Super Metroid: Recovery
Release date: Oct 05, 2018
Download: Version 1.2 [UH] (192 downloads)
Download: Version 1.1 [UH] (59 downloads)
Download: Version 1.0 [UH] (64 downloads)
Genre: Exploration [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 3:23
Average collection: 85%
Forum thread: Release Thread
Rating: Star Star Star Star Star
Samus has lost her upgrades (again) after her mission on SR388. Journey with her back to Zebes to find the Infant Metroid and to recover her lost abilities. This hack takes the map of the original game and brings a new spin on what you think of as Super Metroid. Explore reimagined rooms with a new item and boss order, as well as two extra minibosses. Many quality-of-life patches and hex tweaks have been applied to make your playing experience smooth. Though for the most part as difficult as the original, there are some parts that are much more difficult. Will Samus be able to recover her upgrades, or will the universe be doomed to domination by the evil Space Pirates?

Black Falcon's Ceres skip
squishy_ichigo's Event PLM
DC's Map patch
PJBoy's Scrolling sky fix
Kejardon & Scyzer's Respin
Scyzer's Save-Load patch
Jordan5's Stoke fix
Moogle Emporer's Missile Station Enhancer
caauyjdp's Speed keep fix
caauyjdp's Missile Station Enhancer fix
Screenshot Screenshot Screenshot
Ratings and Reviews
By Dessyreqt on Oct 09, 2018 (Star Star Star Star Star )
77% in 4:16
Very nicely done, there are some pleasant surprises here. Very nice rooms and pretty solid flow throughout the hack. However there are a few annoying moments (morph ball mazes, but nothing too bad), some camera issues, and a little bit too much predictability in certain places.

If I had played through the hack properly, it would have been a very easy playthrough, but the hack was willing to bend where I was trying to break it and so I had a nice challenge.
By MetroidMst on Oct 14, 2018 (Star Star Star Star Star )
86% in 2:50
The biggest complaint I have with this hack is that it's a halfhack. Knowing the map beforehand is just not as fun as going in completely blind. That being said though, this is really strong for a halfhack.

It doesn't fall to the usual tropes you would find within this particular subset of hacks, and that is the best thing about it. It's not a hack that just wants the player to have to go the back way into everything, it allows the player freedom to go pretty much wherever they want to, and some bosses have been balanced for that.

The hack is by far the best in the small segments that have been added. Definitely wish it was more like that throughout, but this is still a solid little hack with relatively easy difficulty. Would be a nice entry type of hack to start out playing.
By Digital_Mantra on Nov 06, 2018 (Star Star Star Star Star )
88% in 4:00
As a half-hack, Recovery never felt tedious or boring exploring Zebes, because most of the routes your memory relies on are unfamiliar now. Everything connected intricately and differently. Had fun playing this.
By SnakeLancer on Dec 30, 2018 (Star Star Star Star Star )
76% in 3:06
I liked it to be honest. I totaly understand the term "half-hack" on most of the areas but man Tourian was definitly clever!
By Oi27 on Dec 31, 2018 (Star Star Star Star Star )
82% in 3:40
The intro sequence of picking up the morph ball and bombs is laid out in a very unique way, which sets the tone for the rest of the hack. Unique, and good for the most part.
Norfair is an exception to the "good" part; doors that put Samus under lava, enemies that deal loads of damage, confusing design, the works. Not enough refill/farming spots. Still unique though, I thought it was interesting to merge upper and lower Norfair using rooms in addition to using an elevator, even if it meant the player could accidentally go to lower Norfair way earlier than they would want to.
The rest of the game is well put-together, and the Tourian is a great example of where the hack shines. Despite being a half-hack, the room design and layout is vastly different from the original game, adding a few interesting new rooms and setpieces that give it its own flair. The escape sequence was another interesting bit, since it was so different from the original. You get more than enough time though, so you won't die even if you make a few wrong turns, and the hack is better for it.
By Sapphron on Jul 01, 2019 (Star Star Star Star Star )
100% in 2:26
It's good. Felt like a new experience with Tourian and the areas were very well-crafted and clearly thought out very carefully. Highly recommend.

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