Torizo speed1 EnemyVar Area Check | ||
Release Date: Jan 31, 2020 |
Author: Nodever2
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Type: Assembly |
Rating:
Pending
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Links:
[download] .asm
(167 downloads)
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Game:
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Description
Edit 2-12-22: Renamed this patch for clarity. Made no other changes.
Original description:
Just made this for my hack, might as well post it. This patch makes Torizos check their speed variable as if it was the area bit. Basically meaning, if you want them to act as if they are in area 0 (Crateria), and have Bomb Torizo behavior, set the torizo's speed value to 0000 in the enemy editor.
If a torizo's speed variable is nonzero, it will act like Gold Torizo.
This allows you to use Bomb Torizo in any area, or use Gold Torizo in Crateria if that's your thing.
No BTS required :P
Uses free space in bank $AA, and uses extra enemy RAM ($7E7804,x). Also includes some hex tweaks that you might want to look at that are DISABLED by default but are very helpful.
Update 2-11-2020: If this code wasn't assembling for you because of line 51, it should now.
Original description:
Just made this for my hack, might as well post it. This patch makes Torizos check their speed variable as if it was the area bit. Basically meaning, if you want them to act as if they are in area 0 (Crateria), and have Bomb Torizo behavior, set the torizo's speed value to 0000 in the enemy editor.
If a torizo's speed variable is nonzero, it will act like Gold Torizo.
This allows you to use Bomb Torizo in any area, or use Gold Torizo in Crateria if that's your thing.
No BTS required :P
Uses free space in bank $AA, and uses extra enemy RAM ($7E7804,x). Also includes some hex tweaks that you might want to look at that are DISABLED by default but are very helpful.
Update 2-11-2020: If this code wasn't assembling for you because of line 51, it should now.
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