Torizo speed1 EnemyVar Area Check
Release Date: Jan 31, 2020
Author: Nodever2
Type: Assembly
Rating: Pending
Links:
[download] .asm (165 downloads)
Game: SM
Description
Edit 2-12-22: Renamed this patch for clarity. Made no other changes.

Original description:
Just made this for my hack, might as well post it. This patch makes Torizos check their speed variable as if it was the area bit. Basically meaning, if you want them to act as if they are in area 0 (Crateria), and have Bomb Torizo behavior, set the torizo's speed value to 0000 in the enemy editor.
If a torizo's speed variable is nonzero, it will act like Gold Torizo.

This allows you to use Bomb Torizo in any area, or use Gold Torizo in Crateria if that's your thing.

No BTS required :P

Uses free space in bank $AA, and uses extra enemy RAM ($7E7804,x). Also includes some hex tweaks that you might want to look at that are DISABLED by default but are very helpful.

Update 2-11-2020: If this code wasn't assembling for you because of line 51, it should now.
Media
No Screenshots Provided
Ratings and Reviews
By OmegaDragnet9 on Apr 15, 2024 (Star Star Star Star Star )
I highly recommend using this, especially if you intend to use multiple Torizos in a hack. Using the enemy Speed setting is a very ingenious and simple way to control the Torizo behavior.

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