Rewind
Release date: Mar 06, 2008
Author: squishy_ichigo
Download: Version 1.0 [UH] (665 downloads)
Download: Version 1.0 [H] (558 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 2:57
Average collection: 83%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
CHANGES:
The route has been changed, and with it, the order of items you collect.
Boss Battles have been reversed, that means Ridley's first!
Enemy and Boss healths have been modified as well.
RBO CAPABLE! If you loved the original RBO, then you'll like this one too! With Kraid first though, you'll need lots of skill!

SKILLS NEEDED:
-Wall jumping is a MUST!
-A general knowledge of the original layout
-Speed Booster OR infinate bomb jump... you'll know when;)

TIPS:
-This game is NOT for beginners.
-You will NEED to know the layout of the original game otherwise you WILL get annoyed.
-A clever route doesn't neccesary mean its hard to do. Think outside the box!
-Escaping Norfair will suck without 4 energy tanks. YOU HAVE BEEN WARNED!
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
100% in 3:32
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Pixel_Tiger on Jul 13, 2017 (Star Star Star Star Star )
75% in 3:30
ok vanilla hack
By guilhermebrum on Jan 31, 2020 (Star Star Star Star Star )
No completion stats.
Excellent hack.
Maintain the original physics, changed the original route so players don't get bored, changed the item collection. Anyways, i recommend, everybody should try this hack.
By caauyjdp on Dec 05, 2020 (Star Star Star Star Star )
94% in 3:11
Vanilla rooms with slight tweaks to accomodate new item progression(s).
Bonus points for tweaked enemies, reduced points moving vanilla items hidden in "random" tiles to different seemingly random spots. Boss tweaks were a mixed bag.
By Kandier on Mar 04, 2021 (Star Star Star Star Star )
No completion stats.
Stupid thing, very bad sequence, you can get caught & is necessary restart the game sometimes... not recommended!
By Insomnia Speed on Dec 21, 2021 (Star Star Star Star Star )
63% in 2:17
softlocked at phantoon once. RPKD boss order
By badatmetroid on May 09, 2023 (Star Star Star Star Star )
76% in 2:45
KPRD. Pretty fun map for what it intended to be. It feels more like a randomizer than a rom hack.
By ClaireDiviner on May 18, 2024 (Star Star Star Star Star )
90% in 2:31
[Watch Video]  
I was expecting yet another lazy half-hack, since that was all the rage in the previous years. Instead, what we have here is an interesting rerouting of the vanilla map, albeit with some tweaks to accommodate it. Essentially, the route is supposed to be RDPK, though the order isn't strict (I beat Phantoon last), which gives the player freedom to sequence break here and there. Some thought was also put into some of the rooms, to ensure the player doesn't accidentally softlock.

That said, there are two instances of where the player can potentially softlock, and that is Old Mother Brain Room, where the Power Bomb block going down into the item location reforms. Of course, the odds of locking down there is incredibly low, but not zero. Also, the Bomb Torizo being immune to all but Missiles and Super Missiles, meaning if you decapitate it, and you happen to run out of ammo, there's no way to beat it, forcing a death/reset.

Enemies have been changed to accommodate the routing as well, so places that normally have giant Desgeegas will have the normal-sized ones, etc. The bosses have also been tweaked as well, with Kraid having really fat-fat HP (probably the same as vanilla Ridley), while Ridley's health is rather low, to emphasize his first-bossness.

All in all, a neat hack, and a nice change from some other half-hacks. It's still a half-hack all the same, so it gets a 3.5, but because I'm rounding up, it gets a 4/5.

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