Welcome all to the very first NON-gimmick half hack (demo) for Metroid Prime! (Hack name is a work in progress) Been working on this for about a month and I'm finally able to release the demo which includes a very different Frigate Orpheon Things to expect in this hack: • Edited Cutscenes • New Cutscenes • New Threats (not new AI, but new scripted threats) • Much Harder Difficulty (at least in comparison to the vanilla Frigate Orpheon) • A Ton of More Scripted Events • New Scans • Maybe A Couple of Funny Stuff • And Much More! I will not be working on this for some time, as what I want to do involves functionality that PWE (the level editor) doesn't support yet (that and IRL is about to get a bit more busy) but I definitely will come back to this mod at some point! There are a couple small bugs listed in "Known Issues.txt" To patch, just use the included Delta Patcher on a unmodified Metroid Prime V1.00 ISO. This mod has been tested on Dolphin, but should work on Nintendont Big Credit to Aruki - Original Creator of Prime World Editor, thus making this mod possible. KNOWN ISSUES: • Deck Beta Security hall has been reverted to vanilla as it would sometimes crash upon loading Biohazard Containment. • Sometimes due to how many objects are loaded, sounds won't play (at least on Dolphin) Furthermore, both the map station and ALL of Ridley's sound effects won't play. • Biotech Research Area 2 lags when you get close to the connection elevator door. • Due to PWE lacking the ability to edit/create NavMesh, Drones will get stuck in an animation loop if you shoot them before they see you themselves. I set it up so that the drones should always be able to see you before you see them, but if you know where they are, you can get some of them stuck in said loop.