RealRed's Ratings and Reviews
Project Base 0.7.3 by begrimed [SM Improvement], rated by RealRed on Jun 07, 2015 (Star Star Star Star Star )
100% in 3:00
Project Base.

A project that is effectively the accumulation of years worth of community resources combined with Grime's sheer love and dedication to the greatest game ever made.

It singlehandedly inspired me to make Hyper Metroid with it's lush worlds, beautiful palettes, and endless supply of new abilities for Samus. It's just that fucking good.
Screwed And Chopped by InsomniaDX [SM Unknown], rated by RealRed on May 02, 2015 (Star Star Star Star Star )
No completion stats.
Unfinished but strangely fun. The environments are empty and eerie, beams fire like miniguns, and exploring is super open-ended. One of the more inspiring hacks, I think.
'Roidz by DemickXII [M1 Improvement], rated by RealRed on May 02, 2015 (Star Star Star Star Star )
No completion stats.
Not the first or the last of its kind but it sure looks nice.
Volta by FirePhoenix [SM Incomplete], rated by RealRed on Apr 21, 2015 (Star Star Star Star Star )
No completion stats.
Fucking rock-solid level design cut short by having not been finished. Shame...
SM Redesign: Axeil Edition by Drewseph [SM Exploration], rated by RealRed on Apr 19, 2015 (Star Star Star Star Star )
66% in 10:27
Version: 1.0 - 2/5 stars

I was going to rate this hack a 1, but I'm going to give it a two for effort.

Super Metroid Redesign: Axeil Edition Falls completely short of its intent. Redesign easier? More accessible? ohh no. Not even close.
It starts out seemingly easier with auto-walljump and automorph, but beams/missiles/weapons in general are still incredibly weak and hard to find, enemies are no different, auto-morph only works very selectively...

Not too far in axeil becomes MUCH harder than the original redesign due to excessively complicated puzzles, instant-death acid in lower norfair, a complete lack of supplies due to expansions being insanely hidden or placed behind puzzles that are impossible for beginning, moderate, or even advanced players, and Tourian is no longer a straightforward hellhole, but an endless maze of a hellhole that takes 4+ hours of in-game time to start to figure out.

If redesign: Axeil was a challenge hack of Redesign, absolute success, immersive depth, 5/5 stars.
It's not meant to be though, so why is it so crushingly difficult and endlessly tedious?

----
Version 1.4 3/5 stars
+1
Drew is moving in the right direction, but I can't bump him up all the way just yet; that would be too easy. :)
Plus I can't give him 4/5 immediately because I'm still recovering from the frustrating 1.0, lol.

The hint system was wildly more helpful this time around since all of the hints worked. Acid was heavily nerfed for a new system that gives you a limited amount of time to get out before deathmode kicks in, making lower norfair much more forgiving & survivable.

Tourian is still monstrous, but the godmode metroids are saved for the end of the dungeon rather than the moment you enter. Also, acid (once again) isn't forced immediate death. A few remaining issues with how findable secrets were have been brought to Drewseph's attention, so 1.5 will be even better.

My remaining complaints with the hack are largely dealing with the plasma beam, which is awful and weak and shitty, and the chozo statue hunt, which feels like fetchquest filler content.

Meanwhile, Drewseph is working on further spoiling us with updates. Looking forward to future updates!
AngryFireChozo by DSO [SM Quick Play], rated by RealRed on May 10, 2015 (Star Star Star Star Star )
No completion stats.
It's just really fucking tedious.
Limit by Sin [SM Unknown], rated by RealRed on Apr 19, 2015 (Star Star Star Star Star )
No completion stats.
Seemingly great, this one is an old goodie.
The level aesthetics are pretty solid, but this hack is overly punishing.
I had to hack the game to complete it and fully enjoy it.
A valuable gem that somehow broke itself. Perhaps someday someone will piece it together?
Cliffhanger by Digital_Mantra [SM Challenge], rated by RealRed on Apr 19, 2015 (Star Star Star Star Star )
No completion stats.
Hard as FUCK, long as FUCK, frustrating as FUCK, enemies are dangerous as FUCK, and the big comlexicatedc DMan structures are cool as FUCK. Only play it if you're good as FUCK and determined as FUCK.
I Wanna Be The Metroid by Maxg26 [SM Challenge], rated by RealRed on May 02, 2015 (Star Star Star Star Star )
No completion stats.
lol
Super Metroid: Golden Dawn by Black Telomeres [SM Exploration], rated by RealRed on Apr 21, 2015 (Star Star Star Star Star )
No completion stats.
Eugh. Play Dependence instead.