BOX AI
Release Date: Jan 28, 2015
Author: Black Falcon
Type: Assembly
Rating: Pending
Links:
[download] ips with AI, gfx and example room (630 downloads)
[download] AI source (asm) (629 downloads)
Game: SM
Description
This is the AI I wrote for BOX. ASM file contains standalone AI, ips contains enemy, gfx and a room with BOX set up (the room from the video).
Its AI is still lacking some attack patterns and a proper projectile, you'll have to be smart and code them yourself if you want a better fight.

It's more for educational purposes rather than being used in a actual hack.
Media
Screenshot
Ratings and Reviews
By MetroidRuins on Aug 03, 2017 (Star Star Star Star Star )
hey Black Falcon Its great aside from the crashing could you fix that
By PHOSPHOTiDYL on Aug 30, 2017 (Star Star Star Star Star )
You can add three palette loops @ the beginning of the MAIN AI & do away with the fx2 palette code in bank $8F. Just add a check for some hp values, it doesn't work in the INIT AI.

There's a very small, annoying gfx bug involving the left leg when opening for bombs.
Changing STR_GREEN_BOMB_C to six animation frames is a quick fix.

As for projectiles, I can't get it to show non-glitched gfx when they hit a surface.
I made my own, they're cheap & clear up before hitting the ground.

Praise to Black_Falcon for the new Super Metroid boss.

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