Metroid Grime: Dream Sequence
Release date: Jun 22, 2009
Author: Grime
Download: Version 1.0 [UH] (1271 downloads)
Genre: Incomplete [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 2:35
Average collection: 79%
Read Me: [None]
Forum Thread: Forum Thread
Rating: Star Star Star Star Star
Description
Metroid Grime: DS (not gonna say what "DS" means or it'd give away the storyline, but feel free to guess) is an upcoming full hack. Emphasis will be placed extensively on graphics and aesthetic detail, and the gameplay will focus more on action and exploration than puzzle solving. If all goes well, this game should be quite a bit larger and longer than the original. Depending how many free banks I have left by the time I finish remaking all 274 existing rooms, I'll keep adding more until I no longer have space.

You can expect many secrets, shortcuts, alternate routes, item order and other things to boost replayability. This is not a challenge hack. Difficulty will be on-par (but probably slightly harder in some instances) with the original Super Metroid as far as progressing through the game and finding your way. The only necessary skills to complete it will be wall jumping, mid-air morphing and basic shinesparking.

Crateria - All but 3 rooms complete
Green/blue/pink Brinstar - All but around 4-5 rooms complete
Red Brinstar - Complete
All other areas - Untouched, for the most part
Screenshots
Screenshot Screenshot Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
89% in 2:40
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Jul 15, 2019 (Star Star Star Star Star )
No completion stats.
This hack has some REALLY cool rooms, but the progression is kind of weird. 60 dmg spikes, too many missile doors, hard to figure out where to go in the beginning. Such a shame that it was left unfinished, as it had lots of potential.
By dagit on Feb 22, 2022 (Star Star Star Star Star )
69% in 2:30
This hack has a lot of good things about it. Good art. Weird rooms (that fit the theme). However, it is unfinished and took me multiple attempts because on the first attempt I went in a broken save room and killed my save file. It was the save room at the top of red tower, but unless you know the vanilla game fairly well you may not recognize which one it is. The wrecked ship save room is also broken. Do not enter either of those save rooms, you won't be able to get out and if you save you'll have to start over from scratch.

Other than the broken things, it's an interesting hack. I disagree with the author about the difficulty. I think this is quite a bit harder than vanilla. There were a number of places where it seemed like I was expected to morph into a tunnel after a walljump and while that's not too hard to learn it's way more complicated than what is required in vanilla. Not to mention the gimmick with the suits, but I can't really say more without giving spoilers.

Overall, it's fun, weird, and visually interesting. However, you'll need to have patience with it because it has weird difficulty spikes, precise platforming, and the late game can be very punishing. This is a great start of a hack but I had to take away points because it's incomplete and unpolished.

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