MetroidNerd@9001's Ratings and Reviews
SM Redesign: Axeil Edition by Drewseph [SM Exploration], rated by MetroidNerd@9001 on Jul 18, 2018 (Star Star Star Star Star )
78% in 8:32
Traveled: 217.42 km
Energy Lost: 39,542
Enemies Killed: 2,254
Shots Fired: 18,395
Doors Travelled: 1,856

I went into this hack with low expectations because of all the negative buzz around it, but I ended up enjoying this hack a lot. Unlike the original redesign, I didn't have any points where I got super frustrated and wanted to stop playing. There were a few annoying spots, but overall, it was very flowing and I enjoyed playing it. Version 1.6 is the version I played, and it probably fixed a lot of the problems that the reviews above mention. This hack is great. My main problems are the forced linearity and the fact that you can't jump off of crumble blocks at all. There are a couple of other minor things that were a bit annoying, but overall the hack was great. Tourian was not as bad as people made it out to be, but the escape had a bit too many rooms with rising lava that I was lucky to not fall in to. Either way, this is a fun hack.
Project Base 0.7.3 by begrimed [SM Improvement], rated by MetroidNerd@9001 on Jan 15, 2018 (Star Star Star Star Star )
101% in 1:54
I don't think that there is anything I can say that hasn't already been said. This hack is amazing, and has paved the way for even more amazing hacks like Hyper Metroid. It's so speedrunnable. I just don't get why the maximum completion % is 101.
Hyper Metroid by RealRed [SM Exploration], rated by MetroidNerd@9001 on Jan 02, 2018 (Star Star Star Star Star )
84% in 5:22
I started this hack and simply could not put it down until 1:00 AM. The whole hack was so nonlinear, It gave me so much to do. This is the first hack I have ever played that I haven't felt like I'm simply trudging through whatever perils the creator wants you to go through. The hack has as much polish as the original Super Metroid, and it looks amazing. I liked the shared ammo system. Finding Power Bombs was a bit of a hassle, but I ceiling climbed to get Super Missiles on my first try. I wish there was a sequence break like that for Power Bombs too.
There were only a few times near the end where I found myself looking at a guide of some sort to find things, and even then, it was just Draygon and Plasma Beam. The difficulty seemed to flow very well, and I was rewarded many times for exploring difficult areas. (Mostly by an extremely tough Kraid, but I got Space Jump from it.) The physics changes felt good, and everything flowed really well. I loved the addition of respin, running in Morph Ball, chain Shinesparking, and continuous momentum whilst running. (I've never played Project Base by the way.)
Either way, this is by far the best hack I've ever played. If you like Super Metroid, play this hack.
Super Metroid Arcade : Endless mode by Lioran, Tewtal [SM Quick Play], rated by MetroidNerd@9001 on Dec 12, 2017 (Star Star Star Star Star )
No completion stats.
I hate Scisers and Puyos. I love everything else about this hack, but I hate Scisers and Puyos.
Stargazer by Ing-ing [MZM Quick Play], rated by MetroidNerd@9001 on Aug 16, 2018 (Star Star Star Star Star )
95% in 33:57
For a hack that was built in a day, this is really impressive. At first, I felt that SM graphics in ZM looked weird, but it fits this hack's aesthetic really well and does its job. An actually not impossibly hard Ing-Ing hack is a nice thing to see as well. The custom music sounded a bit ear grading at first, but I ended up liking it a lot. Only a couple of complaints, mostly being rios dealing too much damage for when you encounter them, and the final boss is convoluted in its weakness, and it deals too much damage. I think it'd be cool to have a "polished version" to see what it would look like if it had more time, but also still have the "original" 24-hour hack. Overall really fun, I definitely recommend this hack.
Metroid Fusion: Google Translate Edition by kkzero [MF Spoof], rated by MetroidNerd@9001 on Aug 12, 2018 (Star Star Star Star Star )
100% in 2:03
Yes, I 100%'d this. The text changes are quite fun to read. I was always looking to see if any of the sentences made any sense. Only a few did. Everything else was pure comedy. You wouldn't think that some lines would change the way they do, but they do, and it's hilarious. Plus, it's Fusion, and Fusion is fun. (Except when your emulator doesn't let certain button combinations register) Overall a fun playthrough. I agree that there is little replay value, but that is to be expected with "Spoof" hacks. I hope that the Google Translate edition of Metroid Prime is just as good. (Though I have no way of playing it)
Rotation by SMILEuser96 [SM Spoof], rated by MetroidNerd@9001 on Aug 11, 2018 (Star Star Star Star Star )
72% in 2:17
Welcome to Walljumping: The Hack! For such a simple concept, this hack is pretty fun. Most rooms are decently moderate in difficulty to traverse through, which is par for the course considering that Super Metroid is not meant to be played this way. That being said, some rooms absolutely suck. That may have been partially due to the route I took, so I won't take off too much. Plus, they added underwater walljumping to make the rooms possible in the first place so I also can't complain too much. If you are looking for a challenge, this is the hack for you!
Super Metroid: Z-Factor by Metaquarius [SM Exploration], rated by MetroidNerd@9001 on Mar 16, 2018 (Star Star Star Star Star )
72% in 8:05
This hack kind of hits a middle ground for me. The level design here is spot on and the rooms look amazing; however, the way you navigate this hack is so convoluted that it takes so long to figure out where to go. The beginning is rather interesting, but the excitement of this hack slowly wanes into tedium to no end. My biggest gripe with this hack is the persistence of the one-way passages. The map is so restrictive in where you can go and when, and most of the major upgrades are behind hard to find paths that take a while to find.

This hack also feels very linear. One item leads to another, and the only sequence breaks I know of involve gate glitches or the Super Secret Room, the latter of which I did. I had heard of the tedium of the Wrecked Ship, so I decided to so the SSR. Using a map and savestates it wasn't too bad, but I can only imagine trying to do it blind with neither of those two things. This brings me to my main complaint: Zaridia. This area is so convoluted and restrictive that a map is almost required to get to Draygon.

In general, the level design of some of these rooms later in the hack feels downright mean. Maybe it's my fault because I decided to go through Lower Norfair before getting Space Jump, (Which is only one hex-edit away from being possible) and I had a bad time. After beating Ridley, I went through the maze that is Zaridia, then backtracked all the way around the world to get to the back of the Wrecked Ship. This would have been more tolerable if there were more ways to navigate through the world in faster ways as you progress.

Despite all those gripes, Tourian was amazing. Everything Meta did with the FX to create this final area is perfect. The escape is pretty brutal though; you HAVE to know where to go or else you will die. There are also a few mean rooms in the escape, (If you've beaten this hack, you know what I mean) but it's pretty fun once you get it down.

Don't get me wrong, I want to like this hack, but there are so many annoying things about playing this hack that I found myself frustrated going through so many places. If you think you're up to the challenge, by all means, play this hack. Don't say I didn't warn you.

Original Score: 3 Chozo Orbs

Edit after my second playthrough:

This hack was much more enjoyable on a second playthrough, and I can more so see why so many people like it. The beginning and Tourian are still great, and I like the custom graphics, but I still found the middle part of the hack becoming dull after a while. Some rooms still feel a bit annoying in design, while paths feel arbitrarily linear. There are lots of circles to loop, and most of them end up with one-way passages that don't stay open after you've used them, causing you to have to make the same loop again later. There are also still a few tiling errors that should be fixed, but I think for the most part it's fine.

Ending Stats on second playthrough:
Time: 7:22
Items: 89%
Ancient Chozo by Albert V. [SM Vanilla+], rated by MetroidNerd@9001 on Feb 03, 2018 (Star Star Star Star Star )
71% in 2:05
Review rewritten for Version 1.1.0:

This is a good hack that is bogged down by a few minor annoyances. The graphics of this hack are phenomenal. My main gripe is that the hack still feels linear to an extent. Though this is mostly near the beginning of the hack. I found myself very frequently being blocked off by power bomb doors. If they were gone, the hack would be much more open, and less annoyingly streamlined. Later on, the hack opens up, but that's after you get power bombs. This mostly just forces you to take "alternate routes" to get places. You can get to both sides of the door, but you have to go in a giant circle to get from one side to the other.

Main gripe aside, the only other thing that really bugged me was the abundance of 60 damage spikes near the beginning. Without an energy tank, players will find themselves dying a lot, causing them to get annoyed and possibly lose interest.

Other than that, this hack is very good. I do recommend it, but I will keep my rating at 4/5 since there are still some gripes I have with it. I don't really want to go through every opinion I have with this hack because that would take too long. Long story short, play this hack. Once you get past the beginning, you'll have a pretty good time.

Original Stats for Version 1.0.9:
Time: 2:31
Items: 83%
Rating: 4/5
Gist of Review: Half hack done right, amazing graphics, liked music changes. Forcibly linear, Too many spikes, some difficulty spikes, don't let X-ray be missable.
SMContest by SMILEuser96 [SM Quick Play], rated by MetroidNerd@9001 on Nov 11, 2017 (Star Star Star Star Star )
11% in 30:38
This was quite a neat hack. One of my favorite touches was that the first room of the game explodes when you leave it and is demolished if you re-enter it. The concept was fun with the Remote Bombs. I think they have the potential to be in a larger hack. My main gripe was the fact that the unused enemies would kill you in one hit if you had not collected the well-hidden energy tank. The boss was fun too, but it was still somewhat hard to figure out what you were supposed to do. The puzzle before it was neat, and the end was a surprise. (But I won't spoil it for newcomers)
Metroid 2: Metroid Purge by Liam Najor [M2 Quick Play], rated by MetroidNerd@9001 on Aug 16, 2018 (Star Star Star Star Star )
75% in 0:10
This is a hard hack to rate considering how quickly it was put together, but I'll try.

This hack has is effective enough to be fun to play. The graphics are samey, as is the room design, the music fails to load at times, the pickups are painfully easy to find, and the first and last saves' graphics are messed up, but it is still fun to play, and that's what matters. Plus, it's a Metroid 2 hack, and those are few and far between, so A for effort. I hope to see more in the future from you Liam. My main complaint is that the save before the Queen Metroid permanently traps you there, without a refill, so you can't get 100% if you haven't already by the time you get there, and you can't check your percentage by refilling so see what all you have. You also can't kill the rest of the Metroids if you stumble across it before killing the rest of them. Due to this, my completion percentage is an estimation.
Super Metroid: Redesign by Drewseph [SM Exploration], rated by MetroidNerd@9001 on Nov 19, 2017 (Star Star Star Star Star )
78% in 11:07
I'm going to go aside from my rant from earlier. This hack... I don't fully know how to describe it. The physics changes catch you off guard, and they make platforming very awkward. The hack itself is well built, many rooms are fun to go through, but often times the physics ruin the experience. That isn't the only gripe I have though. This hack is overly linear, and progression is incredibly slow. Some rooms catch you completely off guard with either enemies or the environment. This will lead to many deaths, often times far from the last save point.
By the way, 95% of save points are not marked on the map, making them sometimes hard to find and/or remember the location of. The only save station that is marked on the map is the last save station in the game.
Wall jumping is incredibly clunky and it seems inconsistent which platforms will and won't let you wall jump, and sometimes it seems very arbitrary. There are many places where, if you fall, you have to go in another circle to get back to where you were, but if you could wall jump, it would save lots of time. It seems this hack doesn't like you going fast at all. Power bombs do not destroy shot blocks, forcing you to take more time to slowly bomb your way through them.
Many paths are also very punishing when you fail. Often times with a lava or acid pit that you cannot escape, leading to even more death. This is specially compounded by the lack of save stations, which are incredibly sparce.
Another problem lies with the puzzles required to get items. These puzzles are punishing and cruel in many ways. Crumble blocks force you to do them again, and the rewards are very small, often in the form of 2 missiles. Many rooms also annoyingly require the wall jump, but it's physics are so hard to work with that falling is almost guaranteed. Morph lock is awful and is used in the stupidest of ways.
Tourian actually wasn't too bad, once I figured out the Drewtroids. I actually had fun with it. My main problem was the escape. You know an escape has overstayed its welcome when the screen flashing starts to hurt your eyes. The kill rooms with rising lava and acid were also annoying, as well as the unnecessary addition of Metroids.
I should probably stop ranting and conclude that this hack is well built in most places, but if it had vanilla physics, it would actually be pretty good. By the way, come in armed with a full map, and save states.
Super Metroid: Even Less Ambitious by dewhi100 [SM Quick Play], rated by MetroidNerd@9001 on Nov 11, 2017 (Star Star Star Star Star )
100% in 0:18
I liked the concept of this hack very much, but the way everything was hidden was frustrating. (I know that's the point, but you catch my drift) The fact that you have to trek back to the ship if you miss a shot with a temple key get's annoying quite quickly. I frequently found myself completely lost, resorting to turning off layer 2 to figure out what I was supposed to do. I did however like the boss only being weak to the temple keys, and the convenient save right before it. (Just don't die during the escape.) Again, I liked the concept, but the execution could have been better.
Ferrawrd II by crimsonsunbird [SM Unknown], rated by MetroidNerd@9001 on Jun 22, 2018 (Star Star Star Star Star )
No completion stats.
Welcome to another episode of how to not hack Super Metroid!

Today's Episode: Totally fun wall jumping puzzles in every room.

Featuring:
Single wall wall jumping!
Mid air morphing!
Spikes!
Water!
Taunting you with the fact that you don't have powerbombs!
Heat Runs!
Horrid Palettes!
Permastucks!
Level design choices that make no sense!
Falling!
And anger!
Good Fun Times by BFrobber [SM Challenge], rated by MetroidNerd@9001 on Jun 22, 2018 (Star Star Star Star Star )
7% in 12:00
Just don't play this hack. It's not worthwhile to try to figure out.