New Wet Dream
Release date: Jul 08, 2013
Author: TROM
Download: Version 05.2014 [UH] (118 downloads)
Download: Version 05.2014 [H] (29 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 7:11
Average collection: 140%
[None]
[None]
Rating: Star Star Star Star Star
Description
n/a
Screenshots
No Screenshots Provided
Ratings and Reviews
By JAM on Jun 21, 2015 (Star Star Star Star Star )
No completion stats.
It called over Wet Dream, but it have nothing similar with it. Brand new hack with new graphics. A 3/4 hack. Play it and you'll understand.

GOOD:
Exploration.
A lot of hidden items. Almost every room have something to hide except for me and my monkey.
New graphics.
Tube door idea.
Unusual item progression.

BAD:
Unpolished. It have over 20 places in where you can stuck.
Lack of ammo in some areas. You'll have to use Power Bomb to proceed, but if you haven't, no enemy aroung to replenish it.
Respawning blocks appers where they shouldn't.

I'd give it 4 for explorarion and searching for the items, but due to unpolishing, only 2 so far. Sorry.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
168% in 5:50
No animals to be saved.
By Sapphron on May 13, 2019 (Star Star Star Star Star )
145% in 8:55
This is definitely one of my favorite hacks.
The title is misleading, as this is actually a halfhack of Super Metroid: Life, while using some of Wet Dream's tilesets, but it's still extremely well done.
TROM's unique and astonishing graphical abilities strike again, and exploration is phenomenal. The progression isn't very linear, so you can go to many places.
I highly recommend this hack to anyone who has a few days to spare, you won't regret it.
By Syphon on Nov 25, 2019 (Star Star Star Star Star )
141% in 6:48
I never played SM: Life so this felt new for me. This hack is a good one but with a few flaws.

The good:

-Exploration is great with many secrets.
-Sequence breaking is very possible. This is a TROM hack so Supers are an endgame item but you can get Supers early thanks to IBJ which means you can also get Space Jump early for example.
-Level design is good.
-New graphics
-Tube doors are nice.
-Item progession

Now some negatives:

-The landing site's first room state needs a seizure warning. That flashing hurts the eyes.
-The tubes weren't properly closed. You can jump out of them through the top sometimes. Also you could morph through one tube that was closed with a door you were supposed to open by using Plasma Beam to kill the surrounding Pirates.
-Gravity Suit was in an odd spot. Kinda missable if you don't remember that particular spot.
-Blocks respawn to fast. Especially annoying with those Grapple blocks. Permastuck potential.
-I wish the missile refill also got new graphics. Inconsistency.
-Some parts of Maridia were so graphically busy that those spikes which also aren't that visible are hard to see. They sometimes blend in.
-Extreme lag when opening the map in Tourian and in escape.
-Mother Brain's room looks a bit messy and like it was worked on but abandoned halfway through.
-"Escape Immediatelx" typo (nitpicking)
-The escape timer glitched out and became unreadable.
-I love long escapes but this was just the route from Ridley's room to the ship without the escape music so it was anticlimatic.

Also there was a Metroid stuck in the floor in Tourian so I had to use Power Bombs. Not sure if that was on purpose.

It definitely felt a bit unpolished and like a test bed for Hydellius. It would have been a 4-orb hack with more polish.

Still, this hack is fun to play despite the negatives and I do recommend playing it. 3 orbs.
By MetroidMst on Nov 30, 2019 (Star Star Star Star Star )
105% in 0:00
So this is a halfhack of Life, a hack I enjoy a fair bit. Being a halfhack has it's drawbacks as always, but since it is of another hack, I was hoping it wouldn't fall into literally all the halfhack tropes that we all know and love to hate.

This hack falls into the trap that changing the intended path the player is used to automatically makes things interesting. It places items in spots you wouldn't think they'd be at in a natural playthrough, and just causes more confusion and backtracking, and an overall more frustrating experience. This isn't a bug fix, it's another halfhack.

Now, if you play this before Life, this will probably feel like a pretty solid hack overall. It does do some very interesting tiling very well, and it's based off of a fairly good hack. You may experience some extra long periods of trying to find where to go because it's a little more obtuse, but it isn't the worst.

You must login to rate this hack