Metroid Mission Rescue
Release date: Aug 17, 2015
Author: Mettyk25jigsaw
Download: MMR-V2.44-Easy (953 downloads)
Download: MMR-V2.43-Normal (940 downloads)
Download: MMR-V2.3-All Modes (944 downloads)
Download: MMR-Manual (884 downloads)
Genre: Exploration [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 27:48
Average collection: 88%
Read Me: Readme
Forum thread: Forum
Rating: Star Star Star Star Star
Description
IMPERATIVE TO READ---IMPERATIVE TO READ B4 DOWNLOADING V2.0!!!!! If you have already got the swinger/grapple beam and haven't already done this following procedure between version 1.9 to this one, then you must go back to where you got the grapple beam shown in the image file upload and head through to Brinstar's/Messadon's torizo room through the red door in image file...This will activate grapple beam doors to be openable as I had to find a fix to them as Luchere beam could open them without collected or equipped charge beam...Don't worry just by going through this section will make grapple doors openable again...I had to do it this way as I had not enough knowledge about how to fix it any other way...Sorry for any inconvenience...You don't need to worry about doing anything though if you have not yet collected the grapple beam/swinger or b4 starting the game or if you have already done this between v1.9 and this one...


As this is my first hack ever, level design improves as you get further into the game, but overall I think it's pretty good, but make up your own mind...

As the hack is 6 megabytes, it's converted into Exlorom Format. So some emulators are not compatible...For a list of compatible emulators, go to the readme file inside the RAR file...

It is for an unheaded rom...

There is a new hud with different controls, to learn how to use it read this:
To switch between and to beams and Missiles, supers etc. The default buttons are 'y' to switch from beams to missiles, supers etc and vice versa.....And to change between them you press and hold the select button and then right or left to select and then let go once you have the one selected...Also holding down the select button and pressing up or down you can also switch from beams to missiles etc and vice versa...

The hack is a complete full hack and hard mode has exactly 699 rooms, normal has a few less, and easy a few less again...There is 8 worlds on the planet, so you get to explore more
Screenshots
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Ratings and Reviews
By Vismund Cygnus on Nov 10, 2015 (Star Star Star Star Star )
No completion stats.
By dnurse on Mar 02, 2016 (Star Star Star Star Star )
No completion stats.
I have almost finished this great game. It is hard in some places but makes for a great challenge. I recommend this game to anyone.
By Aran;Jaeger on Aug 25, 2017 (Star Star Star Star Star )
100% in 16:28
Proper Item Collection display: 100.0%.
No animals to be saved.
By Sapphron on Sep 09, 2018 (Star Star Star Star Star )
76% in 39:08
NOTE: Newest version is on page 17 of the forum page, v2.5 Easy
[time was in-game]
This hack was probably the most interesting one I've played. I played on v2.45 Easy because I didn't know what to expect in Normal or Hard.
I think people with some patience should give this hack a try/playthrough. It's definitely an interesting ride. I came out of this a different person.

Pros:
-The level design is decent for the most part
-Tons of areas to go, 8 total planets
-699 total rooms (on Hard)
-Hint room that gives the general area for your next major item
-Many items and puzzles
-Challenging, even on Easy Mode
-Ammo/hp pickups were increased (on Easy)
-Special morph ball item combo that works pretty great
-Custom HUD and new item names
-Custom bosses

Cons:
-The massive endgame door hunt
It's about 3 times as obnoxious on Normal or Hard because you have to find 24 of these stupid doors in stupid locations. But hey, at least there's a map.
-Some enemies hit like tanks
-Few permastucks (to be fair, you have to try hard to get stuck)
-A tight heat run, but that can be a plus if you like those
-Progression is extremely convoluted, stuff is hidden behind normal-looking walls and other awesome places
-Suitless underwater is prevalent
-Only one ammo per upgrade
-No bomb jumping or mockballing
-Obnoxious Maridia music
-Almost no sequence breaks, path is extremely linear
-Area names/item names are unpronounceable
-Only 9 e-tanks
-Insane amounts of farming

TL;DR: If you have some patience, give this hack a go. You might regret it but it's an interesting journey through and through.
By Syphon on Nov 12, 2019 (Star Star Star Star Star )
No completion stats.
I think I gave this hack enough of a chance. I tried really hard to like it but I can't.
Huge props to the author for the effort to create such a huge world but I had a lot of issues with it.

Now, I was playing the normal version first but enemies being bullet sponges and hitting so hard plus reading some stuff on the forum made me restart on Easy mode.

Anyway, first off, the hack is absolutely hideous. I don't think I have ever seen a worse looking hack than this. That makes exploring already a huge turn off.

Another thing I absolutely hate is when the hack restricts the player movement just because the author designed the game around not being able to be sequence broken.
You get morphlocked in morph passages which means you can't unmorph even if you had the space for it. You can't mockball (There's an item combining speedball with springball) and can only walljump in certain places once you have an item according to the manual. Oh and you can't IBJ. Reminded me a lot of Redesign and why I can't stand that hack. Not being able to walljump in general is fine. Being restricted to where you can and where not is just a way to prevent the player from breaking your hack.

Then, what is this obsession with mazes? There was that suitless underwater maze which was absolutely obnoxious and made me want to quit immediately. Then later, in Wadaria there was a morph maze on a timer with rising water. Hack authors need to stop putting those into a hack. Nobody likes those. Speaking of Wadaria, custom music (I wasn't a fan of that particular track) and the GBAtroid-like art-style felt jarring.

What eventually made me stop playing was the "20 Rachetas" requirement to open a door. You already only get 1 missile per item pickup (I hope you like farming enemies for ammo!) and now you are turning the game into a collectathon and making me explore those hideous looking areas all over again for enough missiles to proceed? That is ridiculous, especially considering stuff is literally hidden behind non-suspicious tiles. Again, you are forcing the player to play the way you intended.
Also, I noticed that the demo of your next hack, Blackhawk Indi, has this collectathon design as well. You should really reconsider that.

This hack is a chore to play and feels like it tries to be as unfun as possible at times and actively prevents the player from sequence breaking.

Rating it 2-orbs because I like the concept and there was a lot of effort put into this. The navigation/hint room in particular was a good idea. I also liked the idea of having a doorcap for every weapon. Reading the manual is required to understand sector switches, zones and doorcap colors.

Do not play this unless you are out of hacks to play. Even then, you need to be very tolerant of what this hack throws at you.

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