Super Metroid HOTA ver1.50 (20191026) ●update (1.22 →1.50) Added medium changes about damage and terrain Actually, this version is kinder than the old versions. ● contents 01 1_Read Me (JPN) = ReadMe (Japanese) 02 2_Read Me (ENG) = This text :P 03 3_SM HOTA v1.5 (UH) = IPS for unheadered ROM (3,145,728 bytes) 04 4_SM HOTA v1.5 (H) = IPS for headered ROM (3,146,240 bytes) 05 5_SM HOTA (SMild v1.1) (UH) = mild version IPS 06 6_SM HOTA (SMild v1.1) (H) = mild version IPS 07 7_common tips = common tips for this ROMhack (should read) 08 8_energy = Number of E-tanks that you can take before fighting bosses 09 9_collection rate = details of max % and numbers of tanks 10 old folder = IPS files of old versions 11 spoiler folder = Order of events and their locations, Boss data, Snes9X movies, Japanese explanation ● Distribution URL https://www.dropbox.com/s/nnmj37ooevqvl8z/Super%20Metroid%20HOTA%20v1.zip?dl=0 ● Author : Hotarubi contacts (twitter) http://twitter.com/htrb_ta (website) http://hotarubita.blog.fc2.com/ https://www.twitch.tv/hotarubi_ta/ ● First of all Thank you for downloading. :) My English sentences may contain mistakes and may be difficult to read, but they were proofread. D: This readme included all of tips. The knowledge required by this ROM hack is very abundant, almost all I know is included. This hack is sometimes harder than SM Impossible or SM Glitchtroid. I recommend reading the common tips before playing. Let you play this game with purpose. More detailed information is written in the Japanese text, if you can read Japanese with automatic translation etc. This hack is what I started to make in 2013. However, the cost of this production is about half a year. ● Serious Changes 1. Samus can speed boost/gain blue suit in heated areas wthout being removed. 2. Enemy qualities are very different from the original game. 3. Missile station can refill all ammo. 4. Dropped items refill Samus much more. 5. Samus can't equip Spazer and Plasma Beam at the same time. 6. GT code is removed. 7. (Only true in Super Mild) Samus can CF regardless of Reserve Tank being filled or not. ● Known Issue 1. There are spikes that can be grappled, but those have no connection to the gimmicks of the hack. Older versions have the risk of getting stuck due to it. (2 & 3 will not happen again, I hope.) 2. If the super missile display has 3 digits at the moment of fire, never refill it until you save & reset. The game will crash. Heavy overlap processing seems to cause it. 3. Gates may not react in a specific room. ● Common tips 1. Diagonal aiming is necessary, and moonwalk is recommended 2. In most cases, you don't have to try again in the room you broke through 3. The decorated metal gate will open when other gate or something similar is unlocked. It will often be near or over that door. 4. Do not forget your experience that you got through this hack. 5. Almost enemies have some weaknesses. Some of them are only beaten by it. The beams you are equiping will change attribute of your beams. 6. The graphics may have some marks, if something is hidden. But it isn't all. ● Reference pages ・SuperMetroid SpeedRunning WIKI https://wiki.supermetroid.run/Main_Page ・Strategy Videos https://crocomi.re/ ・TASVideos Game Resources http://tasvideos.org/GameResources/SNES/SuperMetroid.html ・Author's sites and videos http://hotarubita.blog.fc2.com/ (Japanese) https://www.youtube.com/user/yayu50/videos https://www.twitch.tv/hotarubi_ta/ ・demo playthorough https://www.twitch.tv/videos/461893128 ・simple tas (All Item) https://www.twitch.tv/videos/471578404 Japanese ・nintendon (already closed) https://web.archive.org/web/20100811031628/http://sukamax.hp.infoseek.co.jp/ ・Super Metroid Hack WIKI https://smethack.f5.si/ ・Super Metroid Lab https://www9.atwiki.jp/catnap222/ ● Rating for collecting items max % is 101. and 1 % per 1 item. details E tank : 29 x 50 R tank : 2 x 25 Missile : 28 x 5 Super : 15 x 2 P bomb : 10 x 3 Others : 16 Secret : 1 I will take 4 hours (igt 3:00) to end this hack with all item. ● Number of energy-tanks that you can take before facing bosses. (Excluding big detours) 1st boss : +1 2nd : +3 3rd : +4 4th : +4 or +5 5th : +3 or +4 ● When in trouble/confused I'm sorry, but I couldn't put many hints into the game. :( Here are some suggestions, you can do anything. ・see the spoiler or the videos ・search with internet ・ask for help ・throw away in the trash ● Future updates (not sure) ・fix fatal bug if it is found ● DISCLAIMER Play at your own risk. I do not take any responsibility for any damage. ● Change log 29 June 2019 : ver1.00 release version 10 July 2019 : ver1.01 a few fixes 13 July 2019 : ver1.02 a few fixes 18 July 2019 : ver1.10 fixes with the problems of a spike block and a little reliefs (Shallow Norfair, item drops, etc.) 27 July 2019 : ver1.20 Space Colony and some small changes, and added Super Mild version 29 July 2019 : ver1.21 fix just one spot and map 07 Aug 2019 : ver1.22 blocked hole to out of bounds in Tourian 26 Oct 2019 : ver1.50 medium changes about damage and terrain ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ● Thanks to ・ smile / Jathys https://jathys.zophar.net/supermetroid/index.html ・ smile RF / Scyzer http://sadiztyk.metroidconstruction.com/ ・ Nintendon (already closed) / Banana Oyaji http://sukamax.hp.infoseek.co.jp/ ・ SMLab (JP) / catnap222 https://www9.atwiki.jp/catnap222/ ・ Super Glitchtroid / Ducknerd ・ SMHackWiki (JP) / smibes1994 https://smethack.f5.si/ ・ Metroid Construction http://www.metroidconstruction.com/index.php http://old.metroidconstruction.com/index.php ・ early players of this hack ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ● Tools and Patches I was greatly helped ・ Smile 2.5 or 3.0 ・ stirling (hex editor) ・ Smile RF ・ SME 206 (Super Metroid Editer) ・ YYCHR (graphic editor) ・ ItemSounds (it needs to be fixed) ・ SuperRefillStations ・ Scyzer_map_fix_saveload ・ JAMScrollingSkyFixV2 ・ JAMHeatedBlueEchoesFix ・ JAMSpaceTimeBeamFix ・ RakkiDoorSpeedups ・ KejardonQuickIntro