OneOf99's Ratings and Reviews
Super Metroid Arcade : Endless mode by Lioran, Tewtal [SM Quick Play], rated by OneOf99 on Nov 27, 2017 (Star Star Star Star Star )
No completion stats.
One of the coolest things I've seen with hacking. This provides quite a large amount of time of pure fun, and because of the seed option you can race with others. Getting the achievements is really rewarding, and the challenge goes up at the right pace. 5/5 from me!

(That being said, I would be interested in seeing more done with this, like maybe custom rooms that get added to the pool?)
Hyper Metroid by RealRed [SM Exploration], rated by OneOf99 on Jul 19, 2017 (Star Star Star Star Star )
76% in 6:58
This was a really good hack, and although I loved most of it, there were many things that annoyed me.

+These tilesets! I loved Maridia and Tourian the most, however Lower Norfair and Lower (technically higher) Brinstar were great too.
+The ammo system is really cool, and while I thought that a cost of 10 for supers was too much at first, I found it to be incredibly fair.
+The hack gives you many options to sequence break. I know for sure that I got super missiles out of order.
+The physics are really good, giving you the floaty feel of Super Metroid but also the quick responsiveness of Zero Mission.
+The opening theme as part of the Crateria music? Hot dog!
+The map was really intuitive to use, and I never found myself getting TOO lost.
+The gate system was really cool. Only thing I would say is that once you have all items, they are really easy to find. Also, the screw attack should not have been hidden behind specific gates, since you can only get it super late in the game.
+The escape sequence was magnificent, if a bit stressful. Not gonna spoil it though.

-Ugh, the tilesets of Crateria, Upper Brinstar, and Upper Norfair. I have to admit that I didn't like them that much. Also, those areas were my least favorite in general.
-The bosses kinda sucked, Kraid and Ridley were too easy, while Phantoon was a dick because he sucks your HP and then you got to go a far way with low health. Draygon had the grapple trick removed (which is fine), but his HP should have been lowered a lot. Golden Torizo was an HP check, though I didn't find him as hard as others supposedly have.
-The lack of direction. This hack could have really used the hint system of redesign axiel edition. I constantly felt blocked off from what seemed to be the right path. Super Missiles and Power Bombs are the best examples of this, though I would but Speed Booster there too.
-The gates were too easy to find sometimes, and sometimes they were near impossible to find. Maridia is the worst offender here, with it requiring 2 of its 3 gates to be opened to even get to Draygon.
-I didn't like being able to go to areas where I couldn't hurt the enemies. Usually that means that you aren't supposed to go there, which was not the case here.
-The whole entire Ridley before Draygon thing could've been a lot more obvious, as I first beat Botwoon, and I thought that meant I was supposed to clear up Maridia.

All in all, the positives outweigh the negatives, and I really recommend this hack to anyone who wants more Metroid.
Stargazer by Ing-ing [MZM Quick Play], rated by OneOf99 on Jun 26, 2018 (Star Star Star Star Star )
100% in 47:55
Completion Time: 0:47:55
This hack has a good balance of hard-core Ing and fun exploration. I really liked how open this hack was (I think you could skip all beams but ice), and there were many additional paths to use with new abilities that made backtracking less of a hassle than it is in other hacks. Some parts were a bit cheap in terms of difficulty, but that's what you got to expect when you play an Ing hack ;)

If I have to have one major complaint, finding the final boss was a bit silly and required some backtracking that the player may not want to do. Other than that though the design of the hack was good.

Playing this hack was a good use of one hour. 4/5