HUD Time and Percent Display
Release Date: May 08, 2017
Author: Quote58
Type: Assembly
Rating: Pending
Links:
[download] .ips file (148 downloads)
[download] .asm file (146 downloads)
[forum] Forum Post
Game: SM
Description
I was asked to add a percentage counter onto the Game Timer so here's a version that includes both.
I cleaned up the math that scyzer used a bit so it's easier to read. I also used the hijack that she used for the ending totals patch to store a percentage total address.
That being said, keep in mind that by the nature of how she coded that, you will only see the correct percentage by playing the game and picking up the items. Quickmet will not reflect the correct percentage (that goes for that status screen patch as well, since he used the same stuff). I'll probably put up a version later that calculates the total the way the game normally does by cycling through the bits in the collected items/upgrades array, but I didn't feel like doing it right now.
Once again the patch has the gfx changed for the cut off top pixels, and the code just uses the normal tiles.
Media
Screenshot
Ratings and Reviews
By dewhi100 on Aug 17, 2019 (Star Star Star Star Star )
Worth it just for the easy item math alone (you just define the # of pickups in your hack before applying the ASM). Sits above the regular HUD so less likely to interact with any other customizations you may want.

My only gripe is the missing top pixels, which are still missing in both the patch and ASM here, and in the patch and ASM on the forum post too (Google "overscan").

Quote is still a wizard.

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