Super Metroid: Darkholme Hospital
Release date: May 01, 2012
Author: Cloud12
Download: Version 2.0 [UH]
Download: Version 1.2 [UH]
Download: Version 1.1 [UH]
Genre: Quick Play [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 14:29
Average collection: 94%
Read Me: [None]
Forum thread: Forum Thread
Rating: Star Star Star Star Star
Description
Credits and thanks :
I want to thank the precious help and advices from Quietus, Shadow96, Mon732, JAM, A_red_monk_called_key, and all peoples giving to me tips and solutions to my problems, collaborating with the community is something really pleasant. People like Shadow, Mon and JAM have worked actively on the hack with a lot of fixes and ideas to bring. I also want to thank all peoples following the progress of my project, guests and users of Metroid Construction. :)

Story :
Three years after the explosion of Zebes, Samus came back on Earth to investigate on strange events disturbing the Darkholme Hospital, a military medical complex build 50 years ago.

About gates :
- Blue Gate - Need a shoot or blast
- Red Gate - Need a missile
- Green Gate - Need a rocket
- Yellow Gate - Need an explosive
- Arrow Gate - Need to cross it with velocity
- Magnetic Lock Gate - when light at the top is red, shoot the shutter with magnetic key, and wait it turns to yellow and green to cross it
- White Gate - Need to shoot the shutter with Machine Gun
- Switched Off Gate - Always closed, or closing with delay

About blocks :
Blue Block - Need a shoot/blast
Green Block - Need a rocket
Yellow Block - Need an explosive
White Block - Need a blast
Red Block (in velocity room)- Need 80 missiles

About elevators :
Automatic elevator - Yellow - Classic elevators from Super Metroid.
Manual elevator - Green - Need a shoot/screw attack/blast to activate it.
It turns to automatic at the exit of Hospital.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By thedopefish on Apr 02, 2015 (Star Star Star Star Star )
100% in 3:02
Pretty fun hack with a different feel than usual. Very atmospheric. It's a pretty quick play if you're not trying to hunt down all the secrets. Also includes some neat replayability features by the inclusion of "keypatches", where you find codes hidden in-game and use them to unlock new .IPS patches that change the game in various ways.

There's not much variety in terms of environments, enemies, or music choices. Not that you should expect a lot, given the theme of the whole game taking place in a single building, but it is a thing.
By Bloodsonic on Apr 02, 2015 (Star Star Star Star Star )
No completion stats.
For the purposes of making an eerie hospital that gets creepier and creepier, not to mention out of good old super metroid tiles, this hack is a success.
Its flaws lie in the complete lack of enemy variety (it's almost literally one enemy through most of the game) and the unending ceres music that rapes your ears after the first two minutes. Good but could easily be a lot better.
By MetroidMst on Apr 02, 2015 (Star Star Star Star Star )
100% in 0:00
Darkholme is a pretty bland hack in terms of visuals and enemies. Nearly no variety at all in that department. But, I give it an easy pass for that since it is absolutely located within one small area that the player is exploring. So it fits in a logical sense. But the hack is a really good, exploration filled, and somewhat challenging hack. The biggest issue is that the ship is the only save, and while you're never too far away, it would be nice to have a save right at the start of every level of the world, especially toward the end.

Would definitely recommend it for at least one playthrough, and the extra "keypatches" provide an interesting layer of playability no other hack has.
By Mon732 on Apr 04, 2015 (Star Star Star Star Star )
No completion stats.
Darkholme sets a dark scene with it getting darker as you go deeper and some really nice area variation despite the same tileset being used throughout.
The enemies could be a bit more varied and the last area is a bit unfair, however this hack is pretty solid.
The addition of "keypatches" spices things up and lets you play this in a slightly different way.

Overall I give Darkholme a 4/5.
By squishy_ichigo on Apr 11, 2015 (Star Star Star Star Star )
No completion stats.
By Vismund Cygnus on Apr 20, 2015 (Star Star Star Star Star )
No completion stats.
The hack fails to draw the player in by constantly breaking up the flow of gameplay with pointlessly contrived puzzles, and endless loop of boring music and average visuals, lackluster and repetitive enemies and a lack of save stations. That last one is particularly unforgivable when there are enemies that can kill you in one shot.
The keypatch idea was neat and well-implemented, however I can't recommend the hack for that one feature alone. Personally I'd avoid it.
By Hiroshi Mishima on Apr 30, 2015 (Star Star Star Star Star )
81% in 2:31
The concept of Samus going in to investigate an abandoned hospital, closed under mysterious circumstances is a very appealing one. It's a small scale hack, and the whole "world" is just one complicated building. I liked the atmosphere, the amusingly renamed power-ups, and how Darkholme got.. well, darker the further down you went.

The teaser trailer for Darkholme 2.0 is what convinced me to try it out, I might add.

However, while the custom tiles look great, and there's certainly some good ideas in here.. it honestly felt like the thing could've used some more polish. The enemy variety is nearly nonexistence and the lack of save stations becomes a problem by the time you get to Level 4 or 5. It got increasingly annoying to have to drop everything and return to your ship.

But oh gods, the escape sequence.. it was worse than the old Redesign one. It made what would've probably been a good 4/5 score almost into a 1, but since I enjoyed the first 3/4 of the hack, I figured I'd be more reasonable.

I haven't even touched on the Keypatches because I have only found two of them so far. All they do is make the game harder, which isn't the sort of thing I'd be interested in. I've heard there's one for an alternate ending sequence, which hase me worried given when I read on the forums.

So yeah, great concept, loved the atmosphere. Had some cool ideas, but just needs some work, and an overhaul on the escape.
By Dynastyx on Jun 05, 2015 (Star Star Star Star Star )
100% in 0:00
One of the best hacks I played so far. It's very creepy and has lots to explore despite being kinda small (half hack size). It is challenging and well paced, although a bit linear. Beat it multiple times due to the various ips patches to change a certain gameplay element (you can also stack them to add up the different changes).

Last part of the game was pretty hard, but not impossible. A great hack for those not afraid of a challenge that consists of more than just mockballs, shinesparks and tons of spikes.
By CrAzY on Jun 07, 2015 (Star Star Star Star Star )
No completion stats.
This hack had only one major problem with it, in my mind. It is the lack of enemy variety. Everything else is really well made, It's a shame that this hack didn't live up to its true potential. I definitely recommend a play through, though.
By DeadSkullzJr on Jan 04, 2016 (Star Star Star Star Star )
No completion stats.
This is one awesome hack, has the best creepy factor during the game, although I wish it had creepy custom music with it, but other than that was an awesome game!
By RT-55J on Sep 03, 2016 (Star Star Star Star Star )
No completion stats.
I was enjoying this up until the very end, where the game just decided to throw an HP check at me. I dropped the hack like a bad date right then and there.
By hypercoyote on Nov 25, 2016 (Star Star Star Star Star )
84% in 3:30
Right off the bat, I could tell that a good amount of time was spent on level layout. As others have mentioned, the enemy and music variety are almost non-existent. But there is a LOT of attention given to puzzles. My only grip at this point was that the only save station is your ship, which you have to travel all the way back to the surface to get to.

Up until the last area, like Hiroshi Mishima, I was really enjoying the game. It was the last area that really made me drop my rating from a 4 to a 3. The difficulty ramps up with one-hit kill enemies who just randomly appear and kill you. Combine this with the lack of save stations and you have a lot of repetition, which results in a very dissatisfied gamer. The ending sequence was clever, but it did not leave any room for mistakes and gave little to no hints or direction, which means you end up redoing it over and over until you get it right, which combined with the one save spot again, makes for a frustrated gamer. Apart from the punishing gameplay, I thought the way the escape sequence was done was clever, it just needed to provide the gamer with more direction and a closer save station would've really been nice.

Samus's no-suite sprite during the death sequence may have been edited to remove her clothes. I felt that was pretty tasteless and knocked another star off. If you want to make video game porn, post it somewhere else.

Finally, the keypatches was brilliant, in my opinion. As Hiroshi Mishima, I didn't even mess with them only because they are meant to make the game harder and quite frankly, after I beat it and suffered through all that, I didn't want to go back again with more difficulty. But I would love to see other patches implement something like this.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
100% in 48:55
No animals to be saved.

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