Metroid: Wart's Invasion
Release date: May 21, 2006
Author: AlexAR
Download: Version 1.0 (101 downloads)
Genre: Unknown [?]
Game: M1
Difficulty: Unknown [?]
Average runtime: 1:55
Average collection: 100%
Read Me: Read Me
[None]
Rating: Pending
Description
Wart is Back! The evil king has escaped from Super Mario’s unconscious and invaded the Mushroom Kingdom. Wart has kidnapped Mario and rendered the kingdom defenseless. Princess Peach has sent for Samus in a last-chance hope that she may be able to defeat Wart and save the land. As Samus, you must traverse the many obstacles and dangers that Wart has set up throughout the 5 areas as well as collect Mario’s super powers to help you on your journey.
Screenshots
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Ratings and Reviews
By Sapphron on Oct 30, 2019 (Star Star Star Star Star )
% in 1:58
This hack is extremely good. If you like NEStroid, you'll love this.
Metroid: Wart's Invasion takes a rather linear approach to progression, and executes it very, very well. Every sprite you can find is custom, and some optional items are hidden but not too many. Searching around was fun and I didn't feel bored during it, even though each area was about the normal size like in vanilla, but was still great.
Also, don't worry about getting Ice Beam for Tourian.
I highly recommend this. One of the best NEStroid hacks around, I promise.
Finished.
time is rta
By RT-55J on May 17, 2020 (Star Star Star Star Star )
100% in 1:52
This hack is worth three orbs, but the primer on Metroid 1's bomb jumping is worth 5 orbs if you can decipher the ascii diagrams. Unfortunately, I'm reviewing the hack, not the readme.

Presentation wise, I give this a nice, solid B+. The enemy sprites are generally cute, though its clear that the author struggled to find a good Mario equivalents to sidehoppers and swoopers. Unfortunately the screen layouts are just aesthetically very messy, and don't end up feeling very Mario-like. Also, it's kind of disappointing that the music wasn't changed at all (though I can't really blame them).

The difficulty is kind all over the place. Kraid's Lair comes before Norfair in this, which is weird because the enemies in Kraid deal twice as much damage. You get the Wave Beam nice and early (the Correct design decision if you don't have the combined Ice-Wave patch to work with), but you get the Varia Suit too late to really make a difference (honestly its place probably should have been switched the the Screw Attack). Fortunately, both the minibosses in this are pushovers thanks to how their arenas are laid out.

The moment-to-moment level design is what drags this game down. The amount of navigation this game expects you to do with bombs gets very tedious by the end. It feels like at least one-third of the screens have you doing some sort of bomb-jumping shenanigans, and it gets kind of tedious. Fortunately, the linearity of the hack means that you rarely have to do any backtracking.

The hardest part of Tourian was not the final boss or the metroid stand-ins, but rather doing bomb jumping while being assaulted by rinkas.

Not too bad of a hack, but not too good of one either.

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