Super Metroid: ZigZag
Release date: Nov 29, 2014
Author: jailsonmendes
Download: Version 1.0 [UH] (1102 downloads)
Genre: Challenge [?]
Game: SM
Difficulty: Expert [?]
Average runtime: 0:12
Average collection: 10%
Read Me: [None]
Forum Thread: Forum Thread
Rating: Star Star Star Star Star
Description
None. So I (JAM) wrote my own. In this mini-hack you'll have to move back and forth through several rooms in zigzag pattern to collect the items. Returning from water is incredibly hard. Use savestates! Required skill: underwater walljump.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By JAM on Apr 14, 2015 (Star Star Star Star Star )
No completion stats.
It's impossible to beat this hack. Second underwater walljumping is impossible to perform because it's turning to regular walljumping after that. Or maybe it's possible for TAS'ers. I'm not sure.
By Cpt.Glitch on May 16, 2015 (Star Star Star Star Star )
No completion stats.
Why do people make things like this.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
10% in 0:08
[Watch Video]  
More Items technically can be collected without major glitches.
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By neen on Mar 03, 2024 (Star Star Star Star Star )
10% in 0:16
much less punishing than some other pedro hacks. has a little gimmick that works but is just annoying. the one-tile walljumping is possible, but tough because of how fast you have to mash to break the surface of the water. holding right should be easier when you do this too, so you end up on the ledge to the right after coming out of the water. can't really justify a second orb on this one, but it's not extremely bad like some other pedro hacks. rounded down from 1.5 orbs to 1.

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