Version 1.06 - Fixed a bug when triggering the ending in a room with cleanser achievement that triggered the achievement multiple times. - Fixed a bug where the CWJ achievement was possible in some weird circonstance when touching water at high speed and doing a normal wall jump Version 1.05 - Due to previous score reset combination interfering with SD2SNES cartride, The combination has been changed to Holding L+R+A+X+start for 2 seconds ONLY when on the difficulty selection row. This should prevent any accidental erasal. - Spike spark Achievement can not be done anywhere outside of crocomire room, can only be done once per run. - Plasma spark achievement has been entirely removed due to the skill level requirement being considered excessively high(most speed runners would know). - New achievement to take plasma spark's place. "Continuous wall jump" can be performed anywhere while wall jumping with enough speed, can only be gotten once per run. - Lava rise room now require 280 hp isntead of 239 to give a little bit more leway and forcing a minimum of 4 etank instead of 3 - Charge beam chozo statue now as a secret on it. Remember that some rooms have multiple secrets but only 1 can be obtained per rooms. - time attack Hard mode time reward has been increased to 60 seconds. Leaderboard showed a clear discrepency in its room score compare to all other difficulty. - Fixed a bug that made it so the first song select was always the same when time attack was not selected. - Fixed a another bug that nobody knew about and shall remain a mystery bug. version 1.04 - Now can reset your room high score in the main menu for tournament purpose. Hold L+R then press Start and Select, this will reset the room score for the currently selected difficulty only.(power bomb sound to confirm) - Penalty Achievement now doesn't take your max HP below 199 - Normal Difficulty now takes into account the room difficulty scalar like Easy does, so normal should be easier for the first 125 rooms.(after that its the same). - Fixed a bug with the achievement in the green hill room. - Fixed pausing during mother brain 2 caused some minor visual glitch - changed typo on a new achievement version 1.03 - Mother brain 2 "NO DAMAGE" achievement now fixed, it was showing fine before but regarded it as MB1 instead of MB2. - Added "MILLIONAIR!" achievements version 1.02 - fixed a bug that occured with last version due to bad file transfering.(boss kill weren't counted) - Version number added to the main menu screen - mother brain kill is now counted after mother brain 2 instead of mother brain 1. version 1.01 - fixed a bug related to game time that made it so time would only go back to 0 each attempt if you reset the game completly. so everyone that submitted their time probably as wrong value for game time on the website. - added game time to the game over screen(dont know why it wasnt there originally) Version 1.00 - Leader board now functional When you die of finish a seed a code will be presented to you. use that code to submit your run on http://arcade.supermetroid.run If you do not wish to type the code you can get the code by opening the sram in notepad and scrolling at the bottom(some emulators dont update the sram until the emulator is reset/closed) the code is not visible until you press select, this is a stealing prevention for streamers. use it well. - fixed main menu typo Version 0.60 - SNES classic support (this should fix a bug with some flash cart aswell) - fixed a camera scroll bug that could happen in the pants room before shaktool - fixed a garanteed hit at higher speed - increased and added a few more secrets in rooms that are unneceraly long Version 0.59 - Pausing the game now goes straight into the equipment screen instead. - removed 2 red viola that would result in an instant hit at higher speed. - fixed a freeze that could happen when leaving screw attack room. - added a visual in the hud that says what difficulty it is next to energy version 0.58 - Bomb torizo No damage achievement now give the right amount of points - time attack 150 rooms penalty as been removed instead every 50 rooms the time given for 10000 points will be 10 seconds lower for a minimum of 20 seconds I beleive this change will make the time progression more consistent with the difficulty - room hiscore now shows properly when above 999 version 0.57 - Time given during time attack has been changed to 90/70/50/40 - removed points for killing bosses without taking damage(kinda pointless to have points and time given out at the same time) - Time penalty now happens at 150 rooms instead of 200 - Time no longer deplete in the landing site. - score from secrets is now a minimum of 750 in hard and arcade. - The room with side hopper and the blue gate as been modified slightly to prevent a direct hit. - Farm bugs will no longer have increased speed, this didn't go well with the faster damage scaling of weaker monsters. - penalty from mother brain was not updating the etanks properly anymore with the new etanks setup - penalty now increases current missile count as well, rather then just max count. - Golden torizo now returned to its original state for hard and arcade.(didn't feel right.) - amount of points given by consecutive grapple jump as been lowered (from 18000 to 9000) - baby metroid room now requires high jump boots - removed the destroyable wall at the landing site so both side takes the same amount of time to get to. version 0.56 - Time attack now only give time based on points every 10000 points you will get extra 90 easy,60 normal,45 hard,30 arcade you guys test it out and let me know no damage on bosses still give extra time - Fixed points from monster on Normal was the same as Easy mode when it shouldn't be - Moved a geemer in retro brinstar that had a garanteed hit on higher speed. - fixed a possible softlock in shaktool room - Increased the max E tank to 14, second row of etank as been combined to the first one and shows up as blue instead version 0.55 - Time attack mode added in gain time by finding secrets, completing achievements and racking up points. x2 time gain for Easy mode, half the time gain after 200 rooms Time attack is always endless mode by default time does not go down during bosses NOTE: Feedback needed for this mode, this mode is speed run oriented, if you have speed run experience try it out and let me know. - Auto refresh seed check box now added. select SEED and press A to activate, seed is randomly generated when you insert coin you can't see the seed you got until you go back to the main menu - Music rotation system The musics will now change every 16 rooms randomly depending on the current room boss rooms will have their normal music playing kottpower compositions added in rom size as been extended for this let me know if there is any problems - Damage multiplier modifier for weaker monsters In an attempt to make every monster become dangerous over time some monster with lower damage will have their damage scale up considerably faster. don't jump on a geemer 100 rooms in arcade mode - draygon room requirement changed to include grapple - added refills to pre mother brain room. - vile plums now have increased damage - increased the hp requirement for 1 heated room - "first try!" achievement as been renamed to "early super" - kraid messing up the CRE graphic as been fixed, no pause required. - boss hp bar as been extended - firefly going at the speed of light as been fixed - added a few secrets version 0.54b - mother brain room had no difficulty setting to it so it would show up same for Easy and Normal - moved to a new rng (seed $0000 should not end up in an infinite loop anymore) - fixed a main menu navigation glitch when starting with no SRAM - up and down doors now have a delay aswell. - new survivor achievement - removed increased speed from the corn pop looking monster, i didnt like it. version 0.54 - Main menu as been completely modified. (no more file select screen) - New achievements menu to keep track of which achievements you have completed. - Difficulty settings are now in.(normal was the previous default) - You can now select different amount of rooms, game ending will trigger when you finish that amount of rooms. - Seed selection now available from the main menu for races as well.(press Select in main menu to get a random seed) - Enemies now get faster over time as well.(boss not included) - A star will indicate when you reach 1000 rooms. - New achievements added. - Ridley now dies instantly once it's done with its current attack. - going through the door transition while the baby metroid is on you will not permantly slow you down anymore. - Mother brain 2 now drop healths and ammo when killed. - various bug fix - your room hiscore will be cleared, making place for difficulty specifict hiscore. Version 0.53 - Score system fully implemented - achievements implemented, currently 50 different achievement, most likely will add more later - Secrets that give points scattered all over the game. - Draygon's room now has no water physics - fixed an official game mechanic that prevented to receive damage if the total was 300 - tons of rooms requirement changed - the green sand room(pants) is now back to its original state minus 1 grapple block that is now reachable from the bottom and slope in the sand. - other bug fixes C - some monster were giving points when they shouldn't - one achievement was not being checked properly when not equipped with spring ball D - Newly restored door was spawning on top of samus and had high chance to get you stuck. Version 0.52 - Added timer icons to the HUD for each of the temporary items - Added boss HP bar to show the current bosses HP - Some bug fixes Version 0.51 - Damage increase occur