-------------------------------------------------------------------------------------------------------------------------- **Celestriaus III - Read Me** -------------------------------------------------------------------------------------------------------------------------- **Info** Author: FullOfFail Rom Type: Unheadred Category: One Room Hack This hack was made for Week 2 of the Metroid Construction Mini-Contest Tournament. The objective of the contest was to use the Spike Enemy submitted by the creator of the contest (Scyzer). This room was made sparingly over the course of three weeks. -------------------------------------------------------------------------------------------------------------------------- **Skills required** - Basic Bombing and Maneuvering skills - Single Walljumping Skills - Single Wall Grapple Skills - Basic Spacejump and Speedbooster skills -------------------------------------------------------------------------------------------------------------------------- **Versions** Normal - Spikes and Enemies only take off a small portion of health, refilling E-Tanks are abundant. If you die, just try again, shouldn't be too hard if you know the moves required. Hard - A few more spikes added to obstacles, enemies in certain locations move slightly faster. E-Tanks removed completely. Very Hard - Resumes the level-layout of the Hard version. Spikes and enemies insta-kill you. E-Tanks removed completely. -------------------------------------------------------------------------------------------------------------------------- **Sidenote** - Each difficulty has different background music. -------------------------------------------------------------------------------------------------------------------------- **Contact Info** Site - http://fulloffail.metroidconstruction.com Profile - http://forum.metroidconstruction.com/index.php?action=profile;u=48 Youtube - https://www.youtube.com/channel/UCB63xuMydpgC9dW2e1akUrA http://www.romhacking.net/community/2801 -------------------------------------------------------------------------------------------------------------------------- **Additional Credits** ASM Patches: - Lttp Spike Blocks [Scyzer] - Spinjump MorphRoll [Black_Falcon] - Item Sounds [Scyzer] IPS Patches: - Tileset Repoint [DSO] - End Game Bts [Squishy_Ichigo] - Grime TMB [DChronos/Grime] - spinjump Restart [Kejardon/Scyzer] -------------------------------------------------------------------------------------------------------------------------- **Hex Tweaks** 850CE - CE to AD [vertical] 850FD - CE to AD [diagonal] 85129 - CE to AD [horizontal] Super jumps no longer drain Samus' energy. 85125 - 1E 00 to ?? ?? [horizontal] 850CA - 1E 00 to ?? ?? [vertical] Checks for Samus' energy to drop to 30 and stops the shinespark. Change 1E to 1F to allow Samus to continue shinesparking at 30 energy. Values higher than 1F raise the stopping point of shinespark energy drain; note that changing both will also affect diagonal shinesparks (found by Black Falcon). 85396 - AD C0 to 80 27 Greatly reduces the waiting time until player has control of Samus again after shinesparking into a solid surface (found by SadiztykFish). 850CD - 08 to 00 85128 - 08 to 00 852C1 - 08 to 00 850FC - 08 to 00 Changes the minimum shinespark health requirement to 0 (found by SadiztykFish). 86A83 - 1F 00 to ?? ?? When player have health lower than this value, health alarm sound is on. (Found By JAM) 87335 - 1F 00 to ?? ?? When player have health greater than this value or equal it, health alarm sound is off. (Found By JAM) 2096C - 79 00 00 to EA EA EA Energy tanks no longer add +1 energy tank, but instead just refill energy. Useful if you start Samus out with a higher number of energy tanks. 82493 - F0 0F AD to EA EA EA Space jumps can be done quicker and at any time in air, water or lava, even after falling long distances. 81E98 - 02 to ?? [air] 81E9C - 00 to ?? [water] Adjusts how quickly you can repeatedly use space jump. 00 = more frequently, 02 = standard, 04 = less frequently, etc. (found by Black Falcon) 81E9A - 05 to ?? [air] 81E9E - 05 to ?? [water] Adjusts how long Samus must fall before space jump no longer works. The value differences are pretty radical, though. 04 = barely have to fall before you can no longer jump, 05 = standard, 06 = seemingly no limit to how long you can fall and still use space jump again, etc. (found by Black Falcon) --------------------------------------------------------------------------------------------------------------------------