Super Metroid: Swifty!
Release date: Mar 24, 2017
Author: EpicAndroid
Download: Version 2.0, Unheadered (893 downloads)
Genre: Vanilla+ [?]
Game: SM
Difficulty: Beginner [?]
Average runtime: 1:03
Average collection: 100%
Read Me: Readme
[None]
Rating: Pending
Description
Super Metroid: Swifty! is a hack I made (my first one, so be gentle!) to facilitate faster gameplay while adding my personal spin on the various suit colors. My goal was to be able to create a hack that employed multiple edits/patches; sort of a "best of the best" pick. This is the result.

Veterans of the game will probably not like this hack, as it's basically Super Metroid on "Easy" mode, and somewhat resembles Grime's Project Base (sorry, no re-spin, though!) I don't speedrun the game, but I like to be able to do some sequence breaks here and there; this hack will let you do just that.

No changes were made to the map or graphics.

Some of the changes applied:

*Skip Ceres Escape - New games now begin immediately at Crateria landing site
*Faster Elevators & Room Transitions, pause menu loads faster
*Instant Saving/Loading
*No item pickup fanfare melody (less time listening, more time playing!)
*minor visual tweaks/fixes to Samus and HUD
*minor movement tweaks to Samus (ie. faster speedboost)

For a full list of all changes made, please see the README file included.
I've made sure to credit all authors whose work I used in this hack. I'm a big believer in credit where credit is due.

This is an IPS patch and is for UNHEADERED ROMs.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Jul 08, 2017 (Star Star Star Star Star )
100% in 1:03
Animals saved.
By BFrobber on Nov 23, 2017 (Star Star Star Star Star )
No completion stats.
Good mechanics but they really don't fit in with Vanilla SM how its done. The speed booster is way too short of a charge and morph has way too fast speed. It would be better if these mechanics were put to use in not a vanilla map. Suits had nice palettes though. Some tricks that you could do in vanilla are way easier like with early supers you can just roll across and not need to mockball and Draygon was extremely easy because of the speed booster charge time. If you could make an entirely new set of rooms to play that took advantage of the stuff you added, it could be great.

Basically, good mechanics on paper, but they don't seem to merge well with vanilla sm.

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