Thanks you for reading the readme file of Metroid: ES Mission , Here you will find all the necessary stuff and change who got imported from 3.0 to older version who will be released , like fix or balance (Buff and nerf) or just Thanking the one who found the stuff from the other roms hack / HEX Edit . Without them this project wasn't going in the right way like his predecessor EX Mission! About the Custom Music Used From now (4.0 for now). Intro : Imported from SR387 Kraid Lair : Imported from Return to zebes Ridley Lair / Magmoor Cavern : Imported from Return to Zebes Lower Norfair Remix / SSB Style made by Lewmoth Music Used with Gbatroid music importer (After recovering the fullsuit) [Version 4.0 / Final version 2022 ("Major" GFX and Musics , Gameplay edit , value editing)] -Recharge + save are now only on easy mode at Brinstar and Norfair one , however all space pirate mothership remains intact in all difficulty settings. -Atomics spawn on easy mode , and have a beam sentibility unlike vanilla , have more health and can be frozen. (Thanks Ckosmick for that tweak ^^) -Imago got edited to be a "better challenge" than vanilla (due to early plasma + charge) -Some recolor where made again (In vanilla colored rooms who didn't fit well from my own POV) -Tentacle / Worms in norfair can be now destroyed with speedbooster / screw attack. -Music of the zone you actually are is still playing in the save area (Example brinstar keep playing there even if you are on a save, if you are on brinstar) space pirate mothership isn't concerned by that -Edited the music played after defeating the Chozo guardian / Charlie and recovering the suit. -Edited title Screen (again , due to some social media issue and more private one) -Samus gfx in the items selection screen have a proper quality update , having reflection effect unlike the old , and flat gfx from 3.5 and older version. -Charge Beam gfx got edited , being less big / oversized than vanilla (dosen't affect the hitbox of pseudo screw) -Tank value got revised , Mostly for easy mode (E-tank aren't concerned) Missile Tank are now 7 in easy. Super Missile Tank are 4 on Easy 3 on Normal , and 1 on Hard mode. Power Bombs Tank are 3 on Easy and Normal , and 1 on Hard mode. -Samus spaceship finally got his color fixed (no more weird pink after escaping zebes after tourian) -Kraid life value got nerfed due to these changes. (-30%) and most of his damage dealt got slightly nerfed (~ -7% / ~12%) -Deorem small spike deal more damage (didn't got edited in the past) and his life got fixed (making the fight slitgly more longer) -Samus color got gradually fixed in game , arm cannon with gravity got her original color back. shinespark , unmorph etc will show proper color , instead of the old one from 2.0 to 3.0 Version 3.5 08 / 29 / 2022 (GFX / Multiple Sprite edit and Missile edit) -Mecha ridley have now gamer / RGB(J) Light instead of only the green one. -Plasma beam GFX are now kinda simillar to the Metroid dread one , non charged one -Varia item name in samus menu got edited to L.varia (Lightweight Varia). -Multiple items gfx got edited , like the energy / missile tank , some major items etc... -Missile and super missile got nerfed , you can now shoot 4 missile at a time and the cooldown is 7 instead of 2. , Super is 3 on the screen at a time and 7 instead of 4 for the cooldown , making them less broken and over used. -Samus white part of the suit is a bit more gray , since a few brown part left on 3.0 Version 3.0 (Small GFX / Color / Gameplay Edit) 08 / 16 / 2022 -Gravity suit arm cannon color got fixed. -Edited plasma beam (Some spark appear while shooting charged version) -Title Screen Finally show the proper game name (ES Mission instead of ZM) -Black Pirate can be one-shooted with a heavy hit ... but what weapon ? -Restored old skip at norfair , wave beam isn't fully necessary to defeat the two imago larva and same for speed booster to acess it. -NG+ don't show spooks on the map screen anymore , instead it's the casual power bombs. -Void room at brinstar have the block bomb changed to normal instead of chain one for making breakable with the ballspark machine than spamming bomb after hurting them. Version 2.8 / Final Stable (balanced stuff , minor fix / changes / Recovery) 07/20/2022 | 07 / 21 / 2022 -"Smoother" Animation while running and spinjumping (Still need to find space jump one) [Original Tweak found by Cosmick] -Music issue fixed with space pirate encounter (no more glitchy) -speedbooster and screw attack now destroy chain bombs block and screw attack too. -Samus color suit have a slightly darker tone to be more close to the actual color in the newer games. -Some Items color got edited again to be more fiting the actual one. -Added some chain bombs block in the void room in brinstar to avoid falling and spamming wall jump. (Suggestion added by LetsPlayNintendoITA) -Some description got edited to be more precise / understandable. -Ice Gfx Got replaced by the fusion one. -Wave GFX Got edited too based on the SM / Metroid 2 games [thanks to Starry And Raygun for this one] -Plasma GFX Got edited to be more slimmer than the older version of it. (From Spazer patch) - Two Black pirate got placed at the room right before ridley , making it quite harder and a sort of trial like the golden one in super metroid (their are vunerable to all beam but can't be pierced by plasma) -Ridley fireball aren't freezable , so i removed this feature making them only weak to Missile and beamshot , not screw attack , and the drop got edited. -Super Metroid Speed Projectiles (Thanks Raygun to found this one) Version 2.5 / 2.5b 07/16/2022 (Major Patch / Fix / Balance) -Black Space pirate are now vunerable to any beam -GBA Controls works properly like the SNES one , no more glitchy shinespark or forcing to crouch. -Fusion Beam got removed , Beam burst got added for the snes controls and R-Shot of the Gba ones -Tractor beam is way better than the 2.0 version (Used ZMTH 0.3) -You can get each map station in the void area. -Ridley is less bulkier, and his big fire ball got edited to be immune to everything , unless the Charge beam (Beam burst if used the SNES controls) and they are freezable , like in Nestroid. -Normal and Hard mode got reduced , 75 for each e-tank in normal , 50 in hard , like in vanilla. -Save rooms got edited to share the same IA as chozodia one , just with another color. -Void room in brinstar got a ball launcher (shinespark) to avoid some massive wall jump or bombs jumps. -Original kraid room got restaured and fixed (No more glitchy) -Restored background at the chozo ruin (crateria) -Edited map on brinstar , removing the access to the beta area on it for now. -Edited map on bristar , removed the JPN Text and moved to the US one again. -No more glitchy sound after obtaining charge beam alone , shooting and charging. -Changed the destructible block by another one to access space jump with a certain requirement. -Shinespark mobility got nerfed and take a bit longer to start. -Door added to go back in brinstar in the void via ridley lair and chozodia. -Power bombs damage got to 32 each instead of FF (avoid soft locking) -Zero suit samus text got edited after the shootdown sequence to be more obvious about why her space ship is still there , but unable to fly of Zebes. -Zero suit wall jump have the same time than with the power suit. 2.0 13 July 2022 -Official Release on Metconst of Metroid: ES Mission 2.0 fixing stuff from the older version and adding more.