Ancient Chozo
Release date: Jan 18, 2018
Author: Albert V.
Download: Version 1.0.9 [UH] (464 downloads)
Genre: Vanilla+ [?]
Game: SM
Difficulty: Vanilla [?]
Average runtime: 2:43
Average collection: 78%
Forum thread: Original post
Rating: Star Star Star Star Star
Other Links: Youtube Video
Ancient Chozo is an expansion of the original Game,
that contains the original Super Metroid Map with some extra rooms and new areas locations.

It has new GFX in most of the areas and new palettes,
Ancient Chozo based on Project Base Hack but it's not the same.
It has new color palette for the entire game, and more places to explore!
The new route makes the game more interesting, that may only players with good skills can breaking the Game Sequence!

This hack is more lineal, my intention is keep the original route of Vanilla with a little bit of my touch.
Chozo Hack focused on Explorations and most of the original items locations has been changed!

There's a lot new secrets to discover, no longer have the help of the X-Ray vision, players can explore and feel curious how to find new ways and upgrades to make the adventure even more enjoyable.
I have add more secret rooms and maybe i'll add some more in future versions.

The Ancient Chozo Hack is my First Project!
I was always want to make a different Hack compared to other Super Metroid Hacks.
I really like the loneliness and ambience of the Metroid series, the ruined places like chozo ruins and chozo race.

What can you expect:

- An all-new eye-pleasing experience.

- New Custom Music Background on Maridia.
- New Puzzles.
- New Mechanics as moving platforms.
- New Rooms added, others merged.
- New Color palette for the entire game.
- New Samus Suit sprites + palette added.
- Modified Enemies & Nosses including palettes
- Faster Doors, Elevators, Rooms transitions &
item-collection sequences

- Project Base Psychics Modified.

- RESPIN -- Press jump button at any time during
normal fall to resume spinning.
- BACK FLIP -- While crouched, hold run, then press &
hold jump + back button.
- BOMB SKIP -- Hold down button to avoid bomb jumping
Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot
Ratings and Reviews
By Anarchyguitarist on Jan 31, 2018 (Star Star Star Star Star )
No completion stats.

I know not everyone will agree with me, but this is the perfection of Metroid Hacks,

The game has the best Pallet Colors I ever seen.. Design LeveL is amazing..
New Samus sprites are so cool..

The atmosphere of the game with Chozo Statues in new Areas makes you feel creepy like wow..
New path ways makes me more addicted, game is more into exploration, so speed runners don't get mad..

There's a few ways to speed run the game but personally I love to explore this amazing world that
crazy guy create..

-Gameplay: 5/5
-Graphics: 5/5
-Design: 5/5
-Story: 5/5

No more words, guys Veterans or Classic Metroid Players, Should try that Hack immediately
By MetroidNerd@9001 on Feb 03, 2018 (Star Star Star Star Star )
83% in 2:31
So... I have a lot of mixed feelings about this hack.

First off, this is a half hack done right. I am so happy that people like this hack, and it gives me hope that my hack will be well-received too. This hack sets the precedent that there can be good half hacks.

Second off, The graphics are great. It is very appealing to the eye and the use of project base physics flow very well with it. This whole hack looks amazing. I love the Chozo statues all over the place; it really nails down the theme of the hack. Some of the room designs are great.

Third off, I liked hearing the lower Maridia theme in a different key, and with different instruments, but the changes to the upper Maridia theme seemed very minor. Either way, I like the touches made to it, and Maridia overall looks beautiful.

Now for the less good things.

This hack feels forcibly linear. Despite recent versions of the hack removing some doors to open up the world a bit more, I still felt like I was being pushed onto a set path at points, especially in Lower Norfair and Maridia. Lots of locked doors, and power bomb doors blocking your way for a very long time until you get access to them. Upper Maridia especially felt like it was pushing me in circles over and over again with all the locked doors and Chozo orbs.

Why are there spikes everywhere? The spikes may blend into the scenery, but they are everywhere. I'll just be space jumping around and I'll just randomly slam my face and/or my foot into spikes and have to spin jump recover to get going again. They also pollute a few floors, making even the project base speed booster useless against them.

There are also several difficulty spikes in this hack. Mostly the Ancient Chozo boss and the Gold Torizo. The how of defeating the Ancient Chozo is very ambiguous; I found myself spamming shots into its eye for ten minutes, only to realize that it's not what I am supposed to do, and the enemy respawns anyway. Plus, the eye deals far too much damage.

Finally, the escape. I like the idea of having X-Ray in the escape, but don't make it completely missable. I don't know if I was the only one, but I forgot that X-Ray was in the escape, during the escape, and as such, I ran straight past it, and the door locked behind me. I was now trapped in the escape room, without X-Ray, with rising acid, and without saving right before Mother Brain due to the locked door that would prevent me from going back to get more things. This escape really likes plunging you into acid. You know that there is too much acid when I made it out of the escape with 3 energy and 9 seconds remaining.

I'm sorry that I keep writing essays for these reviews. I just feel the need to express my thoughts on the hack. This was a great hacked, but those few points bogged it down a bit. I still recommend it and therefore give it a 4/5. This was written in Version 1.0.9, so some things may be changed in later versions, but I'm not sure. If I play it again in a later version, I will rewrite this review.
By PHOSPHOTiDYL on Mar 20, 2018 (Star Star Star Star Star )
72% in 2:55
I started my playthrough of this hack when it first came out.
When I made it to norfair the first time, I lost all interest.
The same general path, the same map, the same room with different tiles.

So boring.

But first impressions never decide anything.

I enjoyed everything except the new suit gfx.
Those shoulders are not something I'd ever want on my space suit.
I really got into it when returning to norfair to take out ridley.

The hidden blocks, new tourian, the escape sequence.
I would use subterranean as a descriptive word.

Also missed the xray during the first escape.
I feel like there's not enough time to panic & you need to rehearse.

Thanks for the hack!

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