+===============+ | SOME WARNINGS | +===============+ - This hack is for the United States (U) Metroid Zero Mission ROM. MD5: EBBCE58109988B6DA61EBB06C7A432D5 - ONLY USE ONE PATCH ON YOUR ROM - This hack is not compatible with other hacks, including the MZM Randomizer. - This hack is not compatible with save files from vanilla MZM. | - Project ZM DOES NOT WORK on VBA or VBA-M. Those emulators are inaccurate. NOTE: This hack was tested on real hardware, 3DS VC Inject, BizHawk, mGBA, and no$gba. +================================+ | Feedback? Questions? Problems? | +================================+ Discord Server: https://discord.gg/AeXUeRw Suggestions Box: https://forms.gle/Qnyo4doQBfhznXRh9 Bug/Issue Form: https://forms.gle/9tfSuQetsA2CjyjV9 +==========+ | CONTENTS | +==========+ Standard Patch (Proj_ZM_081.ips) The intended experience for new players. I recommend playing the unmodified game first; but if you would rather play this hack I understand. Unknown Items Enabled (Proj_ZM_081_Unk_Enabled.ips) For experienced Zero Mission players/speedrunners ONLY. If this is your first time, DO NOT USE THIS PATCH. YOU WILL GET LOST! YOU HAVE BEEN WARNED. +==============+ | INSTRUCTIONS | +==============+ 1. Download Floating IPS (FLIPS). https://www.romhacking.net/utilities/1040/ 2. Open FLIPS and select Apply Patch. 3. REFER TO CONTENTS SECTION ABOVE. Select Either Proj_ZM_081.ips or Proj_ZM_081_Unk_Enabled.ips 4. Select your UNMODIFIED United States (U) Metroid Zero Mission ROM. MD5: EBBCE58109988B6DA61EBB06C7A432D5 5. Save the patched ROM somewhere. It is named after the patch by default. 6. Enjoy! +===================+ | AESTHETIC CHANGES | +===================+ - Custom title screen. - Compact HUD with three separate colors for selected weapons and red digits at low energy. - Compact slightly modified font from European Zero Mission ROM. - Maroon outlines and navy blue filler recolored on a per-object, per-tileset basis. - Slight modification to bomb block and screw attack block graphics. - Doors are more obviously unlocked with a blue to gray animation, instead of white to gray. - A whole slew of fixed tiling errors. - The blocky corners of Deorem's eye socket have been rounded. - Custom detailed map tiles inspired by Super Metroid Redesign: Axeil Edition. NOTE: This was also done to more efficiently use the GBA screen. - Power bombs are yellow. NOTE: It never made sense to me that power bombs aren't color coded like missiles and supers. - Unique breakable blocks in the mothership. NOTE: inspired by breakable blocks in Fusion, with notches in each corner. +==================+ | GAMEPLAY CHANGES | +==================+ - SM controls: Choose between GBA and SNES controls in the options menu. - Walljump with spacejump: You can now walljump when you have spacejump or space + screw attack. - Fusion style R-shot: Fire a charged shot without interrupting a spinjump by pressing R with default controls - Faster shinespark recovery: When samus sparks into something, she recovers faster. - Suitless spacejump and bombjump in liquids: You can spacejump and bombjump in liquids without the gravity suit. - Faster room transitions. - Mid-air ballsparking. - SM style item grabbing. - SM style equipment toggling. - Steer shinesparking with D-Pad. - Initiate speed booster in Morph ball. - Suck in drops with charge beam. - Suit rebalance: Gravity Suit on its own is not heat or weak acid resistant. NOTE: Both Varia and Gravity Suits are required for lava resistance. This change was made to encourage grabbing both suits. +=================+ | PHYSICS CHANGES | +=================+ - Midair morph does not stop you. - Continue charging speedboost when jumping/falling. - Springball no longer stops ballboosting. - Respin out of shinespark. - Momentum is preserved. NOTE: An oversight makes samus fly far back when taking damage. This will be fixed in a future update. +===============+ | WORLD CHANGES | +===============+ - You begin the game next to the ship. - Low% is now as low as 4%. (Morph, bombs, Ice beam, missile tank) - All unknown items and power grip can be skipped. - You can now enter Norfair without bombs. - The missile block in Kraid's room was removed. - Perfect stealth is more easily achievable. - There is a new way to skip zipline activation in Kraid - The Ridley fight begins as soon as you enter his room, not after getting gravity suit. - Tourian has more rinkas in hard mode, and the mother brain room has more spots to use power grip. +===============+ | ENEMY CHANGES | +===============+ - More enemies are vulnerable to power bombs. - The Kraid Gadora fires eye blasts like the Ridley Gadora. - Kraid fingernails use Hard mode velocity on Easy and Normal. - The missile block in Kraid's room was removed to add challenge to the fight. - Mecha Ridley is harder if you have >30% items. - Ridley's aggression threshold is dropped from >200 damage (>10 missiles or 2 charge shots) to >40 damage (>2 missiles). - Enemies are no longer stunned in Hard mode. NOTE: This replaces Easy mode's longer enemy stun. - Enemy drops have been significantly improved. NOTE: (Dropping "Nothing" is a stat: I cut it in half for each enemy and redistributed to all the other drops) - Imago is no longer vulnerable to Charge beam. NOTE: This is a kneejerk fix to a vanilla problem: If a pseudo screw attack kills Imago, you softlock the game. - The Ridley fight begins as soon as you enter his room. NOTE: In vanilla and standard patch, gravity suit is unusable for this fight, as it is an unknown item. For unknown items enabled, this makes Gravity Suit a reward. +==============+ | KNOWN ISSUES | +==============+ - [Vanilla] Escaping the Power Grip gauntlet too quickly results in the tower never extending. - [Vanilla] Every certain number of frames, you cannot exit the zipline. - [Unknown Items] Broken Kraid/Ridley elevator statues temporarily delete certain blocks. - Unexplored and undownloaded vertically flipped map tiles look whack. - Occasionally the brinstar theme will play at the start of the Kraid cutscene. - Miniboss theme will sometimes keep playing after grabbing charge beam. - Messed up sounds grabbing Crateria early super missiles. - Stealth segment does not always have music. - After obtaining fully powered suit, music may not play until the next room is loaded. - With SM controls selected, demos are messed up. - Kraid Gadora eye blast graphics clip over the eye. +=========+ | CREDITS | +=========+ biospark -- author of Metroid Advance Game Editor (MAGE) and the following ASM: 4th minimap color Enable Unknown Items (+ GFX / Text) Fusion style R-shotting Metroid Prime-style tractor beam (Suck in drops with charge beam) Mid-air ballsparking SM-style ability toggling in the status screen Two-Line Text Boxes Captain Glitch -- Aside from general help with this project, his contributions include: SM style item grabbing Shinespark steering Speedbooster in morphball Unlocking of Kraid's doors New physics Respin out of shinespark Cosmic -- Head of the project. Added: Changed world design Fixed tiling errors Custom graphics Custom text Replaced navy blue tileset filler Early power bombs Norfair before bombs JumZhu.Diwa -- Walljump with space jump kiliwily -- Shinespark in 2 block tall passages Screw attack and speed booster reveal hidden tanks Screw attack breaks bomb chain blocks raygun -- SNES Controls 3 Weapon highlight colors Beam Burst (With SNES Controls, Fire charged shots with B while PBs selected) Red digits at low energy somerando(cauuyjdp) -- Bombjump in liquids without gravity suit Nintendo -- Metroid: Zero Mission Metroid Construction -- The #1 source for all things hacking metroid! Website: https://metroidconstruction.com/ Discord: https://discord.gg/xDwaaqa Metroid Advance Game Construction (MAGConst) -- The metconst subcommunity dedicated to hacking the GBATroids. Discord: https://discord.gg/WtekHKb Metroid: Zero Mission speedrunners -- provided lots of input on what to change in this hack. Website: https://www.speedrun.com/mzm Discord: https://discordapp.com/invite/0ePDppd9djuPisZp