+===========+ | CHANGELOG | +===========+ Project ZM v0.7.3 -- 10/27/2020 =============== Fixed the following: - [UNK_ITEMS] Unknown items were given, but could not be toggled and did not change samus' appearance. - In the status screen, weapon descriptions were not control ambiguous. - Brinstar 2 had leftover long beam statues in other spritesets. Gameplay changes: - Zero Suit samus now also has a 3-frame walljump animation, matching the power suit. - Status screen, World map (A on map screen), and Sleep screen can now all be left with START. - Any button can be used to resume after using a save station. Aesthetic changes: - Title screen "ZERO MISSION" graphics updated to "PROJECT ZM" - Title screen year "2004" updated to "2020" Project ZM v0.7.2 -- 10/16/2020 =============== Fixed the following: - Using Kraid C as an area shortcut was unintended. This room has been updated. - The doors Tourian 0 connected to had inconsistent connections, making the power bomb shortcut a mess. Now, only the first save station (Tourian B, door 18) uses an event connection, and all doors will eventually connect to Tourian F. - Demo A in Kraid needed samus' Y position updated as it was out of bounds. - Chozodia 1F was not possible to perfect-stealth due to projectiles hitting the ceiling above the pirate. The breakable wall has been shifted down one tile, and the pirate moved forward one tile. Gameplay changes: - Removed autocharge beam. - Doubled charge beam damage, to make it a worthwhile ability. - Text messages can be instantly closed. - Undid statue swaps in Unknown Items. - Mecha Ridley's "100% mode" threshold is increased from >10% to >30% items. - Moved first seen space pirate in Chozodia 5 back to his original spot, he still patrols the room. World Design Changes: - Redid super missile door for Crateria E in unknown items patch variants. - Removed Unnecessary chozo statues from the unknown items patch variants. - A small shortcut was added to the hidden missile tank in Norfair 2A. - The bottom crumble block in Crateria 8 (outside power grip) has been changed to a slow crumble block. Aesthetic Changes: - Slightly improved Deorem's graphics. Project ZM v0.7.1 -- 07/08/2020 =============== Fixed the following: - In hard mode, the elevator in Brinstar 0 is missing - Auto charge beam was missing. Depending on player reception it will either stay or go. - The regular patches still have unknown items enabled messages - Map station messages could use a second line of text - [UNK_ITEMS] It's possible to skip Kraid with a shortcharge (You still have to kill him though) - Forgot to add pitblock shortcut to the Norfair 4 missile tank - More ambiguous explosive weapon messages - speedboost blocks in brinstar 1 were accidentally made no reform shot blocks, not no reform speedboost blocks - Power bomb display in NG+ has not been changed to yellow to match the new PB design Gameplay changes: - Made Kraid harder by having his nails always have hard mode speed - Reduced mecha ridley fireball health and improved fireball/missile drops Known Issues: [UNK_ITEMS] Completing the chozo trial acts as though you didn't have the fully powered suit (Vanilla bug) Every certain number of frames, you cannot exit the zipline Project ZM v0.7.0 -- 07/07/2020 =============== Introducing separate patches for unknown items (proj_zm_xxx_unk, proj_zm_xxx_rtoggle_unk) Gameplay changes: - Bomb cooldown was brought back down to 7 frames (vanilla) from 11 frames. Spam away! - Enemy drop rates are doubled, some enemies higher than that - Fixed and reintroduced cutscene skipping with B - raygun: Beam Autocharge - Captain Glitch: Respin out of shinespark World design changes: - Replaced reforming speedbooster blocks in Brinstar 1 with no reform speedbooster blocks - Prevented a possible softlock in Chozodia 5E - [UNK_ITEMS] Swapped the location of plasma beam and wave beam - [UNK_ITEMS] Swapped the location of space jump and speed booster - [UNK_ITEMS] Removed chozo hints - Removed the invisible crateria power bomb tank - Removed the leftover gravity suit block in ridley Aesthetic Changes: - Added a black border to inactive HUD weapons Known issues: - Power bomb display in NG+ has not been changed to yellow to match the new PB design - [UNK_ITEMS] Completing the chozo trial acts as though you didn't have the fully powered suit - (Vanilla bug) Every certain number of frames, you cannot exit the zipline Project ZM v0.6.4 -- 04/07/2020 =============== raygun: Fixed small issue with GBA controls. Project ZM v0.6.3 -- 04/06/2020 =============== raygun: More fixes for SM controls patch (ziplines) World design changes: - You start at your ship - An elevator connects Crateria and Brinstar - "Wisconsin" was deleted from landing site Gameplay changes: - Ridley is more aggressive - Mecha Ridley used to check for 100% to be harder, now it's >10% - Took out the experimental Time Attack always on tweak (You can still play time attack by pressing A on a completed save, then pressing Up Left Right Down) Aesthetic changes: - Hud weapons changed back to be yellow when armed - Power bombs are yellow and more rounded off in HUD - Power bomb tanks are yellow/orange (including the one the pirate carries) - Power bomb blocks are yellow/orange - Power bombs have a flashier animation when placed - Bombs make use of yellows and greens, looks neat and helps with visual cues Project ZM v0.6.2 -- 03/29/2020 =============== ◘ Further fixes for SM controls patch ◘ World design change: Chozodia 22 correctly scrolls both vertically and horizontally ◘ Added back the solid wall effect in Brinstar 2 before using long beam statue ◘ Fixed bad backgrounds in the map station download screens due to tiles having transparency ◘ Balance changes: Plasma beam is 50% weaker in all forms ◘ Removed cutscene skip shortcut as it causes issues with sounds that cannot be fixed ◘ Message boxes close faster, about as soon as the expansion tank sound plays Project ZM v0.6.1 -- 03/21/2020 =============== ◘ Emergency fix for GBA controls in main patch ◘ World design change: Pirates in Chozodia E moved closer to middle of room Project ZM v0.6 -- 03/20/2020 =============== ◘ Gameplay changes: - SM Controls was rewritten and is now a togglable ingame option, in place of sound settings. (GBA Controls default) Worry not, the audio is now stereo by default. - Shinespark steering was rewritten to allow for vertical steering. - SM Style item grabbing was simplified. - A complete overhaul of ZM's physics by Captain Glitch! Samus' momentum is preserved, midair morphing doesn't stop you, and you can even build up a speedboost on multiple platforms. Mockball is a thing. Get ready TASers! - Super Metroid style projectiles: Running and shooting makes the projectile as fast as it is set + your move speed, but when standing still it doesnt care about your move speed. - Gravity Suit requires Varia to be resistant to heat, weak acid and lava. This ensures that Varia is now an item more worth grabbing. - Elevator and boss intro cutscenes can be skipped by pressing B. ◘ Visual changes: - New compact HUD and map graphics. - The mothership has its own unique breakable tiles graphics. - Varia suit determines the bigger suit graphics, not Gravity Suit. - In light of the above change, gravity suit has had a very slight adjustment to its palette to look okay in low power form. ◘ Fixed errors: - Unable to toggle unknown items - Grabbing unknown items played the wrong message and sound - Gravity suit not visible - Tiling error in Brinstar 14 - Tiling error in Brinstar C - Minimap map station tiling error in tourian - Player was able to springball off of corners of tiles without high jump - Poor enemy placement in Norfair A, Chozodia 1D and Chozodia 5A ◘ World design changes: - Plasma beam is locked behind a super missile hatch, which means a requirement of at least one boss to be defeated before it can be accessed - The path below the wave beam chozo in Brinstar 15 now too contains beetles to skip the statue for a faster early varia - Added a zeb to Brinstar 15 - Rooms containing zebs now have a hardmode variant with the unused blue zebs - Tourian has a map station. - Brinstar A was given a left steep slope on Kraid's part of the gate, no longer requiring a jump - The floor in Brinstar 10 was flattened, no longer requiring a jump - Norfair 20 has more blocks replaced with speedbooster blocks which should make sparking through it easier. ◘ Balance: - Redid rinka drops to hopefully be more fair. Below is technical information about changes made. +=======================================+ | 0x400 Total drop chance budget | +=======================================+ |No drop: | 25C or 16C --> 100 | |Small energy: | A or 0 --> A | |Large energy: | 32 --> 32 | |Missile: | 15E or 258 --> 2BA | |Super Missile: | A --> A | |Power Bomb: | 0 --> 0 | +=======================================+ Project ZM v0.5.1 -- 02/10/2020 ◘ Made the secret path to power grip more obvious ◘ Made the super missile block near varia suit room into a missile block, and more obvious so people don't get stuck/lost as much ◘ Weakened Mecha ridley's missiles to make 4% more viable ◘ Fixed a bunch of tiling errors in the room before varia suit +==============+ | KNOWN ISSUES | +==============+ Unexplored and undownloaded vertically flipped map tiles look whack. +==================+ | GAMEPLAY CHANGES | +==================+ ◘ Mid-air ballsparking -- This enables initiating a morph ball shinespark while in the air. ◘ Better morph rolling -- When you are in morph ball form, standing still pauses the morph ball's animation. ◘ SM style item grabbing -- This makes item grabbing more like Super Metroid in that it doesn't take you to the status screen every time. ◘ SM style item toggling -- You can toggle abilities on and off with [select] in the status screen, a la super metroid. ◘ Extra minimap color -- Pink map tiles are heated secret rooms. ◘ Fusion style R-shot -- In Fusion, samus could fire a charged beam without interrupting her spin jump by pressing [R]. This ASM brings that functionality back to Zero Mission. ◘ Toggle R button -- Instead of having to hold down R to arm missiles or power bombs, the R button toggles them on and off. A great choice for mobile or keyboard play. ◘ Shinespark steering -- You can steer shinesparking. This can be used for advanced techs like the one shown in the example up top. ◘ Morph ball speed booster -- Samus can now start speed boosting without having to exit morph ball. ◘ Prime style charge tractor beam -- With a fully charged beam you can suck in item drops like missiles or energy. ◘ Enable unknown items -- Samus' suit is now compatible with unknown items, right from the start! ◘ Faster shinespark recovery -- When samus sparks into something, she recovers faster. ◘ Suitless spacejump in liquids -- You can spacejump in liquids without the gravity suit. ◘ Walljump with spacejump -- You can now walljump when you have spacejump or space + screw attack. +===============+ | WORLD CHANGES | +===============+ ◘ Low% is now as low as 4%. (Morph, bombs, Ice beam, missile tank) ◘ All unknown items and power grip can be skipped. ◘ A bunch of rooms were changed to make low% without power grip possible. ◘ There is a power bomb shortcut at the very beginning of Tourian for faster lategame item cleanup. ◘ The missile block in kraid's room was removed. ◘ The room in the mothership that brought up low% hard to 10% has been changed so the missile blocks never reform. ◘ Two pirates have been moved, so that perfect stealth is humanly achievable. ◘ Long beam room has a different enemy layout on hard mode. ◘ Some enemies at the bottom of the first room in Kraid spawn correctly now. ◘ The PB tank in norfair was made impossible to obtain early. ◘ There is a new way to skip mua and zipline activation, but it has its own set of challenges... (Hint: It's in a secret room) ◘ The Ridley fight begins as soon as you enter his room, not after getting gravity suit. ◘ Tourian has more rinkas in hard mode, and the mother brain room has more spots to use power grip. ◘ Cutscenes have been skipped. ◘ The black space pirates are now weak to any beam. Plasma beam is not required. ◘ Hard mode and Time attack mode are always available. +=========+ | CREDITS | +=========+ biospark -- author of MAGE, provided lots of help putting this together. These were his contributions: Customizable 4th minimap color Enable Unknown Items (+ GFX / Text) Enable use of Power Bombs before Bombs Fusion style R-shotting Item percentage scaling Metroid Prime-style tractor beam (Suck in drops with charge beam) Mid-air ballsparking Removal of chozo statue hint system Remove intro closeup of Samus' face SM-style ability toggling in the status screen Adjustable Starting Room Two-Line Text Boxes Captain Glitch -- Aside from general help with this project, his contributions include: Adjustable escape timers Better Morphball Rolling SM style controls SM style item grabbing Toggle missile select with R gravity suit taking heat damage shinespark steering speedbooster in morphball unlocking of Kraid's doors Cosmic -- bullied biospark and glitch to make this a thing. Also added: Modified Capt. Glitch's faster item grabbing ASM to have a faster jingle (still needs work) Modified biospark's unknown items ASM so that any suit can have the fully powered gfx JumZhu.Diwa -- Made the walljumping with space jump tweak Passar -- author of the patch that makes borders on tiles less noticeable Metroid_Prime_Stratton, Cosmic, Capt Glitch, raygun -- Decompiled version of Capt Glitch's Charge beam concentration ASM. Metroid Advance Game Construction (MAGConst) -- The metconst subcommunity dedicated to hacking the GBATroids. Metroid Construction -- The #1 source for all things hacking metroid! Metroid: Zero Mission speedrunners -- provided lots of input on what to change in this hack.