $EE, $05, $28 DB $F6, $C3, $F0, $00, $28 ;9ed4 TM_05B: DW $0006 DB $FE, $01, $F4, $02, $28 DB $F6, $01, $F4, $03, $28 DB $F2, $01, $02, $04, $28 DB $FA, $01, $02, $05, $28 DB $FA, $01, $FA, $06, $28 DB $F6, $C3, $F2, $00, $28 ;9ef4 TM_05C: DW $0006 DB $FD, $01, $F5, $02, $28 DB $F5, $01, $F5, $03, $28 DB $F3, $01, $03, $04, $28 DB $FB, $01, $03, $05, $28 DB $FB, $01, $FB, $06, $28 DB $F6, $C3, $F3, $00, $28 ;9f14 TM_05D: DW $0006 DB $FC, $01, $F6, $02, $28 DB $F4, $01, $F6, $03, $28 DB $F4, $01, $04, $04, $28 DB $FC, $01, $04, $05, $28 DB $FC, $01, $FC, $06, $28 DB $F6, $C3, $F4, $00, $28 ;9f34 TM_05E: DW $0007 DB $00, $00, $00, $02, $28 DB $04, $00, $04, $03, $28 DB $FE, $01, $02, $04, $68 DB $FA, $01, $F4, $05, $68 DB $02, $00, $F4, $06, $68 DB $FE, $01, $FA, $07, $68 DB $FA, $C3, $F2, $00, $68 ;9f59 TM_05F: DW $0007 DB $FF, $01, $01, $02, $28 DB $03, $00, $05, $03, $28 DB $FB, $01, $F5, $04, $68 DB $03, $00, $F5, $05, $68 DB $FD, $01, $03, $06, $68 DB $FD, $01, $FB, $07, $68 DB $FA, $C3, $F3, $00, $68 ;9f7e TM_060: DW $0007 DB $FE, $01, $02, $02, $28 DB $02, $00, $06, $03, $28 DB $FC, $01, $F6, $04, $68 DB $04, $00, $F6, $05, $68 DB $FC, $01, $04, $06, $68 DB $FC, $01, $FC, $07, $68 DB $FA, $C3, $F4, $00, $68 ;9fa3 TM_061: DW $0006 DB $FE, $01, $F4, $02, $28 DB $F6, $01, $F4, $03, $28 DB $F2, $01, $02, $04, $28 DB $FA, $01, $02, $05, $28 DB $FA, $01, $FA, $06, $28 DB $F6, $C3, $F2, $00, $28 ;9fc3 TM_062: DW $0006 DB $FD, $01, $F5, $02, $28 DB $F5, $01, $F5, $03, $28 DB $F3, $01, $03, $04, $28 DB $FB, $01, $03, $05, $28 DB $FB, $01, $FB, $06, $28 DB $F6, $C3, $F3, $00, $28 ;9fe3 TM_063: DW $0006 DB $FC, $01, $F6, $02, $28 DB $F4, $01, $F6, $03, $28 DB $F4, $01, $04, $04, $28 DB $FC, $01, $04, $05, $28 DB $FC, $01, $FC, $06, $28 DB $F6, $C3, $F4, $00, $28 ;a003 TM_064: DW $0007 DB $00, $00, $00, $02, $28 DB $04, $00, $04, $03, $28 DB $FA, $01, $F4, $04, $68 DB $02, $00, $F4, $05, $68 DB $FE, $01, $02, $06, $68 DB $FE, $01, $FA, $07, $68 DB $FA, $C3, $F2, $00, $68 ;a028 TM_065: DW $0007 DB $FF, $01, $01, $02, $28 DB $03, $00, $05, $03, $28 DB $FB, $01, $F5, $04, $68 DB $03, $00, $F5, $05, $68 DB $FD, $01, $03, $06, $68 DB $FD, $01, $FB, $07, $68 DB $FA, $C3, $F3, $00, $68 ;a04d TM_066: DW $0007 DB $FE, $01, $02, $02, $28 DB $02, $00, $06, $03, $28 DB $FC, $01, $F6, $04, $68 DB $04, $00, $F6, $05, $68 DB $FC, $01, $04, $06, $68 DB $FC, $01, $FC, $07, $68 DB $FA, $C3, $F4, $00, $68 ;a072 TM_067: DW $0004 DB $F9, $C3, $F8, $00, $28 DB $F9, $C3, $F0, $02, $28 DB $0A, $00, $FD, $04, $28 DB $02, $00, $FD, $05, $28 ;a088 TM_068: DW $0004 DB $F9, $C3, $F8, $00, $28 DB $F9, $C3, $F0, $02, $28 DB $0A, $00, $FD, $04, $28 DB $02, $00, $FD, $05, $28 ;a09e TM_069: DW $0004 DB $F9, $C3, $F8, $00, $28 DB $F9, $C3, $F0, $02, $28 DB $0A, $00, $FD, $04, $28 DB $02, $00, $FD, $05, $28 ;a0b4 TM_06A: DW $0004 DB $F7, $C3, $F8, $00, $28 DB $F7, $C3, $F0, $02, $28 DB $EE, $01, $FD, $04, $68 DB $F6, $01, $FD, $05, $68 ;a0ca TM_06B: DW $0004 DB $F7, $C3, $F8, $00, $28 DB $F7, $C3, $F0, $02, $28 DB $EE, $01, $FD, $04, $68 DB $F6, $01, $FD, $05, $68 ;a0e0 TM_06C: DW $0004 DB $F7, $C3, $F8, $00, $28 DB $F7, $C3, $F0, $02, $28 DB $EE, $01, $FD, $04, $68 DB $F6, $01, $FD, $05, $68 ;a0f6 TM_06D: DW $0005 DB $01, $00, $00, $02, $28 DB $F9, $01, $00, $03, $28 DB $F9, $C3, $F0, $00, $28 DB $0A, $00, $FD, $04, $28 DB $02, $00, $FD, $05, $28 ;a111 TM_06E: DW $0005 DB $FF, $01, $00, $02, $28 DB $F7, $01, $00, $03, $28 DB $F7, $C3, $F0, $00, $28 DB $EE, $01, $FD, $04, $68 DB $F6, $01, $FD, $05, $68 ;a12c TM_06F: DW $0001 DB $F8, $01, $F8, $00, $30 ;a133 ;unused? DW $0001 DB $F8, $01, $F8, $00, $38 ;a13a TM_070: DW $0009 DB $04, $00, $10, $00, $38 DB $04, $00, $08, $01, $38 DB $FC, $01, $08, $02, $38 DB $FC, $01, $00, $03, $38 DB $FC, $01, $F8, $04, $38 DB $04, $00, $F0, $05, $38 DB $FC, $01, $F0, $06, $38 DB $F4, $01, $F0, $07, $38 DB $F4, $01, $E8, $10, $38 ;a169 TM_071: DW $0007 DB $04, $00, $00, $00, $38 DB $FC, $01, $00, $01, $38 DB $F4, $01, $00, $02, $38 DB $04, $00, $F8, $03, $38 DB $FC, $01, $F8, $04, $38 DB $F4, $01, $F8, $05, $38 DB $F4, $01, $F0, $06, $38 ;a18e TM_072: DW $000B DB $FC, $01, $10, $00, $38 DB $F4, $01, $10, $01, $38 DB $FC, $01, $08, $02, $38 DB $F4, $01, $08, $03, $38 DB $04, $00, $00, $04, $38 DB $FC, $01, $00, $05, $38 DB $04, $00, $F8, $06, $38 DB $FC, $01, $F8, $07, $38 DB $FC, $01, $F0, $10, $38 DB $04, $00, $E8, $11, $38 DB $FC, $01, $E8, $12, $38 ;a1c7 TM_073: DW $000F DB $FC, $01, $10, $00, $38 DB $F4, $01, $10, $01, $38 DB $FC, $01, $08, $02, $38 DB $F4, $01, $08, $03, $38 DB $04, $00, $00, $04, $38 DB $FC, $01, $00, $05, $38 DB $F4, $01, $00, $06, $38 DB $04, $00, $F8, $07, $38 DB $FC, $01, $F8, $10, $38 DB $F4, $01, $F8, $11, $38 DB $04, $00, $F0, $12, $38 DB $FC, $01, $F0, $13, $38 DB $F4, $01, $F0, $14, $38 DB $04, $00, $E8, $15, $38 DB $FC, $01, $E8, $16, $38 ;a214 TM_074: DW $0008 DB $FC, $01, $10, $00, $38 DB $FC, $01, $08, $01, $38 DB $FC, $01, $00, $02, $38 DB $04, $00, $F8, $03, $38 DB $F4, $01, $F8, $04, $38 DB $04, $00, $F0, $05, $38 DB $F4, $01, $F0, $06, $38 DB $04, $00, $E8, $07, $38 ;a23e TM_075: DW $000A DB $FC, $01, $10, $00, $38 DB $04, $00, $08, $01, $38 DB $FC, $01, $08, $02, $38 DB $04, $00, $00, $03, $38 DB $FC, $01, $00, $04, $38 DB $04, $00, $F0, $05, $38 DB $FC, $01, $F0, $06, $38 DB $F4, $01, $F0, $07, $38 DB $04, $00, $E8, $10, $38 DB $FC, $01, $E8, $11, $38 ;a272 TM_076: DW $000B DB $F4, $01, $10, $00, $38 DB $04, $00, $08, $01, $38 DB $FC, $01, $08, $02, $38 DB $F4, $01, $08, $03, $38 DB $04, $00, $00, $04, $38 DB $FC, $01, $00, $05, $38 DB $F4, $01, $00, $06, $38 DB $F4, $01, $F0, $07, $38 DB $04, $00, $E8, $10, $38 DB $FC, $01, $E8, $11, $38 DB $F4, $01, $E8, $12, $38 ;a2ab TM_077: DW $0007 DB $04, $00, $08, $00, $38 DB $F4, $01, $08, $01, $38 DB $F4, $01, $00, $02, $38 DB $04, $00, $F8, $03, $38 DB $04, $00, $E8, $04, $38 DB $FC, $01, $E8, $05, $38 DB $F4, $01, $E8, $06, $38 ;a2d0 TM_078: DW $0003 DB $11, $00, $FA, $02, $28 DB $09, $00, $FA, $03, $28 DB $FA, $C3, $F0, $00, $28 ;a2e1 TM_079: DW $0003 DB $11, $00, $F9, $02, $28 DB $09, $00, $F9, $03, $28 DB $FA, $C3, $EF, $00, $28 ;a2f2 TM_07A: DW $0004 DB $11, $00, $F9, $02, $28 DB $09, $00, $F9, $03, $28 DB $07, $00, $F7, $04, $28 DB $F7, $C3, $EF, $00, $28 ;a308 TM_07B: DW $0005 DB $11, $00, $F8, $02, $28 DB $09, $00, $F8, $03, $28 DB $05, $00, $EE, $04, $28 DB $05, $00, $F6, $05, $28 DB $F5, $C3, $EE, $00, $28 ;a323 TM_07C: DW $0003 DB $11, $00, $F9, $02, $28 DB $09, $00, $F9, $03, $28 DB $FA, $C3, $EF, $00, $28 ;a334 TM_07D: DW $0004 DB $11, $00, $F9, $02, $28 DB $09, $00, $F9, $03, $28 DB $0A, $00, $F7, $04, $28 DB $FA, $C3, $EF, $00, $28 ;a34a TM_07E: DW $0005 DB $EF, $01, $FA, $02, $68 DB $E7, $01, $FA, $03, $68 DB $FE, $01, $00, $04, $28 DB $F6, $01, $00, $05, $28 DB $F6, $C3, $F0, $00, $28 ;a365 TM_07F: DW $0005 DB $EF, $01, $F9, $02, $68 DB $E7, $01, $F9, $03, $68 DB $FE, $01, $FF, $04, $28 DB $F6, $01, $FF, $05, $28 DB $F6, $C3, $EF, $00, $28 ;a380 TM_080: DW $0006 DB $EE, $01, $F7, $02, $28 DB $FE, $01, $FF, $03, $28 DB $F6, $01, $FF, $04, $28 DB $F6, $C3, $EF, $00, $28 DB $EF, $01, $F9, $05, $68 DB $E7, $01, $F9, $06, $68 ;a3a0 TM_081: DW $0006 DB $EE, $01, $F6, $02, $28 DB $EF, $01, $F8, $03, $68 DB $E7, $01, $F8, $04, $68 DB $FE, $01, $FE, $05, $28 DB $F6, $01, $FE, $06, $28 DB $F6, $C3, $EE, $00, $28 ;a3c0 TM_082: DW $0005 DB $EF, $01, $F9, $02, $68 DB $E7, $01, $F9, $03, $68 DB $FE, $01, $FF, $04, $28 DB $F6, $01, $FF, $05, $28 DB $F6, $C3, $EF, $00, $28 ;a3db TM_083: DW $0007 DB $EF, $01, $F9, $02, $68 DB $E7, $01, $F9, $03, $68 DB $06, $00, $FF, $04, $28 DB $FE, $01, $FF, $05, $28 DB $F6, $01, $F7, $06, $28 DB $F6, $01, $EF, $07, $28 DB $FE, $C3, $EF, $00, $28 ;a400 TM_084: DW $0005 DB $11, $00, $F8, $02, $28 DB $09, $00, $F8, $03, $28 DB $0A, $00, $F6, $04, $28 DB $0A, $00, $EE, $05, $28 DB $FA, $C3, $EE, $00, $28 ;a41b TM_085: DW $0007 DB $EF, $01, $F8, $02, $68 DB $E7, $01, $F8, $03, $68 DB $06, $00, $FE, $04, $28 DB $FE, $01, $FE, $05, $28 DB $F6, $01, $F6, $06, $28 DB $F6, $01, $EE, $07, $28 DB $FE, $C3, $EE, $00, $28 ;a440 TM_086: DW $0003 DB $11, $00, $FA, $02, $28 DB $09, $00, $FA, $03, $28 DB $FA, $C3, $F0, $00, $28 ;a451 TM_087: DW $0005 DB $EF, $01, $FA, $02, $68 DB $E7, $01, $FA, $03, $68 DB $FE, $01, $00, $04, $28 DB $F6, $01, $00, $05, $28 DB $F6, $C3, $F0, $00, $28 ;a46c TM_088: DW $0004 DB $1C, $00, $FD, $04, $28 DB $14, $00, $FD, $05, $28 DB $05, $C2, $F6, $00, $28 DB $00, $C2, $F8, $02, $28 ;a482 TM_089: DW $0004 DB $1B, $00, $F7, $04, $28 DB $13, $00, $F7, $05, $28 DB $04, $C2, $F4, $00, $28 DB $FF, $C3, $F6, $02, $28 ;a498 TM_08A: DW $0003 DB $10, $C2, $F1, $00, $28 DB $04, $C2, $F3, $02, $28 DB $FF, $C3, $F5, $04, $28 ;a4a9 TM_08B: DW $0003 DB $02, $C2, $EF, $00, $28 DB $0E, $C2, $ED, $02, $28 DB $FF, $C3, $F2, $04, $28 ;a4ba TM_08C: DW $0003 DB $0C, $C2, $E5, $00, $28 DB $02, $C2, $EF, $02, $28 DB $FF, $C3, $F2, $04, $28 ;a4cb TM_08D: DW $0003 DB $09, $C2, $E5, $00, $28 DB $01, $C2, $EF, $02, $28 DB $FF, $C3, $F2, $04, $28 ;a4dc TM_08E: DW $0003 DB $07, $C2, $E3, $00, $28 DB $01, $C2, $ED, $02, $28 DB $FE, $C3, $F1, $04, $28 ;a4ed TM_08F: DW $0004 DB $04, $00, $E6, $04, $28 DB $04, $00, $DE, $05, $28 DB $FD, $C3, $EC, $00, $28 DB $FB, $C3, $F0, $02, $28 ;a503 TM_090: DW $0004 DB $FD, $01, $E5, $04, $28 DB $FD, $01, $DD, $05, $28 DB $F6, $C3, $EC, $00, $28 DB $F8, $C3, $F0, $02, $28 ;a519 TM_091: DW $0004 DB $F8, $01, $E6, $04, $68 DB $F8, $01, $DE, $05, $68 DB $F3, $C3, $EC, $00, $28 DB $F7, $C3, $F0, $02, $28 ;a52f TM_092: DW $0003 DB $EE, $C3, $E2, $00, $68 DB $F3, $C3, $ED, $02, $28 DB $F5, $C3, $F1, $04, $28 ;a540 TM_093: DW $0003 DB $E8, $C3, $E4, $00, $68 DB $F0, $C3, $EF, $02, $28 DB $F2, $C3, $F2, $04, $28 ;a551 TM_094: DW $0003 DB $E3, $C3, $E5, $00, $68 DB $EE, $C3, $EF, $02, $28 DB $F2, $C3, $F2, $04, $28 ;a562 TM_095: DW $0003 DB $E0, $C3, $E9, $00, $68 DB $EB, $C3, $F2, $02, $28 DB $F1, $C3, $F3, $04, $28 ;a573 TM_096: DW $0003 DB $E0, $C3, $EF, $00, $68 DB $EB, $C3, $F4, $02, $28 DB $F1, $C3, $F3, $04, $28 ;a584 TM_097: DW $0004 DB $DD, $01, $F7, $04, $68 DB $E5, $01, $F7, $05, $68 DB $EB, $C3, $F9, $00, $28 DB $F0, $C3, $F7, $02, $28 ;a59a ;unused? DW $0004 DB $DC, $01, $FC, $04, $68 DB $E4, $01, $FC, $05, $68 DB $EB, $C3, $F9, $00, $28 DB $F0, $C3, $F8, $02, $28 ;a5b0 TM_098: DW $0008 DB $01, $00, $FB, $04, $28 DB $01, $00, $F3, $05, $28 DB $F1, $C3, $F3, $00, $28 DB $F0, $C3, $F8, $02, $68 DB $DC, $01, $FC, $06, $68 DB $E4, $01, $FC, $07, $68 DB $EB, $01, $02, $14, $28 DB $EB, $01, $FA, $15, $28 ;a5da TM_099: DW $0008 DB $DC, $01, $F8, $04, $68 DB $E4, $01, $F8, $05, $68 DB $01, $00, $FA, $06, $28 DB $01, $00, $F2, $07, $28 DB $F1, $C3, $F2, $00, $28 DB $F0, $C3, $F7, $02, $68 DB $EB, $01, $00, $14, $28 DB $EB, $01, $F8, $15, $28 ;a604 TM_09A: DW $000A DB $05, $00, $FA, $04, $28 DB $05, $00, $F2, $05, $28 DB $F5, $C3, $F2, $00, $28 DB $F1, $C3, $F5, $02, $68 DB $E0, $01, $F8, $06, $68 DB $E8, $01, $F8, $07, $68 DB $E0, $01, $F0, $14, $68 DB $E8, $01, $F0, $15, $68 DB $EB, $01, $FD, $16, $28 DB $EB, $01, $F5, $17, $28 ;a638 TM_09B: DW $000A DB $05, $00, $F9, $04, $28 DB $05, $00, $F1, $05, $28 DB $F5, $C3, $F1, $00, $28 DB $F1, $C3, $F4, $02, $68 DB $E0, $01, $F5, $06, $68 DB $E8, $01, $F5, $07, $68 DB $E0, $01, $ED, $14, $68 DB $E8, $01, $ED, $15, $68 DB $EB, $01, $FB, $16, $28 DB $EB, $01, $F3, $17, $28 ;a66c TM_09C: DW $0009 DB $FD, $01, $FE, $04, $28 DB $F5, $C3, $EE, $00, $28 DB $F0, $C3, $F2, $02, $68 DB $E2, $01, $EC, $05, $68 DB $EA, $01, $EC, $06, $68 DB $E2, $01, $E4, $07, $68 DB $EA, $01, $E4, $14, $68 DB $F4, $01, $EE, $15, $28 DB $EC, $01, $EE, $16, $28 ;a69b TM_09D: DW $0009 DB $FE, $01, $FE, $04, $28 DB $F6, $C3, $EE, $00, $28 DB $F2, $C3, $F1, $02, $68 DB $F6, $01, $ED, $05, $28 DB $EE, $01, $ED, $06, $28 DB $ED, $01, $EB, $07, $68 DB $E5, $01, $EB, $14, $68 DB $E5, $01, $E3, $15, $68 DB $ED, $01, $E3, $16, $68 ;a6ca TM_09E: DW $0009 DB $E9, $01, $E9, $04, $68 DB $FE, $01, $FE, $05, $28 DB $F6, $C3, $EE, $00, $28 DB $F2, $C3, $F1, $02, $68 DB $F1, $01, $E9, $06, $68 DB $E9, $01, $E1, $07, $68 DB $F1, $01, $E1, $14, $68 DB $F6, $01, $EC, $15, $28 DB $EE, $01, $EC, $16, $28 ;a6f9 TM_09F: DW $0008 DB $00, $00, $02, $04, $28 DB $F8, $01, $02, $05, $28 DB $F8, $C3, $F2, $00, $28 DB $F6, $C3, $F0, $02, $68 DB $F8, $01, $EB, $06, $28 DB $F0, $01, $EB, $07, $28 DB $F5, $01, $E5, $14, $68 DB $F5, $01, $DD, $15, $68 ;a723 TM_0A0: DW $0008 DB $FF, $01, $03, $04, $28 DB $F7, $01, $03, $05, $28 DB $F7, $C3, $F3, $00, $28 DB $F9, $C3, $F1, $02, $68 DB $FC, $01, $E4, $06, $28 DB $FC, $01, $DC, $07, $28 DB $FD, $01, $EB, $14, $28 DB $F5, $01, $EB, $15, $28 ;a74d TM_0A1: DW $0008 DB $FF, $01, $01, $04, $28 DB $F7, $01, $01, $05, $28 DB $F7, $C3, $F1, $00, $28 DB $FA, $C3, $F0, $02, $68 DB $02, $00, $E5, $06, $28 DB $02, $00, $DD, $07, $28 DB $03, $00, $EB, $14, $28 DB $FB, $01, $EB, $15, $28 ;a777 TM_0A2: DW $0009 DB $0B, $00, $E8, $04, $28 DB $F1, $01, $FC, $05, $28 DB $F9, $C3, $F4, $00, $28 DB $FB, $C3, $F0, $02, $68 DB $03, $00, $E8, $06, $28 DB $0B, $00, $E0, $07, $28 DB $03, $00, $E0, $14, $28 DB $05, $00, $EB, $15, $28 DB $FD, $01, $EB, $16, $28 ;a7a6 TM_0A3: DW $000A DB $10, $00, $EA, $04, $28 DB $08, $00, $EA, $05, $28 DB $10, $00, $E2, $06, $28 DB $08, $00, $E2, $07, $28 DB $F1, $01, $FD, $14, $28 DB $F1, $01, $F5, $15, $28 DB $F9, $C3, $F5, $00, $28 DB $FD, $C3, $F2, $02, $68 DB $08, $00, $ED, $16, $28 DB $00, $00, $ED, $17, $28 ;a7da TM_0A4: DW $000A DB $F1, $01, $FD, $04, $28 DB $F1, $01, $F5, $05, $28 DB $F9, $C3, $F5, $00, $28 DB $FD, $C3, $F2, $02, $68 DB $13, $00, $EC, $06, $28 DB $0B, $00, $EC, $07, $28 DB $13, $00, $E4, $14, $28 DB $0B, $00, $E4, $15, $28 DB $09, $00, $EE, $16, $28 DB $01, $00, $EE, $17, $28 ;a80e TM_0A5: DW $000A DB $F4, $01, $FC, $04, $28 DB $F4, $01, $F4, $05, $28 DB $FC, $C3, $F4, $00, $28 DB $FE, $C3, $F4, $02, $68 DB $16, $00, $F3, $06, $28 DB $0E, $00, $F3, $07, $28 DB $16, $00, $EB, $14, $28 DB $0E, $00, $EB, $15, $28 DB $0A, $00, $F6, $16, $28 DB $0A, $00, $EE, $17, $28 ;a842 TM_0A6: DW $000A DB $F4, $01, $FC, $04, $28 DB $F4, $01, $F4, $05, $28 DB $FC, $C3, $F4, $00, $28 DB $FE, $C3, $F4, $02, $68 DB $17, $00, $F7, $06, $28 DB $0F, $00, $F7, $07, $28 DB $17, $00, $EF, $14, $28 DB $0F, $00, $EF, $15, $28 DB $0B, $00, $F8, $16, $28 DB $0B, $00, $F0, $17, $28 ;a876 TM_0A7: DW $0009 DB $FE, $C3, $F3, $00, $28 DB $F6, $01, $FB, $04, $28 DB $F6, $01, $F3, $05, $28 DB $F6, $01, $EB, $06, $28 DB $FF, $C3, $F7, $02, $68 DB $0E, $00, $FA, $07, $28 DB $0E, $00, $F9, $14, $A8 DB $1C, $00, $F7, $15, $28 DB $14, $00, $F7, $16, $28 ;a895 ;unused? DW $0009 DB $FE, $C3, $F4, $00, $28 DB $F6, $01, $FC, $04, $28 DB $F6, $01, $F4, $05, $28 DB $F6, $01, $EC, $06, $28 DB $FF, $C3, $F8, $02, $68 DB $1C, $00, $FC, $07, $28 DB $14, $00, $FC, $14, $28 DB $0E, $00, $FD, $15, $28 DB $0E, $00, $F5, $16, $28 ;a8d4 TM_0A8: DW $0004 DB $DC, $01, $FB, $04, $E8 DB $E4, $01, $FB, $05, $E8 DB $EB, $C3, $FA, $00, $E8 DB $F0, $C3, $F8, $02, $E8 ;a8ea TM_0A9: DW $0004 DB $DD, $01, $01, $04, $E8 DB $E5, $01, $01, $05, $E8 DB $EC, $C3, $FC, $00, $E8 DB $F1, $C3, $FA, $02, $E8 ;a900 TM_0AA: DW $0003 DB $E0, $C3, $FF, $00, $E8 DB $EC, $C3, $FD, $02, $E8 DB $F1, $C3, $FB, $04, $E8 ;a911 TM_0AB: DW $0003 DB $EE, $C3, $01, $00, $E8 DB $E2, $C3, $03, $02, $E8 DB $F1, $C3, $FE, $04, $E8 ;a922 TM_0AC: DW $0003 DB $E4, $C3, $0B, $00, $E8 DB $EE, $C3, $01, $02, $E8 DB $F1, $C3, $FE, $04, $E8 ;a933 TM_0AD: DW $0003 DB $E7, $C3, $0B, $00, $E8 DB $EF, $C3, $01, $02, $E8 DB $F1, $C3, $FE, $04, $E8 ;a944 TM_0AE: DW $0003 DB $E9, $C3, $0D, $00, $E8 DB $EF, $C3, $03, $02, $E8 DB $F2, $C3, $FF, $04, $E8 ;a955 TM_0AF: DW $0004 DB $F4, $01, $12, $04, $E8 DB $F4, $01, $1A, $05, $E8 DB $F3, $C3, $04, $00, $E8 DB $F5, $C3, $00, $02, $E8 ;a96b TM_0B0: DW $0004 DB $FB, $01, $13, $04, $E8 DB $FB, $01, $1B, $05, $E8 DB $FA, $C3, $04, $00, $E8 DB $F8, $C3, $00, $02, $E8 ;a981 TM_0B1: DW $0004 DB $00, $00, $12, $04, $A8 DB $00, $00, $1A, $05, $A8 DB $FD, $C3, $04, $00, $E8 DB $F9, $C3, $00, $02, $E8 ;a997 TM_0B2: DW $0003 DB $02, $C2, $0E, $00, $A8 DB $FD, $C3, $03, $02, $E8 DB $FB, $C3, $FF, $04, $E8 ;a9a8 TM_0B3: DW $0003 DB $08, $C2, $0C, $00, $A8 DB $00, $C2, $01, $02, $E8 DB $FE, $C3, $FE, $04, $E8 ;a9b9 TM_0B4: DW $0003 DB $0D, $C2, $0B, $00, $A8 DB $02, $C2, $01, $02, $E8 DB $FE, $C3, $FE, $04, $E8 ;a9ca TM_0B5: DW $0003 DB $10, $C2, $07, $00, $A8 DB $05, $C2, $FE, $02, $E8 DB $FF, $C3, $FD, $04, $E8 ;a9db TM_0B6: DW $0003 DB $10, $C2, $01, $00, $A8 DB $05, $C2, $FC, $02, $E8 DB $FF, $C3, $FD, $04, $E8 ;a9ec TM_0B7: DW $0004 DB $1B, $00, $01, $04, $A8 DB $13, $00, $01, $05, $A8 DB $05, $C2, $F7, $00, $E8 DB $00, $C2, $F9, $02, $E8 ;aa02 ;unused? DW $0004 DB $1C, $00, $FC, $04, $A8 DB $14, $00, $FC, $05, $A8 DB $05, $C2, $F7, $00, $E8 DB $00, $C2, $F8, $02, $E8 ;aa18 TM_0B8: DW $0008 DB $F7, $01, $FD, $04, $E8 DB $F7, $01, $05, $05, $E8 DB $FF, $C3, $FD, $00, $E8 DB $00, $C2, $F8, $02, $A8 DB $1C, $00, $FC, $06, $A8 DB $14, $00, $FC, $07, $A8 DB $0D, $00, $F6, $14, $E8 DB $0D, $00, $FE, $15, $E8 ;aa42 TM_0B9: DW $0008 DB $1C, $00, $00, $04, $A8 DB $14, $00, $00, $05, $A8 DB $F7, $01, $FE, $06, $E8 DB $F7, $01, $06, $07, $E8 DB $FF, $C3, $FE, $00, $E8 DB $00, $C2, $F9, $02, $A8 DB $0D, $00, $F8, $14, $E8 DB $0D, $00, $00, $15, $E8 ;aa6c TM_0BA: DW $000A DB $F3, $01, $FE, $04, $E8 DB $F3, $01, $06, $05, $E8 DB $FB, $C3, $FE, $00, $E8 DB $FF, $C3, $FB, $02, $A8 DB $18, $00, $00, $06, $A8 DB $10, $00, $00, $07, $A8 DB $18, $00, $08, $14, $A8 DB $10, $00, $08, $15, $A8 DB $0D, $00, $FB, $16, $E8 DB $0D, $00, $03, $17, $E8 ;aaa0 TM_0BB: DW $000A DB $F3, $01, $FF, $04, $E8 DB $F3, $01, $07, $05, $E8 DB $FB, $C3, $FF, $00, $E8 DB $FF, $C3, $FC, $02, $A8 DB $18, $00, $03, $06, $A8 DB $10, $00, $03, $07, $A8 DB $18, $00, $0B, $14, $A8 DB $10, $00, $0B, $15, $A8 DB $0D, $00, $FD, $16, $E8 DB $0D, $00, $05, $17, $E8 ;aad4 TM_0BC: DW $0009 DB $FB, $01, $FA, $04, $E8 DB $FB, $C3, $02, $00, $E8 DB $00, $C2, $FE, $02, $A8 DB $16, $00, $0C, $05, $A8 DB $0E, $00, $0C, $06, $A8 DB $16, $00, $14, $07, $A8 DB $0E, $00, $14, $14, $A8 DB $04, $00, $0A, $15, $E8 DB $0C, $00, $0A, $16, $E8 ;ab03 TM_0BD: DW $0009 DB $FA, $01, $FA, $04, $E8 DB $FA, $C3, $02, $00, $E8 DB $FE, $C3, $FF, $02, $A8 DB $02, $00, $0B, $05, $E8 DB $0A, $00, $0B, $06, $E8 DB $0B, $00, $0D, $07, $A8 DB $13, $00, $0D, $14, $A8 DB $13, $00, $15, $15, $A8 DB $0B, $00, $15, $16, $A8 ;ab32 TM_0BE: DW $0009 DB $0F, $00, $0F, $04, $A8 DB $FA, $01, $FA, $05, $E8 DB $FA, $C3, $02, $00, $E8 DB $FE, $C3, $FF, $02, $A8 DB $07, $00, $0F, $06, $A8 DB $0F, $00, $17, $07, $A8 DB $07, $00, $17, $14, $A8 DB $02, $00, $0C, $15, $E8 DB $0A, $00, $0C, $16, $E8 ;ab61 TM_0BF: DW $0008 DB $F8, $01, $F6, $04, $E8 DB $00, $00, $F6, $05, $E8 DB $F8, $C3, $FE, $00, $E8 DB $FA, $C3, $00, $02, $A8 DB $00, $00, $0D, $06, $E8 DB $08, $00, $0D, $07, $E8 DB $03, $00, $13, $14, $A8 DB $03, $00, $1B, $15, $A8 ;ab8b TM_0C0: DW $0008 DB $F9, $01, $F5, $04, $E8 DB $01, $00, $F5, $05, $E8 DB $F9, $C3, $FD, $00, $E8 DB $F7, $C3, $FF, $02, $A8 DB $FC, $01, $14, $06, $E8 DB $FC, $01, $1C, $07, $E8 DB $FB, $01, $0D, $14, $E8 DB $03, $00, $0D, $15, $E8 ;abb5 TM_0C1: DW $0008 DB $F9, $01, $F7, $04, $E8 DB $01, $00, $F7, $05, $E8 DB $F9, $C3, $FF, $00, $E8 DB $F6, $C3, $00, $02, $A8 DB $F6, $01, $13, $06, $E8 DB $F6, $01, $1B, $07, $E8 DB $F5, $01, $0D, $14, $E8 DB $FD, $01, $0D, $15, $E8 ;abdf TM_0C2: DW $0009 DB $ED, $01, $10, $04, $E8 DB $07, $00, $FC, $05, $E8 DB $F7, $C3, $FC, $00, $E8 DB $F5, $C3, $00, $02, $A8 DB $F5, $01, $10, $06, $E8 DB $ED, $01, $18, $07, $E8 DB $F5, $01, $18, $14, $E8 DB $F3, $01, $0D, $15, $E8 DB $FB, $01, $0D, $16, $E8 ;ac0e TM_0C3: DW $000A DB $E8, $01, $0E, $04, $E8 DB $F0, $01, $0E, $05, $E8 DB $E8, $01, $16, $06, $E8 DB $F0, $01, $16, $07, $E8 DB $07, $00, $FB, $14, $E8 DB $07, $00, $03, $15, $E8 DB $F7, $C3, $FB, $00, $E8 DB $F3, $C3, $FE, $02, $A8 DB $F0, $01, $0B, $16, $E8 DB $F8, $01, $0B, $17, $E8 ;ac42 TM_0C4: DW $000A DB $07, $00, $FB, $04, $E8 DB $07, $00, $03, $05, $E8 DB $F7, $C3, $FB, $00, $E8 DB $F3, $C3, $FE, $02, $A8 DB $E5, $01, $0C, $06, $E8 DB $ED, $01, $0C, $07, $E8 DB $E5, $01, $14, $14, $E8 DB $ED, $01, $14, $15, $E8 DB $EF, $01, $0A, $16, $E8 DB $F7, $01, $0A, $17, $E8 ;ac76 TM_0C5: DW $000A DB $04, $00, $FC, $04, $E8 DB $04, $00, $04, $05, $E8 DB $F4, $C3, $FC, $00, $E8 DB $F2, $C3, $FC, $02, $A8 DB $E2, $01, $05, $06, $E8 DB $EA, $01, $05, $07, $E8 DB $E2, $01, $0D, $14, $E8 DB $EA, $01, $0D, $15, $E8 DB $EE, $01, $02, $16, $E8 DB $EE, $01, $0A, $17, $E8 ;acaa TM_0C6: DW $000A DB $04, $00, $FC, $04, $E8 DB $04, $00, $04, $05, $E8 DB $F4, $C3, $FC, $00, $E8 DB $F2, $C3, $FC, $02, $A8 DB $E1, $01, $01, $06, $E8 DB $E9, $01, $01, $07, $E8 DB $E1, $01, $09, $14, $E8 DB $E9, $01, $09, $15, $E8 DB $ED, $01, $00, $16, $E8 DB $ED, $01, $08, $17, $E8 ;acde TM_0C7: DW $0009 DB $F2, $C3, $FD, $00, $E8 DB $02, $00, $FD, $04, $E8 DB $02, $00, $05, $05, $E8 DB $02, $00, $0D, $06, $E8 DB $F1, $C3, $F9, $02, $A8 DB $EA, $01, $FE, $07, $E8 DB $EA, $01, $FF, $14, $68 DB $DC, $01, $01, $15, $E8 DB $E4, $01, $01, $16, $E8 ;ad0d ;unused? DW $0009 DB $F2, $C3, $FC, $00, $E8 DB $02, $00, $FC, $04, $E8 DB $02, $00, $04, $05, $E8 DB $02, $00, $0C, $06, $E8 DB $F1, $C3, $F8, $02, $A8 DB $DC, $01, $FC, $07, $E8 DB $E4, $01, $FC, $14, $E8 DB $EA, $01, $FB, $15, $E8 DB $EA, $01, $03, $16, $E8 ;ad3c TM_0C8: DW $0002 DB $F8, $C3, $10, $08, $28 DB $F8, $C3, $00, $0A, $28 ;ad48 TM_0C9: DW $0005 DB $F3, $C3, $07, $08, $28 DB $FB, $C3, $FF, $0A, $28 DB $EB, $01, $0F, $0C, $28 DB $F3, $01, $17, $0D, $28 DB $03, $00, $0F, $0E, $28 ;ad63 TM_0CA: DW $0004 DB $F0, $C3, $FF, $08, $28 DB $00, $C2, $0F, $0A, $28 DB $F8, $C3, $FF, $0C, $28 DB $08, $00, $07, $0E, $28 ;ad79 TM_0CB: DW $0002 DB $F7, $C3, $10, $08, $28 DB $F7, $C3, $00, $0A, $28 ;ad85 TM_0CC: DW $0006 DB $F3, $C3, $07, $08, $28 DB $FB, $C3, $FF, $0A, $28 DB $F3, $01, $FF, $0C, $28 DB $EB, $01, $0F, $0D, $28 DB $F3, $01, $17, $0E, $28 DB $03, $00, $0F, $0F, $28 ;ada5 TM_0CD: DW $0004 DB $EF, $C3, $FF, $08, $28 DB $FF, $C3, $0F, $0A, $28 DB $F7, $C3, $FF, $0C, $28 DB $F7, $01, $0F, $0E, $28 ;adbb TM_0CE: DW $0003 DB $F1, $C3, $10, $08, $28 DB $F9, $C3, $10, $0A, $28 DB $F9, $C3, $00, $0C, $28 ;adcc TM_0CF: DW $0002 DB $EF, $C3, $00, $08, $28 DB $F7, $C3, $00, $0A, $28 ;add8 TM_0D0: DW $0004 DB $FB, $C3, $00, $08, $28 DB $F3, $C3, $10, $0A, $28 DB $F3, $01, $08, $0C, $28 DB $03, $00, $10, $0D, $28 ;adee TM_0D1: DW $0006 DB $FF, $C3, $06, $08, $28 DB $F7, $C3, $FE, $0A, $28 DB $0F, $00, $0F, $0C, $28 DB $EF, $01, $0E, $0D, $28 DB $EF, $01, $06, $0E, $28 DB $07, $00, $16, $0F, $28 ;ae0e TM_0D2: DW $0004 DB $FB, $01, $18, $0C, $28 DB $FB, $C3, $00, $08, $28 DB $F3, $C3, $08, $0A, $28 DB $F3, $01, $18, $0D, $28 ;ae24 TM_0D3: DW $0006 DB $FE, $C3, $06, $08, $28 DB $F6, $C3, $FE, $0A, $28 DB $0E, $00, $0F, $0C, $28 DB $06, $00, $16, $0D, $28 DB $EE, $01, $0E, $0E, $28 DB $EE, $01, $06, $0F, $28 ;ae44 TM_0D4: DW $0008 DB $F0, $01, $08, $0C, $28 DB $F0, $01, $00, $0D, $28 DB $F4, $01, $18, $0E, $28 DB $F4, $01, $10, $0F, $28 DB $F4, $01, $08, $1C, $28 DB $F4, $01, $00, $1D, $28 DB $FC, $C3, $10, $08, $28 DB $FC, $C3, $00, $0A, $28 ;ae6e TM_0D5: DW $0008 DB $F0, $01, $08, $0C, $28 DB $F0, $01, $00, $0D, $28 DB $F4, $01, $18, $0E, $28 DB $F4, $01, $10, $0F, $28 DB $F4, $01, $08, $1C, $28 DB $F4, $01, $00, $1D, $28 DB $FC, $C3, $10, $08, $28 DB $FC, $C3, $00, $0A, $28 ;ae98 TM_0D6: DW $0003 DB $F1, $C3, $10, $08, $28 DB $F9, $C3, $10, $0A, $28 DB $F9, $C3, $00, $0C, $28 ;aea9 TM_0D7: DW $0003 DB $F1, $C3, $10, $08, $28 DB $F9, $C3, $10, $0A, $28 DB $F9, $C3, $00, $0C, $28 ;aeba TM_0D8: DW $0003 DB $FF, $C3, $10, $08, $68 DB $F7, $C3, $10, $0A, $68 DB $F7, $C3, $00, $0C, $68 ;aecb TM_0D9: DW $0004 DB $FB, $01, $0F, $0A, $28 DB $F3, $01, $0F, $0B, $28 DB $EB, $01, $0F, $0C, $28 DB $F3, $C3, $FF, $08, $28 ;aee1 TM_0DA: DW $0004 DB $FD, $01, $0F, $0A, $78 DB $05, $00, $0F, $0B, $68 DB $0D, $00, $0F, $0C, $68 DB $FD, $C3, $FF, $08, $68 ;aef7 TM_0DB: DW $0003 DB $FE, $C3, $08, $08, $28 DB $F6, $C3, $00, $0A, $28 DB $06, $00, $00, $0C, $28 ;af08 TM_0DC: DW $0003 DB $F2, $C3, $08, $08, $68 DB $FA, $C3, $00, $0A, $68 DB $F2, $01, $00, $0C, $68 ;af19 TM_0DD: DW $0003 DB $F6, $01, $10, $0C, $68 DB $FE, $C3, $10, $08, $68 DB $F6, $C3, $00, $0A, $68 ;af2a TM_0DE: DW $0003 DB $02, $00, $10, $0C, $28 DB $F2, $C3, $10, $08, $28 DB $FA, $C3, $00, $0A, $28 ;af3b TM_0DF: DW $0003 DB $F1, $01, $08, $0A, $28 DB $F1, $01, $00, $0B, $28 DB $F9, $C3, $00, $08, $28 ;af4c TM_0E0: DW $0003 DB $07, $00, $08, $0A, $68 DB $07, $00, $00, $0B, $68 DB $F7, $C3, $00, $08, $68 ;af5d TM_0E1: DW $0002 DB $EC, $C3, $00, $08, $28 DB $F4, $C3, $00, $0A, $28 ;af69 TM_0E2: DW $0002 DB $04, $C2, $00, $08, $28 DB $FC, $C3, $00, $0A, $28 ;af75 TM_0E3: DW $0004 DB $E8, $01, $10, $0C, $68 DB $E8, $01, $08, $0D, $68 DB $F0, $C3, $00, $08, $68 DB $00, $C2, $00, $0A, $68 ;af8b TM_0E4: DW $0004 DB $10, $00, $10, $0C, $28 DB $10, $00, $08, $0D, $28 DB $00, $C2, $00, $08, $28 DB $F0, $C3, $00, $0A, $28 ;afa1 TM_0E5: DW $0003 DB $FF, $C3, $10, $08, $68 DB $F7, $C3, $10, $0A, $68 DB $F7, $C3, $00, $0C, $68 ;afb2 TM_0E6: DW $0002 DB $F4, $C3, $00, $08, $28 DB $FC, $C3, $00, $0A, $28 ;afbe TM_0E7: DW $0002 DB $FC, $C3, $00, $08, $28 DB $F4, $C3, $00, $0A, $28 ;afca TM_0E8: DW $0004 DB $F0, $01, $18, $0C, $68 DB $F0, $01, $10, $0D, $68 DB $F8, $C3, $10, $08, $68 DB $F8, $C3, $00, $0A, $68 ;afe0 TM_0E9: DW $0002 DB $F8, $C3, $00, $08, $28 DB $F8, $C3, $10, $0A, $28 ;afec TM_0EA: DW $0001 DB $F9, $C3, $00, $08, $28 ;aff3 TM_0EB: DW $0004 DB $F2, $01, $18, $0C, $28 DB $F2, $01, $10, $0D, $28 DB $FA, $C3, $10, $08, $28 DB $FA, $C3, $00, $0A, $28 ;b009 TM_0EC: DW $0002 DB $FA, $C3, $0F, $08, $68 DB $FA, $C3, $FF, $0A, $68 ;b015 TM_0ED: DW $0002 DB $FA, $C3, $0F, $08, $68 DB $FA, $C3, $FF, $0A, $68 ;b021 TM_0EE: DW $0004 DB $F2, $01, $15, $0C, $28 DB $F2, $01, $0D, $0D, $28 DB $FA, $C3, $0D, $08, $28 DB $FA, $C3, $FD, $0A, $28 ;b037 TM_0EF: DW $0004 DB $06, $00, $15, $0C, $68 DB $06, $00, $0D, $0D, $68 DB $F6, $C3, $0D, $08, $68 DB $F6, $C3, $FD, $0A, $68 ;b04d TM_0F0: DW $0006 DB $08, $00, $10, $0A, $28 DB $08, $00, $08, $0B, $28 DB $00, $00, $10, $0C, $28 DB $F8, $01, $10, $0D, $28 DB $08, $00, $00, $0E, $28 DB $F8, $C3, $00, $08, $28 ;b06d TM_0F1: DW $0006 DB $F0, $01, $10, $0A, $68 DB $F0, $01, $08, $0B, $68 DB $F8, $01, $10, $0C, $68 DB $00, $00, $10, $0D, $68 DB $F0, $01, $00, $0E, $68 DB $F8, $C3, $00, $08, $68 ;b08d TM_0F2: DW $0003 DB $09, $00, $02, $0C, $68 DB $F9, $C3, $08, $08, $68 DB $F9, $C3, $00, $0A, $68 ;b09e TM_0F3: DW $0003 DB $EF, $01, $02, $0C, $28 DB $F7, $C3, $08, $08, $28 DB $F7, $C3, $00, $0A, $28 ;b0af TM_0F4: DW $0002 DB $FC, $C3, $10, $08, $68 DB $FC, $C3, $00, $0A, $68 ;b0bb TM_0F5: DW $0002 DB $F4, $C3, $10, $08, $28 DB $F4, $C3, $00, $0A, $28 ;b0c7 TM_0F6: DW $0005 DB $04, $00, $0F, $0A, $28 DB $F4, $01, $10, $0B, $28 DB $FC, $01, $17, $0C, $28 DB $FC, $01, $0F, $0D, $28 DB $FC, $C3, $FF, $08, $28 ;b0e2 TM_0F7: DW $0005 DB $F4, $01, $0F, $0A, $68 DB $04, $00, $10, $0B, $68 DB $FC, $01, $17, $0C, $68 DB $FC, $01, $0F, $0D, $68 DB $F4, $C3, $FF, $08, $68 ;b0fd ;unused? DW $0001 DB $F8, $01, $F8, $08, $2C ;b104 TM_0F8: DW $0006 DB $FA, $01, $10, $0A, $68 DB $02, $00, $10, $0B, $68 DB $F2, $01, $10, $0C, $68 DB $F2, $01, $08, $0D, $68 DB $F2, $01, $00, $0E, $68 DB $FA, $C3, $00, $08, $68 ;b124 TM_0F9: DW $0006 DB $FE, $01, $10, $0A, $28 DB $F6, $01, $10, $0B, $28 DB $06, $00, $10, $0C, $28 DB $06, $00, $08, $0D, $28 DB $06, $00, $00, $0E, $28 DB $F6, $C3, $00, $08, $28 ;b144 TM_0FA: DW $0007 DB $0C, $00, $01, $0A, $28 DB $04, $00, $02, $0B, $28 DB $FC, $01, $10, $0C, $28 DB $F4, $01, $10, $0D, $28 DB $F4, $01, $08, $0E, $28 DB $0C, $00, $00, $0F, $28 DB $FC, $C3, $00, $08, $28 ;b169 TM_0FB: DW $0005 DB $FC, $01, $10, $0A, $68 DB $04, $00, $10, $0B, $68 DB $04, $00, $08, $0C, $68 DB $EC, $01, $00, $0D, $68 DB $F4, $C3, $00, $08, $68 ;b184 TM_0FC: DW $0003 DB $F8, $C3, $0F, $08, $28 DB $08, $00, $0F, $0C, $28 DB $F8, $C3, $FF, $0A, $28 ;b195 TM_0FD: DW $0003 DB $F8, $C3, $0F, $08, $28 DB $08, $00, $0F, $0C, $28 DB $F8, $C3, $FF, $0A, $28 ;b1a6 TM_0FE: DW $0003 DB $F8, $C3, $0F, $08, $68 DB $F0, $01, $0F, $0C, $68 DB $F8, $C3, $FF, $0A, $68 ;b1b7 TM_0FF: DW $0003 DB $F8, $C3, $0F, $08, $68 DB $F0, $01, $0F, $0C, $68 DB $F8, $C3, $FF, $0A, $68 ;b1c8 TM_100: DW $0005 DB $F6, $01, $10, $0C, $68 DB $F6, $01, $08, $0D, $68 DB $F6, $01, $00, $0E, $68 DB $FE, $C3, $08, $08, $68 DB $FE, $C3, $00, $0A, $68 ;b1e3 TM_101: DW $0005 DB $02, $00, $10, $0C, $28 DB $02, $00, $08, $0D, $28 DB $02, $00, $00, $0E, $28 DB $F2, $C3, $08, $08, $28 DB $F2, $C3, $00, $0A, $28 ;b1fe TM_102: DW $0004 DB $FD, $C3, $08, $08, $68 DB $F8, $01, $18, $0C, $68 DB $F5, $01, $10, $0D, $68 DB $FD, $C3, $00, $0A, $68 ;b214 TM_103: DW $0004 DB $F3, $C3, $08, $08, $28 DB $00, $00, $18, $0C, $28 DB $03, $00, $10, $0D, $28 DB $F3, $C3, $00, $0A, $28 ;b22a ;unused? DW $0002 DB $FA, $C3, $10, $08, $68 DB $FA, $C3, $00, $0A, $68 ;b236 TM_104: DW $0002 DB $04, $00, $08, $0A, $28 DB $F4, $C3, $00, $08, $28 ;b242 TM_105: DW $0002 DB $F4, $01, $08, $0A, $68 DB $FC, $C3, $00, $08, $68 ;b24e TM_106: DW $0006 DB $F1, $C3, $08, $08, $78 DB $00, $C2, $08, $08, $38 DB $F0, $C3, $F8, $0A, $38 DB $00, $C2, $F8, $0C, $38 DB $F1, $C3, $E8, $0E, $78 DB $00, $C2, $E8, $0E, $38 ;b26e TM_107: DW $0006 DB $F1, $C3, $08, $08, $78 DB $F1, $C3, $E8, $0A, $78 DB $F0, $C3, $F8, $0C, $38 DB $00, $C2, $08, $08, $38 DB $00, $C2, $F8, $0E, $38 DB $00, $C2, $E8, $0A, $38 ;b28e ;unused? DW $0001 DB $F8, $01, $F8, $08, $30 ;b295 TM_108: DW $0004 DB $F1, $01, $18, $0C, $28 DB $F1, $01, $10, $0D, $28 DB $F9, $C3, $10, $08, $28 DB $F9, $C3, $00, $0A, $28 ;b2ab TM_109: DW $0004 DB $07, $00, $18, $0C, $68 DB $07, $00, $10, $0D, $68 DB $F7, $C3, $10, $08, $68 DB $F7, $C3, $00, $0A, $68 ;b2c1 TM_10A: DW $0002 DB $F8, $C3, $10, $08, $68 DB $F8, $C3, $00, $0A, $68 ;b2cd TM_10B: DW $0005 DB $FD, $C3, $07, $08, $68 DB $F5, $C3, $FF, $0A, $68 DB $0D, $00, $0F, $0C, $68 DB $05, $00, $17, $0D, $68 DB $F5, $01, $0F, $0E, $68 ;b2e8 TM_10C: DW $0004 DB $00, $C2, $FF, $08, $68 DB $F0, $C3, $0F, $0A, $68 DB $F8, $C3, $FF, $0C, $68 DB $F0, $01, $07, $0E, $68 ;b2fe TM_10D: DW $0002 DB $F9, $C3, $10, $08, $68 DB $F9, $C3, $00, $0A, $68 ;b30a TM_10E: DW $0006 DB $FD, $C3, $07, $08, $68 DB $F5, $C3, $FF, $0A, $68 DB $05, $00, $FF, $0C, $68 DB $0D, $00, $0F, $0D, $68 DB $05, $00, $17, $0E, $68 DB $F5, $01, $0F, $0F, $68 ;b32a TM_10F: DW $0004 DB $01, $C2, $FF, $08, $68 DB $F1, $C3, $0F, $0A, $68 DB $F9, $C3, $FF, $0C, $68 DB $01, $00, $0F, $0E, $68 ;b340 TM_110: DW $0003 DB $FF, $C3, $10, $08, $68 DB $F7, $C3, $10, $0A, $68 DB $F7, $C3, $00, $0C, $68 ;b351 TM_111: DW $0002 DB $01, $C2, $00, $08, $68 DB $F9, $C3, $00, $0A, $68 ;b35d TM_112: DW $0004 DB $F5, $C3, $00, $08, $68 DB $FD, $C3, $10, $0A, $68 DB $05, $00, $08, $0C, $68 DB $F5, $01, $10, $0D, $68 ;b373 TM_113: DW $0006 DB $F1, $C3, $06, $08, $68 DB $F9, $C3, $FE, $0A, $68 DB $E9, $01, $0F, $0C, $68 DB $09, $00, $0E, $0D, $68 DB $09, $00, $06, $0E, $68 DB $F1, $01, $16, $0F, $68 ;b393 TM_114: DW $0004 DB $FD, $01, $18, $0C, $68 DB $F5, $C3, $00, $08, $68 DB $FD, $C3, $08, $0A, $68 DB $05, $00, $18, $0D, $68 ;b3a9 TM_115: DW $0006 DB $F2, $C3, $06, $08, $68 DB $FA, $C3, $FE, $0A, $68 DB $EA, $01, $0F, $0C, $68 DB $F2, $01, $16, $0D, $68 DB $0A, $00, $0E, $0E, $68 DB $0A, $00, $06, $0F, $68 ;b3c9 TM_116: DW $0004 DB $08, $00, $18, $0C, $28 DB $08, $00, $10, $0D, $28 DB $F8, $C3, $10, $08, $28 DB $F8, $C3, $00, $0A, $28 ;b3df ;unused? DW $0001 DB $F8, $01, $F8, $08, $3C ;b3e6 ;unused? DW $0001 DB $F8, $01, $F8, $08, $3C ;b3ed TM_117: DW $0004 DB $06, $00, $18, $0C, $68 DB $06, $00, $10, $0D, $68 DB $F6, $C3, $10, $08, $68 DB $F6, $C3, $00, $0A, $68 ;b403 TM_118: DW $0002 DB $F6, $C3, $0F, $08, $28 DB $F6, $C3, $FF, $0A, $28 ;b40f TM_119: DW $0002 DB $F6, $C3, $0F, $08, $28 DB $F6, $C3, $FF, $0A, $28 ;b41b TM_11A: DW $0003 DB $E8, $01, $04, $0A, $28 DB $E8, $01, $FC, $0B, $28 DB $F0, $C3, $FC, $08, $28 ;b42c TM_11B: DW $0006 DB $E9, $01, $0D, $0A, $28 DB $E9, $01, $05, $0B, $28 DB $E9, $01, $FD, $0C, $28 DB $F9, $01, $0D, $0D, $28 DB $F1, $01, $0D, $0E, $28 DB $F1, $C3, $FD, $08, $28 ;b44c TM_11C: DW $0003 DB $E9, $C3, $07, $08, $28 DB $E9, $01, $FF, $0C, $28 DB $F1, $C3, $FF, $0A, $28 ;b45d TM_11D: DW $0004 DB $F8, $01, $10, $0A, $28 DB $F0, $01, $10, $0B, $28 DB $F0, $01, $08, $0C, $28 DB $F8, $C3, $00, $08, $28 ;b473 TM_11E: DW $0005 DB $03, $00, $10, $0A, $28 DB $FB, $01, $10, $0B, $28 DB $F3, $01, $10, $0C, $28 DB $F3, $01, $08, $0D, $28 DB $FB, $C3, $00, $08, $28 ;b48e TM_11F: DW $0005 DB $F5, $01, $08, $0A, $28 DB $05, $00, $10, $0B, $28 DB $FD, $01, $10, $0C, $28 DB $F5, $01, $10, $0D, $28 DB $FD, $C3, $00, $08, $28 ;b4a9 TM_120: DW $0003 DB $05, $00, $10, $0A, $28 DB $FD, $01, $10, $0B, $28 DB $FD, $C3, $00, $08, $28 ;b4ba TM_121: DW $0004 DB $0F, $00, $0F, $0A, $28 DB $07, $00, $0F, $0B, $28 DB $FF, $01, $FF, $0C, $28 DB $07, $C2, $FF, $08, $28 ;b4d0 TM_122: DW $0004 DB $07, $00, $0B, $0A, $28 DB $0F, $00, $0B, $0B, $28 DB $0F, $00, $03, $0C, $28 DB $FF, $C3, $FB, $08, $28 ;b4e6 TM_123: DW $0005 DB $08, $00, $08, $0A, $28 DB $10, $00, $F8, $0B, $28 DB $10, $00, $08, $0C, $28 DB $10, $00, $00, $0D, $28 DB $00, $C2, $F8, $08, $28 ;b501 ;unused? DW $0003 DB $10, $00, $08, $0C, $20 DB $10, $C2, $F8, $08, $28 DB $00, $C2, $F8, $0A, $28 ;b512 TM_124: DW $0002 DB $F8, $C3, $10, $08, $28 DB $F8, $C3, $00, $0A, $28 ;b51e TM_125: DW $0002 DB $F8, $C3, $10, $08, $28 DB $F8, $C3, $00, $0A, $28 ;b52a TM_126: DW $0002 DB $F0, $C3, $F9, $08, $28 DB $E0, $C3, $F9, $0A, $28 ;b536 TM_127: DW $0004 DB $E1, $01, $0F, $0A, $28 DB $E1, $01, $07, $0B, $28 DB $F9, $01, $FF, $0C, $28 DB $E9, $C3, $FF, $08, $28 ;b54c TM_128: DW $0002 DB $E9, $C3, $07, $08, $28 DB $F1, $C3, $FF, $0A, $28 ;b558 TM_129: DW $0002 DB $EB, $C3, $0F, $08, $28 DB $F3, $C3, $FF, $0A, $28 ;b564 TM_12A: DW $0004 DB $F3, $01, $07, $0A, $28 DB $F3, $C3, $0F, $08, $28 DB $FB, $01, $07, $0B, $28 DB $FB, $01, $FF, $0C, $28 ;b57a TM_12B: DW $0002 DB $F9, $C3, $10, $08, $28 DB $F9, $C3, $00, $0A, $28 ;b586 TM_12C: DW $0002 DB $FD, $C3, $0E, $08, $28 DB $FD, $C3, $FE, $0A, $28 ;b592 TM_12D: DW $0002 DB $07, $C2, $0F, $08, $28 DB $FF, $C3, $FF, $0A, $28 ;b59e TM_12E: DW $0004 DB $18, $00, $10, $0C, $28 DB $18, $00, $08, $0D, $28 DB $08, $C2, $08, $08, $28 DB $00, $C2, $00, $0A, $28 ;b5b4 TM_12F: DW $0002 DB $0F, $C2, $04, $08, $28 DB $FF, $C3, $FC, $0A, $28 ;b5c0 ;unused? DW $0002 DB $00, $C2, $F8, $08, $E8 DB $10, $C2, $F8, $0A, $E8 ;b5cc TM_130: DW $0003 DB $10, $00, $F4, $0A, $E8 DB $10, $00, $FC, $0B, $E8 DB $00, $C2, $F4, $08, $E8 ;b5dd TM_131: DW $0006 DB $0F, $00, $EB, $0A, $E8 DB $0F, $00, $F3, $0B, $E8 DB $0F, $00, $FB, $0C, $E8 DB $FF, $01, $EB, $0D, $E8 DB $07, $00, $EB, $0E, $E8 DB $FF, $C3, $F3, $08, $E8 ;b5fd TM_132: DW $0003 DB $07, $C2, $E9, $08, $E8 DB $0F, $00, $F9, $0C, $E8 DB $FF, $C3, $F1, $0A, $E8 ;b60e TM_133: DW $0004 DB $00, $00, $E8, $0A, $E8 DB $08, $00, $E8, $0B, $E8 DB $08, $00, $F0, $0C, $E8 DB $F8, $C3, $F0, $08, $E8 ;b624 TM_134: DW $0005 DB $F5, $01, $E8, $0A, $E8 DB $FD, $01, $E8, $0B, $E8 DB $05, $00, $E8, $0C, $E8 DB $05, $00, $F0, $0D, $E8 DB $F5, $C3, $F0, $08, $E8 ;b63f TM_135: DW $0005 DB $03, $00, $F0, $0A, $E8 DB $F3, $01, $E8, $0B, $E8 DB $FB, $01, $E8, $0C, $E8 DB $03, $00, $E8, $0D, $E8 DB $F3, $C3, $F0, $08, $E8 ;b65a TM_136: DW $0003 DB $F3, $01, $E8, $0A, $E8 DB $FB, $01, $E8, $0B, $E8 DB $F3, $C3, $F0, $08, $E8 ;b66b TM_137: DW $0004 DB $E9, $01, $E9, $0A, $E8 DB $F1, $01, $E9, $0B, $E8 DB $F9, $01, $F9, $0C, $E8 DB $E9, $C3, $F1, $08, $E8 ;b681 TM_138: DW $0004 DB $F1, $01, $ED, $0A, $E8 DB $E9, $01, $ED, $0B, $E8 DB $E9, $01, $F5, $0C, $E8 DB $F1, $C3, $F5, $08, $E8 ;b697 TM_139: DW $0005 DB $F0, $01, $F0, $0A, $E8 DB $E8, $01, $00, $0B, $E8 DB $E8, $01, $F0, $0C, $E8 DB $E8, $01, $F8, $0D, $E8 DB $F0, $C3, $F8, $08, $E8 ;b6b2 ;unused? DW $0003 DB $E8, $01, $F0, $0C, $E8 DB $E0, $C3, $F8, $08, $E8 DB $F0, $C3, $F8, $0A, $E8 ;b6c3 ;unused? DW $0002 DB $F8, $C3, $E0, $08, $E8 DB $F8, $C3, $F0, $0A, $E8 ;b6cf ;unused? DW $0002 DB $F8, $C3, $E0, $08, $E8 DB $F8, $C3, $F0, $0A, $E8 ;b6db TM_13A: DW $0002 DB $00, $C2, $F7, $08, $E8 DB $10, $C2, $F7, $0A, $E8 ;b6e7 TM_13B: DW $0004 DB $17, $00, $E9, $0A, $E8 DB $17, $00, $F1, $0B, $E8 DB $FF, $01, $F9, $0C, $E8 DB $07, $C2, $F1, $08, $E8 ;b6fd TM_13C: DW $0002 DB $07, $C2, $E9, $08, $E8 DB $FF, $C3, $F1, $0A, $E8 ;b709 TM_13D: DW $0002 DB $05, $C2, $E1, $08, $E8 DB $FD, $C3, $F1, $0A, $E8 ;b715 TM_13E: DW $0004 DB $05, $00, $F1, $0A, $E8 DB $FD, $C3, $E1, $08, $E8 DB $FD, $01, $F1, $0B, $E8 DB $FD, $01, $F9, $0C, $E8 ;b72b TM_13F: DW $0002 DB $F7, $C3, $E0, $08, $E8 DB $F7, $C3, $F0, $0A, $E8 ;b737 TM_140: DW $0002 DB $F3, $C3, $E2, $08, $E8 DB $F3, $C3, $F2, $0A, $E8 ;b743 TM_141: DW $0002 DB $E9, $C3, $E1, $08, $E8 DB $F1, $C3, $F1, $0A, $E8 ;b74f TM_142: DW $0002 DB $E1, $C3, $EC, $08, $E8 DB $F1, $C3, $F4, $0A, $E8 ;b75b ;unused? DW $0002 DB $F0, $C3, $F8, $08, $28 DB $E0, $C3, $F8, $0A, $28 ;b767 TM_143: DW $0003 DB $10, $00, $04, $0A, $68 DB $10, $00, $FC, $0B, $68 DB $00, $C2, $FC, $08, $68 ;b778 TM_144: DW $0006 DB $0F, $00, $0D, $0A, $68 DB $0F, $00, $05, $0B, $68 DB $0F, $00, $FD, $0C, $68 DB $FF, $01, $0D, $0D, $68 DB $07, $00, $0D, $0E, $68 DB $FF, $C3, $FD, $08, $68 ;b798 TM_145: DW $0003 DB $07, $C2, $07, $08, $68 DB $0F, $00, $FF, $0C, $68 DB $FF, $C3, $FF, $0A, $68 ;b7a9 TM_146: DW $0004 DB $00, $00, $10, $0A, $68 DB $08, $00, $10, $0B, $68 DB $08, $00, $08, $0C, $68 DB $F8, $C3, $00, $08, $68 ;b7bf TM_147: DW $0005 DB $F5, $01, $10, $0A, $68 DB $FD, $01, $10, $0B, $68 DB $05, $00, $10, $0C, $68 DB $05, $00, $08, $0D, $68 DB $F5, $C3, $00, $08, $68 ;b7da TM_148: DW $0005 DB $03, $00, $08, $0A, $68 DB $F3, $01, $10, $0B, $68 DB $FB, $01, $10, $0C, $68 DB $03, $00, $10, $0D, $68 DB $F3, $C3, $00, $08, $68 ;b7f5 TM_149: DW $0003 DB $F3, $01, $10, $0A, $68 DB $FB, $01, $10, $0B, $68 DB $F3, $C3, $00, $08, $68 ;b806 TM_14A: DW $0004 DB $E9, $01, $0F, $0A, $68 DB $F1, $01, $0F, $0B, $68 DB $F9, $01, $FF, $0C, $68 DB $E9, $C3, $FF, $08, $68 ;b81c TM_14B: DW $0004 DB $F1, $01, $0B, $0A, $68 DB $E9, $01, $0B, $0B, $68 DB $E9, $01, $03, $0C, $68 DB $F1, $C3, $FB, $08, $68 ;b832 TM_14C: DW $0005 DB $F0, $01, $08, $0A, $68 DB $E8, $01, $F8, $0B, $68 DB $E8, $01, $08, $0C, $68 DB $E8, $01, $00, $0D, $68 DB $F0, $C3, $F8, $08, $68 ;b84d ;unused? DW $0003 DB $E8, $01, $08, $0C, $60 DB $E0, $C3, $F8, $08, $68 DB $F0, $C3, $F8, $0A, $68 ;b85e TM_14D: DW $0002 DB $F8, $C3, $10, $08, $68 DB $F8, $C3, $00, $0A, $68 ;b86a TM_14E: DW $0002 DB $F8, $C3, $10, $08, $68 DB $F8, $C3, $00, $0A, $68 ;b876 TM_14F: DW $0002 DB $00, $C2, $F9, $08, $68 DB $10, $C2, $F9, $0A, $68 ;b882 TM_150: DW $0004 DB $17, $00, $0F, $0A, $68 DB $17, $00, $07, $0B, $68 DB $FF, $01, $FF, $0C, $68 DB $07, $C2, $FF, $08, $68 ;b898 TM_151: DW $0002 DB $07, $C2, $07, $08, $68 DB $FF, $C3, $FF, $0A, $68 ;b8a4 TM_152: DW $0002 DB $05, $C2, $0F, $08, $68 DB $FD, $C3, $FF, $0A, $68 ;b8b0 TM_153: DW $0004 DB $05, $00, $07, $0A, $68 DB $FD, $C3, $0F, $08, $68 DB $FD, $01, $07, $0B, $68 DB $FD, $01, $FF, $0C, $68 ;b8c6 TM_154: DW $0002 DB $F7, $C3, $10, $08, $68 DB $F7, $C3, $00, $0A, $68 ;b8d2 TM_155: DW $0002 DB $F3, $C3, $0E, $08, $68 DB $F3, $C3, $FE, $0A, $68 ;b8de TM_156: DW $0002 DB $E9, $C3, $0F, $08, $68 DB $F1, $C3, $FF, $0A, $68 ;b8ea TM_157: DW $0004 DB $E0, $01, $10, $0C, $68 DB $E0, $01, $08, $0D, $68 DB $E8, $C3, $08, $08, $68 DB $F0, $C3, $00, $0A, $68 ;b900 TM_158: DW $0002 DB $E1, $C3, $04, $08, $68 DB $F1, $C3, $FC, $0A, $68 ;b90c ;unused? DW $0002 DB $F0, $C3, $F8, $08, $A8 DB $E0, $C3, $F8, $0A, $A8 ;b918 TM_159: DW $0003 DB $E8, $01, $F4, $0A, $A8 DB $E8, $01, $FC, $0B, $A8 DB $F0, $C3, $F4, $08, $A8 ;b929 TM_15A: DW $0006 DB $E9, $01, $EB, $0A, $A8 DB $E9, $01, $F3, $0B, $A8 DB $E9, $01, $FB, $0C, $A8 DB $F9, $01, $EB, $0D, $A8 DB $F1, $01, $EB, $0E, $A8 DB $F1, $C3, $F3, $08, $A8 ;b949 TM_15B: DW $0003 DB $E9, $C3, $E9, $08, $A8 DB $E9, $01, $F9, $0C, $A8 DB $F1, $C3, $F1, $0A, $A8 ;b95a TM_15C: DW $0004 DB $F8, $01, $E8, $0A, $A8 DB $F0, $01, $E8, $0B, $A8 DB $F0, $01, $F0, $0C, $A8 DB $F8, $C3, $F0, $08, $A8 ;b970 TM_15D: DW $0005 DB $03, $00, $E8, $0A, $A8 DB $FB, $01, $E8, $0B, $A8 DB $F3, $01, $E8, $0C, $A8 DB $F3, $01, $F0, $0D, $A8 DB $FB, $C3, $F0, $08, $A8 ;b98b TM_15E: DW $0005 DB $F5, $01, $F0, $0A, $A8 DB $05, $00, $E8, $0B, $A8 DB $FD, $01, $E8, $0C, $A8 DB $F5, $01, $E8, $0D, $A8 DB $FD, $C3, $F0, $08, $A8 ;b9a6 TM_15F: DW $0003 DB $05, $00, $E8, $0A, $A8 DB $FD, $01, $E8, $0B, $A8 DB $FD, $C3, $F0, $08, $A8 ;b9b7 TM_160: DW $0004 DB $0F, $00, $E9, $0A, $A8 DB $07, $00, $E9, $0B, $A8 DB $FF, $01, $F9, $0C, $A8 DB $07, $C2, $F1, $08, $A8 ;b9cd TM_161: DW $0004 DB $07, $00, $ED, $0A, $A8 DB $0F, $00, $ED, $0B, $A8 DB $0F, $00, $F5, $0C, $A8 DB $FF, $C3, $F5, $08, $A8 ;b9e3 TM_162: DW $0005 DB $08, $00, $F0, $0A, $A8 DB $10, $00, $00, $0B, $A8 DB $10, $00, $F0, $0C, $A8 DB $10, $00, $F8, $0D, $A8 DB $00, $C2, $F8, $08, $A8 ;b9fe ;unused? DW $0003 DB $10, $00, $F0, $0C, $A8 DB $10, $C2, $F8, $08, $A8 DB $00, $C2, $F8, $0A, $A8 ;ba0f ;unused? DW $0002 DB $F8, $C3, $E0, $08, $A8 DB $F8, $C3, $F0, $0A, $A8 ;ba1b ;unused? DW $0002 DB $F8, $C3, $E0, $08, $A8 DB $F8, $C3, $F0, $0A, $A8 ;ba27 TM_163: DW $0002 DB $F0, $C3, $F7, $08, $A8 DB $E0, $C3, $F7, $0A, $A8 ;ba33 TM_164: DW $0004 DB $E1, $01, $E9, $0A, $A8 DB $E1, $01, $F1, $0B, $A8 DB $F9, $01, $F9, $0C, $A8 DB $E9, $C3, $F1, $08, $A8 ;ba49 TM_165: DW $0002 DB $E9, $C3, $E9, $08, $A8 DB $F1, $C3, $F1, $0A, $A8 ;ba55 TM_166: DW $0002 DB $EB, $C3, $E1, $08, $A8 DB $F3, $C3, $F1, $0A, $A8 ;ba61 TM_167: DW $0004 DB $F3, $01, $F1, $0A, $A8 DB $F3, $C3, $E1, $08, $A8 DB $FB, $01, $F1, $0B, $A8 DB $FB, $01, $F9, $0C, $A8 ;ba77 TM_168: DW $0002 DB $F9, $C3, $E0, $08, $A8 DB $F9, $C3, $F0, $0A, $A8 ;ba83 TM_169: DW $0002 DB $FD, $C3, $E2, $08, $A8 DB $FD, $C3, $F2, $0A, $A8 ;ba8f TM_16A: DW $0002 DB $07, $C2, $E1, $08, $A8 DB $FF, $C3, $F1, $0A, $A8 ;ba9b TM_16B: DW $0002 DB $0F, $C2, $EC, $08, $A8 DB $FF, $C3, $F4, $0A, $A8 ;baa7 TM_16C: DW $0002 DB $00, $C2, $F8, $08, $68 DB $10, $C2, $F8, $0A, $68 ;bab3 TM_16D: DW $0002 DB $F8, $01, $F8, $02, $28 DB $F8, $C3, $F8, $00, $28 ;babf TM_16E: DW $0002 DB $F8, $01, $F8, $02, $28 DB $F8, $C3, $F8, $00, $68 ;bacb TM_16F: DW $0002 DB $F8, $01, $F8, $02, $28 DB $F8, $C3, $F8, $00, $E8 ;bad7 TM_170: DW $0002 DB $F8, $01, $F8, $02, $28 DB $F8, $C3, $F8, $00, $A8 ;bae3 TM_171: DW $0005 DB $F8, $01, $F8, $00, $28 DB $00, $00, $FF, $01, $28 DB $F8, $01, $FF, $02, $28 DB $00, $00, $F7, $03, $28 DB $F8, $01, $F7, $04, $28 ;bafe TM_172: DW $0002 DB $F8, $01, $F8, $02, $28 DB $F8, $C3, $F9, $00, $28 ;bb0a TM_173: DW $0002 DB $F8, $01, $F8, $02, $28 DB $F8, $C3, $F7, $00, $A8 ;bb16 TM_174: DW $0002 DB $F8, $01, $F8, $02, $28 DB $F8, $C3, $F9, $00, $68 ;bb22 TM_175: DW $0002 DB $F8, $C3, $00, $00, $28 DB $F8, $C3, $F0, $02, $28 ;bb2e TM_176: DW $0004 DB $00, $C2, $F1, $00, $28 DB $F0, $C3, $01, $02, $28 DB $00, $C2, $01, $04, $28 DB $F0, $C3, $F1, $06, $28 ;bb44 TM_177: DW $0002 DB $00, $C2, $F8, $00, $28 DB $F0, $C3, $F8, $02, $28 ;bb50 TM_178: DW $0004 DB $01, $C2, $01, $00, $E8 DB $F1, $C3, $F1, $02, $E8 DB $F1, $C3, $01, $04, $E8 DB $01, $C2, $F1, $06, $E8 ;bb66 TM_179: DW $0002 DB $F8, $C3, $F0, $00, $E8 DB $F8, $C3, $00, $02, $E8 ;bb72 TM_17A: DW $0004 DB $F1, $C3, $FF, $00, $E8 DB $01, $C2, $EF, $02, $E8 DB $01, $C2, $FF, $04, $E8 DB $F1, $C3, $EF, $06, $E8 ;bb88 TM_17B: DW $0002 DB $F0, $C3, $F8, $00, $E8 DB $00, $C2, $F8, $02, $E8 ;bb94 TM_17C: DW $0004 DB $EF, $C3, $EE, $00, $28 DB $FF, $C3, $FE, $02, $28 DB $EF, $C3, $FE, $04, $28 DB $FF, $C3, $EE, $06, $28 ;bbaa TM_17D: DW $000A DB $F8, $01, $0A, $00, $28 DB $F0, $01, $0A, $01, $28 DB $0A, $00, $00, $02, $28 DB $EE, $01, $00, $03, $28 DB $0A, $00, $F6, $04, $28 DB $EE, $01, $F8, $05, $28 DB $0A, $00, $EE, $06, $28 DB $00, $00, $EE, $07, $28 DB $F8, $01, $EE, $10, $28 DB $EE, $01, $F0, $11, $28 ;bbde TM_17E: DW $000B DB $00, $00, $08, $00, $28 DB $F8, $01, $08, $01, $28 DB $F0, $01, $08, $02, $28 DB $08, $00, $00, $03, $28 DB $F0, $01, $00, $04, $28 DB $08, $00, $F8, $05, $28 DB $F0, $01, $F6, $06, $28 DB $08, $00, $F0, $07, $28 DB $00, $00, $F0, $10, $28 DB $F8, $01, $EE, $11, $28 DB $F0, $01, $EE, $12, $28 ;bc17 TM_17F: DW $000B DB $0A, $00, $08, $00, $28 DB $02, $00, $08, $01, $28 DB $F8, $01, $08, $02, $28 DB $F0, $01, $08, $03, $28 DB $0A, $00, $00, $04, $28 DB $EE, $01, $00, $05, $28 DB $0A, $00, $F6, $06, $28 DB $EE, $01, $F8, $07, $28 DB $0A, $00, $EE, $10, $28 DB $F8, $01, $EE, $11, $28 DB $F0, $01, $EE, $12, $28 ;bc50 TM_180: DW $0008 DB $08, $00, $08, $00, $28 DB $00, $00, $08, $01, $28 DB $F8, $01, $08, $02, $28 DB $F0, $01, $08, $03, $28 DB $08, $00, $00, $04, $28 DB $08, $00, $F0, $05, $28 DB $00, $00, $F0, $06, $28 DB $F0, $01, $F0, $07, $28 ;bc7a TM_181: DW $0001 DB $F8, $01, $F8, $00, $10 ;bc81 ;unused? DW $0001 DB $F8, $01, $F8, $00, $38 ;bc88 TM_182: DW $0002 DB $07, $00, $FC, $02, $28 DB $F7, $C3, $F9, $00, $28 ;bc94 ;unused? DW $0002 DB $FD, $01, $07, $02, $28 DB $F8, $C3, $F7, $00, $28 ;bca0 TM_183: DW $0003 DB $00, $00, $05, $02, $28 DB $F8, $01, $05, $03, $28 DB $F8, $C3, $F5, $00, $28 ;bcb1 TM_184: DW $0005 DB $00, $00, $0A, $02, $28 DB $F8, $01, $0A, $03, $28 DB $00, $00, $02, $04, $28 DB $F8, $01, $02, $05, $28 DB $F8, $C3, $F2, $00, $28 ;bccc TM_185: DW $0003 DB $F8, $01, $05, $02, $68 DB $00, $00, $05, $03, $68 DB $F8, $C3, $F5, $00, $68 ;bcdd TM_186: DW $0005 DB $F8, $01, $0A, $02, $68 DB $00, $00, $0A, $03, $68 DB $F8, $01, $02, $04, $68 DB $00, $00, $02, $05, $68 DB $F8, $C3, $F2, $00, $68 ;bcf8 ;unused? DW $0002 DB $F8, $01, $F8, $02, $68 DB $F8, $C3, $F8, $00, $68 ;bd04 ;unused? DW $0002 DB $F8, $01, $F8, $02, $68 DB $F8, $C3, $F8, $00, $28 ;bd10 ;unused? DW $0002 DB $F8, $01, $F8, $02, $68 DB $F8, $C3, $F8, $00, $A8 ;bd1c ;unused? DW $0002 DB $F8, $01, $F8, $02, $68 DB $F8, $C3, $F8, $00, $E8 ;bd28 ;unused? DW $0005 DB $F8, $01, $F8, $00, $68 DB $F8, $01, $FF, $01, $68 DB $00, $00, $FF, $02, $68 DB $F8, $01, $F7, $03, $68 DB $00, $00, $F7, $04, $68 ;bd43 ;unused? DW $0002 DB $F8, $01, $F8, $02, $68 DB $F8, $C3, $F9, $00, $68 ;bd4f ;unused? DW $0002 DB $F8, $01, $F8, $02, $68 DB $F8, $C3, $F7, $00, $E8 ;bd5b ;unused? DW $0002 DB $F8, $01, $F8, $02, $68 DB $F8, $C3, $F9, $00, $28 ;bd67 TM_187: DW $0002 DB $F8, $C3, $00, $00, $68 DB $F8, $C3, $F0, $02, $68 ;bd73 TM_188: DW $0004 DB $F0, $C3, $F1, $00, $68 DB $00, $C2, $01, $02, $68 DB $F0, $C3, $01, $04, $68 DB $00, $C2, $F1, $06, $68 ;bd89 TM_189: DW $0002 DB $F0, $C3, $F8, $00, $68 DB $00, $C2, $F8, $02, $68 ;bd95 TM_18A: DW $0004 DB $EF, $C3, $01, $00, $A8 DB $FF, $C3, $F1, $02, $A8 DB $FF, $C3, $01, $04, $A8 DB $EF, $C3, $F1, $06, $A8 ;bdab TM_18B: DW $0002 DB $F8, $C3, $F0, $00, $A8 DB $F8, $C3, $00, $02, $A8 ;bdb7 TM_18C: DW $0004 DB $FF, $C3, $FF, $00, $A8 DB $EF, $C3, $EF, $02, $A8 DB $EF, $C3, $FF, $04, $A8 DB $FF, $C3, $EF, $06, $A8 ;bdcd TM_18D: DW $0002 DB $00, $C2, $F8, $00, $A8 DB $F0, $C3, $F8, $02, $A8 ;bdd9 TM_18E: DW $0004 DB $01, $C2, $EE, $00, $68 DB $F1, $C3, $FE, $02, $68 DB $01, $C2, $FE, $04, $68 DB $F1, $C3, $EE, $06, $68 ;bdef TM_18F: DW $000A DB $00, $00, $0A, $00, $68 DB $08, $00, $0A, $01, $68 DB $EE, $01, $00, $02, $68 DB $0A, $00, $00, $03, $68 DB $EE, $01, $F6, $04, $68 DB $0A, $00, $F8, $05, $68 DB $EE, $01, $EE, $06, $68 DB $F8, $01, $EE, $07, $68 DB $00, $00, $EE, $10, $68 DB $0A, $00, $F0, $11, $68 ;be23 TM_190: DW $000B DB $F8, $01, $08, $00, $68 DB $00, $00, $08, $01, $68 DB $08, $00, $08, $02, $68 DB $F0, $01, $00, $03, $68 DB $08, $00, $00, $04, $68 DB $F0, $01, $F8, $05, $68 DB $08, $00, $F6, $06, $68 DB $F0, $01, $F0, $07, $68 DB $F8, $01, $F0, $10, $68 DB $00, $00, $EE, $11, $68 DB $08, $00, $EE, $12, $68 ;be5c TM_191: DW $000B DB $EE, $01, $08, $00, $68 DB $F6, $01, $08, $01, $68 DB $00, $00, $08, $02, $68 DB $08, $00, $08, $03, $68 DB $EE, $01, $00, $04, $68 DB $0A, $00, $00, $05, $68 DB $EE, $01, $F6, $06, $68 DB $0A, $00, $F8, $07, $68 DB $EE, $01, $EE, $10, $68 DB $00, $00, $EE, $11, $68 DB $08, $00, $EE, $12, $68 ;be95 TM_192: DW $0008 DB $F0, $01, $08, $00, $68 DB $F8, $01, $08, $01, $68 DB $00, $00, $08, $02, $68 DB $08, $00, $08, $03, $68 DB $F0, $01, $00, $04, $68 DB $F0, $01, $F0, $05, $68 DB $F8, $01, $F0, $06, $68 DB $08, $00, $F0, $07, $68 ;bebf TM_193: DW $0001 DB $F8, $01, $F8, $00, $30 ;bec6 ;unused? DW $0002 DB $00, $C2, $00, $08, $E8 DB $F0, $C3, $F0, $08, $28 ;bed2 ;unused? DW $0004 DB $F0, $C3, $F0, $08, $28 DB $00, $C2, $F0, $0A, $68 DB $00, $C2, $00, $08, $E8 DB $F0, $C3, $00, $0A, $A8 ;bee8 ;unused? DW $0002 DB $F0, $C3, $00, $08, $E8 DB $00, $C2, $F0, $08, $28 ;bef4 ;unused? DW $0004 DB $00, $C2, $00, $08, $68 DB $F0, $C3, $F0, $08, $A8 DB $F0, $C3, $00, $0A, $A8 DB $00, $C2, $F0, $0A, $68 ;bf0a ;unused? DW $0002 DB $00, $C2, $00, $08, $E8 DB $F0, $C3, $F0, $08, $28 ;bf16 ;unused? DW $0004 DB $00, $C2, $F0, $08, $68 DB $F0, $C3, $00, $08, $A8 DB $F0, $C3, $F0, $0A, $28 DB $00, $C2, $00, $0A, $E8 ;bf2c ;unused? DW $0002 DB $F0, $C3, $00, $08, $E8 DB $00, $C2, $F0, $08, $28 ;bf38 ;unused? DW $0004 DB $F0, $C3, $00, $08, $A8 DB $00, $C2, $F0, $08, $68 DB $00, $C2, $00, $0A, $68 DB $F0, $C3, $F0, $0A, $A8 ;bf4e ;unused? DW $0004 DB $00, $C2, $00, $08, $E8 DB $F0, $C3, $F0, $08, $28 DB $F0, $C3, $00, $08, $A8 DB $00, $C2, $F0, $08, $68 ;bf64 ;unused? DW $0004 DB $F0, $C3, $00, $08, $A8 DB $00, $C2, $F0, $08, $68 DB $00, $C2, $00, $0A, $E8 DB $F0, $C3, $F0, $0A, $28 ;bf7a ;unused? DW $0004 DB $F0, $C3, $00, $08, $A8 DB $00, $C2, $F0, $08, $68 DB $00, $C2, $00, $08, $E8 DB $F0, $C3, $F0, $08, $28 ;bf90 ;unused? DW $0004 DB $00, $C2, $00, $08, $E8 DB $F0, $C3, $F0, $08, $28 DB $00, $C2, $F0, $0A, $68 DB $F0, $C3, $00, $0A, $A8 ;bfa6 ;unused? DW $0004 DB $00, $C2, $00, $08, $E8 DB $F0, $C3, $F0, $08, $28 DB $00, $C2, $F0, $08, $68 DB $F0, $C3, $00, $08, $A8 ;bfbc ;unused? DW $0004 DB $00, $C2, $F0, $08, $68 DB $F0, $C3, $00, $08, $A8 DB $00, $C2, $00, $0A, $E8 DB $F0, $C3, $F0, $0A, $28 ;bfd2 ;unused? DW $0004 DB $F0, $C3, $00, $08, $A8 DB $00, $C2, $F0, $08, $68 DB $F0, $C3, $F0, $08, $28 DB $00, $C2, $00, $08, $E8 ;bfe8 ;unused? DW $0004 DB $00, $C2, $00, $08, $E8 DB $F0, $C3, $F0, $08, $28 DB $00, $C2, $F0, $0A, $68 DB $F0, $C3, $00, $0A, $A8 ;bffe ;unused? DW $0004 DB $F0, $C3, $F0, $08, $28 DB $00, $C2, $00, $08, $E8 DB $F0, $C3, $00, $0A, $A8 DB $00, $C2, $F0, $0A, $68 ;c014 ;unused? DW $0002 DB $F0, $C3, $00, $08, $A8 DB $00, $C2, $F0, $08, $68 ;c020 ;unused? DW $0004 DB $00, $C2, $F0, $08, $68 DB $F0, $C3, $F0, $0A, $28 DB $F0, $C3, $00, $08, $A8 DB $00, $C2, $00, $0A, $E8 ;c036 ;unused? DW $0002 DB $00, $C2, $00, $08, $A8 DB $F0, $C3, $F0, $08, $68 ;c042 ;unused? DW $0004 DB $F0, $C3, $00, $08, $28 DB $00, $C2, $F0, $08, $E8 DB $00, $C2, $00, $0A, $E8 DB $F0, $C3, $F0, $0A, $28 ;c058 ;unused? DW $0002 DB $F0, $C3, $00, $08, $A8 DB $00, $C2, $F0, $08, $68 ;c064 ;unused? DW $0004 DB $F0, $C3, $F0, $08, $28 DB $00, $C2, $00, $08, $E8 DB $00, $C2, $F0, $0A, $68 DB $F0, $C3, $00, $0A, $A8 ;c078 ;unused? DW $0002 DB $00, $C2, $00, $08, $A8 DB $F0, $C3, $F0, $08, $68 ;c084 ;unused? DW $0004 DB $00, $C2, $00, $08, $E8 DB $F0, $C3, $F0, $08, $28 DB $F0, $C3, $00, $0A, $28 DB $00, $C2, $F0, $0A, $E8 ;c09a ;unused? DW $0004 DB $F0, $C3, $00, $08, $A8 DB $00, $C2, $F0, $08, $68 DB $00, $C2, $00, $08, $E8 DB $F0, $C3, $F0, $08, $28 ;c0b0 ;unused? DW $0004 DB $00, $C2, $00, $08, $E8 DB $F0, $C3, $F0, $08, $28 DB $F0, $C3, $00, $0A, $A8 DB $00, $C2, $F0, $0A, $68 ;c0c6 ;unused? DW $0004 DB $00, $C2, $00, $08, $E8 DB $F0, $C3, $F0, $08, $28 DB $F0, $C3, $00, $08, $A8 DB $00, $C2, $F0, $08, $68 ;c0dc ;unused? DW $0004 DB $F0, $C3, $00, $08, $A8 DB $00, $C2, $F0, $08, $68 DB $F0, $C3, $F0, $0A, $28 DB $00, $C2, $00, $0A, $E8 ;c0f2 ;unused? DW $0004 DB $F0, $C3, $00, $08, $A8 DB $00, $C2, $F0, $08, $68 DB $F0, $C3, $F0, $08, $28 DB $00, $C2, $00, $08, $E8 ;c108 ;unused? DW $0004 DB $F0, $C3, $F0, $08, $28 DB $00, $C2, $00, $08, $E8 DB $F0, $C3, $00, $0A, $A8 DB $00, $C2, $F0, $0A, $68 ;c11e ;unused? DW $0004 DB $00, $C2, $00, $08, $E8 DB $F0, $C3, $F0, $08, $28 DB $00, $C2, $F0, $08, $68 DB $F0, $C3, $00, $08, $A8 ;c134 ;unused? DW $0004 DB $F0, $C3, $00, $08, $A8 DB $00, $C2, $F0, $08, $68 DB $F0, $C3, $F0, $0A, $28 DB $00, $C2, $00, $0A, $E8 ;c14a ;unused? DW $0004 DB $F0, $C3, $F0, $08, $28 DB $00, $C2, $00, $08, $E8 DB $F0, $C3, $00, $0A, $A8 DB $00, $C2, $F0, $0A, $68 ;c162 TM_194: DW $0005 DB $00, $00, $F8, $06, $28 DB $F8, $01, $F8, $07, $28 DB $F8, $C3, $08, $00, $68 DB $F8, $C3, $F8, $02, $68 DB $F8, $C3, $E8, $04, $28 ;c17d TM_195: DW $0005 DB $00, $00, $F8, $06, $28 DB $F8, $01, $F8, $07, $28 DB $F8, $C3, $08, $00, $28 DB $F8, $C3, $F8, $02, $28 DB $F8, $C3, $E8, $04, $28 ;c198 TM_196: DW $0007 DB $F8, $C3, $EC, $00, $2C DB $00, $00, $0C, $02, $2C DB $F8, $01, $0C, $03, $2C DB $00, $00, $04, $04, $2C DB $F8, $01, $04, $05, $2C DB $00, $00, $FC, $06, $2C DB $F8, $01, $FC, $07, $2C ;c1bd TM_197: DW $0007 DB $F8, $C3, $EB, $00, $2C DB $00, $00, $0B, $02, $2C DB $F8, $01, $0B, $03, $2C DB $00, $00, $03, $04, $2C DB $F8, $01, $03, $05, $2C DB $00, $00, $FB, $06, $2C DB $F8, $01, $FB, $07, $2C ;c1e2 TM_198: DW $0007 DB $F8, $C3, $EA, $00, $2C DB $00, $00, $0A, $02, $2C DB $F8, $01, $0A, $03, $2C DB $00, $00, $02, $04, $2C DB $F8, $01, $02, $05, $2C DB $00, $00, $FA, $06, $2C DB $F8, $01, $FA, $07, $2C ;c207 TM_199: DW $0007 DB $F8, $C3, $EC, $00, $6C DB $F8, $01, $0C, $02, $6C DB $00, $00, $0C, $03, $6C DB $F8, $01, $04, $04, $6C DB $00, $00, $04, $05, $6C DB $F8, $01, $FC, $06, $6C DB $00, $00, $FC, $07, $6C ;c22c TM_19A: DW $0007 DB $F8, $C3, $EB, $00, $6C DB $F8, $01, $0B, $02, $6C DB $00, $00, $0B, $03, $6C DB $F8, $01, $03, $04, $6C DB $00, $00, $03, $05, $6C DB $F8, $01, $FB, $06, $6C DB $00, $00, $FB, $07, $6C ;c251 TM_19B: DW $0007 DB $F8, $C3, $EA, $00, $6C DB $F8, $01, $0A, $02, $6C DB $00, $00, $0A, $03, $6C DB $F8, $01, $02, $04, $6C DB $00, $00, $02, $05, $6C DB $F8, $01, $FA, $06, $6C DB $00, $00, $FA, $07, $6C ;c276 TM_19C: DW $0004 DB $00, $C2, $00, $08, $FC DB $F0, $C3, $00, $08, $BC DB $00, $C2, $F0, $08, $7C DB $F0, $C3, $F0, $08, $3C ;c28c TM_19D: DW $0010 DB $00, $C2, $00, $08, $FC DB $10, $C2, $00, $0A, $FC DB $00, $C2, $10, $0C, $FC DB $10, $C2, $10, $0E, $FC DB $F0, $C3, $00, $08, $BC DB $E0, $C3, $00, $0A, $BC DB $F0, $C3, $10, $0C, $BC DB $E0, $C3, $10, $0E, $BC DB $00, $C2, $F0, $08, $7C DB $10, $C2, $F0, $0A, $7C DB $00, $C2, $E0, $0C, $7C DB $10, $C2, $E0, $0E, $7C DB $E0, $C3, $E0, $0E, $3C DB $E0, $C3, $F0, $0A, $3C DB $F0, $C3, $E0, $0C, $3C DB $F0, $C3, $F0, $08, $3C ;c2de TM_19E: DW $0010 DB $00, $C2, $00, $08, $FC DB $10, $C2, $00, $0A, $FC DB $00, $C2, $10, $0C, $FC DB $10, $C2, $10, $0E, $FC DB $F0, $C3, $00, $08, $BC DB $E0, $C3, $00, $0A, $BC DB $F0, $C3, $10, $0C, $BC DB $E0, $C3, $10, $0E, $BC DB $00, $C2, $F0, $08, $7C DB $10, $C2, $F0, $0A, $7C DB $00, $C2, $E0, $0C, $7C DB $10, $C2, $E0, $0E, $7C DB $F0, $C3, $F0, $08, $3C DB $E0, $C3, $F0, $0A, $3C DB $F0, $C3, $E0, $0C, $3C DB $E0, $C3, $E0, $0E, $3C ;c330 TM_19F: DW $0004 DB $00, $C2, $F0, $08, $28 DB $F0, $C3, $00, $0A, $28 DB $F8, $C3, $00, $0C, $28 DB $F8, $C3, $F0, $0E, $28 ;c346 TM_1A0: DW $000A DB $01, $C2, $04, $08, $28 DB $F1, $C3, $F4, $0A, $28 DB $F9, $01, $0C, $0C, $28 DB $F1, $01, $EC, $0D, $28 DB $01, $00, $EC, $0E, $28 DB $F9, $01, $EC, $0F, $28 DB $09, $00, $FC, $1C, $28 DB $01, $00, $FC, $1D, $28 DB $01, $00, $F4, $1E, $28 DB $F9, $01, $04, $1F, $28 ;c37a TM_1A1: DW $0004 DB $00, $C2, $00, $08, $28 DB $F0, $C3, $F0, $0A, $28 DB $F0, $C3, $F8, $0C, $28 DB $00, $C2, $F8, $0E, $28 ;c390 TM_1A2: DW $000A DB $FC, $01, $F0, $0C, $E8 DB $F4, $01, $F8, $0D, $E8 DB $FC, $01, $F8, $0E, $E8 DB $04, $00, $00, $0F, $E8 DB $0C, $00, $00, $1C, $E8 DB $EC, $01, $F8, $1D, $E8 DB $EC, $01, $00, $1E, $E8 DB $EC, $01, $08, $1F, $E8 DB $F4, $C3, $00, $08, $E8 DB $04, $C2, $F0, $0A, $E8 ;c3c4 TM_1A3: DW $0004 DB $F0, $C3, $00, $08, $E8 DB $00, $C2, $F0, $0A, $E8 DB $F8, $C3, $F0, $0C, $E8 DB $F8, $C3, $00, $0E, $E8 ;c3da TM_1A4: DW $000A DB $F0, $01, $FC, $0C, $E8 DB $F8, $01, $FC, $0D, $E8 DB $F8, $01, $04, $0E, $E8 DB $08, $00, $0C, $0F, $E8 DB $00, $00, $EC, $1C, $E8 DB $00, $00, $F4, $1D, $E8 DB $F8, $01, $0C, $1E, $E8 DB $00, $00, $0C, $1F, $E8 DB $F0, $C3, $EC, $08, $E8 DB $00, $C2, $FC, $0A, $E8 ;c40e TM_1A5: DW $0004 DB $F0, $C3, $F0, $08, $E8 DB $00, $C2, $00, $0A, $E8 DB $00, $C2, $F8, $0C, $E8 DB $F0, $C3, $F8, $0E, $E8 ;c424 TM_1A6: DW $000A DB $FC, $01, $00, $0C, $28 DB $FC, $01, $08, $0D, $28 DB $04, $00, $00, $0E, $28 DB $F4, $01, $F8, $0F, $28 DB $EC, $01, $F8, $1C, $28 DB $0C, $00, $00, $1D, $28 DB $0C, $00, $F8, $1E, $28 DB $0C, $00, $F0, $1F, $28 DB $FC, $C3, $F0, $08, $28 DB $EC, $C3, $00, $0A, $28 ;c458 TM_1A7: DW $0004 DB $F0, $C3, $F0, $08, $68 DB $00, $C2, $00, $0A, $68 DB $F8, $C3, $00, $0C, $68 DB $F8, $C3, $F0, $0E, $68 ;c46e TM_1A8: DW $000A DB $EF, $C3, $04, $08, $68 DB $FF, $C3, $F4, $0A, $68 DB $FF, $01, $0C, $0C, $68 DB $07, $00, $EC, $0D, $68 DB $F7, $01, $EC, $0E, $68 DB $FF, $01, $EC, $0F, $68 DB $EF, $01, $FC, $1C, $68 DB $F7, $01, $FC, $1D, $68 DB $F7, $01, $F4, $1E, $68 DB $FF, $01, $04, $1F, $68 ;c4a2 TM_1A9: DW $0004 DB $F0, $C3, $00, $08, $68 DB $00, $C2, $F0, $0A, $68 DB $00, $C2, $F8, $0C, $68 DB $F0, $C3, $F8, $0E, $68 ;c4b8 TM_1AA: DW $000A DB $FC, $01, $F0, $0C, $A8 DB $04, $00, $F8, $0D, $A8 DB $FC, $01, $F8, $0E, $A8 DB $F4, $01, $00, $0F, $A8 DB $EC, $01, $00, $1C, $A8 DB $0C, $00, $F8, $1D, $A8 DB $0C, $00, $00, $1E, $A8 DB $0C, $00, $08, $1F, $A8 DB $FC, $C3, $00, $08, $A8 DB $EC, $C3, $F0, $0A, $A8 ;c4ec TM_1AB: DW $0004 DB $00, $C2, $00, $08, $A8 DB $F0, $C3, $F0, $0A, $A8 DB $F8, $C3, $F0, $0C, $A8 DB $F8, $C3, $00, $0E, $A8 ;c502 TM_1AC: DW $000A DB $08, $00, $FC, $0C, $A8 DB $00, $00, $FC, $0D, $A8 DB $00, $00, $04, $0E, $A8 DB $F0, $01, $0C, $0F, $A8 DB $F8, $01, $EC, $1C, $A8 DB $F8, $01, $F4, $1D, $A8 DB $00, $00, $0C, $1E, $A8 DB $F8, $01, $0C, $1F, $A8 DB $00, $C2, $EC, $08, $A8 DB $F0, $C3, $FC, $0A, $A8 ;c536 TM_1AD: DW $0004 DB $00, $C2, $F0, $08, $A8 DB $F0, $C3, $00, $0A, $A8 DB $F0, $C3, $F8, $0C, $A8 DB $00, $C2, $F8, $0E, $A8 ;c54c TM_1AE: DW $000A DB $FC, $01, $00, $0C, $68 DB $FC, $01, $08, $0D, $68 DB $F4, $01, $00, $0E, $68 DB $04, $00, $F8, $0F, $68 DB $0C, $00, $F8, $1C, $68 DB $EC, $01, $00, $1D, $68 DB $EC, $01, $F8, $1E, $68 DB $EC, $01, $F0, $1F, $68 DB $F4, $C3, $F0, $08, $68 DB $04, $C2, $00, $0A, $68 ;c580 TM_1AF: DW $0009 DB $00, $00, $10, $41, $28 DB $F8, $01, $10, $40, $28 DB $08, $00, $10, $42, $28 DB $08, $00, $08, $32, $28 DB $08, $00, $00, $22, $28 DB $08, $00, $F8, $12, $28 DB $08, $00, $F0, $02, $28 DB $F8, $C3, $00, $20, $28 DB $F8, $C3, $F0, $00, $28 ;c5af TM_1B0: DW $0016 DB $FD, $01, $F0, $1F, $28 DB $03, $00, $F6, $0F, $28 DB $FB, $01, $F9, $0F, $28 DB $F7, $01, $F7, $5F, $28 DB $07, $00, $0B, $4E, $28 DB $FF, $01, $0F, $5F, $28 DB $F7, $01, $F2, $7F, $28 DB $F9, $01, $EF, $6C, $28 DB $F9, $01, $EC, $2F, $28 DB $FD, $01, $E9, $1F, $28 DB $06, $00, $F2, $08, $28 DB $F9, $01, $05, $58, $28 DB $02, $00, $FD, $38, $28 DB $01, $00, $06, $4B, $28 DB $F8, $01, $0A, $43, $2E DB $F8, $01, $02, $33, $2E DB $F8, $01, $FA, $23, $2E DB $F8, $01, $F2, $13, $2E DB $F8, $01, $EA, $03, $2E DB $00, $C2, $0A, $44, $2E DB $00, $C2, $FA, $24, $2E DB $00, $C2, $EA, $04, $2E ;c61f TM_1B1: DW $001A DB $03, $00, $E7, $1F, $28 DB $01, $00, $11, $4F, $28 DB $FF, $01, $0A, $4E, $28 DB $F9, $01, $07, $83, $28 DB $00, $00, $04, $83, $28 DB $06, $00, $F0, $83, $28 DB $0C, $00, $EB, $08, $28 DB $07, $00, $07, $58, $68 DB $F7, $01, $FF, $4B, $28 DB $F3, $01, $F6, $38, $28 DB $F3, $01, $EE, $7F, $28 DB $F6, $01, $E9, $6C, $28 DB $FB, $01, $E7, $2F, $28 DB $F8, $01, $F1, $3F, $28 DB $F5, $01, $07, $93, $28 DB $F8, $01, $0E, $73, $28 DB $06, $00, $0F, $83, $28 DB $09, $00, $01, $4F, $28 DB $08, $00, $F8, $5F, $28 DB $08, $00, $10, $68, $2E DB $00, $00, $10, $67, $2E DB $08, $00, $F0, $28, $2E DB $08, $00, $E8, $18, $2E DB $F8, $C3, $E0, $06, $2E DB $F8, $C3, $00, $46, $2E DB $F8, $C3, $F0, $26, $2E ;c6a3 TM_1B2: DW $0018 DB $0B, $00, $DD, $3F, $28 DB $01, $00, $17, $4F, $28 DB $F7, $01, $E0, $2F, $28 DB $F1, $01, $E1, $6C, $28 DB $0F, $00, $E6, $1F, $28 DB $EE, $01, $FA, $6F, $28 DB $ED, $01, $F2, $4E, $28 DB $EE, $01, $07, $93, $28 DB $F1, $01, $10, $73, $28 DB $0D, $00, $10, $83, $28 DB $0C, $00, $02, $6F, $28 DB $10, $00, $FB, $4F, $28 DB $0A, $00, $F1, $5F, $28 DB $ED, $01, $E8, $7F, $28 DB $F3, $01, $ED, $3F, $28 DB $08, $00, $FA, $3B, $2E DB $08, $00, $F2, $2B, $2E DB $08, $00, $12, $6B, $2E DB $00, $00, $12, $6A, $2E DB $08, $00, $EA, $1B, $2E DB $08, $00, $E2, $0B, $2E DB $F8, $C3, $02, $49, $2E DB $F8, $C3, $F2, $29, $2E DB $F8, $C3, $E2, $09, $2E ;c71d TM_1B3: DW $0019 DB $0C, $00, $D8, $3F, $28 DB $03, $00, $1E, $4F, $28 DB $F3, $01, $DA, $2F, $28 DB $E9, $01, $DE, $6C, $28 DB $11, $00, $15, $83, $28 DB $14, $00, $04, $6F, $28 DB $15, $00, $F2, $5F, $28 DB $12, $00, $E1, $1F, $28 DB $E5, $01, $FE, $6F, $28 DB $E3, $01, $EA, $7F, $28 DB $18, $00, $FC, $4F, $28 DB $F0, $01, $14, $73, $28 DB $E8, $01, $0C, $93, $28 DB $E8, $01, $F4, $4E, $28 DB $F0, $01, $EC, $3F, $28 DB $00, $00, $14, $6D, $2E DB $08, $00, $14, $6E, $2E DB $08, $00, $0C, $5E, $2E DB $08, $00, $FC, $3E, $2E DB $08, $00, $F4, $2E, $2E DB $08, $00, $EC, $1E, $2E DB $08, $00, $E4, $0E, $2E DB $F8, $C3, $04, $4C, $2E DB $F8, $C3, $F4, $2C, $2E DB $F8, $C3, $E4, $0C, $2E ;c79c TM_1B4: DW $0019 DB $DD, $01, $E1, $7F, $28 DB $E0, $01, $DC, $7F, $28 DB $03, $00, $25, $73, $28 DB $EA, $01, $D3, $2F, $28 DB $1D, $00, $FB, $73, $28 DB $DF, $01, $FF, $83, $68 DB $19, $00, $08, $6F, $28 DB $E2, $01, $12, $93, $28 DB $EF, $01, $19, $73, $28 DB $13, $00, $19, $83, $28 DB $18, $00, $F0, $5F, $28 DB $D9, $01, $ED, $7F, $28 DB $E4, $01, $F4, $4E, $28 DB $18, $00, $DC, $1F, $28 DB $E8, $01, $EC, $3F, $68 DB $00, $00, $14, $74, $2E DB $00, $00, $0C, $64, $2E DB $F8, $01, $0C, $63, $2E DB $08, $00, $FC, $82, $2E DB $08, $00, $EC, $62, $2E DB $08, $00, $E4, $52, $2E DB $00, $00, $E4, $51, $2E DB $F8, $01, $E4, $50, $2E DB $F8, $C3, $FC, $80, $2E DB $F8, $C3, $EC, $60, $2E ;c81b TM_1B5: DW $0008 DB $0E, $00, $F4, $9C, $2E DB $0E, $00, $EC, $8C, $2E DB $FE, $01, $14, $99, $2E DB $F6, $C3, $04, $78, $2E DB $F6, $01, $FC, $94, $2E DB $F6, $01, $F4, $84, $2E DB $FE, $C3, $F4, $85, $2E DB $FE, $C3, $E4, $65, $2E ;c845 TM_1B6: DW $000B DB $F6, $01, $F4, $98, $2E DB $06, $00, $FC, $96, $2E DB $FE, $01, $FC, $95, $2E DB $06, $00, $E4, $7B, $2E DB $FE, $01, $E4, $7A, $2E DB $0E, $00, $F4, $9C, $2E DB $0E, $00, $EC, $8C, $2E DB $FE, $C3, $EC, $8A, $2E DB $FE, $01, $14, $99, $2E DB $F6, $C3, $04, $78, $2E DB $F6, $01, $FC, $94, $2E ;c87e TM_1B7: DW $000B DB $FE, $01, $FC, $95, $2E DB $06, $00, $FC, $96, $2E DB $F6, $01, $F4, $7C, $2E DB $06, $00, $E4, $7E, $2E DB $FE, $01, $E4, $7D, $2E DB $0E, $00, $F4, $9F, $2E DB $0E, $00, $EC, $8F, $2E DB $FE, $C3, $EC, $8D, $2E DB $FE, $01, $14, $99, $2E DB $F6, $C3, $04, $78, $2E DB $F6, $01, $FC, $94, $2E ;c8b7 TM_1B8: DW $0009 DB $F8, $01, $10, $41, $68 DB $00, $00, $10, $40, $68 DB $F0, $01, $10, $42, $68 DB $F0, $01, $08, $32, $68 DB $F0, $01, $00, $22, $68 DB $F0, $01, $F8, $12, $68 DB $F0, $01, $F0, $02, $68 DB $F8, $C3, $00, $20, $68 DB $F8, $C3, $F0, $00, $68 ;c8e6 TM_1B9: DW $0016 DB $FB, $01, $F0, $1F, $68 DB $F5, $01, $F6, $0F, $68 DB $FD, $01, $F9, $0F, $68 DB $01, $00, $F7, $5F, $68 DB $F1, $01, $0B, $4E, $68 DB $F9, $01, $0F, $5F, $68 DB $01, $00, $F2, $7F, $68 DB $FF, $01, $EF, $6C, $68 DB $FF, $01, $EC, $2F, $68 DB $FB, $01, $E9, $1F, $68 DB $F2, $01, $F2, $08, $68 DB $FF, $01, $05, $58, $68 DB $F6, $01, $FD, $38, $68 DB $F7, $01, $06, $4B, $68 DB $00, $00, $0A, $43, $6E DB $00, $00, $02, $33, $6E DB $00, $00, $FA, $23, $6E DB $00, $00, $F2, $13, $6E DB $00, $00, $EA, $03, $6E DB $F0, $C3, $0A, $44, $6E DB $F0, $C3, $FA, $24, $6E DB $F0, $C3, $EA, $04, $6E ;c956 TM_1BA: DW $001A DB $F5, $01, $E7, $1F, $68 DB $F7, $01, $11, $4F, $68 DB $F9, $01, $0A, $4E, $68 DB $FF, $01, $07, $83, $68 DB $F8, $01, $04, $83, $68 DB $F2, $01, $F0, $83, $68 DB $EC, $01, $EB, $08, $68 DB $F1, $01, $07, $58, $28 DB $01, $00, $FF, $4B, $68 DB $05, $00, $F6, $38, $68 DB $05, $00, $EE, $7F, $68 DB $02, $00, $E9, $6C, $68 DB $FD, $01, $E7, $2F, $68 DB $00, $00, $F1, $3F, $68 DB $03, $00, $07, $93, $68 DB $00, $00, $0E, $73, $68 DB $F2, $01, $0F, $83, $68 DB $EF, $01, $01, $4F, $68 DB $F0, $01, $F8, $5F, $68 DB $F0, $01, $10, $68, $6E DB $F8, $01, $10, $67, $6E DB $F0, $01, $F0, $28, $6E DB $F0, $01, $E8, $18, $6E DB $F8, $C3, $E0, $06, $6E DB $F8, $C3, $00, $46, $6E DB $F8, $C3, $F0, $26, $6E ;c9da TM_1BB: DW $0018 DB $ED, $01, $DD, $3F, $68 DB $F7, $01, $17, $4F, $68 DB $01, $00, $E0, $2F, $68 DB $07, $00, $E1, $6C, $68 DB $E9, $01, $E6, $1F, $68 DB $0A, $00, $FA, $6F, $68 DB $0B, $00, $F2, $4E, $68 DB $0A, $00, $07, $93, $68 DB $07, $00, $10, $73, $68 DB $EB, $01, $10, $83, $68 DB $EC, $01, $02, $6F, $68 DB $E8, $01, $FB, $4F, $68 DB $EE, $01, $F1, $5F, $68 DB $0B, $00, $E8, $7F, $68 DB $05, $00, $ED, $3F, $68 DB $F0, $01, $FA, $3B, $6E DB $F0, $01, $F2, $2B, $6E DB $F0, $01, $12, $6B, $6E DB $F8, $01, $12, $6A, $6E DB $F0, $01, $EA, $1B, $6E DB $F0, $01, $E2, $0B, $6E DB $F8, $C3, $02, $49, $6E DB $F8, $C3, $F2, $29, $6E DB $F8, $C3, $E2, $09, $6E ;ca54 TM_1BC: DW $0019 DB $EC, $01, $D8, $3F, $68 DB $F5, $01, $1E, $4F, $68 DB $05, $00, $DA, $2F, $68 DB $0F, $00, $DE, $6C, $68 DB $E7, $01, $15, $83, $68 DB $E4, $01, $04, $6F, $68 DB $E3, $01, $F2, $5F, $68 DB $E6, $01, $E1, $1F, $68 DB $13, $00, $FE, $6F, $68 DB $15, $00, $EA, $7F, $68 DB $E0, $01, $FC, $4F, $68 DB $08, $00, $14, $73, $68 DB $10, $00, $0C, $93, $68 DB $10, $00, $F4, $4E, $68 DB $08, $00, $EC, $3F, $68 DB $F8, $01, $14, $6D, $6E DB $F0, $01, $14, $6E, $6E DB $F0, $01, $0C, $5E, $6E DB $F0, $01, $FC, $3E, $6E DB $F0, $01, $F4, $2E, $6E DB $F0, $01, $EC, $1E, $6E DB $F0, $01, $E4, $0E, $6E DB $F8, $C3, $04, $4C, $6E DB $F8, $C3, $F4, $2C, $6E DB $F8, $C3, $E4, $0C, $6E ;cad3 TM_1BD: DW $0019 DB $1B, $00, $E1, $7F, $68 DB $18, $00, $DC, $7F, $68 DB $F5, $01, $25, $73, $68 DB $0E, $00, $D3, $2F, $68 DB $DB, $01, $FB, $73, $68 DB $19, $00, $FF, $83, $28 DB $DF, $01, $08, $6F, $68 DB $16, $00, $12, $93, $68 DB $09, $00, $19, $73, $68 DB $E5, $01, $19, $83, $68 DB $E0, $01, $F0, $5F, $68 DB $1F, $00, $ED, $7F, $68 DB $14, $00, $F4, $4E, $68 DB $E0, $01, $DC, $1F, $68 DB $10, $00, $EC, $3F, $28 DB $F8, $01, $14, $74, $6E DB $F8, $01, $0C, $64, $6E DB $00, $00, $0C, $63, $6E DB $F0, $01, $FC, $82, $6E DB $F0, $01, $EC, $62, $6E DB $F0, $01, $E4, $52, $6E DB $F8, $01, $E4, $51, $6E DB $00, $00, $E4, $50, $6E DB $F8, $C3, $FC, $80, $6E DB $F8, $C3, $EC, $60, $6E ;cb52 TM_1BE: DW $0008 DB $EA, $01, $F4, $9C, $6E DB $EA, $01, $EC, $8C, $6E DB $FA, $01, $14, $99, $6E DB $FA, $C3, $04, $78, $6E DB $02, $00, $FC, $94, $6E DB $02, $00, $F4, $84, $6E DB $F2, $C3, $F4, $85, $6E DB $F2, $C3, $E4, $65, $6E ;cb7c TM_1BF: DW $000B DB $02, $00, $F4, $98, $6E DB $F2, $01, $FC, $96, $6E DB $FA, $01, $FC, $95, $6E DB $F2, $01, $E4, $7B, $6E DB $FA, $01, $E4, $7A, $6E DB $EA, $01, $F4, $9C, $6E DB $EA, $01, $EC, $8C, $6E DB $F2, $C3, $EC, $8A, $6E DB $FA, $01, $14, $99, $6E DB $FA, $C3, $04, $78, $6E DB $02, $00, $FC, $94, $6E ;cbb5 TM_1C0: DW $000B DB $FA, $01, $FC, $95, $6E DB $F2, $01, $FC, $96, $6E DB $02, $00, $F4, $7C, $6E DB $F2, $01, $E4, $7E, $6E DB $FA, $01, $E4, $7D, $6E DB $EA, $01, $F4, $9F, $6E DB $EA, $01, $EC, $8F, $6E DB $F2, $C3, $EC, $8D, $6E DB $FA, $01, $14, $99, $6E DB $FA, $C3, $04, $78, $6E DB $02, $00, $FC, $94, $6E ;DMA TABLES org $92CBEE UT_DMA0: DL $9E8000 : DW $0080, $0080 DL $9E8100 : DW $0080, $0080 DL $9E8200 : DW $00A0, $0080 DL $9E8320 : DW $00A0, $0080 DL $9E8440 : DW $0080, $0080 DL $9E8540 : DW $00C0, $00C0 DL $9E86C0 : DW $0080, $0080 DL $9E87C0 : DW $0080, $0080 DL $9E88C0 : DW $00C0, $00C0 DL $9E8A40 : DW $00C0, $00C0 DL $9E8BC0 : DW $0080, $0080 DL $9E8CC0 : DW $00A0, $0080 DL $9E8DE0 : DW $00E0, $0040 DL $9E8F00 : DW $00E0, $0040 DL $9E9020 : DW $00E0, $0080 DL $9E9180 : DW $00E0, $0080 DL $9E92E0 : DW $00C0, $0040 DL $9E93E0 : DW $00C0, $0040 DL $9E94E0 : DW $00C0, $0080 DL $9E9620 : DW $00C0, $0080 DL $9E9760 : DW $00A0, $0080 DL $9E9880 : DW $00C0, $00C0 DL $9E9A00 : DW $00C0, $0040 DL $9E9B00 : DW $00C0, $0040 DL $9E9C00 : DW $00A0, $0080 DL $9E9D20 : DW $00A0, $0080 DL $9E9E40 : DW $00C0, $0040 DL $9E9F40 : DW $00E0, $0040 DL $9EA060 : DW $0100, $00C0 DL $9EA220 : DW $0100, $00C0 DL $9EA3E0 : DW $0100, $0040 DL $9EA520 : DW $0100, $0040 ;$92CCCE UT_DMA1: DL $9EA660 : DW $00C0, $0080 DL $9EA7A0 : DW $00C0, $0080 DL $9EA8E0 : DW $00E0, $00C0 DL $9EAA80 : DW $0100, $00C0 DL $9EAC40 : DW $0020, $0000 DL $9EAC60 : DW $0040, $0040 DL $9EACE0 : DW $00C0, $0080 DL $9EAE20 : DW $00C0, $0080 DL $9EAF60 : DW $00E0, $0040 DL $9EB080 : DW $00C0, $0040 DL $9EB180 : DW $00E0, $00C0 DL $9EB320 : DW $0100, $0080 DL $9EB4A0 : DW $0100, $0080 DL $9EB620 : DW $0080, $0080 DL $9EB720 : DW $0080, $0080 DL $9EB820 : DW $0080, $0080 DL $9EB920 : DW $0080, $0080 DL $9EBA20 : DW $0080, $0080 DL $9EBB20 : DW $0080, $0080 DL $9EBC20 : DW $0080, $0080 DL $9EBD20 : DW $0100, $00C0 DL $9EBEE0 : DW $0100, $00C0 DL $9EC0A0 : DW $0020, $0000 DL $9EC0C0 : DW $0020, $0000 DL $9EC0E0 : DW $00E0, $0040 DL $9EC200 : DW $00E0, $0040 DL $9EC320 : DW $00C0, $0080 DL $9EC460 : DW $00C0, $0080 DL $9EC5A0 : DW $00C0, $0080 DL $9EC6E0 : DW $00C0, $0080 ;$92CDA0 UT_DMA2: DL $9EC820 : DW $0080, $0040 DL $9EC8E0 : DW $0080, $0080 DL $9EC9E0 : DW $00C0, $0080 DL $9ECB20 : DW $0080, $0080 DL $9ECC20 : DW $0080, $0040 DL $9ECCE0 : DW $0080, $0080 DL $9ECDE0 : DW $00E0, $0040 DL $9ECF00 : DW $00E0, $0040 DL $9ED020 : DW $00C0, $0040 DL $9ED120 : DW $00C0, $0040 DL $9ED220 : DW $00C0, $0040 DL $9ED320 : DW $00C0, $0040 DL $9ED420 : DW $00C0, $0040 DL $9ED520 : DW $00C0, $0040 DL $9ED620 : DW $00C0, $0040 DL $9ED720 : DW $00C0, $0040 DL $9ED820 : DW $00C0, $0040 DL $9ED920 : DW $00E0, $0040 DL $9EDA40 : DW $0100, $0040 DL $9EDB80 : DW $0100, $0040 DL $9EDCC0 : DW $0100, $0040 DL $9EDE00 : DW $0100, $0040 DL $9EDF40 : DW $00C0, $0040 DL $9EE040 : DW $00E0, $0040 DL $9EE160 : DW $00E0, $0040 DL $9EE280 : DW $00E0, $0040 DL $9EE3A0 : DW $00C0, $0040 DL $9EE4A0 : DW $00C0, $0040 DL $9EE5A0 : DW $00E0, $0040 DL $9EE6C0 : DW $00C0, $0040 DL $9EE7C0 : DW $00C0, $0040 DL $9EE8C0 : DW $00C0, $0040 ;$92CE80 UT_DMA3: DL $9C9B00 : DW $00C0, $0080 DL $9C9C40 : DW $00C0, $0080 DL $9C9D80 : DW $00C0, $00C0 DL $9C9F00 : DW $00C0, $00C0 DL $9CA080 : DW $00C0, $00C0 DL $9CA200 : DW $00C0, $00C0 DL $9CA380 : DW $00C0, $00C0 DL $9CA500 : DW $00C0, $0080 DL $9CA640 : DW $00C0, $0080 DL $9CA780 : DW $00C0, $0080 DL $9CA8C0 : DW $00C0, $00C0 DL $9CAA40 : DW $00C0, $00C0 DL $9CABC0 : DW $00C0, $00C0 DL $9CAD40 : DW $00C0, $00C0 DL $9CAEC0 : DW $00C0, $00C0 DL $9CB040 : DW $00C0, $0080 DL $9CB180 : DW $00C0, $0080 ;$92CEF7 UT_DMA4: DL $9CB2C0 : DW $0100, $00C0 DL $9CB480 : DW $0100, $00C0 DL $9CB640 : DW $0100, $0100 DL $9CB840 : DW $0100, $0100 DL $9CBA40 : DW $0100, $00E0 DL $9CBC20 : DW $0100, $00E0 DL $9CBE00 : DW $0100, $00E0 DL $9CBFE0 : DW $0100, $00C0 DL $9CC1A0 : DW $0100, $00C0 DL $9CC360 : DW $0100, $00C0 DL $9CC520 : DW $0100, $00E0 DL $9CC700 : DW $0100, $0100 DL $9CC900 : DW $0100, $0100 DL $9CCB00 : DW $0100, $0100 DL $9CCD00 : DW $0100, $0100 DL $9CCF00 : DW $0100, $00E0 DL $9CD0E0 : DW $0100, $00E0 ;$92CF6E UT_DMA5: DL $9DC980 : DW $00C0, $0080 DL $9DCAC0 : DW $00C0, $0080 DL $9DCC00 : DW $00C0, $00C0 DL $9DCD80 : DW $00C0, $00C0 DL $9DCF00 : DW $00C0, $00C0 DL $9DD080 : DW $00C0, $00C0 DL $9DD200 : DW $00C0, $00C0 DL $9DD380 : DW $00C0, $0080 DL $9DD4C0 : DW $00C0, $0080 DL $9DD600 : DW $00C0, $0080 DL $9DD740 : DW $00C0, $00C0 DL $9DD8C0 : DW $00C0, $00C0 DL $9DDA40 : DW $00C0, $00C0 DL $9DDBC0 : DW $00C0, $00C0 DL $9DDD40 : DW $00C0, $00C0 DL $9DDEC0 : DW $00C0, $0080 DL $9DE000 : DW $00C0, $0080 ;$92CFE5 UT_DMA6: DL $9DE140 : DW $0100, $00C0 DL $9DE300 : DW $0100, $00C0 DL $9DE4C0 : DW $0100, $0100 DL $9DE6C0 : DW $0100, $0100 DL $9DE8C0 : DW $0100, $00E0 DL $9DEAA0 : DW $0100, $00E0 DL $9DEC80 : DW $0100, $00E0 DL $9DEE60 : DW $0100, $00C0 DL $9DF020 : DW $0100, $00C0 DL $9DF1E0 : DW $0100, $00C0 DL $9DF3A0 : DW $0100, $00E0 DL $9DF580 : DW $0100, $0100 DL $9FED80 : DW $0100, $0100 DL $9FEF80 : DW $0100, $0100 DL $9FF180 : DW $0100, $0100 DL $9FF380 : DW $0100, $00E0 DL $9FF560 : DW $0100, $00E0 ;$92D05C UT_DMA7: DL $9CD2C0 : DW $00E0, $0040 DL $9CD3E0 : DW $00E0, $0040 DL $9CD500 : DW $00E0, $0040 DL $9CD620 : DW $0100, $0040 DL $9CD760 : DW $0100, $0040 DL $9CD8A0 : DW $0100, $0040 DL $9CD9E0 : DW $00E0, $0040 DL $9CDB00 : DW $00E0, $0040 DL $9CDC20 : DW $00E0, $0040 DL $9CDD40 : DW $0100, $0040 DL $9CDE80 : DW $0100, $0040 DL $9CDFC0 : DW $0100, $0040 DL $9CE100 : DW $00C0, $0080 DL $9CE240 : DW $00C0, $0080 DL $9CE380 : DW $00C0, $0080 DL $9CE4C0 : DW $00C0, $0080 DL $9CE600 : DW $00C0, $0080 DL $9CE740 : DW $00C0, $0080 DL $9CE880 : DW $00C0, $0040 DL $9CE980 : DW $00C0, $0040 ;$92D0E8 UT_DMA8: DL $9BE000 : DW $0020, $0000 DL $9BE020 : DW $0020, $0000 DL $9BE040 : DW $0100, $0020 DL $9BE160 : DW $00E0, $0000 DL $9BE240 : DW $0100, $0060 DL $9BE3A0 : DW $0100, $00E0 DL $9BE580 : DW $0100, $0000 DL $9BE680 : DW $0100, $0040 DL $9BE7C0 : DW $0100, $0060 DL $9BE920 : DW $00E0, $0000 ;$92D12E UT_DMA9: DL $9BEE20 : DW $0080, $0040 DL $9BEEE0 : DW $0080, $0040 DL $9BEFA0 : DW $00A0, $0040 DL $9BF080 : DW $00C0, $0040 DL $9BF180 : DW $0080, $0040 DL $9BF240 : DW $00A0, $0040 DL $9BF320 : DW $00C0, $0040 DL $9BF420 : DW $00C0, $0040 DL $9BF520 : DW $00E0, $0040 DL $9BF640 : DW $00E0, $0040 DL $9BF760 : DW $00C0, $0040 DL $9BF860 : DW $0100, $0040 DL $9BF9A0 : DW $00C0, $0040 DL $9BFAA0 : DW $0100, $0040 DL $9BFBE0 : DW $0080, $0040 DL $9BFCA0 : DW $00C0, $0040 ;$92D19E LT_DMA0: DL $9D8000 : DW $0080, $0080 DL $9D8100 : DW $00E0, $0080 DL $9D8260 : DW $00E0, $00C0 DL $9D8400 : DW $0080, $0080 DL $9D8500 : DW $0100, $0080 DL $9D8680 : DW $00E0, $00C0 DL $9D8820 : DW $00C0, $00C0 DL $9D89A0 : DW $0080, $0080 DL $9D8AA0 : DW $00C0, $0080 DL $9D8BE0 : DW $0100, $0080 DL $9D8D60 : DW $00C0, $0080 DL $9D8EA0 : DW $0100, $0080 DL $9D9020 : DW $0100, $00C0 DL $9D91E0 : DW $0100, $00C0 DL $9D93A0 : DW $00C0, $00C0 DL $9D9520 : DW $00C0, $00C0 DL $9D96A0 : DW $00C0, $00C0 DL $9D9820 : DW $00A0, $0040 DL $9D9900 : DW $00A0, $0040 DL $9D99E0 : DW $00A0, $0080 DL $9D9B00 : DW $00A0, $0080 DL $9D9C20 : DW $00A0, $0080 DL $9D9D40 : DW $00A0, $0080 DL $9D9E60 : DW $0080, $0040 DL $9D9F20 : DW $0080, $0040 DL $9D9FE0 : DW $0080, $0080 DL $9DA0E0 : DW $0080, $0080 DL $9DA1E0 : DW $00C0, $0080 DL $9DA320 : DW $00C0, $0080 DL $9DA460 : DW $00C0, $00C0 DL $9DA5E0 : DW $0080, $0080 DL $9DA6E0 : DW $0080, $0080 ;$92D27E LT_DMA1: DL $9DA7E0 : DW $00C0, $0080 DL $9DA920 : DW $0080, $0080 DL $9DAA20 : DW $0040, $0040 DL $9DAAA0 : DW $00C0, $0080 DL $9DABE0 : DW $0080, $0080 DL $9DACE0 : DW $0080, $0080 DL $9DADE0 : DW $00C0, $0080 DL $9DAF20 : DW $00C0, $0080 DL $9DB060 : DW $00E0, $0040 DL $9DB180 : DW $00E0, $0040 DL $9DB2A0 : DW $00A0, $0080 DL $9DB3C0 : DW $00A0, $0080 DL $9DB4E0 : DW $0080, $0080 DL $9DB5E0 : DW $0080, $0080 DL $9DB6E0 : DW $00C0, $0040 DL $9DB7E0 : DW $00C0, $0040 DL $9DB8E0 : DW $0020, $0000 DL $9DB900 : DW $00E0, $0040 DL $9DBA20 : DW $00E0, $0040 DL $9DBB40 : DW $0100, $0040 DL $9DBC80 : DW $00C0, $0040 DL $9DBD80 : DW $00A0, $0080 DL $9DBEA0 : DW $00A0, $0080 DL $9DBFC0 : DW $00A0, $0080 DL $9DC0E0 : DW $00A0, $0080 DL $9DC200 : DW $00E0, $0080 DL $9DC360 : DW $00E0, $0080 DL $9DC4C0 : DW $00C0, $0080 DL $9DC600 : DW $00C0, $0080 DL $9DC740 : DW $0080, $0080 DL $9DC840 : DW $0060, $0040 DL $9DC8E0 : DW $0060, $0040 ;$92D35E LT_DMA2: DL $9F8000 : DW $0080, $0040 DL $9F80C0 : DW $00E0, $0040 DL $9F81E0 : DW $00A0, $0080 DL $9F8300 : DW $00A0, $0040 DL $9F83E0 : DW $00C0, $0040 DL $9F84E0 : DW $00C0, $0040 DL $9F85E0 : DW $0080, $0040 DL $9F86A0 : DW $00A0, $0040 DL $9F8780 : DW $00A0, $0040 DL $9F8860 : DW $00C0, $0040 DL $9F8960 : DW $00A0, $0080 DL $9F8A80 : DW $0080, $0080 DL $9F8B80 : DW $0080, $0080 DL $9F8C80 : DW $0080, $0080 DL $9F8D80 : DW $00A0, $0040 DL $9F8E60 : DW $0080, $0080 DL $9F8F60 : DW $0080, $0080 DL $9F9060 : DW $00A0, $0040 DL $9F9140 : DW $0080, $0080 DL $9F9240 : DW $0080, $0080 DL $9F9340 : DW $0080, $0080 DL $9F9440 : DW $00C0, $0080 DL $9F9580 : DW $0080, $0080 DL $9F9680 : DW $0080, $0080 ;$92D406 LT_DMA4: DL $9F9780 : DW $0080, $0040 DL $9F9840 : DW $00E0, $0040 DL $9F9960 : DW $00A0, $0080 DL $9F9A80 : DW $00A0, $0040 DL $9F9B60 : DW $00C0, $0040 DL $9F9C60 : DW $00C0, $0040 DL $9F9D60 : DW $0080, $0040 DL $9F9E20 : DW $00A0, $0040 DL $9F9F00 : DW $00A0, $0040 DL $9F9FE0 : DW $00C0, $0040 DL $9FA0E0 : DW $00A0, $0080 DL $9FA200 : DW $0080, $0080 DL $9FA300 : DW $0080, $0080 DL $9FA400 : DW $0080, $0080 DL $9FA500 : DW $00A0, $0040 DL $9FA5E0 : DW $0080, $0080 DL $9FA6E0 : DW $0080, $0080 DL $9FA7E0 : DW $00A0, $0040 DL $9FA8C0 : DW $0080, $0080 DL $9FA9C0 : DW $0080, $0080 DL $9FAAC0 : DW $0080, $0080 DL $9FABC0 : DW $0080, $0080 DL $9FACC0 : DW $0080, $0080 ;$92D4A7 LT_DMA5: DL $9FADC0 : DW $0080, $0040 DL $9FAE80 : DW $00E0, $0040 DL $9FAFA0 : DW $00A0, $0080 DL $9FB0C0 : DW $00A0, $0040 DL $9FB1A0 : DW $00C0, $0040 DL $9FB2A0 : DW $00C0, $0040 DL $9FB3A0 : DW $0080, $0040 DL $9FB460 : DW $00A0, $0040 DL $9FB540 : DW $00A0, $0040 DL $9FB620 : DW $00C0, $0040 DL $9FB720 : DW $00A0, $0080 DL $9FB840 : DW $0080, $0080 DL $9FB940 : DW $0080, $0080 DL $9FBA40 : DW $0080, $0080 DL $9FBB40 : DW $00A0, $0040 DL $9FBC20 : DW $0080, $0080 DL $9FBD20 : DW $0080, $0080 DL $9FBE20 : DW $00A0, $0040 DL $9FBF00 : DW $0080, $0080 DL $9FC000 : DW $0080, $0080 DL $9FC100 : DW $0080, $0080 DL $9FC200 : DW $00C0, $0080 DL $9FC340 : DW $0080, $0080 DL $9FC440 : DW $0080, $0080 ;$92D54F LT_DMA6: DL $9FC540 : DW $0080, $0040 DL $9FC600 : DW $00E0, $0040 DL $9FC720 : DW $00A0, $0080 DL $9FC840 : DW $00A0, $0040 DL $9FC920 : DW $00C0, $0040 DL $9FCA20 : DW $00C0, $0040 DL $9FCB20 : DW $0080, $0040 DL $9FCBE0 : DW $00A0, $0040 DL $9FCCC0 : DW $00A0, $0040 DL $9FCDA0 : DW $00C0, $0040 DL $9FCEA0 : DW $00A0, $0080 DL $9FCFC0 : DW $0080, $0080 DL $9FD0C0 : DW $0080, $0080 DL $9FD1C0 : DW $0080, $0080 DL $9FD2C0 : DW $00A0, $0040 DL $9FD3A0 : DW $0080, $0080 DL $9FD4A0 : DW $0080, $0080 DL $9FD5A0 : DW $00A0, $0040 DL $9FD680 : DW $0080, $0080 DL $9FD780 : DW $0080, $0080 DL $9FD880 : DW $0080, $0080 DL $9FD980 : DW $0080, $0080 DL $9FDA80 : DW $0080, $0080 ;$92D5F0 LT_DMA8: DL $9BEA00 : DW $0100, $0100 DL $9BEC00 : DW $0100, $0100 DL $9BEE00 : DW $0020, $0000 ;$92D605 LT_DMAA: DL $9FEB00 : DW $00C0, $0080 DL $9FEC40 : DW $00C0, $0080 ;$92D613 UT_DMAA: DL $9C8000 : DW $0060, $0040 DL $9C80A0 : DW $0060, $0040 DL $9C8140 : DW $0060, $0040 DL $9C81E0 : DW $0060, $0040 DL $9C8280 : DW $00A0, $0000 DL $9C8320 : DW $0060, $0040 DL $9C83C0 : DW $0060, $0040 DL $9C8460 : DW $0060, $0040 DL $9C8500 : DW $0080, $0080 DL $9C8600 : DW $0100, $0100 DL $9C8800 : DW $0080, $0080 DL $9C8900 : DW $0100, $0100 DL $9C8B00 : DW $0080, $0080 DL $9C8C00 : DW $0100, $0100 DL $9C8E00 : DW $0080, $0080 DL $9C8F00 : DW $0100, $0100 DL $9C9100 : DW $0100, $0040 DL $9C9240 : DW $0100, $0060 DL $9C93A0 : DW $0100, $0060 DL $9C9500 : DW $0100, $0000 DL $9C9600 : DW $0020, $0000 ;$92D6A6 UT_DMAB: DL $9C9620 : DW $0020, $0000 DL $9C9640 : DW $0060, $0040 DL $9C96E0 : DW $0060, $0040 DL $9C9780 : DW $0080, $0040 DL $9C9840 : DW $00C0, $0040 DL $9C9940 : DW $0080, $0040 DL $9C9A00 : DW $00C0, $0040 ;$92D6D7 LT_DMA3: DL $9EE9C0 : DW $0040, $0040 DL $9EEA40 : DW $0080, $0080 DL $9EEB40 : DW $0040, $0040 DL $9EEBC0 : DW $0080, $0080 DL $9EECC0 : DW $0040, $0040 DL $9EED40 : DW $0080, $0080 DL $9EEE40 : DW $0040, $0040 DL $9EEEC0 : DW $0080, $0080 DL $9EEFC0 : DW $0040, $0040 DL $9EF040 : DW $0080, $0080 DL $9EF140 : DW $0040, $0040 DL $9EF1C0 : DW $0080, $0080 DL $9EF2C0 : DW $0040, $0040 DL $9EF340 : DW $0080, $0080 DL $9EF440 : DW $0040, $0040 DL $9EF4C0 : DW $0080, $0080 DL $9EF5C0 : DW $0080, $0080 ;$92D74E UT_DMAC: DL $9FDB80 : DW $0100, $00C0 DL $9FDD40 : DW $0100, $00C0 DL $9FDF00 : DW $0100, $0040 DL $9FE040 : DW $0100, $0040 DL $9FE180 : DW $0100, $0040 DL $9FE2C0 : DW $0100, $0040 DL $9FE400 : DW $0100, $0040 DL $9FE540 : DW $0100, $0040 ;$92D786 LT_DMA7: DL $9FE680 : DW $0040, $0040 DL $9FE700 : DW $0100, $0100 DL $9FE900 : DW $0100, $0100 ;$92D79B LT_DMA9: DL $9CEA80 : DW $0100, $0100 DL $9CEC80 : DW $0100, $0100 DL $9CEE80 : DW $0100, $0100 DL $9CF080 : DW $0100, $0100 DL $9CF280 : DW $0100, $0100 DL $9CF480 : DW $0100, $0100 DL $9CF680 : DW $0100, $0100 DL $9CF880 : DW $0100, $0100 ORG $92D7D3 ;THERE ARE TILEMAPS HERE FOR SOME REASON... ;d7d3 TM_1C1: DW $0002 DB $FC, $01, $FE, $25, $3A DB $FD, $01, $FC, $43, $3A ;d7df TM_1C2: DW $0003 DB $FF, $01, $FA, $43, $3A DB $FB, $01, $F8, $25, $BA DB $FC, $01, $FD, $25, $3A ;d7f0 TM_1C3: DW $0003 DB $FA, $01, $F6, $43, $3A DB $00, $00, $F8, $25, $3A DB $FD, $01, $FB, $25, $3A ;d801 TM_1C4: DW $0003 DB $00, $00, $F7, $43, $3A DB $FC, $01, $FA, $43, $3A DB $FA, $01, $F3, $43, $3A ;d812 TM_1C5: DW $0003 DB $00, $00, $F3, $40, $3A DB $FA, $01, $F1, $40, $3A DB $FC, $01, $F8, $43, $3A ;d823 TM_1C6: DW $0003 DB $01, $00, $F1, $40, $3A DB $FC, $01, $F6, $40, $3A DB $FA, $01, $EF, $40, $3A ;d834 TM_1C7: DW $0003 DB $01, $00, $EF, $40, $7A DB $FC, $01, $F4, $40, $3A DB $F9, $01, $EC, $40, $3A ;d845 TM_1C8: DW $0002 DB $02, $00, $EC, $40, $7A DB $FC, $01, $F0, $40, $3A ;d851 TM_1C9: DW $0001 DB $FC, $01, $EC, $40, $BA ;d858 TM_1CA: DW $0003 DB $F8, $C3, $00, $9A, $3A DB $04, $00, $F8, $5E, $3A DB $F4, $01, $F8, $5E, $3A ;d869 TM_1CB: DW $0003 DB $F8, $C3, $04, $9A, $7A DB $02, $00, $F8, $BA, $3A DB $F6, $01, $F8, $BA, $3A ;d87a TM_1CC: DW $0005 DB $F8, $C3, $04, $9A, $BA DB $00, $00, $F4, $BA, $3A DB $F8, $01, $F3, $BA, $3A DB $00, $00, $F8, $CA, $3A DB $F8, $01, $F8, $CA, $3A ;d895 TM_1CD: DW $0005 DB $F8, $C3, $03, $9C, $3A DB $00, $00, $F8, $CA, $3A DB $00, $00, $F0, $BA, $3A DB $F8, $01, $F8, $CA, $3A DB $F8, $01, $F0, $BA, $3A ;d8b0 TM_1CE: DW $0007 DB $F8, $C3, $01, $9C, $BA DB $00, $00, $F2, $BA, $3A DB $F8, $01, $F1, $BA, $3A DB $00, $00, $EB, $C7, $3A DB $F8, $01, $EC, $C7, $3A DB $00, $00, $F8, $CA, $3A DB $F8, $01, $F8, $CA, $3A ;d8d5 TM_1CF: DW $0005 DB $F8, $C3, $00, $9C, $7A DB $00, $00, $EE, $C7, $3A DB $F8, $01, $F0, $C7, $3A DB $01, $00, $F9, $BA, $3A DB $F7, $01, $F8, $BA, $3A ;d8f0 TM_1D0: DW $0004 DB $F8, $01, $F2, $C7, $3A DB $00, $00, $F2, $C7, $3A DB $02, $00, $F8, $5E, $3A DB $F6, $01, $F9, $5E, $3A ;d906 TM_1D1: DW $0002 DB $00, $00, $F6, $C7, $3A DB $F8, $01, $F6, $C7, $3A ;d912 TM_1D2: DW $0002 DB $00, $00, $FC, $C7, $3A DB $F8, $01, $FA, $C7, $3A ;DMA TABLE POINTERS USED BY ANIMATION FRAME PROGRESSION TABLE ORG $92D91E ;TOP HALF GFX (index shall not exceed #$0C): DW UT_DMA0, UT_DMA1, UT_DMA2, UT_DMA3, UT_DMA4, UT_DMA5, UT_DMA6 DW UT_DMA7, UT_DMA8, UT_DMA9, UT_DMAA, UT_DMAB, UT_DMAC ORG $92D938 ;BOTTOM HALF GFX (index shall not exceed #$0A): DW LT_DMA0, LT_DMA1, LT_DMA2, LT_DMA3, LT_DMA4, LT_DMA5, LT_DMA6 DW LT_DMA7, LT_DMA8, LT_DMA9, LT_DMAA ORG $92D94E ;POSE POINTERS TO ANIMATION FRAME PROGRESSION TABLES DW AFP_T00, AFP_T01, AFP_T02, AFP_T03, AFP_T04, AFP_T05, AFP_T06, AFP_T07, AFP_T08, AFP_T09, AFP_T0A, AFP_T0B, AFP_T0C, AFP_T0D, AFP_T0E, AFP_T0F DW AFP_T10, AFP_T11, AFP_T12, AFP_T13, AFP_T14, AFP_T15, AFP_T16, AFP_T17, AFP_T18, AFP_T19, AFP_T1A, AFP_T1B, AFP_T1C, AFP_T1D, AFP_T1E, AFP_T1F DW AFP_T20, AFP_T21, AFP_T22, AFP_T23, AFP_T24, AFP_T25, AFP_T26, AFP_T27, AFP_T28, AFP_T29, AFP_T2A, AFP_T2B, AFP_T2C, AFP_T2D, AFP_T2E, AFP_T2F DW AFP_T30, AFP_T31, AFP_T32, AFP_T33, AFP_T34, AFP_T35, AFP_T36, AFP_T37, AFP_T38, AFP_T39, AFP_T3A, AFP_T3B, AFP_T3C, AFP_T3D, AFP_T3E, AFP_T3F DW AFP_T40, AFP_T41, AFP_T42, AFP_T43, AFP_T44, AFP_T45, AFP_T46, AFP_T47, AFP_T48, AFP_T49, AFP_T4A, AFP_T4B, AFP_T4C, AFP_T4D, AFP_T4E, AFP_T4F DW AFP_T50, AFP_T51, AFP_T52, AFP_T53, AFP_T54, AFP_T55, AFP_T56, AFP_T57, AFP_T58, AFP_T59, AFP_T5A, AFP_T5B, AFP_T5C, AFP_T5D, AFP_T5E, AFP_T5F DW AFP_T60, AFP_T61, AFP_T62, AFP_T63, AFP_T64, AFP_T65, AFP_T66, AFP_T67, AFP_T68, AFP_T69, AFP_T6A, AFP_T6B, AFP_T6C, AFP_T6D, AFP_T6E, AFP_T6F DW AFP_T70, AFP_T71, AFP_T72, AFP_T73, AFP_T74, AFP_T75, AFP_T76, AFP_T77, AFP_T78, AFP_T79, AFP_T7A, AFP_T7B, AFP_T7C, AFP_T7D, AFP_T7E, AFP_T7F DW AFP_T80, AFP_T81, AFP_T82, AFP_T83, AFP_T84, AFP_T85, AFP_T86, AFP_T87, AFP_T88, AFP_T89, AFP_T8A, AFP_T8B, AFP_T8C, AFP_T8D, AFP_T8E, AFP_T8F DW AFP_T90, AFP_T91, AFP_T92, AFP_T93, AFP_T94, AFP_T95, AFP_T96, AFP_T97, AFP_T98, AFP_T99, AFP_T9A, AFP_T9B, AFP_T9C, AFP_T9D, AFP_T9E, AFP_T9F DW AFP_TA0, AFP_TA1, AFP_TA2, AFP_TA3, AFP_TA4, AFP_TA5, AFP_TA6, AFP_TA7, AFP_TA8, AFP_TA9, AFP_TAA, AFP_TAB, AFP_TAC, AFP_TAD, AFP_TAE, AFP_TAF DW AFP_TB0, AFP_TB1, AFP_TB2, AFP_TB3, AFP_TB4, AFP_TB5, AFP_TB6, AFP_TB7, AFP_TB8, AFP_TB9, AFP_TBA, AFP_TBB, AFP_TBC, AFP_TBD, AFP_TBE, AFP_TBF DW AFP_TC0, AFP_TC1, AFP_TC2, AFP_TC3, AFP_TC4, AFP_TC5, AFP_TC6, AFP_TC7, AFP_TC8, AFP_TC9, AFP_TCA, AFP_TCB, AFP_TCC, AFP_TCD, AFP_TCE, AFP_TCF DW AFP_TD0, AFP_TD1, AFP_TD2, AFP_TD3, AFP_TD4, AFP_TD5, AFP_TD6, AFP_TD7, AFP_TD8, AFP_TD9, AFP_TDA, AFP_TDB, AFP_TDC, AFP_TDD, AFP_TDE, AFP_TDF DW AFP_TE0, AFP_TE1, AFP_TE2, AFP_TE3, AFP_TE4, AFP_TE5, AFP_TE6, AFP_TE7, AFP_TE8, AFP_TE9, AFP_TEA, AFP_TEB, AFP_TEC, AFP_TED, AFP_TEE, AFP_TEF DW AFP_TF0, AFP_TF1, AFP_TF2, AFP_TF3, AFP_TF4, AFP_TF5, AFP_TF6, AFP_TF7, AFP_TF8, AFP_TF9, AFP_TFA, AFP_TFB, AFP_TFC ;DB48 AFP_T01:;Facing right, normal AFP_T47:;Standing, facing right. Unused? AFP_T89:;Ran into a wall on right (facing right) AFP_TA8:;Just standing, facing right. Unused? (Grapple movement) DB $07, $0C, $00, $06 DB $07, $0D, $00, $0E DB $07, $0E, $00, $0F DB $07, $0D, $00, $0E DB $00, $00, $00, $00 DB $07, $0C, $00, $06 DB $07, $0D, $00, $0E DB $07, $12, $00, $0F DB $07, $0D, $00, $0E ;DB6C AFP_T02:;Facing left, normal AFP_T48:;Standing, facing left. Unused? AFP_T8A:;Ran into a wall on left (facing left) AFP_TA9:;Just standing, facing left. Unused? (Grapple movement) DB $07, $0F, $00, $06 DB $07, $10, $00, $10 DB $07, $11, $00, $1D DB $07, $10, $00, $10 DB $00, $00, $00, $00 DB $07, $0F, $00, $06 DB $07, $10, $00, $10 DB $07, $13, $00, $1D DB $07, $10, $00, $10 ;DB90 AFP_TA4:;Landing from normal jump, facing right DB $02, $00, $01, $06 DB $02, $04, $00, $06 ;DB98 AFP_TA5:;Landing from normal jump, facing left DB $02, $01, $01, $07 DB $02, $05, $00, $06 ;DBA0 AFP_TA6:;Landing from spin jump, facing right DB $02, $04, $01, $19 DB $02, $00, $01, $06 DB $02, $04, $00, $06 ;DBAC AFP_TA7:;Landing from spin jump, facing left DB $02, $05, $01, $1A DB $02, $01, $01, $07 DB $02, $05, $00, $06 ;DBB8 AFP_TE0:;Landing from normal jump, facing right and aiming up DB $00, $16, $01, $06 DB $00, $16, $00, $06 ;DBC0 AFP_TE1:;Landing from normal jump, facing left and aiming up DB $00, $17, $01, $07 DB $00, $17, $00, $06 ;DBC8 AFP_TE2:;Landing from normal jump, facing right and aiming upright DB $00, $12, $01, $06 DB $00, $12, $00, $06 ;DBD0 AFP_TE3:;Landing from normal jump, facing left and aiming upleft DB $00, $13, $01, $07 DB $00, $13, $00, $06 ;DBD8 AFP_TE4:;Landing from normal jump, facing right and aiming Downright DB $00, $0E, $01, $06 DB $00, $0E, $00, $06 ;DBE0 AFP_TE5:;Landing from normal jump, facing left and aiming Downleft DB $00, $0F, $01, $07 DB $00, $0F, $00, $06 ;DBE8 AFP_TE6:;Landing from normal jump, facing right, firing DB $00, $10, $01, $06 DB $00, $10, $00, $06 ;DBF0 AFP_TE7:;Landing from normal jump, facing left, firing DB $00, $11, $01, $07 DB $00, $11, $00, $06 ;DBF8 AFP_TD5:;X-raying right, standing DB $02, $09, $00, $06 DB $02, $08, $00, $06 DB $00, $10, $00, $06 DB $02, $0A, $00, $06 DB $02, $0B, $00, $06 ;DC0C AFP_TD6:;X-raying left, standing DB $02, $0D, $00, $06 DB $02, $0C, $00, $06 DB $00, $11, $00, $06 DB $02, $0E, $00, $06 DB $02, $0F, $00, $06 ;DC20 AFP_TD9:;X-raying right, crouching DB $02, $09, $00, $07 DB $02, $08, $00, $07 DB $00, $10, $00, $07 DB $02, $0A, $00, $07 DB $02, $0B, $00, $07 ;DC34 AFP_TDA:;X-raying left, crouching DB $02, $0D, $00, $07 DB $02, $0C, $00, $07 DB $00, $11, $00, $07 DB $02, $0E, $00, $07 DB $02, $0F, $00, $07 ;DC48 AFP_T09:;Moving right, not aiming DB $00, $00, $00, $00 DB $01, $0D, $00, $08 DB $00, $02, $00, $01 DB $00, $03, $00, $09 DB $00, $01, $00, $02 DB $00, $00, $00, $03 DB $01, $0E, $00, $0A DB $00, $05, $00, $04 DB $00, $18, $00, $0B DB $00, $04, $00, $05 ;DC70 AFP_T0A:;Moving left, not aiming DB $00, $06, $00, $00 DB $01, $0F, $00, $08 DB $00, $08, $00, $01 DB $00, $09, $00, $09 DB $00, $07, $00, $02 DB $00, $06, $00, $03 DB $01, $10, $00, $0A DB $00, $0B, $00, $04 DB $00, $19, $00, $0B DB $00, $0A, $00, $05 ;DC98 AFP_T0B:;Moving right, gun extended forward (not aiming) DB $09, $00, $00, $00 DB $09, $0E, $00, $08 DB $09, $02, $00, $01 DB $09, $03, $00, $09 DB $09, $01, $00, $02 DB $09, $00, $00, $03 DB $09, $04, $00, $0A DB $09, $05, $00, $04 DB $09, $0C, $00, $0B DB $09, $04, $00, $05 ;DCC0 AFP_T0C:;Moving left, gun extended forward (not aiming) DB $09, $06, $00, $00 DB $09, $0F, $00, $08 DB $09, $09, $00, $01 DB $09, $08, $00, $09 DB $09, $07, $00, $02 DB $09, $06, $00, $03 DB $09, $0A, $00, $0A DB $09, $0D, $00, $04 DB $09, $0B, $00, $0B DB $09, $0A, $00, $05 ;DCE8 AFP_T49:;Moonwalk, facing left DB $00, $11, $01, $03 DB $02, $1B, $01, $04 DB $02, $1B, $01, $15 DB $00, $11, $01, $00 DB $02, $1B, $01, $05 DB $02, $1B, $01, $16 ;DD00 AFP_T4A:;Moonwalk, facing right DB $00, $10, $01, $03 DB $02, $1A, $01, $04 DB $02, $1A, $01, $17 DB $00, $10, $01, $00 DB $02, $1A, $01, $05 DB $02, $1A, $01, $18 ;DD18 AFP_T17:;Normal jump facing right, aiming Down AFP_TAE:;jumping, facing right, aiming Down. Unused? (Grapple mo DB $00, $0C, $01, $0A DB $01, $1A, $01, $11 ;DD20 AFP_T18:;Normal jump facing left, aiming Down AFP_TAF:;jumping, facing left, aiming Down. Unused? (Grapple movement) DB $00, $0D, $01, $0B DB $01, $1B, $01, $12 ;DD28 AFP_T13:;Normal jump facing right, gun extended, not aiming or moving AFP_TAC:;jumping, facing right, gun extended. Unused? (Grapple movement) DB $00, $10, $01, $0A DB $00, $10, $01, $19 ;DD30 AFP_T14:;Normal jump facing left, gun extended, not aiming or moving AFP_TAD:;jumping, facing left, gun extended. Unused? (Grapple movement) DB $00, $11, $01, $0B DB $00, $11, $01, $1A ;DD38 AFP_T15:;Normal jump facing right, aiming up DB $00, $12, $01, $0A DB $00, $16, $00, $13 ;DD40 AFP_T16:;Normal jump facing left, aiming up DB $00, $13, $01, $0B DB $00, $17, $00, $14 ;DD48 AFP_T51:;Normal jump facing right, moving forward (gun extended) DB $00, $10, $01, $0A DB $00, $10, $01, $19 ;DD50 AFP_T52:;Normal jump facing left, moving forward (gun extended) DB $00, $11, $01, $0B DB $00, $11, $01, $1A ;DD58 AFP_T69:;Normal jump facing right, aiming upright. Moving optional DB $00, $1A, $01, $0A DB $00, $1A, $00, $13 ;DD60 AFP_T6A:;Normal jump facing left, aiming upleft. Moving optional DB $00, $1B, $01, $0B DB $00, $1B, $00, $14 ;DD68 AFP_T6B:;Normal jump facing right, aiming Downright. Moving optional AFP_TB0:;jumping, facing right, aiming Downright. Unused? (Grapple movement) DB $00, $0C, $01, $0A DB $00, $0C, $01, $19 ;DD70 AFP_T6C:;Normal jump facing left, aiming Downleft. Moving optional AFP_TB1:;jumping, facing left, aiming Downleft. Unused? (Grapple movement) DB $00, $0D, $01, $0B DB $00, $0D, $01, $1A ;DD78 AFP_T4B:;Normal jump transition from ground(standing or crouching), facing right DB $02, $00, $01, $06 ;DD7C AFP_T4C:;Normal jump transition from ground(standing or crouching), facing left DB $02, $01, $01, $07 ;DD80 AFP_T55:;Normal jump transition from ground, facing right and aiming up AFP_TF1:;Crouch transition, facing right and aiming up AFP_TF7:;Crouching to standing, facing right and aiming up DB $00, $16, $01, $06 ;DD84 AFP_T56:;Normal jump transition from ground, facing left and aiming up AFP_TF2:;Crouch transition, facing left and aiming up AFP_TF8:;Crouching to standing, facing left and aiming up DB $00, $17, $01, $07 ;DD88 AFP_T57:;Normal jump transition from ground, facing right and aiming upright AFP_TF3:;Crouch transition, facing right and aiming upright AFP_TF9:;Crouching to standing, facing right and aiming upright DB $00, $12, $01, $06 ;DD8C AFP_T58:;Normal jump transition from ground, facing left and aiming upleft AFP_TF4:;Crouch transition, facing left and aiming upleft AFP_TFA:;Crouching to standing, facing left and aiming upleft DB $00, $13, $01, $07 ;DD90 AFP_T59:;Normal jump transition from ground, facing right and aiming Downright AFP_TF5:;Crouch transition, facing right and aiming Downright AFP_TFB:;Crouching to standing, facing right and aiming Downright DB $00, $0E, $01, $06 ;DD94 AFP_T5A:;Normal jump transition from ground, facing left and aiming Downleft AFP_TF6:;Crouch transition, facing left and aiming Downleft AFP_TFC:;Crouching to standing, facing left and aiming Downleft DB $00, $0F, $01, $07 ;DD98 AFP_T4D:;Normal jump facing right, gun not extended, not aiming, not moving AFP_TC7:;Super jump windup, facing right DB $00, $04, $00, $03 DB $00, $05, $01, $0E DB $00, $04, $01, $08 DB $00, $00, $01, $08 DB $00, $01, $01, $0A DB $00, $14, $01, $0C ;DDB0 AFP_T4E:;Normal jump facing left, gun not extended, not aiming, not moving AFP_TC8:;Super jump windup, facing left DB $00, $0A, $00, $03 DB $00, $0B, $01, $0F DB $00, $0A, $01, $09 DB $00, $06, $01, $09 DB $00, $07, $01, $0B DB $00, $15, $01, $0D ;DDC8 AFP_T4F:;Hurt roll back, moving right/facing left DB $02, $05, $00, $11 DB $02, $05, $01, $0B DB $0A, $0F, $00, $00 DB $0A, $0E, $00, $00 DB $0A, $0D, $00, $00 DB $0A, $0C, $00, $00 DB $0A, $0B, $00, $00 DB $0A, $0A, $00, $00 DB $0A, $09, $00, $00 DB $02, $1F, $01, $1A ;DDF0 AFP_T50:;Hurt roll back, moving left/facing right DB $02, $04, $00, $12 DB $02, $04, $01, $0A DB $0A, $0F, $00, $00 DB $0A, $0E, $00, $00 DB $0A, $0D, $00, $00 DB $0A, $0C, $00, $00 DB $0A, $0B, $00, $00 DB $0A, $0A, $00, $00 DB $0A, $09, $00, $00 DB $02, $1D, $01, $19 ;DE18 AFP_T27:;Crouching, facing right AFP_TB4:;Crouching, facing right. Unused? (Grapple movement) DB $07, $0C, $00, $07 DB $07, $0D, $00, $07 DB $07, $0E, $00, $07 DB $07, $0D, $00, $07 DB $00, $00, $00, $00 DB $07, $0C, $00, $07 DB $07, $0D, $00, $07 DB $07, $12, $00, $07 DB $07, $0D, $00, $07 ;DE3C AFP_T28:;Crouching, facing left AFP_TB5:;Crouching, facing left. Unused? (Grapple movement) DB $07, $0F, $00, $07 DB $07, $10, $00, $07 DB $07, $11, $00, $07 DB $07, $10, $00, $07 DB $00, $00, $00, $00 DB $07, $0F, $00, $07 DB $07, $10, $00, $07 DB $07, $13, $00, $07 DB $07, $10, $00, $07 ;DE60 AFP_T29:;Falling facing right, normal pose DB $02, $04, $01, $0A DB $02, $1C, $01, $0C DB $02, $1D, $01, $0C DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $02, $1C, $01, $0A DB $02, $04, $01, $19 ;DE7C AFP_T2A:;Falling facing left, normal pose DB $02, $05, $01, $0B DB $02, $1E, $01, $0D DB $02, $1F, $01, $0D DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $02, $1E, $01, $0B DB $02, $05, $01, $1A ;DE98 AFP_T2B:;Falling facing right, aiming up DB $00, $12, $01, $0A DB $00, $16, $01, $0C DB $00, $16, $01, $19 ;DEA4 AFP_T2C:;Falling facing left, aiming up DB $00, $13, $01, $0B DB $00, $17, $01, $0D DB $00, $17, $01, $1A ;DEB0 AFP_T2D:;Falling facing right, aiming Down DB $00, $0C, $01, $0A DB $01, $1A, $01, $11 ;DEB8 AFP_T2E:;Falling facing left, aiming Down DB $00, $0D, $01, $0B DB $01, $1B, $01, $12 ;DEC0 AFP_T67:;Facing right, falling, fired a shot DB $00, $10, $01, $0A DB $00, $10, $01, $0C DB $00, $10, $01, $0C DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $00, $10, $01, $0A DB $00, $10, $01, $19 ;DEDC AFP_T68:;Facing left, falling, fired a shot DB $00, $11, $01, $0B DB $00, $11, $01, $0D DB $00, $11, $01, $0D DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $00, $11, $01, $0B DB $00, $11, $01, $1A ;DEF8 AFP_T6D:;Falling facing right, aiming upright DB $00, $1A, $01, $0A DB $00, $1A, $01, $0C DB $00, $1A, $01, $19 ;DF04 AFP_T6E:;Falling facing left, aiming upleft DB $00, $1B, $01, $0B DB $00, $1B, $01, $0D DB $00, $1B, $01, $1A ;DF10 AFP_T6F:;Falling facing right, aiming Downright DB $00, $0C, $01, $0A DB $00, $0C, $01, $0C DB $00, $0C, $01, $19 ;DF1C AFP_T70:;Falling facing left, aiming Downleft DB $00, $0D, $01, $0B DB $00, $0D, $01, $0D DB $00, $0D, $01, $1A ;DF28 AFP_T0D:;Moving right, aiming straight up (unused?) DB $00, $16, $00, $00 DB $00, $16, $00, $08 DB $02, $0E, $00, $01 DB $02, $1E, $00, $09 DB $02, $0E, $00, $02 DB $00, $16, $00, $03 DB $00, $16, $00, $0A DB $02, $0E, $00, $04 DB $02, $1E, $00, $0B DB $02, $0E, $00, $05 ;DF50 AFP_T0E:;Moving left, aiming straight up (unused?) DB $00, $17, $00, $00 DB $00, $17, $00, $08 DB $02, $0F, $00, $01 DB $02, $1F, $00, $09 DB $02, $0F, $00, $02 DB $00, $17, $00, $03 DB $00, $17, $00, $0A DB $02, $0F, $00, $04 DB $02, $1F, $00, $0B DB $02, $0F, $00, $05 ;DF78 AFP_T0F:;Moving right, aiming upright DB $00, $1A, $00, $00 DB $00, $1A, $00, $08 DB $02, $10, $00, $01 DB $02, $16, $00, $09 DB $02, $10, $00, $02 DB $00, $1A, $00, $03 DB $00, $1A, $00, $0A DB $02, $10, $00, $04 DB $02, $16, $00, $0B DB $02, $10, $00, $05 ;DFA0 AFP_T10:;Moving left, aiming upleft DB $00, $1B, $00, $00 DB $00, $1B, $00, $08 DB $02, $11, $00, $01 DB $02, $17, $00, $09 DB $02, $11, $00, $02 DB $00, $1B, $00, $03 DB $00, $1B, $00, $0A DB $02, $11, $00, $04 DB $02, $17, $00, $0B DB $02, $11, $00, $05 ;DFC8 AFP_T11:;Moving right, aiming Downright DB $00, $0C, $00, $00 DB $00, $0C, $00, $08 DB $02, $06, $00, $01 DB $02, $18, $00, $09 DB $02, $06, $00, $02 DB $00, $0C, $00, $03 DB $00, $0C, $00, $0A DB $02, $06, $00, $04 DB $02, $18, $00, $0B DB $02, $06, $00, $05 ;DFF0 AFP_T12:;Moving left, aiming Downleft DB $00, $0D, $00, $00 DB $00, $0D, $00, $08 DB $02, $07, $00, $01 DB $02, $19, $00, $09 DB $02, $07, $00, $02 DB $00, $0D, $00, $03 DB $00, $0D, $00, $0A DB $02, $07, $00, $04 DB $02, $19, $00, $0B DB $02, $07, $00, $05 ;E018 AFP_T03:;Facing right, aiming up DB $00, $12, $0A, $00 DB $00, $16, $0A, $00 ;E020 AFP_T04:;Facing left, aiming up DB $00, $13, $0A, $01 DB $00, $17, $0A, $01 ;E028 AFP_T05:;Facing right, aiming upright AFP_TCF:;Samus ran right into a wall, is still holding right and is now aiming diagonal up DB $00, $12, $0A, $00 ;E02C AFP_T06:;Facing left, aiming upleft AFP_TD0:;Samus ran left into a wall, is still holding left and is now aiming diagonal up DB $00, $13, $0A, $01 ;E030 AFP_T07:;Facing right, aiming Downright AFP_TAA:;Just standing, facing right aiming Downright. Unused? (Grapple movement) AFP_TD1:;Samus ran right into a wall, is still holding right and is now aiming diagonal Down DB $00, $0E, $0A, $00 ;E034 AFP_T08:;Facing left, aiming Downleft AFP_TAB:;Just standing, facing left aiming Downleft. Unused? (Grapple movement) AFP_TD2:;Samus ran left into a wall, is still holding left and is now aiming diagonal Down DB $00, $0F, $0A, $01 ;E038 AFP_T53:;Hurt, facing right DB $00, $1D, $01, $0C DB $00, $1D, $01, $1B ;E040 AFP_T54:;Hurt, facing left DB $00, $1C, $01, $0D DB $00, $1C, $01, $1C ;E048 AFP_T45:;running, facing right, shooting left. Unused? (Fast moonwalk) AFP_T46:;running, facing left, shooting right. Unused? (Fast moonwalk) AFP_T5B:;Something for grapple (wall jump?), probably unused AFP_TB8:;Grapple, attached to a wall on right, facing left DB $01, $0C, $00, $1A ;E04C AFP_T5C:;Something for grapple (wall jump?), probably unused AFP_TB9:;Grapple, attached to a wall on left, facing right DB $01, $0B, $00, $19 ;E050 AFP_T5D:;Broken grapple? Facing clockwise, maybe unused AFP_T5E:;Broken grapple? Facing clockwise, maybe unused AFP_T5F:;Broken grapple? Facing clockwise, maybe unused AFP_T60:;Better broken grapple. Facing clockwise, maybe unused AFP_T61:;Nearly normal grapple. Facing clockwise, maybe unused AFP_TB2:;Grapple, facing clockwise DB $05, $08, $04, $05 DB $05, $07, $04, $04 DB $05, $06, $04, $03 DB $05, $05, $04, $02 DB $05, $04, $04, $02 DB $05, $03, $04, $01 DB $05, $02, $04, $01 DB $05, $01, $04, $00 DB $05, $00, $04, $00 DB $03, $0F, $04, $00 DB $03, $0E, $02, $09 DB $03, $0D, $02, $09 DB $03, $0C, $02, $08 DB $03, $0B, $02, $08 DB $03, $0A, $02, $07 DB $03, $09, $02, $06 DB $03, $08, $02, $05 DB $03, $07, $02, $04 DB $03, $06, $02, $03 DB $03, $05, $02, $02 DB $03, $04, $02, $02 DB $03, $03, $02, $01 DB $03, $02, $02, $01 DB $03, $01, $02, $00 DB $03, $00, $02, $00 DB $05, $0F, $02, $00 DB $05, $0E, $04, $09 DB $05, $0D, $04, $09 DB $05, $0C, $04, $08 DB $05, $0B, $04, $08 DB $05, $0A, $04, $07 DB $05, $09, $04, $06 DB $05, $08, $04, $12 DB $05, $07, $04, $11 DB $05, $06, $04, $10 DB $05, $05, $04, $0F DB $05, $04, $04, $0F DB $05, $03, $04, $0E DB $05, $02, $04, $0E DB $05, $01, $04, $0D DB $05, $00, $04, $0D DB $03, $0F, $04, $0D DB $03, $0E, $02, $16 DB $03, $0D, $02, $16 DB $03, $0C, $02, $15 DB $03, $0B, $02, $15 DB $03, $0A, $02, $14 DB $03, $09, $02, $13 DB $03, $08, $02, $12 DB $03, $07, $02, $11 DB $03, $06, $02, $10 DB $03, $05, $02, $0F DB $03, $04, $02, $0F DB $03, $03, $02, $0E DB $03, $02, $02, $0E DB $03, $01, $02, $0D DB $03, $00, $02, $0D DB $05, $0F, $02, $0D DB $05, $0E, $04, $15 DB $05, $0D, $04, $15 DB $05, $0C, $04, $14 DB $05, $0B, $04, $14 DB $05, $0A, $04, $13 DB $05, $09, $04, $12 DB $03, $08, $02, $0B DB $03, $08, $02, $0C ;E158 AFP_T62:;Nearly normal grapple. Facing counterclockwise, maybe unused AFP_TB3:;Grapple, facing counterclockwise DB $06, $08, $06, $05 DB $06, $09, $06, $06 DB $06, $0A, $06, $07 DB $06, $0B, $06, $08 DB $06, $0C, $06, $08 DB $06, $0D, $06, $09 DB $06, $0E, $06, $09 DB $06, $0F, $05, $00 DB $04, $00, $05, $00 DB $04, $01, $05, $00 DB $04, $02, $05, $01 DB $04, $03, $05, $01 DB $04, $04, $05, $02 DB $04, $05, $05, $02 DB $04, $06, $05, $03 DB $04, $07, $05, $04 DB $04, $08, $05, $05 DB $04, $09, $05, $06 DB $04, $0A, $05, $07 DB $04, $0B, $05, $08 DB $04, $0C, $05, $08 DB $04, $0D, $05, $09 DB $04, $0E, $05, $09 DB $04, $0F, $06, $00 DB $06, $00, $06, $00 DB $06, $01, $06, $00 DB $06, $02, $06, $01 DB $06, $03, $06, $01 DB $06, $04, $06, $02 DB $06, $05, $06, $02 DB $06, $06, $06, $03 DB $06, $07, $06, $04 DB $06, $08, $06, $12 DB $06, $09, $06, $13 DB $06, $0A, $06, $14 DB $06, $0B, $06, $15 DB $06, $0C, $06, $15 DB $06, $0D, $06, $16 DB $06, $0E, $06, $16 DB $06, $0F, $05, $0D DB $04, $00, $05, $0D DB $04, $01, $05, $0D DB $04, $02, $05, $0E DB $04, $03, $05, $0E DB $04, $04, $05, $0F DB $04, $05, $05, $0F DB $04, $06, $05, $10 DB $04, $07, $05, $11 DB $04, $08, $05, $12 DB $04, $09, $05, $13 DB $04, $0A, $05, $14 DB $04, $0B, $05, $15 DB $04, $0C, $05, $15 DB $04, $0D, $05, $16 DB $04, $0E, $05, $16 DB $04, $0F, $06, $0D DB $06, $00, $06, $0D DB $06, $01, $06, $0D DB $06, $02, $06, $0E DB $06, $03, $06, $0E DB $06, $04, $06, $0F DB $06, $05, $06, $0F DB $06, $06, $06, $10 DB $06, $07, $06, $11 DB $04, $08, $05, $0B DB $04, $08, $05, $0C ;E260 AFP_T63:;Facing left on grapple blocks, ready to jump. Unused? DB $01, $14, $01, $15 DB $01, $0C, $00, $1A ;E268 AFP_T64:;Facing right on grapple blocks, ready to jump. Unused? DB $01, $15, $01, $16 DB $01, $0B, $00, $19 ;E270 AFP_T65:;Glitchy jump, facing left. Used by unused grapple jump? DB $01, $12, $01, $13 DB $0A, $10, $00, $00 DB $0A, $11, $00, $00 DB $0A, $12, $00, $00 DB $0A, $13, $00, $00 DB $0A, $14, $00, $00 DB $0A, $15, $00, $00 DB $0A, $16, $00, $00 DB $0A, $17, $00, $00 ;E294 AFP_T66:;Glitchy jump, facing right. Used by unused grapple jump? DB $01, $13, $01, $14 DB $0A, $10, $00, $00 DB $0A, $11, $00, $00 DB $0A, $12, $00, $00 DB $0A, $13, $00, $00 DB $0A, $14, $00, $00 DB $0A, $15, $00, $00 DB $0A, $16, $00, $00 DB $0A, $17, $00, $00 ;E2B8 AFP_T83:;Walljump right DB $01, $12, $01, $13 DB $02, $04, $01, $19 DB $00, $00, $00, $00 DB $0A, $08, $00, $00 DB $0A, $09, $00, $00 DB $0A, $0A, $00, $00 DB $0A, $0B, $00, $00 DB $0A, $0C, $00, $00 DB $0A, $0D, $00, $00 DB $0A, $0E, $00, $00 DB $0A, $0F, $00, $00 DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $0A, $14, $09, $00 DB $0A, $14, $09, $01 DB $0A, $14, $09, $02 DB $0A, $14, $09, $03 DB $0A, $14, $09, $04 DB $0A, $14, $09, $05 DB $0A, $14, $09, $06 DB $0A, $14, $09, $07 DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $0A, $10, $09, $00 DB $0A, $10, $09, $01 DB $0A, $10, $09, $02 DB $0A, $14, $09, $03 DB $0A, $14, $09, $04 DB $0A, $14, $09, $05 DB $0A, $11, $09, $06 DB $0A, $11, $09, $07 DB $0A, $11, $09, $00 DB $0A, $14, $09, $01 DB $0A, $14, $09, $02 DB $0A, $14, $09, $03 DB $0A, $12, $09, $04 DB $0A, $12, $09, $05 DB $0A, $12, $09, $06 DB $0A, $14, $09, $07 DB $0A, $14, $09, $00 DB $0A, $14, $09, $01 DB $0A, $13, $09, $02 DB $0A, $13, $09, $03 DB $0A, $13, $09, $04 DB $0A, $14, $09, $05 DB $0A, $14, $09, $06 DB $0A, $14, $09, $07 ;E374 AFP_T84:;Walljump left DB $01, $13, $01, $14 DB $02, $05, $01, $1A DB $00, $00, $00, $00 DB $0A, $08, $00, $00 DB $0A, $09, $00, $00 DB $0A, $0A, $00, $00 DB $0A, $0B, $00, $00 DB $0A, $0C, $00, $00 DB $0A, $0D, $00, $00 DB $0A, $0E, $00, $00 DB $0A, $0F, $00, $00 DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $0A, $14, $09, $00 DB $0A, $14, $09, $01 DB $0A, $14, $09, $02 DB $0A, $14, $09, $03 DB $0A, $14, $09, $04 DB $0A, $14, $09, $05 DB $0A, $14, $09, $06 DB $0A, $14, $09, $07 DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $0A, $10, $09, $00 DB $0A, $10, $09, $01 DB $0A, $10, $09, $02 DB $0A, $14, $09, $03 DB $0A, $14, $09, $04 DB $0A, $14, $09, $05 DB $0A, $11, $09, $06 DB $0A, $11, $09, $07 DB $0A, $11, $09, $00 DB $0A, $14, $09, $01 DB $0A, $14, $09, $02 DB $0A, $14, $09, $03 DB $0A, $12, $09, $04 DB $0A, $12, $09, $05 DB $0A, $12, $09, $06 DB $0A, $14, $09, $07 DB $0A, $14, $09, $00 DB $0A, $14, $09, $01 DB $0A, $13, $09, $02 DB $0A, $13, $09, $03 DB $0A, $13, $09, $04 DB $0A, $14, $09, $05 DB $0A, $14, $09, $06 DB $0A, $14, $09, $07 ;E430 AFP_T71:;Standing to crouching, facing right and aiming upright DB $00, $12, $00, $07 ;E434 AFP_T72:;Standing to crouching, facing left and aiming upleft DB $00, $13, $00, $07 ;E438 AFP_T73:;Standing to crouching, facing right and aiming Downright AFP_TB6:;Crouching, facing right, aiming Downright. Unused? (Grapple movement) DB $00, $0E, $00, $07 ;E43C AFP_T74:;Standing to crouching, facing left and aiming Downlef AFP_TB7:;Crouching, facing left, aiming Downleft. Unused? (Grapple movement) DB $00, $0F, $00, $07 ;E440 AFP_T85:;Crouching, facing right aiming up DB $00, $12, $00, $07 DB $00, $16, $00, $07 ;E448 AFP_T86:;Crouching, facing left aiming up DB $00, $13, $00, $07 DB $00, $17, $00, $07 ;E450 AFP_T75:;Moonwalk, facing left aiming upleft DB $00, $1B, $01, $03 DB $02, $11, $01, $04 DB $02, $11, $01, $17 DB $00, $1B, $01, $00 DB $02, $11, $01, $05 DB $02, $11, $01, $18 ;E468 AFP_T76:;Moonwalk, facing right aiming upright DB $00, $1A, $01, $03 DB $02, $10, $01, $04 DB $02, $10, $01, $17 DB $00, $1A, $01, $00 DB $02, $10, $01, $05 DB $02, $10, $01, $18 ;E480 AFP_T77:;Moonwalk, facing left aiming Downleft DB $00, $0D, $01, $03 DB $02, $07, $01, $04 DB $02, $07, $01, $17 DB $00, $0D, $01, $00 DB $02, $07, $01, $05 DB $02, $07, $01, $18 ;E498 AFP_T78:;Moonwalk, facing right aiming Downright DB $00, $0C, $01, $03 DB $02, $06, $01, $04 DB $02, $06, $01, $17 DB $00, $0C, $01, $00 DB $02, $06, $01, $05 DB $02, $06, $01, $18 ;E4B0 AFP_T35:;Crouch transition, facing right AFP_T3B:;Standing from crouching, facing right DB $00, $10, $01, $06 ;E4B4 AFP_T36:;Crouch transition, facing left AFP_T3C:;Standing from crouching, facing left DB $00, $11, $01, $07 ;E4B8 AFP_T37:;Morphing into ball, facing right. Ground and mid-air DB $0B, $06, $00, $00 DB $0B, $05, $00, $00 ;E4C0 AFP_T38:;Morphing into ball, facing left. Ground and mid-air DB $0B, $04, $00, $00 DB $0B, $03, $00, $00 ;E4C8 AFP_T3D:;Demorph while facing right. Mid-air and on ground DB $0B, $05, $00, $00 DB $0B, $06, $00, $00 ;E4D0 AFP_T3E:;Demorph while facing left. Mid-air and on ground DB $0B, $03, $00, $00 DB $0B, $04, $00, $00 ;E4D8 AFP_TDB:;Standing transition to morphball, facing right? Unused? DB $00, $10, $01, $06 DB $0B, $06, $00, $00 DB $0B, $05, $00, $00 ;E4E4 AFP_TDC:;Standing transition to morphball, facing left? Unused? DB $00, $11, $01, $06 DB $0B, $04, $00, $00 DB $0B, $03, $00, $00 ;E4F0 AFP_TDD:;Morphball transition to standing, facing right? Unused? DB $0B, $05, $00, $00 DB $0B, $06, $00, $00 DB $00, $10, $01, $06 ;E4FC AFP_TDE:;Morphball transition to standing, facing left? Unused? DB $0B, $03, $00, $00 DB $0B, $04, $00, $00 DB $00, $11, $01, $06 ;E508 AFP_T1D:;Facing right as morphball, no springball AFP_T31:;Midair morphball facing right without springball AFP_T32:;Midair morphball facing left without springball AFP_T3F:;Some transition with morphball, facing right. Maybe unused AFP_T40:;Some transition with morphball, facing left. Maybe unused DB $0A, $00, $00, $00 DB $0A, $04, $00, $00 DB $0A, $01, $00, $00 DB $0A, $05, $00, $00 DB $0A, $02, $00, $00 DB $0A, $06, $00, $00 DB $0A, $03, $00, $00 DB $0A, $07, $00, $00 DB $00, $00, $00, $00 DB $0B, $01, $00, $00 ;E530 AFP_T41:;Staying still with morphball, facing left, no springball AFP_TC5:;Morph ball, facing right. Unused? (Grabbed by Draygon movement) AFP_TDF:;Samus is facing left as a morphball. Unused? (Grabbed by Draygon movement) DB $0A, $07, $00, $00 DB $0A, $03, $00, $00 DB $0A, $06, $00, $00 DB $0A, $02, $00, $00 DB $0A, $05, $00, $00 DB $0A, $01, $00, $00 DB $0A, $04, $00, $00 DB $0A, $00, $00, $00 DB $00, $00, $00, $00 DB $0B, $01, $00, $00 ;E558 AFP_T1E:;Moving right as a morphball on ground without springball DB $0A, $00, $00, $00 DB $0A, $04, $00, $00 DB $0A, $01, $00, $00 DB $0A, $05, $00, $00 DB $0A, $02, $00, $00 DB $0A, $06, $00, $00 DB $0A, $03, $00, $00 DB $0A, $07, $00, $00 DB $00, $00, $00, $00 DB $0B, $01, $00, $00 ;E580 AFP_T1F:;Moving left as a morphball on ground without springball DB $0A, $07, $00, $00 DB $0A, $03, $00, $00 DB $0A, $06, $00, $00 DB $0A, $02, $00, $00 DB $0A, $05, $00, $00 DB $0A, $01, $00, $00 DB $0A, $04, $00, $00 DB $0A, $00, $00, $00 DB $00, $00, $00, $00 DB $0B, $01, $00, $00 ;E5A8 AFP_T79:;Spring ball on ground, facing right AFP_T7B:;Spring ball on ground, moving right AFP_T7D:;Spring ball falling, facing/moving right AFP_T7F:;Spring ball jump in air, facing/moving right DB $0A, $00, $00, $00 DB $0A, $04, $00, $00 DB $0A, $01, $00, $00 DB $0A, $05, $00, $00 DB $0A, $02, $00, $00 DB $0A, $06, $00, $00 DB $0A, $03, $00, $00 DB $0A, $07, $00, $00 DB $00, $00, $00, $00 DB $0B, $01, $00, $00 ;E5D0 AFP_T7A:;Spring ball on ground, facing left AFP_T7C:;Spring ball on ground, moving left AFP_T7E:;Spring ball falling, facing/moving left AFP_T80:;Spring ball jump in air, facing/moving left DB $0A, $07, $00, $00 DB $0A, $03, $00, $00 DB $0A, $06, $00, $00 DB $0A, $02, $00, $00 DB $0A, $05, $00, $00 DB $0A, $01, $00, $00 DB $0A, $04, $00, $00 DB $0A, $00, $00, $00 DB $00, $00, $00, $00 DB $0B, $01, $00, $00 ;E5F8 AFP_T19:;Spin jump right AFP_T20:;Spinjump right. Unused? AFP_T21:;Spinjump right. Unused? AFP_T22:;Spinjump right. Unused? AFP_T23:;Spinjump right. Unused? AFP_T24:;Spinjump right. Unused? AFP_T33:;Spinjump right. Unused? AFP_T34:;Spinjump right. Unused? AFP_T39:;Midair morphing into ball, facing right? May be unused AFP_T3A:;Midair morphing into ball, facing left? May be unused AFP_T42:;Spinjump right. Unused? DB $02, $04, $01, $19 DB $0A, $08, $00, $00 DB $0A, $09, $00, $00 DB $0A, $0A, $00, $00 DB $0A, $0B, $00, $00 DB $0A, $0C, $00, $00 DB $0A, $0D, $00, $00 DB $0A, $0E, $00, $00 DB $0A, $0F, $00, $00 DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $01, $1C, $00, $1E ;E628 AFP_T1A:;Spin jump left DB $02, $05, $01, $1A DB $0A, $08, $00, $00 DB $0A, $09, $00, $00 DB $0A, $0A, $00, $00 DB $0A, $0B, $00, $00 DB $0A, $0C, $00, $00 DB $0A, $0D, $00, $00 DB $0A, $0E, $00, $00 DB $0A, $0F, $00, $00 DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $01, $1D, $00, $1F ;E658 AFP_T1B:;Space jump right DB $02, $04, $01, $19 DB $0A, $14, $09, $00 DB $0A, $14, $09, $01 DB $0A, $14, $09, $02 DB $0A, $14, $09, $03 DB $0A, $14, $09, $04 DB $0A, $14, $09, $05 DB $0A, $14, $09, $06 DB $0A, $14, $09, $07 DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $01, $1C, $00, $1E ;E688 AFP_T1C:;Space jump left DB $02, $05, $01, $1A DB $0A, $14, $09, $00 DB $0A, $14, $09, $01 DB $0A, $14, $09, $02 DB $0A, $14, $09, $03 DB $0A, $14, $09, $04 DB $0A, $14, $09, $05 DB $0A, $14, $09, $06 DB $0A, $14, $09, $07 DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $01, $1D, $00, $1F ;E6B8 AFP_T81:;Screw attack right DB $02, $04, $01, $19 DB $0A, $10, $09, $00 DB $0A, $10, $09, $01 DB $0A, $10, $09, $02 DB $0A, $14, $09, $03 DB $0A, $14, $09, $04 DB $0A, $14, $09, $05 DB $0A, $11, $09, $06 DB $0A, $11, $09, $07 DB $0A, $11, $09, $00 DB $0A, $14, $09, $01 DB $0A, $14, $09, $02 DB $0A, $14, $09, $03 DB $0A, $12, $09, $04 DB $0A, $12, $09, $05 DB $0A, $12, $09, $06 DB $0A, $14, $09, $07 DB $0A, $14, $09, $00 DB $0A, $14, $09, $01 DB $0A, $13, $09, $02 DB $0A, $13, $09, $03 DB $0A, $13, $09, $04 DB $0A, $14, $09, $05 DB $0A, $14, $09, $06 DB $0A, $14, $09, $07 DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $01, $1C, $00, $1E ;E728 AFP_T82:;Screw attack left DB $02, $05, $01, $1A DB $0A, $10, $09, $00 DB $0A, $10, $09, $01 DB $0A, $10, $09, $02 DB $0A, $14, $09, $03 DB $0A, $14, $09, $04 DB $0A, $14, $09, $05 DB $0A, $11, $09, $06 DB $0A, $11, $09, $07 DB $0A, $11, $09, $00 DB $0A, $14, $09, $01 DB $0A, $14, $09, $02 DB $0A, $14, $09, $03 DB $0A, $12, $09, $04 DB $0A, $12, $09, $05 DB $0A, $12, $09, $06 DB $0A, $14, $09, $07 DB $0A, $14, $09, $00 DB $0A, $14, $09, $01 DB $0A, $13, $09, $02 DB $0A, $13, $09, $03 DB $0A, $13, $09, $04 DB $0A, $14, $09, $05 DB $0A, $14, $09, $06 DB $0A, $14, $09, $07 DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $01, $1D, $00, $1F ;E798 AFP_T25:;starting standing right, turning left AFP_TBF:;jump/Turn right to left while moonwalking. AFP_TC6:;Morph ball, facing left. Unused? (Grabbed by Draygon movement) DB $01, $07, $00, $16 DB $01, $0A, $01, $01 DB $01, $06, $00, $15 ;E7A4 AFP_T26:;starting standing left, turning right AFP_TC0:;jump/Turn left to right while moonwalking. DB $01, $06, $00, $15 DB $01, $0A, $01, $01 DB $01, $07, $00, $16 ;E7B0 AFP_T8B:;Turning around from right to left while aiming straight up while standing AFP_T9C:;Turning around from right to left while aiming diagonal up while standing AFP_TC1:;jump/Turn right to left while moonwalking and aiming diagonal up. DB $01, $09, $00, $16 DB $01, $02, $01, $01 DB $01, $08, $00, $15 ;E7BC AFP_T8C:;Turning around from left to right while aiming straight up while standing AFP_T9D:;Turning around from left to right while aiming diagonal up while standing AFP_TC2:;jump/Turn left to right while moonwalking and aiming diagonal up. DB $01, $08, $00, $15 DB $01, $02, $01, $01 DB $01, $09, $00, $16 ;E7C8 AFP_T8D:;Turn around from right to left while aiming diagonal Down while standing AFP_TC3:;jump/Turn right to left while moonwalking and aiming diagonal Down. DB $01, $19, $00, $16 DB $01, $03, $01, $01 DB $01, $18, $00, $15 ;E7D4 AFP_T8E:;Turn around from left to right while aiming diagonal Down while standing AFP_TC4:;jump/Turn left to right while moonwalking and aiming diagonal Down. DB $01, $18, $00, $15 DB $01, $03, $01, $01 DB $01, $19, $00, $16 ;E7E0 AFP_T2F:;starting with normal jump facing right, turning left AFP_T43:;starting from crouching right, turning left AFP_T87:;Turning from right to left while falling DB $01, $07, $00, $18 DB $01, $0A, $01, $02 DB $01, $06, $00, $17 ;E7EC AFP_T30:;starting with normal jump facing left, turning right AFP_T44:;starting from crouching left, turning right AFP_T88:;Turning from left to right while falling DB $01, $06, $00, $17 DB $01, $0A, $01, $02 DB $01, $07, $00, $18 ;E7F8 AFP_T8F:;Turning around from right to left while aiming straight up in mida AFP_T93:;Turning around from right to left while aiming straight up while falling AFP_T97:;Turning around from right to left while aiming straight up while crouching AFP_T9E:;Turning around from right to left while aiming diagonal up in midair AFP_TA0:;Turning around from right to left while aiming diagonal up while falling AFP_TA2:;Turn around from right to left while aiming diagonal up while crouching DB $01, $09, $00, $18 DB $01, $02, $01, $02 DB $01, $08, $00, $17 ;E804 AFP_T90:;Turning around from left to right while aiming straight up in midair AFP_T94:;Turning around from left to right while aiming straight up while falling AFP_T98:;Turning around from left to right while aiming straight up while crouching AFP_T9F:;Turning around from left to right while aiming diagonal up in midair AFP_TA1:;Turning around from left to right while aiming diagonal up while falling AFP_TA3:;Turn around from left to right while aiming diagonal up while crouching DB $01, $08, $00, $17 DB $01, $02, $01, $02 DB $01, $09, $00, $18 ;E810 AFP_T91:;Turning around from right to left while aiming Down or diagonal Down in midair AFP_T95:;Turning around from right to left while aiming Down or diagonal Down while fallin AFP_T99:;Turning around from right to left while aiming diagonal Down while crouching DB $01, $19, $00, $18 DB $01, $03, $01, $02 DB $01, $18, $00, $17 ;E81C AFP_T92:;Turning around from left to right while aiming Down or diagonal Down in midair AFP_T96:;Turning around from left to right while aiming Down or diagonal Down while falling AFP_T9A:;Turning around from left to right while aiming diagonal Down while crouching DB $01, $18, $00, $17 DB $01, $03, $01, $02 DB $01, $19, $00, $18 ;E828 AFP_TEC:;Grabbed by Draygon, facing right. Not moving DB $02, $04, $01, $1B ;E82C AFP_TED:;Grabbed by Draygon, facing right aiming upright. Not moving DB $00, $1A, $01, $1B ;E830 AFP_TEE:;Grabbed by Draygon, facing right and firing. DB $00, $10, $01, $1B ;E834 AFP_TEF:;Grabbed by Draygon, facing right aiming Downright. Not moving DB $00, $0C, $01, $1B ;E838 AFP_TBA:;Grabbed by Draygon, facing left, not moving DB $02, $05, $01, $1C ;E83C AFP_TBB:;Grabbed by Draygon, facing left aiming upleft, not moving DB $00, $1B, $01, $1C ;E840 AFP_TBC:;Grabbed by Draygon, facing left and firing DB $00, $11, $01, $1C ;E844 AFP_TBD:;Grabbed by Draygon, facing left aiming Downleft, not moving DB $00, $0D, $01, $1C ;E848 AFP_TF0:;Grabbed by Draygon, facing right. Moving DB $00, $01, $01, $0C DB $00, $02, $01, $1B DB $00, $00, $01, $19 DB $00, $04, $01, $0C DB $00, $05, $01, $0E DB $00, $00, $01, $08 ;E860 AFP_TBE:;Grabbed by Draygon, facing left, moving DB $00, $07, $01, $0D DB $00, $08, $01, $1C DB $00, $06, $01, $1A DB $00, $0A, $01, $0D DB $00, $0B, $01, $0F DB $00, $06, $01, $09 ;E878 AFP_TCB:;Vertical super jump, facing right DB $0C, $00, $00, $00 ;E87C AFP_TCC:;Vertical super jump, facing left DB $0C, $01, $00, $00 ;E880 AFP_TC9:;Horizontal super jump, right DB $01, $14, $00, $1B ;E884 AFP_TCA:;Horizontal super jump, left DB $01, $15, $00, $1C ;E888 AFP_TCD:;Diagonal super jump, right DB $01, $14, $00, $1B ;E88C AFP_TCE:;Diagonal super jump, left DB $01, $15, $00, $1C ;E890 AFP_TD3:;Crystal flash, facing right DB $0B, $05, $07, $00 DB $0B, $06, $07, $01 DB $0C, $05, $07, $02 DB $0B, $06, $07, $02 DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $0C, $05, $07, $02 DB $0C, $06, $07, $02 DB $0C, $07, $07, $02 DB $0C, $06, $07, $02 DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $0B, $06, $07, $01 DB $0B, $06, $07, $00 DB $00, $10, $01, $06 ;E8CC AFP_TD4:;Crystal flash, facing left DB $0B, $03, $07, $00 DB $0B, $04, $07, $01 DB $0C, $02, $07, $02 DB $0B, $04, $07, $02 DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $0C, $02, $07, $02 DB $0C, $03, $07, $02 DB $0C, $04, $07, $02 DB $0C, $03, $07, $02 DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $0B, $04, $07, $01 DB $0B, $04, $07, $00 DB $00, $11, $01, $07 ;E908 AFP_TD7:;Crystal flash ending, facing right DB $0A, $00, $01, $06 DB $0B, $05, $01, $06 DB $0B, $06, $01, $06 DB $00, $10, $01, $06 DB $00, $1D, $01, $0C DB $00, $1D, $01, $1B ;E920 AFP_TD8:;Crystal flash ending, facing left DB $0A, $1F, $01, $06 DB $0B, $03, $01, $06 DB $0B, $04, $01, $06 DB $00, $11, $01, $07 DB $00, $1C, $01, $0D DB $00, $1C, $01, $1C ;E938 AFP_TE8:;Samus exhausted(Metroid drain, MB attack), facing right DB $0A, $00, $01, $06 DB $0B, $05, $01, $06 DB $0B, $06, $01, $06 DB $00, $1D, $01, $0C DB $00, $1D, $01, $0C DB $00, $1D, $01, $0C DB $00, $1D, $01, $0C DB $00, $1D, $01, $0C DB $07, $03, $01, $1F DB $07, $04, $01, $1F DB $07, $05, $01, $1F DB $07, $04, $01, $1F DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $00, $10, $01, $06 ;E974 AFP_TE9:;Samus exhausted(Metroid drain, MB attack), facing left DB $0B, $03, $01, $06 DB $0B, $04, $01, $06 DB $00, $1C, $01, $0D DB $00, $1C, $01, $0D DB $00, $1C, $01, $0D DB $00, $1C, $01, $0D DB $00, $1C, $01, $0D DB $07, $01, $01, $07 DB $07, $00, $01, $1E DB $07, $01, $01, $1E DB $07, $02, $01, $1E DB $07, $01, $01, $1E DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $07, $01, $01, $1A DB $07, $07, $01, $07 DB $02, $03, $0A, $01 DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $07, $01, $01, $1A DB $07, $07, $01, $07 DB $02, $03, $0A, $01 DB $07, $07, $01, $07 DB $07, $01, $01, $1A DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $07, $00, $01, $1E DB $00, $00, $00, $00 DB $00, $00, $00, $00 DB $07, $00, $01, $1E DB $00, $00, $00, $00 DB $00, $00, $00, $00 ;E9F4 AFP_TEA:;Samus exhausted, looking up to watch Metroid attack MB, facing right DB $07, $09, $01, $1F DB $07, $0A, $01, $1F DB $07, $0B, $01, $1F DB $07, $0A, $01, $1F DB $00, $00, $00, $00 DB $00, $10, $01, $06 ;EA0C AFP_TEB:;Samus exhausted, looking up to watch Metroid attack MB, facing left DB $07, $06, $01, $1E DB $07, $07, $01, $1E DB $07, $08, $01, $1E DB $07, $07, $01, $1E DB $00, $00, $00, $00 DB $00, $11, $01, $07 ;EA24 AFP_T00:;Facing forward, ala Elevator pose (power suit) DB $01, $11, $00, $0C DB $00, $00, $00, $00 DB $08, $02, $08, $00 DB $08, $00, $08, $00 DB $08, $03, $08, $00 DB $08, $00, $08, $00 DB $08, $04, $08, $00 DB $08, $00, $08, $00 DB $08, $02, $08, $00 DB $08, $00, $08, $00 DB $08, $03, $08, $00 DB $08, $00, $08, $00 DB $08, $04, $08, $00 DB $08, $00, $08, $00 DB $08, $02, $08, $00 DB $08, $00, $08, $00 DB $08, $03, $08, $00 DB $08, $00, $08, $00 DB $08, $04, $08, $00 DB $08, $00, $08, $00 DB $08, $02, $08, $00 DB $08, $00, $08, $00 DB $08, $03, $08, $00 DB $08, $00, $08, $00 DB $08, $04, $08, $00 DB $08, $00, $08, $00 DB $08, $02, $08, $00 DB $08, $00, $08, $00 DB $08, $03, $08, $00 DB $08, $00, $08, $00 DB $08, $04, $08, $00 DB $08, $00, $08, $00 DB $08, $02, $08, $00 DB $08, $00, $08, $00 DB $08, $03, $08, $00 DB $08, $00, $08, $00 DB $08, $04, $08, $00 DB $08, $00, $08, $00 DB $08, $02, $08, $00 DB $08, $00, $08, $00 DB $08, $03, $08, $00 DB $08, $00, $08, $00 DB $08, $04, $08, $00 DB $08, $00, $08, $00 DB $08, $02, $08, $00 DB $08, $00, $08, $00 DB $08, $03, $08, $00 DB $08, $00, $08, $00 DB $08, $04, $08, $00 DB $08, $00, $08, $00 DB $08, $02, $08, $00 DB $08, $00, $08, $00 DB $08, $03, $08, $00 DB $08, $00, $08, $00 DB $08, $04, $08, $00 DB $08, $00, $08, $00 DB $08, $02, $08, $00 DB $08, $00, $08, $00 DB $08, $03, $08, $00 DB $08, $00, $08, $00 DB $08, $04, $08, $00 DB $08, $00, $08, $00 DB $08, $02, $08, $00 DB $08, $00, $08, $00 DB $08, $03, $08, $00 DB $08, $00, $08, $00 DB $08, $04, $08, $00 DB $08, $00, $08, $00 DB $08, $02, $08, $00 DB $08, $00, $08, $00 DB $08, $03, $08, $00 DB $08, $00, $08, $00 DB $08, $04, $08, $00 DB $08, $00, $08, $00 DB $08, $02, $08, $00 DB $08, $00, $08, $00 DB $08, $03, $08, $00 DB $08, $00, $08, $00 DB $08, $04, $08, $00 DB $08, $00, $08, $00 DB $08, $05, $08, $00 DB $08, $00, $08, $00 DB $08, $06, $08, $00 DB $08, $00, $08, $00 DB $08, $07, $08, $00 DB $08, $00, $08, $00 DB $08, $08, $08, $00 DB $08, $00, $08, $00 DB $08, $09, $08, $00 DB $08, $00, $08, $00 DB $08, $07, $08, $00 DB $08, $00, $08, $00 DB $08, $08, $08, $00 DB $08, $00, $08, $00 DB $08, $09, $08, $00 DB $08, $00, $08, $00 ;EBA4 AFP_T9B:;Facing forward, ala Elevator pose (Varia and/or Gravity Suit) DB $01, $05, $00, $0D DB $00, $00, $00, $00 DB $08, $02, $08, $01 DB $08, $00, $08, $01 DB $08, $03, $08, $01 DB $08, $00, $08, $01 DB $08, $04, $08, $01 DB $08, $00, $08, $01 DB $08, $02, $08, $01 DB $08, $00, $08, $01 DB $08, $03, $08, $01 DB $08, $00, $08, $01 DB $08, $04, $08, $01 DB $08, $00, $08, $01 DB $08, $02, $08, $01 DB $08, $00, $08, $01 DB $08, $03, $08, $01 DB $08, $00, $08, $01 DB $08, $04, $08, $01 DB $08, $00, $08, $01 DB $08, $02, $08, $01 DB $08, $00, $08, $01 DB $08, $03, $08, $01 DB $08, $00, $08, $01 DB $08, $04, $08, $01 DB $08, $00, $08, $01 DB $08, $02, $08, $01 DB $08, $00, $08, $01 DB $08, $03, $08, $01 DB $08, $00, $08, $01 DB $08, $04, $08, $01 DB $08, $00, $08, $01 DB $08, $02, $08, $01 DB $08, $00, $08, $01 DB $08, $03, $08, $01 DB $08, $00, $08, $01 DB $08, $04, $08, $01 DB $08, $00, $08, $01 DB $08, $02, $08, $01 DB $08, $00, $08, $01 DB $08, $03, $08, $01 DB $08, $00, $08, $01 DB $08, $04, $08, $01 DB $08, $00, $08, $01 DB $08, $02, $08, $01 DB $08, $00, $08, $01 DB $08, $03, $08, $01 DB $08, $00, $08, $01 DB $08, $04, $08, $01 DB $08, $00, $08, $01 DB $08, $02, $08, $01 DB $08, $00, $08, $01 DB $08, $03, $08, $01 DB $08, $00, $08, $01 DB $08, $04, $08, $01 DB $08, $00, $08, $01 DB $08, $02, $08, $01 DB $08, $00, $08, $01 DB $08, $03, $08, $01 DB $08, $00, $08, $01 DB $08, $04, $08, $01 DB $08, $00, $08, $01 DB $08, $02, $08, $01 DB $08, $00, $08, $01 DB $08, $03, $08, $01 DB $08, $00, $08, $01 DB $08, $04, $08, $01 DB $08, $00, $08, $01 DB $08, $02, $08, $01 DB $08, $00, $08, $01 DB $08, $03, $08, $01 DB $08, $00, $08, $01 DB $08, $04, $08, $01 DB $08, $00, $08, $01 DB $08, $02, $08, $01 DB $08, $00, $08, $01 DB $08, $03, $08, $01 DB $08, $00, $08, $01 DB $08, $04, $08, $01 DB $08, $00, $08, $01 DB $08, $05, $08, $01 DB $08, $00, $08, $01 DB $08, $06, $08, $01 DB $08, $00, $08, $01 DB $08, $07, $08, $01 DB $08, $00, $08, $01 DB $08, $08, $08, $01 DB $08, $00, $08, $01 DB $08, $09, $08, $01 DB $08, $00, $08, $01 DB $08, $07, $08, $01 DB $08, $00, $08, $01 DB $08, $08, $08, $01 DB $08, $00, $08, $01 DB $08, $09, $08, $01 DB $08, $00, $08, $01 ;$92ED24 - $92EDF3 = code ;$92EDF4 - $92FFFF = freespace $120C bytes ;----------------------------------------------------------------------------- ;OAM data for arm cannon opening gfx display ;$90:C5DC LDA $C7DF,x[$90:C7E3] ;$90:C5F7 LDA $C7D9,x[$90:C7DA] ;$90:C67F LDA $C7DF,x[$90:C7E3] ;$90:C6BC LDA $C791,x[$90:C79F] ;$90:C738 LDA $C7DF,x[$90:C7E3] ;$90:C75E LDA $C7A5,x[$90:C7B3] ORG $90C791 ;OAM data - 2 byte pairs. based on direction index of arm cannon ;first byte is tile in VRAM to use (last tile of part2 in lower half samus gfx) ;second byte is property bits (flip, priority, palette, etc.) DB $1F, $28 DB $1F, $28 DB $1F, $28 DB $1F, $68 DB $1F, $A8 DB $1F, $E8 DB $1F, $28 DB $1F, $68 DB $1F, $68 DB $1F, $68 ORG $90C7A5 ;pointers to uncompressed arm cannon opening gfx in ROM (mirrored versions are defined by tile flip) ;table is based on direction index of arm cannon (firing angle) ;table entries contain 2-byte pointers to location in $9A, 4 frames per entry, first frame is null DW VUR_GFX, AUR_GFX, HR_GFX, ADR_GFX, VDR_GFX, VDL_GFX, ADL_GFX, HL_GFX, AUL_GFX, VUL_GFX VUR_GFX: VDR_GFX: VDL_GFX: VUL_GFX: DW $0000, $9A00, $9C00, $9E00 ;vertical - up HR_GFX: HL_GFX: DW $0000, $A000, $A200, $A400 ;horizontal - right ADR_GFX: ADL_GFX: DW $0000, $A600, $A800, $AA00 ;angled - down left AUR_GFX: AUL_GFX: DW $0000, $AC00, $AE00, $B000 ;angled - up right ORG $90C7D9 ;which HUD selection the arm cannon should open for DB $00, $01, $01, $00, $01, $00 ORG $90C7DF ;pose table pointers for x/y offsets for arm cannon during animation DW XY_P00, XY_P01, XY_P02, XY_P03, XY_P04, XY_P05, XY_P06, XY_P07, XY_P08, XY_P09, XY_P0A, XY_P0B, XY_P0C, XY_P0D, XY_P0E, XY_P0F DW XY_P10, XY_P11, XY_P12, XY_P13, XY_P14, XY_P15, XY_P16, XY_P17, XY_P18, XY_P19, XY_P1A, XY_P1B, XY_P1C, XY_P1D, XY_P1E, XY_P1F DW XY_P20, XY_P21, XY_P22, XY_P23, XY_P24, XY_P25, XY_P26, XY_P27, XY_P28, XY_P29, XY_P2A, XY_P2B, XY_P2C, XY_P2D, XY_P2E, XY_P2F DW XY_P30, XY_P31, XY_P32, XY_P33, XY_P34, XY_P35, XY_P36, XY_P37, XY_P38, XY_P39, XY_P3A, XY_P3B, XY_P3C, XY_P3D, XY_P3E, XY_P3F DW XY_P40, XY_P41, XY_P42, XY_P43, XY_P44, XY_P45, XY_P46, XY_P47, XY_P48, XY_P49, XY_P4A, XY_P4B, XY_P4C, XY_P4D, XY_P4E, XY_P4F DW XY_P50, XY_P51, XY_P52, XY_P53, XY_P54, XY_P55, XY_P56, XY_P57, XY_P58, XY_P59, XY_P5A, XY_P5B, XY_P5C, XY_P5D, XY_P5E, XY_P5F DW XY_P60, XY_P61, XY_P62, XY_P63, XY_P64, XY_P65, XY_P66, XY_P67, XY_P68, XY_P69, XY_P6A, XY_P6B, XY_P6C, XY_P6D, XY_P6E, XY_P6F DW XY_P70, XY_P71, XY_P72, XY_P73, XY_P74, XY_P75, XY_P76, XY_P77, XY_P78, XY_P79, XY_P7A, XY_P7B, XY_P7C, XY_P7D, XY_P7E, XY_P7F DW XY_P80, XY_P81, XY_P82, XY_P83, XY_P84, XY_P85, XY_P86, XY_P87, XY_P88, XY_P89, XY_P8A, XY_P8B, XY_P8C, XY_P8D, XY_P8E, XY_P8F DW XY_P90, XY_P91, XY_P92, XY_P93, XY_P94, XY_P95, XY_P96, XY_P97, XY_P98, XY_P99, XY_P9A, XY_P9B, XY_P9C, XY_P9D, XY_P9E, XY_P9F DW XY_PA0, XY_PA1, XY_PA2, XY_PA3, XY_PA4, XY_PA5, XY_PA6, XY_PA7, XY_PA8, XY_PA9, XY_PAA, XY_PAB, XY_PAC, XY_PAD, XY_PAE, XY_PAF DW XY_PB0, XY_PB1, XY_PB2, XY_PB3, XY_PB4, XY_PB5, XY_PB6, XY_PB7, XY_PB8, XY_PB9, XY_PBA, XY_PBB, XY_PBC, XY_PBD, XY_PBE, XY_PBF DW XY_PC0, XY_PC1, XY_PC2, XY_PC3, XY_PC4, XY_PC5, XY_PC6, XY_PC7, XY_PC8, XY_PC9, XY_PCA, XY_PCB, XY_PCC, XY_PCD, XY_PCE, XY_PCF DW XY_PD0, XY_PD1, XY_PD2, XY_PD3, XY_PD4, XY_PD5, XY_PD6, XY_PD7, XY_PD8, XY_PD9, XY_PDA, XY_PDB, XY_PDC, XY_PDD, XY_PDE, XY_PDF DW XY_PE0, XY_PE1, XY_PE2, XY_PE3, XY_PE4, XY_PE5, XY_PE6, XY_PE7, XY_PE8, XY_PE9, XY_PEA, XY_PEB, XY_PEC, XY_PED, XY_PEE, XY_PEF DW XY_PF0, XY_PF1, XY_PF2, XY_PF3, XY_PF4, XY_PF5, XY_PF6, XY_PF7, XY_PF8, XY_PF9, XY_PFA, XY_PFB, XY_PFC ;OAM x/y positioning of arm cannon opening gfx relative to Samus ;first byte - if high nybble is negative ($80+), use 2nd argument ; if positive use as arm cannon firing direction index (00-09) ;second byte - unknown purpose ;second argument - first byte - high nybble is ignored, low nybble used as arm cannon firing direction index ; second byte unknown purpose ;string of bytes after opening argument/s are x/y offset pairs ;c9d9 - null pointer for poses where armcannon opening is not displayed XY_P09: ;09:;Moving right, not aiming XY_P0A: ;0A:;Moving left, not aiming XY_P0D: ;0D:;Moving right, aiming straight up (unused?) XY_P0E: ;0E:;Moving left, aiming straight up (unused?) XY_P19: ;19:;Spin jump right XY_P1A: ;1A:;Spin jump left XY_P1B: ;1B:;Space jump right XY_P1C: ;1C:;Space jump left XY_P1D: ;1D:;Facing right as morphball, no springball XY_P1E: ;1E:;Moving right as a morphball on ground without springball XY_P1F: ;1F:;Moving left as a morphball on ground without springball XY_P20: ;20:;Spinjump right. Unused? XY_P21: ;21:;Spinjump right. Unused? XY_P22: ;22:;Spinjump right. Unused? XY_P23: ;23:;Spinjump right. Unused? XY_P24: ;24:;Spinjump right. Unused? XY_P25: ;25:;starting standing right, turning left XY_P26: ;26:;starting standing left, turning right XY_P29: ;29:;Falling facing right, normal pose XY_P2A: ;2A:;Falling facing left, normal pose XY_P2F: ;2F:;starting with normal jump facing right, turning left XY_P30: ;30:;starting with normal jump facing left, turning right XY_P31: ;31:;Midair morphball facing right without springball XY_P32: ;32:;Midair morphball facing left without springball XY_P33: ;33:;Spinjump right. Unused? XY_P34: ;34:;Spinjump right. Unused? XY_P35: ;35:;Crouch transition, facing right XY_P36: ;36:;Crouch transition, facing left XY_P37: ;37:;Morphing into ball, facing right. Ground and mid-air XY_P38: ;38:;Morphing into ball, facing left. Ground and mid-air XY_P39: ;39:;Midair morphing into ball, facing right? May be unused XY_P3A: ;3A:;Midair morphing into ball, facing left? May be unused XY_P3B: ;3B:;Standing from crouching, facing right XY_P3C: ;3C:;Standing from crouching, facing left XY_P3D: ;3D:;Demorph while facing right. Mid-air and on ground XY_P3E: ;3E:;Demorph while facing left. Mid-air and on ground XY_P3F: ;3F:;Some transition with morphball, facing right. Maybe unused XY_P40: ;40:;Some transition with morphball, facing left. Maybe unused XY_P41: ;41:;Staying still with morphball, facing left, no springball XY_P42: ;42:;Spinjump right. Unused? XY_P43: ;43:;starting from crouching right, turning left XY_P44: ;44:;starting from crouching left, turning right XY_P45: ;45:;running, facing right, shooting left. Unused? (Fast moonwalk) XY_P46: ;46:;running, facing left, shooting right. Unused? (Fast moonwalk) XY_P4C: ;4C:;Normal jump transition from ground(standing or crouching), facing left XY_P4D: ;4D:;Normal jump facing right, gun not extended, not aiming, not moving XY_P4E: ;4E:;Normal jump facing left, gun not extended, not aiming, not moving XY_P4F: ;4F:;Hurt roll back, moving right/facing left XY_P50: ;50:;Hurt roll back, moving left/facing right XY_P53: ;53:;Hurt, facing right XY_P54: ;54:;Hurt, facing left XY_P5B: ;5B:;Something for grapple (wall jump?), probably unused XY_P5C: ;5C:;Something for grapple (wall jump?), probably unused XY_P5D: ;5D:;Broken grapple? Facing clockwise, maybe unused XY_P5E: ;5E:;Broken grapple? Facing clockwise, maybe unused XY_P5F: ;5F:;Broken grapple? Facing clockwise, maybe unused XY_P60: ;60:;Better broken grapple. Facing clockwise, maybe unused XY_P61: ;61:;Nearly normal grapple. Facing clockwise, maybe unused XY_P62: ;62:;Nearly normal grapple. Facing counterclockwise, maybe unused XY_P63: ;63:;Facing left on grapple blocks, ready to jump. Unused? XY_P64: ;64:;Facing right on grapple blocks, ready to jump. Unused? XY_P65: ;65:;Glitchy jump, facing left. Used by unused grapple jump? XY_P66: ;66:;Glitchy jump, facing right. Used by unused grapple jump? XY_P79: ;79:;Spring ball on ground, facing right XY_P7A: ;7A:;Spring ball on ground, facing left XY_P7B: ;7B:;Spring ball on ground, moving right XY_P7C: ;7C:;Spring ball on ground, moving left XY_P7D: ;7D:;Spring ball falling, facing/moving right XY_P7E: ;7E:;Spring ball falling, facing/moving left XY_P7F: ;7F:;Spring ball jump in air, facing/moving right XY_P80: ;80:;Spring ball jump in air, facing/moving left XY_P81: ;81:;Screw attack right XY_P82: ;82:;Screw attack left XY_P83: ;83:;Walljump right XY_P84: ;84:;Walljump left XY_P87: ;87:;Turning from right to left while falling XY_P88: ;88:;Turning from left to right while falling XY_P8B: ;8B:;Turning around from right to left while aiming straight up while standing XY_P8C: ;8C:;Turning around from left to right while aiming straight up while standing XY_P8D: ;8D:;Turn around from right to left while aiming diagonal Down while standing XY_P8E: ;8E:;Turn around from left to right while aiming diagonal Down while standing XY_P8F: ;8F:;Turning around from right to left while aiming straight up in midair XY_P90: ;90:;Turning around from left to right while aiming straight up in midair XY_P91: ;91:;Turning around from right to left while aiming Down or diagonal Down in midair XY_P92: ;92:;Turning around from left to right while aiming Down or diagonal Down in midair XY_P93: ;93:;Turning around from right to left while aiming straight up while falling XY_P94: ;94:;Turning around from left to right while aiming straight up while falling XY_P95: ;95:;Turning around from right to left while aiming Down or diagonal Down while falling XY_P96: ;96:;Turning around from left to right while aiming Down or diagonal Down while falling XY_P97: ;97:;Turning around from right to left while aiming straight up while crouching XY_P98: ;98:;Turning around from left to right while aiming straight up while crouching XY_P99: ;99:;Turning around from right to left while aiming diagonal Down while crouching XY_P9A: ;9A:;Turning around from left to right while aiming diagonal Down while crouching XY_P9C: ;9C:;Turning around from right to left while aiming diagonal up while standing XY_P9D: ;9D:;Turning around from left to right while aiming diagonal up while standing XY_P9E: ;9E:;Turning around from right to left while aiming diagonal up in midair XY_P9F: ;9F:;Turning around from left to right while aiming diagonal up in midair XY_PA0: ;A0:;Turning around from right to left while aiming diagonal up while falling XY_PA1: ;A1:;Turning around from left to right while aiming diagonal up while falling XY_PA2: ;A2:;Turn around from right to left while aiming diagonal up while crouching XY_PA3: ;A3:;Turn around from left to right while aiming diagonal up while crouching XY_PA5: ;A5:;Landing from normal jump, facing left XY_PA7: ;A7:;Landing from spin jump, facing left XY_PB2: ;B2:;Grapple, facing clockwise XY_PB3: ;B3:;Grapple, facing counterclockwise XY_PB8: ;B8:;Grapple, attached to a wall on right, facing left XY_PB9: ;B9:;Grapple, attached to a wall on left, facing right XY_PBA: ;BA:;Grabbed by Draygon, facing left, not moving XY_PBE: ;BE:;Grabbed by Draygon, facing left, moving XY_PBF: ;BF:;jump/Turn right to left while moonwalking. XY_PC0: ;C0:;jump/Turn left to right while moonwalking. XY_PC1: ;C1:;jump/Turn right to left while moonwalking and aiming diagonal up. XY_PC2: ;C2:;jump/Turn left to right while moonwalking and aiming diagonal up. XY_PC3: ;C3:;jump/Turn right to left while moonwalking and aiming diagonal Down. XY_PC4: ;C4:;jump/Turn left to right while moonwalking and aiming diagonal Down. XY_PC5: ;C5:;Morph ball, facing right. Unused? (Grabbed by Draygon movement) XY_PC6: ;C6:;Morph ball, facing left. Unused? (Grabbed by Draygon movement) XY_PC7: ;C7:;Super jump windup, facing right XY_PC8: ;C8:;Super jump windup, facing left XY_PC9: ;C9:;Horizontal super jump, right XY_PCA: ;CA:;Horizontal super jump, left XY_PCB: ;CB:;Vertical super jump, facing right XY_PCC: ;CC:;Vertical super jump, facing left XY_PCD: ;CD:;Diagonal super jump, right XY_PCE: ;CE:;Diagonal super jump, left XY_PD3: ;D3:;Crystal flash, facing right XY_PD4: ;D4:;Crystal flash, facing left XY_PD5: ;D5:;X-raying right, standing XY_PD6: ;D6:;X-raying left, standing XY_PD7: ;D7:;Crystal flash ending, facing right XY_PD8: ;D8:;Crystal flash ending, facing left XY_PD9: ;D9:;X-raying right, crouching XY_PDA: ;DA:;X-raying left, crouching XY_PDB: ;DB:;Standing transition to morphball, facing right? Unused? XY_PDC: ;DC:;Standing transition to morphball, facing left? Unused? XY_PDD: ;DD:;Morphball transition to standing, facing right? Unused? XY_PDE: ;DE:;Morphball transition to standing, facing left? Unused? XY_PDF: ;DF:;Samus is facing left as a morphball. Unused? (Grabbed by Draygon movement) XY_PE8: ;E8:;Samus exhausted(Metroid drain, MB attack), facing right XY_PE9: ;E9:;Samus exhausted(Metroid drain, MB attack), facing left XY_PEA: ;EA:;Samus exhausted, looking up to watch Metroid attack MB, facing right XY_PEB: ;EB:;Samus exhausted, looking up to watch Metroid attack MB, facing left XY_PEC: ;EC:;Grabbed by Draygon, facing right. Not moving XY_PF0: ;F0:;Grabbed by Draygon, facing right. Moving DB $00, $00 ;c9db XY_P00: ;00:;Facing forward, ala Elevator pose (power suit) XY_P9B: ;9B:;Facing forward, ala Elevator pose (Varia and/or Gravity Suit) DB $00, $02 ;c9dd XY_P01: ;01:;Facing right, normal XY_P47: ;47:;Standing, facing right. Unused? XY_P89: ;89:;Ran into a wall on right (facing right) XY_PA8: ;A8:;Just standing, facing right. Unused? (Grapple movement) XY_PE6: ;E6:;Landing from normal jump, facing right, firing XY_PEE: ;EE:;Grabbed by Draygon, facing right and firing. DB $02, $01 DB $0B, $FD, $0B, $FD, $0B, $FD, $0B, $FD, $0B, $FD, $0B, $FD, $0B, $FD, $0B, $FD, $0B, $FD ;c9f1 XY_P02: ;02:;Facing left, normal XY_P48: ;48:;Standing, facing left. Unused? XY_P8A: ;8A:;Ran into a wall on left (facing left) XY_PA9: ;A9:;Just standing, facing left. Unused? (Grapple movement) XY_PBC: ;BC:;Grabbed by Draygon, facing left and firing XY_PE7: ;E7:;Landing from normal jump, facing left, firing DB $07, $01 DB $ED, $FD, $ED, $FD, $ED, $FD, $ED, $FD, $ED, $FD, $ED, $FD, $ED, $FD, $ED, $FD, $ED, $FD ;ca05 XY_P03: ;03:;Facing right, aiming up DB $81, $01 DB $80, $01 DB $0E, $EA, $FE, $E1 ;ca0d XY_P04: ;04:;Facing left, aiming up DB $88, $01 DB $89, $01 DB $EA, $E9, $FA, $E1 ;ca15 XY_P05: ;05:;Facing right, aiming upright XY_P57: ;57:;Normal jump transition from ground, facing right and aiming upright XY_PCF: ;CF:;Samus ran right into a wall, is still holding right and is now aiming diagonal up XY_PE2: ;E2:;Landing from normal jump, facing right and aiming upright XY_PED: ;ED:;Grabbed by Draygon, facing right aiming upright. Not moving XY_PF3: ;F3:;Crouch transition, facing right and aiming upright XY_PF9: ;F9:;Crouching to standing, facing right and aiming upright DB $01, $01 DB $0D, $EA ;CA19 XY_P06: ;06:;Facing left, aiming upleft XY_P58: ;58:;Normal jump transition from ground, facing left and aiming upleft XY_PBB: ;BB:;Grabbed by Draygon, facing left aiming upleft, not moving XY_PD0: ;D0:;Samus ran left into a wall, is still holding left and is now aiming diagonal up XY_PE3: ;E3:;Landing from normal jump, facing left and aiming upleft XY_PF4: ;F4:;Crouch transition, facing left and aiming upleft XY_PFA: ;FA:;Crouching to standing, facing left and aiming upleft DB $08, $01 DB $EB, $E9 ;CA1D XY_P07: ;07:;Facing right, aiming Downright XY_P59: ;59:;Normal jump transition from ground, facing right and aiming Downright XY_PAA: ;AA:;Just standing, facing right aiming Downright. Unused? (Grapple movement) XY_PD1: ;D1:;Samus ran right into a wall, is still holding right and is now aiming diagonal Down XY_PE4: ;E4:;Landing from normal jump, facing right and aiming Downright XY_PEF: ;EF:;Grabbed by Draygon, facing right aiming Downright. Not moving XY_PF5: ;F5:;Crouch transition, facing right and aiming Downright XY_PFB: ;FB:;Crouching to standing, facing right and aiming Downright DB $03, $01 DB $0D, $02 ;CA21 XY_P08: ;08:;Facing left, aiming Downleft XY_P5A: ;5A:;Normal jump transition from ground, facing left and aiming Downleft XY_PAB: ;AB:;Just standing, facing left aiming Downleft. Unused? (Grapple movement) XY_PBD: ;BD:;Grabbed by Draygon, facing left aiming Downleft, not moving XY_PD2: ;D2:;Samus ran left into a wall, is still holding left and is now aiming diagonal Down XY_PE5: ;E5:;Landing from normal jump, facing left and aiming Downleft XY_PF6: ;F6:;Crouch transition, facing left and aiming Downleft XY_PFC: ;FC:;Crouching to standing, facing left and aiming Downleft DB $06, $01 DB $EB, $02 ;CA25 XY_P0B: ;0B:;Moving right, gun extended forward (not aiming) DB $02, $01 DB $11, $FA, $11, $FA, $11, $F9, $11, $F8, $11, $F9, $11, $FA, $11, $F9, $11, $F9, $11, $F8, $11, $F9 ;CA3B XY_P0C: ;0C:;Moving left, gun extended forward (not aiming) DB $07, $01 DB $E7, $FA, $E7, $FA, $E7, $F8, $E7, $F9, $E7, $F9, $E7, $FA, $E7, $F9, $E7, $F8, $E7, $F9, $E7, $F9 ;CA51 XY_P0F: ;0F:;Moving right, aiming upright DB $01, $01 DB $0C, $EA, $0C, $EA, $0C, $E9, $0C, $E8, $0C, $E9, $0C, $EA, $0C, $EA, $0C, $E9, $0C, $E8, $0C, $E9 ;CA67 XY_P10: ;10:;Moving left, aiming upleft DB $08, $01 DB $EC, $EA, $EC, $EA, $EC, $E9, $EC, $E8, $EC, $E9, $EC, $EA, $EC, $EA, $EC, $E9, $EC, $E8, $EC, $E9 ;CA7D XY_P11: ;11:;Moving right, aiming Downright DB $03, $01 DB $0B, $01, $0B, $01, $0B, $00, $0B, $FF, $0B, $00, $0B, $01, $0B, $01, $0B, $00, $0B, $FF, $0B, $00 ;CA93 XY_P12: ;12:;Moving left, aiming Downleft DB $06, $01 DB $ED, $01, $ED, $01, $ED, $00, $ED, $FF, $ED, $00, $ED, $01, $ED, $01, $ED, $00, $ED, $FF, $ED, $00 ;CAA9 XY_P13: ;13:;Normal jump facing right, gun extended, not aiming or moving XY_PAC: ;AC:;jumping, facing right, gun extended. Unused? (Grapple movement) DB $02, $01 DB $0B, $FD, $0B, $FD ;CAAF XY_P14: ;14:;Normal jump facing left, gun extended, not aiming or moving XY_PAD: ;AD:;jumping, facing left, gun extended. Unused? (Grapple movement) DB $07, $01 DB $ED, $FD, $ED, $FD ;CAB5 XY_P15: ;15:;Normal jump facing right, aiming up DB $81, $01 DB $80, $01 DB $0E, $E9, $FE, $E0 ;CABD XY_P16: ;16:;Normal jump facing left, aiming up DB $88, $01 DB $89, $01 DB $EA, $E8, $FA, $E0 ;CAC5 XY_P17: ;17:;Normal jump facing right, aiming Down XY_PAE: ;AE:;jumping, facing right, aiming Down. Unused? (Grapple movement) DB $04, $01 DB $00, $0D, $00, $0D ;CACB XY_P18: ;18:;Normal jump facing left, aiming Down XY_PAF: ;AF:;jumping, facing left, aiming Down. Unused? (Grapple movement) DB $05, $01 DB $F7, $0D, $F7, $0D ;CAD1 XY_P4B: ;4B:;Normal jump transition from ground(standing or crouching), facing right DB $03, $01 DB $FB, $00 ;CAD5 ;unused? DB $06, $02 DB $ED, $FE ;CAD9 XY_P51: ;51:;Normal jump facing right, moving forward (gun extended) DB $02, $01 DB $0B, $FD, $0B, $FD ;CADF XY_P52: ;52:;Normal jump facing left, moving forward (gun extended) DB $07, $01 DB $ED, $FD, $ED, $FD ;CAE5 XY_P69: ;69:;Normal jump facing right, aiming upright. Moving optional DB $01, $01 DB $0C, $EA, $0C, $EA ;CAEB XY_P6A: ;6A:;Normal jump facing left, aiming upleft. Moving optional DB $08, $01 DB $EC, $EA, $EC, $EA ;CAF1 XY_P6B: ;6B:;Normal jump facing right, aiming Downright. Moving optional XY_PB0: ;B0:;jumping, facing right, aiming Downright. Unused? (Grapple movement) DB $03, $01 DB $0B, $01, $0B, $01 ;CAF7 XY_P6C: ;6C:;Normal jump facing left, aiming Downleft. Moving optional XY_PB1: ;B1:;jumping, facing left, aiming Downleft. Unused? (Grapple movement) DB $06, $01 DB $ED, $01, $ED, $01 ;CAFD XY_P67: ;67:;Facing right, falling, fired a shot DB $02, $01 DB $0B, $FD, $0B, $FD, $0B, $FD, $0B, $FD, $0B, $FD, $0B, $FD, $0B, $FD ;CB0D XY_P68: ;68:;Facing left, falling, fired a shot DB $07, $01 DB $ED, $FD, $ED, $FD, $ED, $FD, $ED, $FD, $ED, $FD, $ED, $FD, $ED, $FD ;CB1D XY_P2B: ;2B:;Falling facing right, aiming up DB $81, $01 DB $80, $01 DB $0E, $E9, $FE, $E0, $FE, $E0 ;CB27 XY_P2C: ;2C:;Falling facing left, aiming up DB $88, $01 DB $89, $01 DB $EA, $E8, $FA, $E4, $FA, $E4 ;CB31 XY_P2D: ;2D:;Falling facing right, aiming Down DB $04, $01 DB $00, $09, $00, $09 ;CB37 XY_P2E: ;2E:;Falling facing left, aiming Down DB $05, $01 DB $F7, $09, $F7, $09 ;CB3D XY_P6D: ;6D:;Falling facing right, aiming upright DB $01, $01 DB $0C, $EA, $0C, $EA, $0C, $EA ;CB45 XY_P6E: ;6E:;Falling facing left, aiming upleft DB $08, $01 DB $EC, $EA, $EC, $EA, $EC, $EA ;CB4D XY_P6F: ;6F:;Falling facing right, aiming Downright DB $03, $01 DB $0B, $01, $0B, $01, $0B, $01 ;CB55 XY_P70: ;70:;Falling facing left, aiming Downleft DB $06, $01 DB $ED, $01, $ED, $01, $ED, $01 ;CB5D XY_P27: ;27:;Crouching, facing right XY_PB4: ;B4:;Crouching, facing right. Unused? (Grapple movement) DB $02, $01 DB $0B, $FD, $0B, $FD, $0B, $FD, $0B, $FD, $0B, $FD, $0B, $FD, $0B, $FD, $0B, $FD, $0B, $FD ;CB71 XY_P28: ;28:;Crouching, facing left XY_PB5: ;B5:;Crouching, facing left. Unused? (Grapple movement) DB $07, $01 DB $ED, $FD, $ED, $FD, $ED, $FD, $ED, $FD, $ED, $FD, $ED, $FD, $ED, $FD, $ED, $FD, $ED, $FD ;CB85 XY_P71: ;71:;Standing to crouching, facing right and aiming upright DB $01, $01 DB $0E, $E9 ;CB89 XY_P72: ;72:;Standing to crouching, facing left and aiming upleft DB $08, $01 DB $EA, $E8 ;CB8D XY_P73: ;73:;Standing to crouching, facing right and aiming Downright XY_PB6: ;B6:;Crouching, facing right, aiming Downright. Unused? (Grapple movement) DB $03, $01 DB $0D, $02 ;CB91 XY_P74: ;74:;Standing to crouching, facing left and aiming Downleft XY_PB7: ;B7:;Crouching, facing left, aiming Downleft. Unused? (Grapple movement) DB $06, $01 DB $EB, $02 ;CB95 XY_P85: ;85:;Crouching, facing right aiming up DB $81, $01 DB $80, $01 DB $0E, $E9, $FE, $E0 ;CB9D XY_P86: ;86:;Crouching, facing left aiming up DB $88, $01 DB $89, $01 DB $EA, $E8, $FA, $E0 ;CBA5 XY_P49: ;49:;Moonwalk, facing left DB $02, $01 DB $F1, $FD, $F1, $FC, $F1, $FC, $F1, $FD, $F1, $FC, $F1, $FC ;CBB3 XY_P4A: ;4A:;Moonwalk, facing right DB $07, $01 DB $07, $FD, $07, $FC, $07, $FC, $07, $FD, $07, $FC, $07, $FC ;CBC1 XY_P75: ;75:;Moonwalk, facing left aiming upleft DB $08, $01 DB $EC, $EA, $EC, $E9, $EC, $E9, $EC, $EA, $EC, $E9, $EC, $E9 ;CBCF XY_P76: ;76:;Moonwalk, facing right aiming upright DB $01, $01 DB $0C, $EA, $0C, $E9, $0C, $E9, $0C, $EA, $0C, $E9, $0C, $E9 ;CBDD XY_P77: ;77:;Moonwalk, facing left aiming Downleft DB $06, $01 DB $ED, $01, $ED, $00, $ED, $00, $ED, $01, $ED, $00, $ED, $00 ;CBEB XY_P78: ;78:;Moonwalk, facing right aiming Downright DB $03, $01 DB $0B, $01, $0B, $00, $0B, $00, $0B, $01, $0B, $00, $0B, $00 ;CBF9 XY_PA4: ;A4:;Landing from normal jump, facing right DB $03, $01 DB $FB, $00, $FB, $00 ;CBFF ;unused? DB $06, $02 DB $ED, $FE, $ED, $FE ;CC05 XY_PA6: ;A6:;Landing from spin jump, facing right DB $03, $01 DB $FB, $00, $FB, $00, $FB, $00 ;CC0D ;unused? DB $06, $02 DB $ED, $FE, $ED, $FE, $ED, $FE ;CC15 XY_P55: ;55:;Normal jump transition from ground, facing right and aiming up XY_PE0: ;E0:;Landing from normal jump, facing right and aiming up XY_PF1: ;F1:;Crouch transition, facing right and aiming up XY_PF7: ;F7:;Crouching to standing, facing right and aiming up DB $00, $01 DB $FE, $E1, $FE, $E1 ;CC1B XY_P56: ;56:;Normal jump transition from ground, facing left and aiming up XY_PE1: ;E1:;Landing from normal jump, facing left and aiming up XY_PF2: ;F2:;Crouch transition, facing left and aiming up XY_PF8: ;F8:;Crouching to standing, facing left and aiming up DB $09, $01 DB $FA, $E1, $FA, $E1